99 FiveM guides,
sorted by the job.
Minimaps are what we build; running a FiveM server is the rest of the job, so these cover both. Each one opens with the answer, then explains it. They are what we tell server owners in Discord, written down.
- 99guides
- 982 mintotal reading
- 5topics
- QBCore · ESXframework agnostic
Most asked
Start here
The six questions that bring most people to this site, each answered in the first paragraph of its guide.
35 guides
Minimaps and the radar
The map in the corner: installing one, reshaping it, moving it, and everything drawn on top of it.
Install one, or fix the one you have
The resource folder, the cfg line, the cache, and the nine reasons a new map stays black.
Shape, position and zoom
Round or square, where it sits, how far it sees, and what to do with the bars under it.
Blips, markers and routes
Every sprite and colour number, the legend categories, radius blips and GPS lines.
Postals, zones and coordinates
How players tell each other where they are, and how the world grid is numbered.
Build a map yourself
Tile sizes, texture dictionaries, the editors, and the file format the streamer will accept.
Cayo Perico
The island is in the game files already. Switching it on is a build number and four natives.
28 guides
Running the server
From an empty box to a server people can join, and the settings that decide how it behaves.
Get one running
Hardware, host, artifacts and txAdmin, on Windows or Linux.
server.cfg, ports and convars
What every line does, which ports have to be open, and which build to enforce.
Admins, bans and whitelists
Who may do what, and how to keep the people who should not be here out.
Day to day
Restarts, backups, the database, and the first ninety seconds a new player sees.
World settings
Weather, time, traffic, police response and locked doors.
21 guides
Streaming assets
Cars, peds, clothing, interiors, props and sound: how the client gets files the base game never had.
How streaming works
One rule explains most streaming failures. Start here before you debug anything.
Vehicles
Add-on versus replace, the meta files, handling values and liveries.
Peds and clothing
Add-on ped models, the freemode clothing system, and why a new ped turns up invisible.
Maps, interiors and props
MLOs, IPLs, ymaps, props, and the tools that edit them.
Audio
Game sounds, your own files through NUI, and streamed audio banks.
11 guides
Performance
Find the resource eating the frames before you change anything else.
Find the cause
Server lag, hitch warnings, too many resources and desync are four different problems.
Textures and memory
The streaming memory budget, oversized assets and the entities nobody cleaned up.
On the player side
Client FPS, the cache, and the ambient world the client has to simulate.
4 guides
Scripting
The natives and patterns that come up when you write the resource yourself.
HUD and the screen
Hiding the game HUD component by component, and drawing your own on top.
Players and instances
Who a player is across sessions, and how to put two groups in the same place.
When it breaks
Reading a crash, and the manifest that decides what loads.