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RIFLE · RARE

F14

A rare-grade rifle built from 3 parts (weapon, magazine, attachment), 619,096 triangles and 2 textures. Every number on this page is read from the model itself, not from a listing file.

F14 — 3D render of the rifle model, shown from the side
F14 — a rifle model you can skin and export as a FiveM-compatible resource. Mesh detail 619,096 triangles across 5 model files.

Specification

Weapon class
Rifle
Grade
Rare
Triangles
619,096
Vertices
977,001
Textures
2
Paintable sheets
2
Model files
5
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_slums
Resource name
pityus_f14
Self-lit parts2 paintable sheets1 texture not in the pack
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on F14

2 of F14's 2 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is DM-tSuppDiff at 2048×2048 in D3DFMT_DXT1. That is the surface most of the rifle body samples from, and it is where a decal reads biggest in game.

At 619,096 triangles — roughly 123,819 per model file — this is one of the heavier pieces in the library. Dense meshes give the placement search a lot of surface normals to work from, so the side panels come out cleanly defined.

Its textures span 2 compression formats (D3DFMT_DXT1, D3DFMT_DXT5). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because F14 carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole rifle white.

It references 1 texture that are not shipped inside the pack (silencer_socom_surefire_socom556_rc2_556x45_lod0_diff). Where those are stock game textures the renderer falls back to them; anything else stays plain until you supply it.

Assault rifles and carbines are the weapons players stare at longest in a firefight, so they carry a server brand better than anything else in the loadout.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
DM-tSuppDiffdiffuse2048×2048D3DFMT_DXT1yes
purple1diffuse2048×2048D3DFMT_DXT5yes

GEOMETRY

Model breakdown

The separate drawables that make up F14, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
F14weaponhigh detail270,777426,14413
F14weaponbase270,777426,14413
F14 Mag1magazinebase74,275120,9214
AR Suppattachmenthigh detail2,9092,9801
AR Suppattachmentbase3588121

QUESTIONS

Questions about F14

Can I put my own logo on F14?
Yes. Upload a PNG and the studio loads this model's 619,096-triangle mesh, works out which triangles face the flat side of the rifle, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export F14?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does F14 have?
2, of which 2 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take F14 without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 2 textures and 5 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does F14 work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting F14 on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch F14 again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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