Halloween Edition36 maps, limited runlimited runShop the drop

WEAPON CLASS · SHOTGUN

shotguns you can put your artwork on

Shotguns have the largest uninterrupted receiver surfaces of any class here, which is why they take full camo wraps better than anything else.

21 shotguns in the library

This class holds 21 models totalling 1,702,913 triangles. 9 have self-lit parts that glow in game. The most detailed piece is Bfshotty Blue at 246,704 triangles across 8 textures, graded epic.

Every model here is parsed from its real model file, so the placement of a decal is worked out from the actual mesh rather than guessed from the texture. Pick one, drop in a PNG, and the export gives you a resource with the rebuilt texture dictionary, a clean fxmanifest.lua, a transparent inventory image and an inventory entry.

Questions about shotguns

How many shotguns are in the library?
21. Every one is read from its own model file rather than from a listing, so the triangle counts, texture counts and formats on each page are measured rather than claimed.
How heavy are these shotguns on a client?
The median carries 19,703 triangles, with the lightest at 3,352 and the heaviest at 246,704. Weapon models are client-side draw cost rather than server cost, and they are only drawn when equipped or dropped — but the number is on every page so you can judge it rather than guess.
Can I put my own logo on any of them?
Yes. The mesh is loaded, the triangles facing its flat side are traced back into UV space, and your artwork is placed on the largest calm rectangle that matches its shape. You can also take any of them unmodified, copied with nothing re-encoded.
Which of them glow?
9 carry emissive materials — surfaces that produce light rather than reflect it, so they stay bright in a dark scene. That is the property that makes a weapon read on camera at night.

All shotguns

Showing 21 of 21

Getting one onto your server