Halloween Edition36 maps, limited runlimited runShop the drop

WEAPON LIBRARY · FOR FIVEM

538 weapon models, ready for your server

Add-on weapons that sit alongside the stock arsenal rather than replacing it. Every entry is read straight from its own model and texture files, and every export leaves with its meta files, fxmanifest and inventory entries already written. The first one is free.

538
models
11
classes
29,792,278
triangles measured
3,586
textures catalogued
1,767
paintable sheets

What is in this library

538 models across 6 packs and 11 classes, totalling 29,792,278 triangles, 1,377 model files and 3,586 textures. Each entry is parsed from its real model file and its own texture dictionaries rather than from a listing, so the triangle counts, texture counts and formats on every page are measured, not claimed.

Models are graded into four tiers by how detailed and how brandable they measured — 41 legendary, 131 epic, 109 rare, 257 standard. Legendary and epic pieces carry the highest triangle counts, the most texture surface and the cleanest flat panels, which makes them the best candidates for a showcase skin. 36 of them ship their own animation clips and 286 carry self-lit parts. 4 reference no texture dictionary at all, which their own pages say plainly.

Everything here is an add-on that works with FiveM. We are an independent studio and are not affiliated with, endorsed or sponsored by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project — the full wording is in the trademark & ip notice.

Two ways to take a weapon

Skinned with your artwork

Upload a logo, emblem or camo tile. The mesh is read, the flat side panels are traced back into UV space, and the artwork is placed on a real visible surface. The edited textures go back into their original dictionaries in their original compression.

Unmodified, exactly as it ships

Change nothing. Every model and texture is copied with no re-encoding, and you still get a finished resource: clean fxmanifest.lua, README and inventory item entries, ready to drop into resources/.

Browse by weapon class

pistols187Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.rifles114Assault rifles and carbines are the weapons players stare at longest in a firefight, so they carry a server brand better than anything else in the loadout.melee weapons108Knives, bats and katanas are the classic donator reward on a roleplay server, and a single blade texture is the fastest custom item you can ship.SMGs51Submachine guns dominate close-quarters red zone fights, and their flat receiver panels take a decal cleanly without wrapping over a rail.shotguns21Shotguns have the largest uninterrupted receiver surfaces of any class here, which is why they take full camo wraps better than anything else.sniper rifles20Sniper rifles get inspected in the kill-cam more than they get fired, so a clean finish on the body pays off in every clip your players post.other items13Props, tools and one-off items that still stream through the same model and texture pipeline as the weapons.throwables12Grenades and thrown items are small, so keep artwork to a bold mark rather than fine detail if you want it readable in game.launchers5Launchers are event and tournament pieces — a sponsor mark on the tube reads clearly at any distance.machine guns5Machine guns carry the largest texture budgets in the library, which leaves plenty of room for a full skin rather than a single sticker.attachments2Scopes, suppressors and grips inherit the receiver's finish, so brand them together with their parent weapon.

Browse by what the model does

These are read off the mesh rather than declared: whether it carries its own animation, whether any of its materials emit light, and how much clean surface there is to print on.

Built for an event

Servers that run a seasonal event tend to decorate the map and forget the weapons, which are the thing players look at all evening. These are small groups, matched on the model name.

Every model

Sorted heaviest mesh first. Filters below work across the whole library; the pager walks it 48 at a time. Packs in the library: dd_wolfrifle (1), pityus_female (50), pityus_premium (73), pityus_redside (132), pityus_slums (175), pityus_weapon (107).

Showing 48 of 538

Questions people ask first

What is in one of these downloads?
A finished resource rather than a bag of parts: a stream folder with the model, its textures and every attachment that belongs to it, a meta folder with the weapon's own definition, an fxmanifest.lua that already carries the data_file lines, a README, and an items folder with a transparent inventory render and the Lua entry to paste into your inventory.
Are these add-on weapons, or do they replace existing ones?
Add-on. They arrive under their own weapon names and sit alongside the stock arsenal rather than overwriting it, so nothing a player already carries changes and you can remove a resource again without leaving a hole.
Do they work with ox_inventory, QBCore and ESX?
Yes. The resource registers the weapon with the game engine itself, which is the same on every framework. Only the inventory entry differs, and the export writes that for you.
What is the difference between a weapon model and a weapon skin?
The model is the gun. The skin is what is painted on it. Every weapon here can be taken exactly as it ships, or run through the studio first so your own logo, emblem or camo lands on a real flat surface of the mesh rather than being stretched across it.
How are the triangle and texture counts worked out?
They are read out of the model and texture files themselves, not copied from a listing. That is why the numbers differ model by model — the library totals 29,792,278 triangles and 3,586 textures across 538 models.

Where to go next