WEAPON CLASS · LAUNCHER
launchers you can put your artwork on
Launchers are event and tournament pieces — a sponsor mark on the tube reads clearly at any distance.
5 launchers in the library
This class holds 5 models totalling 70,004 triangles. The most detailed piece is Splaser at 23,640 triangles across 6 textures, graded standard.
Every model here is parsed from its real model file, so the placement of a decal is worked out from the actual mesh rather than guessed from the texture. Pick one, drop in a PNG, and the export gives you a resource with the rebuilt texture dictionary, a clean fxmanifest.lua, a transparent inventory image and an inventory entry.
Fewer than 20 models sit in this class, so the page is kept out of search results rather than competing with the library itself. Everything on it still works, and every model is linked from here.
Questions about launchers
- How many launchers are in the library?
- 5. Every one is read from its own model file rather than from a listing, so the triangle counts, texture counts and formats on each page are measured rather than claimed.
- How heavy are these launchers on a client?
- The median carries 14,073 triangles, with the lightest at 5,652 and the heaviest at 23,640. Weapon models are client-side draw cost rather than server cost, and they are only drawn when equipped or dropped — but the number is on every page so you can judge it rather than guess.
- Can I put my own logo on any of them?
- Yes. The mesh is loaded, the triangles facing its flat side are traced back into UV space, and your artwork is placed on the largest calm rectangle that matches its shape. You can also take any of them unmodified, copied with nothing re-encoded.




