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WEAPON CLASS · THROWABLE

throwables you can put your artwork on

Grenades and thrown items are small, so keep artwork to a bold mark rather than fine detail if you want it readable in game.

12 throwables in the library

This class holds 12 models totalling 103,441 triangles. 1 have self-lit parts that glow in game. The most detailed piece is Slipper at 60,800 triangles across 1 textures, graded standard.

Every model here is parsed from its real model file, so the placement of a decal is worked out from the actual mesh rather than guessed from the texture. Pick one, drop in a PNG, and the export gives you a resource with the rebuilt texture dictionary, a clean fxmanifest.lua, a transparent inventory image and an inventory entry.

A small class

Fewer than 20 models sit in this class, so the page is kept out of search results rather than competing with the library itself. Everything on it still works, and every model is linked from here.

Questions about throwables

How many throwables are in the library?
12. Every one is read from its own model file rather than from a listing, so the triangle counts, texture counts and formats on each page are measured rather than claimed.
How heavy are these throwables on a client?
The median carries 788 triangles, with the lightest at 96 and the heaviest at 60,800. Weapon models are client-side draw cost rather than server cost, and they are only drawn when equipped or dropped — but the number is on every page so you can judge it rather than guess.
Can I put my own logo on any of them?
Yes. The mesh is loaded, the triangles facing its flat side are traced back into UV space, and your artwork is placed on the largest calm rectangle that matches its shape. You can also take any of them unmodified, copied with nothing re-encoded.
Which of them glow?
1 carry emissive materials — surfaces that produce light rather than reflect it, so they stay bright in a dark scene. That is the property that makes a weapon read on camera at night.

All throwables

Showing 12 of 12

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