The checklist before launching a FiveM server
Two weeks out: hosting, security (ports, txAdmin, database), backups and restarts, performance under load. One week out: listing (project name, description, icon, banners, tags, locale), loading screen, Discord and rules, staff trained, store live. Launch day: a fixed time, staff on duty, announcements ready. First week: fix the top complaints fast and keep events running.
Launch day is the one day hundreds of people try your server at once — and it is when every weak spot shows: a slow query, a missing texture, an admin who cannot ban. This checklist is ordered so the boring things are done long before the exciting ones.

#Two weeks before: infrastructure
- Host with enough CPU and DDoS filtering — see hosting options.
- Only 30120 public; txAdmin and database locked down — see ports and firewall.
- Automated backups tested with a restore — see backups.
- Scheduled restarts configured — see scheduled restarts.
- Licence key and slot count set — see max players.
#Testing
- Closed beta with as many players as you can gather at once.
- Watch resmon and hitch warnings under load.
- Check oversized-asset warnings and download size for first joins.
- Test every job, shop and admin tool once end to end.
#One week before: presentation
- Project name, description, tags and locale — see project name and description and tags and locale.
- Server icon and banners — see server icon.
- Loading screen with rules, key binds and Discord — see loading screen design.
- Discord ready: rules, how to join, tickets — see Discord setup.
- Trailer and clips scheduled — see trailer guide.
#People and store
- Staff trained, permissions set, shifts planned — see staff structure.
- Whitelist process ready (if used) — see applications.
- Tebex store approved and packages tested — see monetization rules.
#Launch day and the first week
- Open at the announced time — never early for some, late for others.
- All staff online; one person watches the console and resmon.
- A launch event so the first evening feels busy.
- Collect feedback in one channel; post daily fixes.
- After a week, review retention — see player retention.
Questions
What should I check before launching a FiveM server?
Should I run a beta before launch?
When is the best time to launch?
What matters most in the first week?
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