Setting up weapons for redzone and PvP servers
Define redzones and safe zones with ox_lib zones (disable firing inside safe zones with DisablePlayerFiring each frame), give loadout kits on entry, drop or keep loot on death as your mode requires, respawn quickly, and make combat consistent: fixed damage and headshot rules, recoil, first-person aiming and no combat roll if you want skill-based fights. Separate arenas with routing buckets, show a kill feed, and prioritise server-side weapon validation.
Redzones and PvP servers live and die by how fights feel: fast respawns, consistent damage, clear safe areas, no exploits. The weapons themselves are usually vanilla or add-on packs; the setup around them is what makes a PvP server fair and fun.

#Redzones and safe zones
lib.zones.sphere({
coords = vec3(-1037.0, -2737.0, 20.2),
radius = 60.0,
onEnter = function() lib.notify({ description = 'Safe zone', type = 'inform' }) end,
inside = function()
DisablePlayerFiring(cache.playerId, true)
DisableControlAction(0, 140, true) -- melee light
DisableControlAction(0, 141, true) -- melee heavy
DisableControlAction(0, 142, true) -- melee alternate
end,
})Zones in depth: zones with ox_lib.
#Consistent combat
| Setting | Guide |
|---|---|
| Damage per weapon class | Damage modifier |
| Headshot rules | Headshot settings |
| Recoil | Recoil scripts |
| First-person aiming | First-person aim |
| No roll / quick swap | Disable combat roll |
| Crosshair | Crosshair and reticle |
#The fight loop
- Loadout kits on entering the zone (given from the server).
- Quick respawn at a safe spawn outside the zone.
- Death drops if your mode is loot-based — see drop on death.
- A kill feed built from server-side damage events.
#Separate arenas
Routing buckets put players into separate worlds on the same server: an arena match in bucket 5 does not see the freeroam players in bucket 0. Move players with SetPlayerRoutingBucket on the server and give each bucket its own entity lockdown mode if needed.
#Anticheat priorities
PvP servers attract cheaters. Validate weapons and damage on the server, block dangerous game events, and ban on identifiers and tokens — see weapon anticheat.
Questions
How do I make a safe zone where players cannot shoot?
DisablePlayerFiring(PlayerId(), true) every frame while the player is inside.How do I run several PvP arenas on one server?
SetPlayerRoutingBucket.Should PvP servers disable combat rolling?
How do I make a kill feed?
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- Every GTA 5 zone nameAll 291 popzones across 44 districts, with the ids GET_NAME_OF_ZONE and GET_ZONE_FROM_NAME_ID use.