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Create your own Vinewood banner for FiveM

A Vinewood sign creator, banner editor and 3D logo studio in one page. You make it yourself, exactly how you want it — there is no queue, no brief to write and nobody to wait for. Pay, and the finished FiveM map resource is built in about a minute and downloads straight from your dashboard. The animation is baked into the map itself, so it runs for every player without a single line of script.

Open the studio — free to try$20 per sign · $10 to change it later
  • No script — the animation lives in the map
  • Works on ESX, QBCore, Qbox, vRP and standalone
  • 82 typefaces, your logo in 3D, or a whole board of both
  • Collision, night lights and a clean manifest

Loading the sign

That is the real editor's renderer, running here. Drag to turn the hillside, change the word and pick a palette — the full studio adds typefaces, logos, lighting, the day-and-night preview and the export.

A Vinewood banner creator, editor and studio in one page

Whatever you call it — a Vinewood banner creator, a FiveM sign maker, a hillside sign generator or a server banner editor — this is the tool. You create your own Vinewood banner in the browser, see it on the real hillside at any hour of the day, and leave with a finished FiveM map resource. There is nothing to install to design one, and nothing to pay until you want the files.

  • Banner creator — start from a blank ridge or one of the 12 styles below.
  • Sign editor — change the words, typeface, palette, motion, frame and lights live.
  • Logo studio — drop in a PNG and it becomes real 3D geometry on the hillside.
  • Resource builder — one click turns the design into a drop-in map resource.

Signs people built with it

Animated neon Vinewood banner on the hillside of a FiveM server
A custom Vinewood banner created in the browser banner creator and installed as a FiveM map resource: animated neon letters on the hillside, built in about a minute after payment.
Custom FiveM logo billboard in 3D on the Vinewood hillside
A server logo uploaded as a PNG and cut into real 3D geometry — a custom FiveM billboard standing where the Vinewood sign normally is, with transparent areas left genuinely open.
Custom FiveM Vinewood sign showing a server name
A roleplay server name replacing the stock VINEWOOD letters. Designed in the Vinewood sign editor, delivered as a drop-in map resource with no script.
Example of a custom Vinewood sign in FiveM, seen in game
An in-game capture of a finished custom Vinewood sign on FiveM, animated from the map data itself so it costs no frame time.

Instant delivery — about a minute, no queue

You are not commissioning anything. There is no waiting list, no designer to brief and no back and forth over a revision. You build the sign yourself in the browser, to your own taste, and the moment the payment clears the server builds the resource — usually inside a minute — and the download turns on in your dashboard. If you ever want it changed, you change it yourself and rebuild.

Put more than one thing on the hill

A sign does not have to be one word. The composed board lets you stack as many pieces as you like on the same hillside: a server name, a tagline under it in a different typeface, your logo beside them, a second picture on the far end. Each piece is dragged where you want it, resized by its corners, rotated with a knob, and snapped to the board centre or to the piece next to it with guides that appear as you move. Everything you place is cut as its own 3D model and every one of them joins the same baked animation, so a board of ten pieces runs exactly as cheaply as a single word.

82 typefaces, in the styles a server actually wants

Signature faces like Pricedown and a rebuild of the stock Vinewood letters; poster, condensed and retro for the ones that have to read from across the map; techno, western, stencil, horror, street, arcade, script and serif for everything else — 12 groups in all. Letters are cut from the typeface's own outlines rather than traced from a picture of them, so curves stay smooth no matter how large the sign gets, and you can upload a font of your own if your brand uses one.

How it works

  1. Design itType your words or drop in a PNG, pick a style, and watch it on the hillside at any hour of the day.
  2. Make it yoursPalette, motion, brightness, typeface, support frame, night lights — all live in the browser.
  3. Buy it$20 once. No queue and no waiting on a designer — the resource builds itself within about a minute of payment.
  4. Install itUnzip into resources, add one ensure line, restart the server. That is the whole install.

Your words on the hillside, not a texture swap

Each letter is its own model, placed along the ridge with the curve, spacing and tilt of the original sign. You get up to two lines of ten characters, in any of 82 typefaces — including Pricedown, the heavy rounded display face with the tapered strokes you see on vintage car-show posters. Pick the stock letter models for the lightest possible build, or have the studio cut real 3D geometry from a typeface so the sign reads in your own brand.

Animated without a script

Most custom signs animate from a client script that recolours the models every frame. This one does not. The colour cycle is baked into a texture strip and driven by a UV animation clip inside the map, the same mechanism the base game uses for moving billboards. Nothing runs at runtime, nothing breaks when a resource restarts, and the sign looks the same for a player who joined an hour ago as for one who just connected.

Your logo as real geometry

Upload a transparent PNG and the studio traces its alpha channel, simplifies the contour and extrudes it into a solid model. The empty parts stay empty in game — you can see the sky through the middle of a shield. The board sizes itself to span the support columns without clipping into the hillside, and you can stretch it across the full width if you want the artwork to fill the ridge.

