RIFLE · RARE
Harken4 Raven Pd
A rare-grade rifle built from 10 parts (weapon, magazine, attachment), 242,262 triangles and 49 textures. Every number on this page is read from the model itself, not from a listing file.

Specification
- Weapon class
- Rifle
- Grade
- Rare
- Triangles
- 242,262
- Vertices
- 204,218
- Textures
- 49
- Paintable sheets
- 20
- Model files
- 10
- Own animation clips
- No
- Self-lit parts
- Yes
- Pack
- pityus_premium
- Resource name
- pityus_harken4_raven_pd
$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.
ARTWORK
Putting artwork on Harken4 Raven Pd
20 of Harken4 Raven Pd's 49 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.
Its largest sheet is hq_ref at 2048×2048 in D3DFMT_DXT1. That is the surface most of the rifle body samples from, and it is where a decal reads biggest in game.
At 242,262 triangles — roughly 24,226 per model file — this is one of the heavier pieces in the library. Dense meshes give the placement search a lot of surface normals to work from, so the side panels come out cleanly defined.
14 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.
Its textures span 4 compression formats (D3DFMT_BC7, D3DFMT_DXT5, D3DFMT_DXT1, D3DFMT_ATI2). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.
Because Harken4 Raven Pd carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole rifle white.
It references 2 textures that are not shipped inside the pack (glass_2_diff, bullet_d). Where those are stock game textures the renderer falls back to them; anything else stays plain until you supply it.
With 20 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the rifle branded differently.
Assault rifles and carbines are the weapons players stare at longest in a firefight, so they carry a server brand better than anything else in the loadout.
TEXTURES
Texture manifest
Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.
| Texture | Role | Size | Format | Paintable |
|---|---|---|---|---|
| flashlight_d | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| Iron-sightBlack_diffuse | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| mag_d | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| rail_black_diffuse | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| rail_diffuse | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| s_drumag_diffuse | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| scope1_diffuse | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| stock_black | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| stock_d | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| UpperReciever_black_diffuse | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| UpperReciever_diffuse | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| w_at_flsh | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| w_at_supp_diffuse | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| scope_optic_green1 | diffuse | 512×512 | D3DFMT_DXT5 | yes |
| w_at_grip00 | diffuse | 512×512 | D3DFMT_BC7 | yes |
| w_at_weapondecalsw_at_weapondecals_a | diffuse | 512×512 | D3DFMT_DXT5 | yes |
| w_at_scope_glassw_at_scope_glass_a | diffuse | 256×256 | D3DFMT_BC7 | yes |
| wire_color | diffuse | 256×256 | D3DFMT_BC7 | yes |
| black | diffuse | 4×4 | D3DFMT_DXT1 | — |
| white | diffuse | 4×4 | D3DFMT_DXT1 | — |
| flashlight_s | spec | 1024×1024 | D3DFMT_DXT1 | — |
| Iron-sightBlack_specular | spec | 1024×1024 | D3DFMT_DXT1 | — |
| mag_s | spec | 1024×1024 | D3DFMT_DXT1 | — |
| rail_spec | spec | 1024×1024 | D3DFMT_DXT1 | — |
| s_drumag_specular | spec | 1024×1024 | D3DFMT_DXT1 | — |
| scope1_specular | spec | 1024×1024 | D3DFMT_DXT1 | — |
| stock_s | spec | 1024×1024 | D3DFMT_DXT1 | — |
| UpperReciever_specular | spec | 1024×1024 | D3DFMT_DXT1 | — |
| w_at_flsh_s | spec | 1024×1024 | D3DFMT_DXT1 | — |
| w_at_supp_specular | spec | 1024×1024 | D3DFMT_DXT1 | — |
| w_at_weapondecals | spec | 1024×1024 | D3DFMT_DXT1 | — |
| w_at_grip00_s | spec | 512×512 | D3DFMT_DXT1 | — |
| w_at_scope_glass_s | spec | 256×256 | D3DFMT_DXT1 | — |
| wire_s | spec | 256×256 | D3DFMT_BC7 | — |
| hq_ref | other | 2048×2048 | D3DFMT_DXT1 | — |
| flashlight_n | normal | 1024×1024 | D3DFMT_ATI2 | — |
| Iron-sightBlack_normal | normal | 1024×1024 | D3DFMT_ATI2 | — |
| mag_n | normal | 1024×1024 | D3DFMT_ATI2 | — |
| rail_normal | normal | 1024×1024 | D3DFMT_DXT1 | — |
| s_drumag_normal | normal | 1024×1024 | D3DFMT_ATI2 | — |
| scope1_normal | normal | 1024×1024 | D3DFMT_ATI2 | — |
| stock_n | normal | 1024×1024 | D3DFMT_ATI2 | — |
| UpperReciever_normal | normal | 1024×1024 | D3DFMT_ATI2 | — |
| w_at_flsh_n | normal | 1024×1024 | D3DFMT_ATI2 | — |
| w_at_supp_normal | normal | 1024×1024 | D3DFMT_DXT1 | — |
| w_at_weapondecals_n | normal | 1024×1024 | D3DFMT_DXT1 | — |
| w_at_grip00_n | normal | 512×512 | D3DFMT_ATI2 | — |
| w_at_scope_glass_n | normal | 256×256 | D3DFMT_DXT1 | — |
| glass_nrm | normal | 128×128 | D3DFMT_DXT1 | — |
GEOMETRY
Model breakdown
The separate drawables that make up Harken4 Raven Pd, with the geometry measured out of each model file.
| Part | Kind | Variant | Triangles | Vertices | Geometries |
|---|---|---|---|---|---|
| Pty Hk416 Raven Pd | weapon | base | 32,798 | 36,429 | 4 |
| Pty Hk416 Raven Pd Bm Camo1 | weapon | base | 25,886 | 29,393 | 3 |
| Pty Hk416 Raven Pd Br Camo2 | weapon | base | 25,886 | 29,393 | 3 |
| Pty Hk416 Raven Pd Mag1 | magazine | base | 3,970 | 4,212 | 1 |
| Pty Hk416 Raven Pd Mag2 | magazine | base | 5,286 | 5,685 | 3 |
| Pty Hk416 Raven Pd Afgrip | attachment | base | 3,836 | 4,361 | 1 |
| Pty Hk416 Raven Pd Flsh | attachment | base | 139,139 | 86,927 | 11 |
| Pty Hk416 Raven Pd Scope1 | attachment | base | 1,393 | 2,511 | 1 |
| Pty Hk416 Raven Pd Scope2 | attachment | base | 2,730 | 3,978 | 4 |
| Pty Hk416 Raven Pd Supp | attachment | base | 1,338 | 1,329 | 1 |
QUESTIONS
Questions about Harken4 Raven Pd
- Can I put my own logo on Harken4 Raven Pd?
- Yes. Upload a PNG and the studio loads this model's 242,262-triangle mesh, works out which triangles face the flat side of the rifle, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
- What do I get when I export Harken4 Raven Pd?
- A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
- How many textures does Harken4 Raven Pd have?
- 49, of which 20 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
- Can I take Harken4 Raven Pd without changing anything?
- Yes. The unmodified download packages it exactly as it ships — all 49 textures and 10 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
- Does Harken4 Raven Pd work on QBCore and ESX?
- Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.
INSTALL
Putting Harken4 Raven Pd on your server
LICENCE
Licence and delivery
- How it arrives
- As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Harken4 Raven Pd again later from any machine.
- What you may do with it
- Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
- Returns
- A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
- Whose work this is
- An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.
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