Selling weapon skins to FiveM servers
What server owners actually pay for, how to package it so it installs without support tickets, and where the licensing line sits.
Server owners do not buy textures. They buy not having to think about textures, which is a different product and a better one to sell.

#What people are actually paying for
The artwork is the visible part and the smallest part of the value. What a server owner is buying is that it installs, that it does not collide with anything they already run, that the inventory shows an icon, and that nobody has to open CodeWalker.
- A resource that starts without an error the first time
- Item entries for the framework they actually run
- An inventory image at the right size with real transparency
- A name that will not collide with another pack
- A README that answers the question before it is asked
#Package it so it does not generate tickets
- Give the resource a name nobody else will have used.
- Ship the manifest, the metadata and the stream assets together.
- Include item entries for ox_inventory and QBCore, not just one.
- Include the inventory image, named for the item, in lowercase.
- Write the install steps for each framework, not a generic paragraph.
Every export from this site is already shaped this way, which is the point: the packaging is the part that takes the time, and it is the part a buyer notices when it is missing.
#The licensing line, plainly
You may run what you buy here on your own servers and edit it however you like. You may not resell or redistribute the files. If you want to offer branding as a service to your own customers, that is a conversation worth having first rather than assuming — ask, and you will get a straight answer.
You are also responsible for holding the rights to any artwork you upload. A logo you were sent in a Discord message is not automatically yours to sell on a weapon.
Questions
Can I resell weapons I export here?
What sells better, one weapon or a set?
Is there data I can build a catalogue on?
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