Combatintermediate10 min readupdated 11 Sept 2026

Setting up weapons for redzone and PvP servers

The short answer

Define redzones and safe zones with ox_lib zones (disable firing inside safe zones with DisablePlayerFiring each frame), give loadout kits on entry, drop or keep loot on death as your mode requires, respawn quickly, and make combat consistent: fixed damage and headshot rules, recoil, first-person aiming and no combat roll if you want skill-based fights. Separate arenas with routing buckets, show a kill feed, and prioritise server-side weapon validation.

Redzones and PvP servers live and die by how fights feel: fast respawns, consistent damage, clear safe areas, no exploits. The weapons themselves are usually vanilla or add-on packs; the setup around them is what makes a PvP server fair and fun.

Setting up weapons for redzone and PvP servers — illustrated with a FiveM-compatible minimap render

#Redzones and safe zones

client.lua
lib.zones.sphere({
    coords = vec3(-1037.0, -2737.0, 20.2),
    radius = 60.0,
    onEnter = function() lib.notify({ description = 'Safe zone', type = 'inform' }) end,
    inside = function()
        DisablePlayerFiring(cache.playerId, true)
        DisableControlAction(0, 140, true) -- melee light
        DisableControlAction(0, 141, true) -- melee heavy
        DisableControlAction(0, 142, true) -- melee alternate
    end,
})

Zones in depth: zones with ox_lib.

#Consistent combat

SettingGuide
Damage per weapon classDamage modifier
Headshot rulesHeadshot settings
RecoilRecoil scripts
First-person aimingFirst-person aim
No roll / quick swapDisable combat roll
CrosshairCrosshair and reticle

#The fight loop

  • Loadout kits on entering the zone (given from the server).
  • Quick respawn at a safe spawn outside the zone.
  • Death drops if your mode is loot-based — see drop on death.
  • A kill feed built from server-side damage events.

#Separate arenas

Routing buckets put players into separate worlds on the same server: an arena match in bucket 5 does not see the freeroam players in bucket 0. Move players with SetPlayerRoutingBucket on the server and give each bucket its own entity lockdown mode if needed.

#Anticheat priorities

PvP servers attract cheaters. Validate weapons and damage on the server, block dangerous game events, and ban on identifiers and tokens — see weapon anticheat.

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Questions

How do I make a safe zone where players cannot shoot?
Create a zone and call DisablePlayerFiring(PlayerId(), true) every frame while the player is inside.
How do I run several PvP arenas on one server?
Put each arena in its own routing bucket with SetPlayerRoutingBucket.
Should PvP servers disable combat rolling?
Many do, to reward aim over movement exploits.
How do I make a kill feed?
Collect kills on the server (damage events or your death system) and broadcast them to a small UI.

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Look it up while you work

The reference tables this guide leans on, free and without an account.

  • Every GTA 5 zone nameAll 291 popzones across 44 districts, with the ids GET_NAME_OF_ZONE and GET_ZONE_FROM_NAME_ID use.