Halloween Edition36 maps, limited runlimited runShop the drop

FOR FIVEM · FROM $5

Put your own artwork on 538 weapon models

Upload an image, pick a model and the artwork is placed on a real flat surface of the mesh rather than stretched across it. 538 models, every one measured from its own files, every one exporting the same way.

538
weapon models
3D
live preview
First one
free

That is the studio's own 3D viewer on the real weapon model. Drag to inspect it — the studio adds your artwork placed on the model, the ox_inventory icon and the packaged resource.

Turn one in the browser

Three models from the library, drawn from their real meshes and texture dictionaries rather than from a photograph. Drag to inspect one, or switch between them.

Drag the model to turn it. The buttons switch between three models from the library.

Start here

Browse by class

pistols187Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.rifles114Assault rifles and carbines are the weapons players stare at longest in a firefight, so they carry a server brand better than anything else in the loadout.melee weapons108Knives, bats and katanas are the classic donator reward on a roleplay server, and a single blade texture is the fastest custom item you can ship.SMGs51Submachine guns dominate close-quarters red zone fights, and their flat receiver panels take a decal cleanly without wrapping over a rail.shotguns21Shotguns have the largest uninterrupted receiver surfaces of any class here, which is why they take full camo wraps better than anything else.sniper rifles20Sniper rifles get inspected in the kill-cam more than they get fired, so a clean finish on the body pays off in every clip your players post.other items13Props, tools and one-off items that still stream through the same model and texture pipeline as the weapons.throwables12Grenades and thrown items are small, so keep artwork to a bold mark rather than fine detail if you want it readable in game.launchers5Launchers are event and tournament pieces — a sponsor mark on the tube reads clearly at any distance.machine guns5Machine guns carry the largest texture budgets in the library, which leaves plenty of room for a full skin rather than a single sticker.attachments2Scopes, suppressors and grips inherit the receiver's finish, so brand them together with their parent weapon.

Browse by what the model does

What is live in this shop today

The library, the measurements, the texture manifests and the placement analysis for all 538 models are live, and 3 of them render in full 3D in the studio. The renderer for the rest and the export pipeline both read the source packs through a native bridge that is not part of this deployment, and checkout for weapon orders is not switched on yet. The studio says so on the page rather than pretending otherwise.

HOW IT WORKS

What you get with weapon skins

The whole library, not a sample pack

538 add-on weapon models across 6 packs and 11 classes, totalling 29,792,278 triangles and 3,586 textures. They sit alongside the stock arsenal rather than replacing it.

Measured, not claimed

Every triangle count, texture size and compression format on these pages is read out of the model and texture files themselves. 1,767 sheets are large enough to carry artwork, and each weapon page says exactly which of its own sheets those are.

Your first weapon is free

Pick one, skin it, download it and put it on your server. It is the whole pipeline rather than a watermarked demo, so you can judge the quality before spending anything.

Drops in, stays yours

Each export is its own resource with its own name, so nothing collides with what you already run. No escrow, no phone-home, no licence server.