FREE, NO ACCOUNT
Free FiveM tools
The references we built for ourselves while making the paid tools, opened up. A map that hands you coordinates, 269,414 animation clips, 772 cutscene names, every blip sprite and prop hash — searchable, with the code to use each one. Nothing here asks you to sign in.
BUILD SOMETHING
Tools that make a thing
Point, click, and leave with a file or a line of code.
The whole GTA 5 map. Click anywhere for a vector3 or vector4, search a district by name, drop pins and copy them out as a Lua table.
82 districtsMinimap editorRestyle the map in the browser — palette, filters, your own logo — and see it the way the game will draw it before you buy anything.
12 palettesBlip creatorPlace a blip on the real map and get the AddBlipForCoord call back, with the sprite, colour and scale already filled in.
every spriteLive map previewEvery minimap theme at full zoom, side by side, before any of it costs money.
36 mapsWORK OUT A NUMBER
Calculators for the values nobody remembers
Bitfields with their provenance: documented, community-named or undocumented, said out loud on every row.
Tick the driving behaviours you want and get the value for TaskVehicleDriveToCoord — with the seven undocumented bits marked as exactly that, and the negative int32 you actually have to pass.
32 bitsAnimation flags calculatorBuild the TaskPlayAnim flag. All 31 documented flags with what each does, and an explanation of why the "cancelable" value everyone copies is not cancelable.
31 flagsWarning screen buttonsThe instructional-button value for SetWarningMessage. Ten bits are documented and named; the rest are labelled community guess or unknown, because that is what they are.
honest labelsLOOK SOMETHING UP
References, with the snippet attached
Every list here answers the question with the code that uses the answer, not just the name.
Every animation dictionary and clip the game ships, searchable by either name, with a RequestAnimDict and TaskPlayAnim block for whichever one you pick.
269,414 clipsCutscene listEvery cutscene name, grouped by mission strand, with a working RequestCutscene block and the four steps that make one actually play.
772 scenesBlip sprites and coloursEvery sprite id and colour number with the picture it draws, so you can pick by eye.
with artworkProp listEvery createable object model with the hash CreateObject takes, as JSON and CSV too.
21,631 modelsWorld object locationsBenches, bins and street lights with the exact position, heading and district the game puts them in.
33,912 rowsPed modelsEvery ped model name and hash, with what each one is.
all of themVehicle modelsSpawn names, hashes and classes for every vehicle in the game.
all of themZonesEvery zone the game knows, with the short code scripts actually use.
with IDsInteriorsInterior names and the IPLs that load them.
with IPLsIPL listEvery IPL name, for the map pieces you load and unload at runtime.
searchableWeapon hashesEvery weapon model with its hash, for GiveWeaponToPed and the rest.
538 modelsGlossaryWhat a YTD, a YMAP, an IPL or a scaleform actually is, in one line each.
plain wordsRaw data downloadsThe reference tables as JSON and CSV, for when you would rather script against them.
JSON · CSVQUESTIONS
About the free tools
Are these really free?
Where does the data come from?
Can I use the output in a paid resource?
Will there be more?
Names and hashes from the publicly published GTA V data dumps. The game assets are the property of Take-Two Interactive and Rockstar Games — see our trademark and IP notice.