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SHOTGUN · EPIC

Bfshotty Green

An epic-grade shotgun built from 2 parts (weapon, magazine), 246,704 triangles and 8 textures. Every number on this page is read from the model itself, not from a listing file.

Bfshotty Green — 3D render of the shotgun model, shown from the side
Bfshotty Green — a shotgun model you can skin and export as a FiveM-compatible resource. Mesh detail 246,704 triangles across 2 model files.

Specification

Weapon class
Shotgun
Grade
Epic
Triangles
246,704
Vertices
733,374
Textures
8
Paintable sheets
4
Model files
2
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_female
Resource name
pityus_w_sg_bfshottygreen
Self-lit parts4 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Bfshotty Green

4 of Bfshotty Green's 8 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is bigbank at 2048×2048 in D3DFMT_DXT5. That is the surface most of the shotgun body samples from, and it is where a decal reads biggest in game.

At 246,704 triangles — roughly 123,352 per model file — this is one of the heavier pieces in the library. Dense meshes give the placement search a lot of surface normals to work from, so the side panels come out cleanly defined.

2 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Every texture on this model uses D3DFMT_DXT5, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Because Bfshotty Green carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole shotgun white.

With 4 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the shotgun branded differently.

Shotguns have the largest uninterrupted receiver surfaces of any class here, which is why they take full camo wraps better than anything else.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
bigbankdiffuse2048×2048D3DFMT_DXT5yes
euphoria_greendiffuse2048×2048D3DFMT_DXT5yes
tiffgreendiffuse2048×2048D3DFMT_DXT5yes
diamonds_shiny_candydiffuse1024×1024D3DFMT_DXT5yes
c_spec_ddsspec16×16D3DFMT_DXT5—
JGnormal2048×2048D3DFMT_DXT5—
chrome_reflectionother1024×1024D3DFMT_DXT5—
sparkle_diamonds_bump_-_Copynormal1024×1024D3DFMT_DXT5—

GEOMETRY

Model breakdown

The separate drawables that make up Bfshotty Green, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Bfshotty Greenweaponbase243,761724,54514
Bfshotty Green Mag1magazinebase2,9438,8293

QUESTIONS

Questions about Bfshotty Green

Can I put my own logo on Bfshotty Green?
Yes. Upload a PNG and the studio loads this model's 246,704-triangle mesh, works out which triangles face the flat side of the shotgun, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Bfshotty Green?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Bfshotty Green have?
8, of which 4 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Bfshotty Green without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 8 textures and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Bfshotty Green work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Bfshotty Green on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Bfshotty Green again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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