SMG · EPIC
Ale5meu
An epic-grade smg built from 2 parts (weapon, magazine), 250,573 triangles and 3 textures. Every number on this page is read from the model itself, not from a listing file.

Specification
- Weapon class
- SMG
- Grade
- Epic
- Triangles
- 250,573
- Vertices
- 721,406
- Textures
- 3
- Paintable sheets
- 2
- Model files
- 2
- Own animation clips
- No
- Self-lit parts
- Yes
- Pack
- pityus_slums
- Resource name
- pityus_ale5meu
$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.
ARTWORK
Putting artwork on Ale5meu
2 of Ale5meu's 3 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.
Its largest sheet is Untitled-4 at 1024×1024 in D3DFMT_DXT5. That is the surface most of the smg body samples from, and it is where a decal reads biggest in game.
At 250,573 triangles — roughly 125,287 per model file — this is one of the heavier pieces in the library. Dense meshes give the placement search a lot of surface normals to work from, so the side panels come out cleanly defined.
Its textures span 2 compression formats (D3DFMT_DXT5, D3DFMT_DXT1). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.
Because Ale5meu carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole smg white.
Submachine guns dominate close-quarters red zone fights, and their flat receiver panels take a decal cleanly without wrapping over a rail.
TEXTURES
Texture manifest
Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.
| Texture | Role | Size | Format | Paintable |
|---|---|---|---|---|
| Untitled-4 | diffuse | 1024×1024 | D3DFMT_DXT5 | yes |
| Untitled-6 | diffuse | 1024×1024 | D3DFMT_DXT1 | yes |
| Untitled-5reflect | other | 1024×1024 | D3DFMT_DXT1 | — |
GEOMETRY
Model breakdown
The separate drawables that make up Ale5meu, with the geometry measured out of each model file.
| Part | Kind | Variant | Triangles | Vertices | Geometries |
|---|---|---|---|---|---|
| Ale5meu | weapon | base | 239,821 | 716,874 | 12 |
| Ale5meu Mag1 | magazine | base | 10,752 | 4,532 | 1 |
QUESTIONS
Questions about Ale5meu
- Can I put my own logo on Ale5meu?
- Yes. Upload a PNG and the studio loads this model's 250,573-triangle mesh, works out which triangles face the flat side of the smg, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
- What do I get when I export Ale5meu?
- A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
- How many textures does Ale5meu have?
- 3, of which 2 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
- Can I take Ale5meu without changing anything?
- Yes. The unmodified download packages it exactly as it ships — all 3 textures and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
- Does Ale5meu work on QBCore and ESX?
- Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.
INSTALL
Putting Ale5meu on your server
LICENCE
Licence and delivery
- How it arrives
- As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Ale5meu again later from any machine.
- What you may do with it
- Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
- Returns
- A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
- Whose work this is
- An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.
MORE LIKE THIS





