Loading screensintermediate9 min readupdated 11 Sept 2026

Interactive loading screens: cursor, buttons and opening links

The short answer

Add loadscreen_cursor 'yes' to the loading screen’s manifest to show the mouse. Normal HTML buttons then work. Links do not navigate the loading screen — open them in the player’s browser with window.invokeNative('openUrl', 'https://…'), which only accepts http and https URLs.

A long load is a captive audience. With the mouse enabled, a loading screen can let players read the rules in tabs, pause the music, browse staff or click through to your Discord — turning waiting time into onboarding. It takes one manifest line and a little JavaScript.

Interactive loading screens: cursor, buttons and opening links — illustrated with a FiveM-compatible minimap render

#Enabling the cursor

fxmanifest.lua
fx_version 'cerulean'
game 'gta5'

loadscreen 'index.html'
loadscreen_cursor 'yes'

files { 'index.html', 'style.css', 'script.js' }

#Interactive elements worth adding

ElementWhy
Music play/pause and volumeThe most requested control — see audio and volume controls
Rules tabsNew players actually read them while waiting — see rules and info
Discord / website / store buttonsConverts waiting time into community joins
Staff and teamMakes the server feel run by people — see staff and team
Keybind cheat sheetAnswers the questions players ask in the first five minutes

#Keeping it usable

  • Large click targets — players are on a gaming mouse, often on a large screen.
  • Nothing essential behind interaction: the screen must also work if nobody touches it.
  • Remember choices (like muted music) with localStorage so the next join respects them.
  • Do not trap focus or disable scrolling in text panels.
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Questions

How do I show the mouse on my FiveM loading screen?
Add loadscreen_cursor 'yes' to the loading screen resource’s fxmanifest.lua.
How do I open a Discord link from the loading screen?
Call window.invokeNative('openUrl', 'https://discord.gg/yourinvite') from a click handler. It opens the player’s default browser.
Why does clicking a link break my loading screen?
A normal link navigates the loading screen page itself. Use openUrl instead of an <a href>.
Can openUrl open any address?
Only addresses beginning with http:// or https://.

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A drag-and-drop loading screen, hosted for you From Free, built in the browser, exported as a drop-in resource.