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WEAPON CLASS · SMG

SMGs you can put your artwork on

Submachine guns dominate close-quarters red zone fights, and their flat receiver panels take a decal cleanly without wrapping over a rail.

51 SMGs in the library

This class holds 51 models totalling 3,807,653 triangles. 6 of them ship their own animation clips. 34 have self-lit parts that glow in game. The most detailed piece is Cherryfizzbydee at 408,012 triangles across 9 textures, graded epic.

Every model here is parsed from its real model file, so the placement of a decal is worked out from the actual mesh rather than guessed from the texture. Pick one, drop in a PNG, and the export gives you a resource with the rebuilt texture dictionary, a clean fxmanifest.lua, a transparent inventory image and an inventory entry.

Questions about SMGs

How many SMGs are in the library?
51. Every one is read from its own model file rather than from a listing, so the triangle counts, texture counts and formats on each page are measured rather than claimed.
How heavy are these SMGs on a client?
The median carries 37,512 triangles, with the lightest at 1,468 and the heaviest at 408,012. Weapon models are client-side draw cost rather than server cost, and they are only drawn when equipped or dropped — but the number is on every page so you can judge it rather than guess.
Can I put my own logo on any of them?
Yes. The mesh is loaded, the triangles facing its flat side are traced back into UV space, and your artwork is placed on the largest calm rectangle that matches its shape. You can also take any of them unmodified, copied with nothing re-encoded.
Are any of these SMGs animated?
6 of the 51 ship a clip dictionary alongside the model, which is what makes a bolt travel or a drum spin. They install exactly like the rest and need no extra script.
Which of them glow?
34 carry emissive materials — surfaces that produce light rather than reflect it, so they stay bright in a dark scene. That is the property that makes a weapon read on camera at night.

All SMGs

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