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PISTOL · EPIC

D10g19

An epic-grade pistol built from 4 parts (weapon, magazine, attachment), 419,281 triangles and 33 textures. Every number on this page is read from the model itself, not from a listing file.

D10g19 — 3D render of the pistol model, shown from the side
D10g19 — a pistol model you can skin and export as a FiveM-compatible resource. Mesh detail 419,281 triangles across 6 model files.

Specification

Weapon class
Pistol
Grade
Epic
Triangles
419,281
Vertices
556,812
Textures
33
Paintable sheets
13
Model files
6
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_slums
Resource name
pityus_d10g19
Self-lit parts13 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on D10g19

13 of D10g19's 33 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is Glock20_Frame_Diff at 4096×4096 in D3DFMT_A8R8G8B8. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.

At 419,281 triangles — roughly 69,880 per model file — this is one of the heavier pieces in the library. Dense meshes give the placement search a lot of surface normals to work from, so the side panels come out cleanly defined.

10 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 4 compression formats (D3DFMT_A8R8G8B8, D3DFMT_DXT1, D3DFMT_DXT5, D3DFMT_ATI2). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because D10g19 carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole pistol white.

With 13 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the pistol branded differently.

Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
Glock20_Frame_Diffdiffuse4096×4096D3DFMT_A8R8G8B8yes
Glock20_Sliderdiffuse4096×4096D3DFMT_A8R8G8B8yes
Glock20_Insides_Diffdiffuse2048×2048D3DFMT_A8R8G8B8yes
griptape_ddiffuse2048×2048D3DFMT_A8R8G8B8yes
Mag1_diffdiffuse2048×2048D3DFMT_DXT1yes
Whitediffuse2048×2048D3DFMT_DXT5yes
Threaded_Barrel_Ddiffuse1024×1024D3DFMT_A8R8G8B8yes
Trigger_Ddiffuse1024×1024D3DFMT_A8R8G8B8yes
Trigger_Safetydiffuse1024×1024D3DFMT_A8R8G8B8yes
X300_Colordiffuse1024×1024D3DFMT_A8R8G8B8yes
Reflector_Colordiffuse512×512D3DFMT_A8R8G8B8yes
envdiffuse256×256D3DFMT_DXT5yes
glowsight_ddiffuse48×48D3DFMT_A8R8G8B8—
env_smooth_concrete2detail128×128D3DFMT_ATI2—
Bullets1_specspec2048×2048D3DFMT_DXT5—
Glock20_Frame_Specspec2048×2048D3DFMT_DXT5—
Glock20_Insides_Specspec2048×2048D3DFMT_DXT5—
Glock20_Slider_Specspec2048×2048D3DFMT_DXT5—
griptape_sspec2048×2048D3DFMT_A8R8G8B8—
Vector_microsurfacespec2048×2048D3DFMT_DXT5—
X300_Sspec1024×1024D3DFMT_A8R8G8B8—
Reflector_Sspec512×512D3DFMT_A8R8G8B8—
Trigger_Sspec512×512D3DFMT_DXT5—
Glock20_Frame_Normnormal4096×4096D3DFMT_DXT5—
Glock20_Slider_Normnormal4096×4096D3DFMT_DXT5—
Bullets1_nmapnormal2048×2048D3DFMT_DXT5—
Glock20_Insides_Normnormal2048×2048D3DFMT_DXT5—
Vector_normalnormal2048×2048D3DFMT_DXT5—
griptape_nnormal1024×1024D3DFMT_DXT5—
Threaded_Barrel_Nnormal1024×1024D3DFMT_DXT5—
X300_Nnormal1024×1024D3DFMT_DXT5—
Reflector_Nnormal512×512D3DFMT_DXT5—
Trigger_Nnormal512×512D3DFMT_DXT5—

GEOMETRY

Model breakdown

The separate drawables that make up D10g19, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
D10g19weaponhigh detail203,175263,96215
D10g19weaponbase203,175263,96215
D10g19 Mag1magazinebase5291,5871
D10g19 Mag2magazinebase5,5386,7091
Pi Flshattachmenthigh detail3,43210,2964
Pi Flshattachmentbase3,43210,2964

QUESTIONS

Questions about D10g19

Can I put my own logo on D10g19?
Yes. Upload a PNG and the studio loads this model's 419,281-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export D10g19?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does D10g19 have?
33, of which 13 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take D10g19 without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 33 textures and 6 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does D10g19 work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting D10g19 on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch D10g19 again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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