SHOTGUN · EPIC
Bfshotty Yellow
An epic-grade shotgun built from 2 parts (weapon, magazine), 246,704 triangles and 8 textures. Every number on this page is read from the model itself, not from a listing file.

Specification
- Weapon class
- Shotgun
- Grade
- Epic
- Triangles
- 246,704
- Vertices
- 733,374
- Textures
- 8
- Paintable sheets
- 4
- Model files
- 2
- Own animation clips
- No
- Self-lit parts
- Yes
- Pack
- pityus_female
- Resource name
- pityus_w_sg_bfshottyyellow
$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.
ARTWORK
Putting artwork on Bfshotty Yellow
4 of Bfshotty Yellow's 8 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.
Its largest sheet is bigbank at 2048×2048 in D3DFMT_DXT5. That is the surface most of the shotgun body samples from, and it is where a decal reads biggest in game.
At 246,704 triangles — roughly 123,352 per model file — this is one of the heavier pieces in the library. Dense meshes give the placement search a lot of surface normals to work from, so the side panels come out cleanly defined.
2 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.
Every texture on this model uses D3DFMT_DXT5, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.
Because Bfshotty Yellow carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole shotgun white.
With 4 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the shotgun branded differently.
Shotguns have the largest uninterrupted receiver surfaces of any class here, which is why they take full camo wraps better than anything else.
TEXTURES
Texture manifest
Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.
| Texture | Role | Size | Format | Paintable |
|---|---|---|---|---|
| bigbank | diffuse | 2048×2048 | D3DFMT_DXT5 | yes |
| euphoria_yellow | diffuse | 2048×2048 | D3DFMT_DXT5 | yes |
| diamonds_shiny_candy | diffuse | 1024×1024 | D3DFMT_DXT5 | yes |
| yellow | diffuse | 1024×1024 | D3DFMT_DXT5 | yes |
| c_spec_dds | spec | 16×16 | D3DFMT_DXT5 | — |
| JG | normal | 2048×2048 | D3DFMT_DXT5 | — |
| chrome_reflection | other | 1024×1024 | D3DFMT_DXT5 | — |
| sparkle_diamonds_bump_-_Copy | normal | 1024×1024 | D3DFMT_DXT5 | — |
GEOMETRY
Model breakdown
The separate drawables that make up Bfshotty Yellow, with the geometry measured out of each model file.
| Part | Kind | Variant | Triangles | Vertices | Geometries |
|---|---|---|---|---|---|
| Bfshotty Yellow | weapon | base | 243,761 | 724,545 | 14 |
| Bfshotty Yellow Mag1 | magazine | base | 2,943 | 8,829 | 3 |
QUESTIONS
Questions about Bfshotty Yellow
- Can I put my own logo on Bfshotty Yellow?
- Yes. Upload a PNG and the studio loads this model's 246,704-triangle mesh, works out which triangles face the flat side of the shotgun, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
- What do I get when I export Bfshotty Yellow?
- A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
- How many textures does Bfshotty Yellow have?
- 8, of which 4 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
- Can I take Bfshotty Yellow without changing anything?
- Yes. The unmodified download packages it exactly as it ships — all 8 textures and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
- Does Bfshotty Yellow work on QBCore and ESX?
- Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.
INSTALL
Putting Bfshotty Yellow on your server
LICENCE
Licence and delivery
- How it arrives
- As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Bfshotty Yellow again later from any machine.
- What you may do with it
- Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
- Returns
- A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
- Whose work this is
- An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.
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