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WEAPON CLASS · OTHER

other items you can put your artwork on

Props, tools and one-off items that still stream through the same model and texture pipeline as the weapons.

13 other items in the library

This class holds 13 models totalling 18,005 triangles. 2 have self-lit parts that glow in game. The most detailed piece is Chipbag at 3,046 triangles across 7 textures, graded standard.

Every model here is parsed from its real model file, so the placement of a decal is worked out from the actual mesh rather than guessed from the texture. Pick one, drop in a PNG, and the export gives you a resource with the rebuilt texture dictionary, a clean fxmanifest.lua, a transparent inventory image and an inventory entry.

A small class

Fewer than 20 models sit in this class, so the page is kept out of search results rather than competing with the library itself. Everything on it still works, and every model is linked from here.

Questions about other items

How many other items are in the library?
13. Every one is read from its own model file rather than from a listing, so the triangle counts, texture counts and formats on each page are measured rather than claimed.
How heavy are these other items on a client?
The median carries 1,153 triangles, with the lightest at 364 and the heaviest at 3,046. Weapon models are client-side draw cost rather than server cost, and they are only drawn when equipped or dropped — but the number is on every page so you can judge it rather than guess.
Can I put my own logo on any of them?
Yes. The mesh is loaded, the triangles facing its flat side are traced back into UV space, and your artwork is placed on the largest calm rectangle that matches its shape. You can also take any of them unmodified, copied with nothing re-encoded.
Which of them glow?
2 carry emissive materials — surfaces that produce light rather than reflect it, so they stay bright in a dark scene. That is the property that makes a weapon read on camera at night.

All other items

Showing 13 of 13

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