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Guides

99 FiveM guides,
sorted by the job.

Minimaps are what we build; running a FiveM server is the rest of the job, so these cover both. Each one opens with the answer, then explains it. They are what we tell server owners in Discord, written down.

  • 99guides
  • 982 mintotal reading
  • 5topics
  • QBCore · ESXframework agnostic

Most asked

Start here

The six questions that bring most people to this site, each answered in the first paragraph of its guide.

Free handbook · 17 chapters · 55 minThe Server Handbook for FiveMHosting, txAdmin, a full server.cfg, ports, OneSync, streaming, performance, security convars, permissions, backups and a launch checklist — every command in one page.
Read the handbook

35 guides

Minimaps and the radar

The map in the corner: installing one, reshaping it, moving it, and everything drawn on top of it.

Cayo Perico

The island is in the game files already. Switching it on is a build number and four natives.

28 guides

Running the server

From an empty box to a server people can join, and the settings that decide how it behaves.

21 guides

Streaming assets

Cars, peds, clothing, interiors, props and sound: how the client gets files the base game never had.

How streaming works

One rule explains most streaming failures. Start here before you debug anything.

11 guides

Performance

Find the resource eating the frames before you change anything else.

On the player side

Client FPS, the cache, and the ambient world the client has to simulate.

4 guides

Scripting

The natives and patterns that come up when you write the resource yourself.

HUD and the screen

Hiding the game HUD component by component, and drawing your own on top.

Players and instances

Who a player is across sessions, and how to put two groups in the same place.

When it breaks

Reading a crash, and the manifest that decides what loads.