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PISTOL · RARE

Tandagger

A rare-grade pistol built from 2 parts (weapon, magazine), 422,198 triangles and 10 textures. Every number on this page is read from the model itself, not from a listing file.

Tandagger — 3D render of the pistol model, shown from the side
Tandagger — a pistol model you can skin and export as a FiveM-compatible resource. Mesh detail 422,198 triangles across 2 model files.

Specification

Weapon class
Pistol
Grade
Rare
Triangles
422,198
Vertices
653,355
Textures
10
Paintable sheets
5
Model files
2
Own animation clips
No
Self-lit parts
No
Pack
pityus_slums
Resource name
pityus_tandagger
5 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Tandagger

5 of Tandagger's 10 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is PSA_Frame_BaseColor at 4096×4096 in D3DFMT_A8R8G8B8. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.

At 422,198 triangles — roughly 211,099 per model file — this is one of the heavier pieces in the library. Dense meshes give the placement search a lot of surface normals to work from, so the side panels come out cleanly defined.

2 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 3 compression formats (D3DFMT_A8R8G8B8, D3DFMT_DXT1, D3DFMT_DXT5). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

With 5 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the pistol branded differently.

Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
PSA_Frame_BaseColordiffuse4096×4096D3DFMT_A8R8G8B8yes
clear magdiffuse2048×2048D3DFMT_A8R8G8B8yes
DM-tMagDiffdiffuse2048×2048D3DFMT_DXT1yes
Silverdiffuse2048×2048D3DFMT_DXT5yes
tan 3diffuse2048×2048D3DFMT_DXT5yes
SpecMap_(1)spec16×16D3DFMT_DXT5—
nonenormal2048×2048D3DFMT_DXT5—
smoothbumpnormal1080×2160D3DFMT_DXT1—
DM-tReflectother512×340D3DFMT_DXT5—
envother256×256D3DFMT_DXT5—

GEOMETRY

Model breakdown

The separate drawables that make up Tandagger, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Psadaggermadebysurgeweaponbase422,015653,20827
Psadaggermadebysurge Mag1magazinebase1831471

QUESTIONS

Questions about Tandagger

Can I put my own logo on Tandagger?
Yes. Upload a PNG and the studio loads this model's 422,198-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Tandagger?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Tandagger have?
10, of which 5 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Tandagger without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 10 textures and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Tandagger work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Tandagger on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Tandagger again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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