WEAPON LIBRARY · FOR FIVEM
538 weapon models, ready for your server
Add-on weapons that sit alongside the stock arsenal rather than replacing it. Every entry is read straight from its own model and texture files, and every export leaves with its meta files, fxmanifest and inventory entries already written. The first one is free.
- 538
- models
- 11
- classes
- 29,792,278
- triangles measured
- 3,586
- textures catalogued
- 1,767
- paintable sheets
What is in this library
538 models across 6 packs and 11 classes, totalling 29,792,278 triangles, 1,377 model files and 3,586 textures. Each entry is parsed from its real model file and its own texture dictionaries rather than from a listing, so the triangle counts, texture counts and formats on every page are measured, not claimed.
Models are graded into four tiers by how detailed and how brandable they measured — 41 legendary, 131 epic, 109 rare, 257 standard. Legendary and epic pieces carry the highest triangle counts, the most texture surface and the cleanest flat panels, which makes them the best candidates for a showcase skin. 36 of them ship their own animation clips and 286 carry self-lit parts. 4 reference no texture dictionary at all, which their own pages say plainly.
Everything here is an add-on that works with FiveM. We are an independent studio and are not affiliated with, endorsed or sponsored by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project — the full wording is in the trademark & ip notice.
Two ways to take a weapon
Skinned with your artwork
Upload a logo, emblem or camo tile. The mesh is read, the flat side panels are traced back into UV space, and the artwork is placed on a real visible surface. The edited textures go back into their original dictionaries in their original compression.
Unmodified, exactly as it ships
Change nothing. Every model and texture is copied with no re-encoding, and you still get a finished resource: clean fxmanifest.lua, README and inventory item entries, ready to drop into resources/.
Browse by weapon class
Browse by what the model does
These are read off the mesh rather than declared: whether it carries its own animation, whether any of its materials emit light, and how much clean surface there is to print on.
Built for an event
Servers that run a seasonal event tend to decorate the map and forget the weapons, which are the thing players look at all evening. These are small groups, matched on the model name.
Every model
Sorted heaviest mesh first. Filters below work across the whole library; the pager walks it 48 at a time. Packs in the library: dd_wolfrifle (1), pityus_female (50), pityus_premium (73), pityus_redside (132), pityus_slums (175), pityus_weapon (107).
RifleneonF14Rare619.1k tris
PistolneonMamamiaEpic487.8k tris
PistolTandaggerRare422.2k tris
PistolneonD10g19Epic419.3k tris
SMGneonCherryfizzbydeeEpic408.0k tris
PistolneonFN 509Epic380.4k tris
RifleneonM4 SilverheartLegendary379.0k tris
PistolneonThemotherfuckerEpic370.4k tris
PistolneonMidrollcombatv1Epic360.4k tris
PistolneonVoidgripEpic328.1k tris
PistolneonWgripEpic299.8k tris
RifleanimatedneonWolfrifle V2Legendary299.0k tris
SMGneonKrtEpic287.2k tris
MeleeRedkatana 01Rare276.4k tris
PistolneonPologlockEpic264.7k tris
SMGneonAle5meuEpic250.6k tris
PistolneonLenciglockEpic248.1k tris
ShotgunneonBfshotty BlueEpic246.7k tris
ShotgunneonBfshotty GreenEpic246.7k tris
ShotgunneonBfshotty OrangeEpic246.7k tris
ShotgunneonBfshotty PinkEpic246.7k tris
ShotgunneonBfshotty PurpleEpic246.7k tris
ShotgunneonBfshotty YellowEpic246.7k tris
RifleneonHarken4 Raven PdRare242.3k tris
RifleneonM4 DeadlycuddleEpic235.2k tris
PistolneonZoeypersonalsingletapEpic224.5k tris
PistolneonJaymunyonwlEpic215.3k tris
PistolneonKeyscriptureRare208.5k tris
PistolneonNebulapistolLegendary205.5k tris
PistolneonSw17 OniEpic199.2k tris
SMGneon3dwhoeRare198.1k tris
RifleneonWolfrifleStandard196.7k tris
PistolanimatedneonCha ErLegendary192.1k tris
PistolneonG19ghostEpic192.1k tris
PistolneonThraxEpic186.8k tris
RifleneonAK EvidenceEpic183.1k tris
RifleanimatedneonM4 StormbornLegendary181.1k tris
PistolneonXoraygunRare178.2k tris
Sniperneon20snipeEpic175.8k tris
SMGneonHearnoevilEpic175.4k tris
PistolneonFearslmzEpic168.1k tris
SMGneonCutievvs BlueLegendary165.4k tris
SMGneonCutievvs OrangeLegendary165.4k tris
SMGneonCutievvs PinkLegendary165.4k tris
PistolneonSlumsdonogun3Epic165.2k tris
PistolneonFishybyitzzy FearleaksEpic162.5k tris
RifleIcedfalRare160.8k tris
PistolanimatedneonChromeheartssLegendary158.5k tris
Questions people ask first
- What is in one of these downloads?
- A finished resource rather than a bag of parts: a stream folder with the model, its textures and every attachment that belongs to it, a meta folder with the weapon's own definition, an fxmanifest.lua that already carries the data_file lines, a README, and an items folder with a transparent inventory render and the Lua entry to paste into your inventory.
- Are these add-on weapons, or do they replace existing ones?
- Add-on. They arrive under their own weapon names and sit alongside the stock arsenal rather than overwriting it, so nothing a player already carries changes and you can remove a resource again without leaving a hole.
- Do they work with ox_inventory, QBCore and ESX?
- Yes. The resource registers the weapon with the game engine itself, which is the same on every framework. Only the inventory entry differs, and the export writes that for you.
- What is the difference between a weapon model and a weapon skin?
- The model is the gun. The skin is what is painted on it. Every weapon here can be taken exactly as it ships, or run through the studio first so your own logo, emblem or camo lands on a real flat surface of the mesh rather than being stretched across it.
- How are the triangle and texture counts worked out?
- They are read out of the model and texture files themselves, not copied from a listing. That is why the numbers differ model by model — the library totals 29,792,278 triangles and 3,586 textures across 538 models.