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PISTOL · EPIC

Midrollcombatv1

An epic-grade pistol built from 2 parts (weapon), 360,448 triangles and 3 textures. Every number on this page is read from the model itself, not from a listing file.

Midrollcombatv1 — 3D render of the pistol model, shown from the side
Midrollcombatv1 — a pistol model you can skin and export as a FiveM-compatible resource. Mesh detail 360,448 triangles across 2 model files.

Specification

Weapon class
Pistol
Grade
Epic
Triangles
360,448
Vertices
569,012
Textures
3
Paintable sheets
3
Model files
2
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_slums
Resource name
pityus_midrollcombatv1
Self-lit parts3 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Midrollcombatv1

3 of Midrollcombatv1's 3 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is 2048x2048-carnelian-solid-color-background at 2048×2048 in D3DFMT_DXT1. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.

At 360,448 triangles — roughly 180,224 per model file — this is one of the heavier pieces in the library. Dense meshes give the placement search a lot of surface normals to work from, so the side panels come out cleanly defined.

Every texture on this model uses D3DFMT_DXT1, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Because Midrollcombatv1 carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole pistol white.

Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
2048x2048-carnelian-solid-color-backgrounddiffuse2048×2048D3DFMT_DXT1yes
2048x2048-floral-white-solid-color-backgrounddiffuse2048×2048D3DFMT_DXT1yes
DM-tBlackdiffuse2048×2048D3DFMT_DXT1yes

GEOMETRY

Model breakdown

The separate drawables that make up Midrollcombatv1, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Midrollcombatweaponbase359,142567,31919
Midrolllcombatv1 Mag1weaponbase1,3061,6931

QUESTIONS

Questions about Midrollcombatv1

Can I put my own logo on Midrollcombatv1?
Yes. Upload a PNG and the studio loads this model's 360,448-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Midrollcombatv1?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Midrollcombatv1 have?
3, of which 3 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Midrollcombatv1 without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 3 textures and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Midrollcombatv1 work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Midrollcombatv1 on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Midrollcombatv1 again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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