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RIFLE · EPIC

M4 Deadlycuddle

An epic-grade rifle built from 3 parts (weapon, magazine, attachment), 235,168 triangles and 6 textures. Every number on this page is read from the model itself, not from a listing file.

M4 Deadlycuddle — 3D render of the rifle model, shown from the side
M4 Deadlycuddle — a rifle model you can skin and export as a FiveM-compatible resource. Mesh detail 235,168 triangles across 3 model files.

Specification

Weapon class
Rifle
Grade
Epic
Triangles
235,168
Vertices
274,864
Textures
6
Paintable sheets
5
Model files
3
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_premium
Resource name
pityus_m4_deadlycuddle
Self-lit parts5 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on M4 Deadlycuddle

5 of M4 Deadlycuddle's 6 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is pty_deadlycuddle_carrot at 2048×2048 in D3DFMT_DXT5. That is the surface most of the rifle body samples from, and it is where a decal reads biggest in game.

At 235,168 triangles — roughly 78,389 per model file — this is one of the heavier pieces in the library. Dense meshes give the placement search a lot of surface normals to work from, so the side panels come out cleanly defined.

Every texture on this model uses D3DFMT_DXT5, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Because M4 Deadlycuddle carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole rifle white.

With 5 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the rifle branded differently.

Assault rifles and carbines are the weapons players stare at longest in a firefight, so they carry a server brand better than anything else in the loadout.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
pty_deadlycuddle_carrotdiffuse2048×2048D3DFMT_DXT5yes
pty_deadlycuddle_m4diffuse2048×2048D3DFMT_DXT5yes
pty_deadlycuddle_rabbitdiffuse2048×2048D3DFMT_DXT5yes
pty_deadlycuddle_suppdiffuse2048×2048D3DFMT_DXT5yes
pty_deadlycuddle_textdiffuse2048×2048D3DFMT_DXT5yes
reflectother1024×1024D3DFMT_DXT5—

GEOMETRY

Model breakdown

The separate drawables that make up M4 Deadlycuddle, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Pty Deadlycuddle M4weaponbase228,860259,45814
Pty Deadlycuddle M4 Mag1magazinebase5,58414,1502
Pty Deadlycuddle M4 Suppattachmentbase7241,2562

QUESTIONS

Questions about M4 Deadlycuddle

Can I put my own logo on M4 Deadlycuddle?
Yes. Upload a PNG and the studio loads this model's 235,168-triangle mesh, works out which triangles face the flat side of the rifle, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export M4 Deadlycuddle?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does M4 Deadlycuddle have?
6, of which 5 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take M4 Deadlycuddle without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 6 textures and 3 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does M4 Deadlycuddle work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting M4 Deadlycuddle on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch M4 Deadlycuddle again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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