Night lights built into the models

Real light sources sit inside the drawables, with the flash pattern, range, corona and the hours they switch on all set before the build. The engine drives them, so they cost nothing and behave like every other light in the city. Set them to come on at dusk and the hillside lights itself.

Collision, draw distance and clean streaming

Letters and support frames get box collision, so players can climb the sign instead of walking through it. Draw distance is yours to set up to twelve kilometres, and the package ships the manifest that tells the game which archetypes the map needs — the step most custom signs forget, which is why they appear for the builder and nobody else.

Protected, traceable builds

Every package is individually identified. Model, texture and clip names are generated from a key that never leaves our server, the entity order is shuffled, and an invisible fingerprint is woven into the colour textures. A signed seal lists the hash of every shipped file, so a modified or repacked copy is provable at a glance.

Built for your kind of server

Guides: custom Vinewood signs, start to finish

Four long reads covering the install, the difference between a baked map animation and a client script, how to prepare a logo so it cuts cleanly, and what a sign actually costs in frame time.

How to install a custom Vinewood sign on a FiveM serverUnzip, ensure, restart the server, and the two things that leave a custom Vinewood sign invisible if you skip them. A full install walkthrough.7 min read
ymap or script: how custom FiveM signs are actually builtWhy a baked map animation beats a client script for anything that just has to look good — frame time, sync, restarts and what each approach can and cannot do.9 min read
How to prepare a logo PNG for a FiveM Vinewood signAlpha, contrast, size and aspect: what makes a server logo cut cleanly into real 3D geometry instead of turning into a rectangle on the hillside.8 min read
What a custom Vinewood sign costs you in performanceWhat a custom Vinewood sign costs a FiveM server: roughly nine small drawables, a few hundred kilobytes of texture, no script, and draw distance.7 min read

Signs other servers are already running

A finished paid sign goes into the public gallery on its own, under the terms its buyer agreed to, and one switch in their dashboard takes it back out again for good. It is the quickest way to see what the banner creator does in somebody else's hands — and what your own name is going to look like up there. A picture and a caption only; the files stay with their owner.

Questions

Can I put a logo and text on the same sign?

Yes. The composed board holds as many pieces as you like — lines of text in different typefaces and sizes, and any number of pictures — and you drag each one where you want it, resize it by its corners and rotate it. They all end up in the same baked animation.

How many typefaces are there?

82, grouped into 12 styles: signature faces like Pricedown, plus poster, condensed, retro, western, techno, script, stencil, horror, street, arcade and serif. The stock Vinewood letter models sit alongside them, and you can upload a font of your own.

Will the letters look rough close up?

No. They are cut from the typeface's own outlines rather than traced from a rendering of them, so the curves stay smooth however near you stand and however large the sign is built.

How fast is delivery?

Instant in practice. There is no queue and nobody to wait for: you design the sign yourself, pay, and the server builds the resource in about a minute. The download appears in your dashboard by itself and the link is in your order email.

Do I have to wait for a designer?

No. This is self-serve from start to finish — you make it exactly how you want it in the browser, buy it, and download it. No brief, no waiting list, no revision rounds.

Does it need a script?

No. The sign is a pure map resource: models, textures, a type definition, the placement and an animation clip. There is no client or server script in the package, and nothing runs every frame.

Will it replace the original Vinewood sign?

Yes. The package ships a small cleararea map that removes the stock VINEWOOD letters, so yours stands alone on the ridge. You can turn that off before you buy if you would rather keep both.

Does it work on ESX, QBCore and standalone?

It works on all of them, because it is not a script. Any FiveM server that streams assets can use it, whatever framework is running on top.

How long does the build take?

Under a minute in most cases. The download turns on by itself in your dashboard the moment the archive is ready, and you will have it in your order email too.

Can I change the sign later?

Yes. Your design stays in your account and a later edit is $10 — half price — which unlocks it, lets you change anything and builds a fresh resource. Downloads of what you already bought are unlimited and free forever.

Can I use my own font?

Yes. 82 typefaces are built in, and you can upload a TTF or OTF of your own. The studio cuts the glyphs into 3D geometry in the browser, so you see exactly what gets built.

Can I move the sign somewhere else on the map?

The position is locked to the original Vinewood spot so the sign always sits correctly on the ridge, at the right scale and angle. If you need it somewhere else, open a ticket and we will quote a custom placement.

What exactly do I get?

A folder you drop into resources: the letter and frame models, the texture dictionary, the type definition, the map placement, the animation clip, the manifest, a readme with the install steps, and a preview image of your own sign.

Is my sign going to show up on your site?

It can, and the terms you agree to at checkout cover it: a finished paid sign carrying your own branding goes into the public gallery by itself. What goes up is one picture and a short caption — never the resource, never a download, never your email or your server address. Turning it off is one switch on the sign in your dashboard, it is yours alone to set, and it takes the picture down and keeps it down.

Does it affect performance?

Barely. It is a handful of small drawables with baked animation; there is no NUI, no script loop and no per-frame work. The draw distance you choose is the only real lever, and twelve kilometres of visibility costs less than one extra prop in the city.

Put your name on the hill

Design it free, pay only when you want the files.

Open the studio