51.83.12.9:30120 — or leave the port off and we assume 30120, which is what an unmodified server.cfg uses. We ask /info.json, /dynamic.json and /players.json on that address. This is the honest answer about whether the machine is up right now, and it works on a server that was never listed.
FREE TOOL · SERVER
FiveM server status checker
One box, two kinds of answer. Type an IP and port and we ask your server directly, the same way the game client does. Type a cfx.re join code and we read the public server list entry instead, which also carries the upvotes, the owner and the support status. Either way you get the full picture rather than a green dot.
Try it on or . A join code reads the public cfx.re list; an address asks your server directly. Every answer is cached for ninety seconds, so refreshing does not hammer anyone.
HOW TO USE IT
Three ways in, and what each one is good for
They answer slightly different questions, so it is worth knowing which one you are asking.
y4lg95, or the whole cfx.re/join/y4lg95 link, or even a fivem://connect/… URL pasted out of the client. We read the public list entry, which keeps working when your IP changes and adds the fields only the platform knows: upvotes, burst power, the owner account and whether the artifact you are running is still supported.
play.example.com:30120. We resolve it first and refuse it if it points anywhere private, because an endpoint that fetches whatever a stranger types is an open door into our own network. Public addresses only, and ports from 1024 up.
Every result is linkable. Add ?server= and the code or address to this page's URL — /free-tools/server-status?server=y4lg95 — and it runs the check on load. That is the link to paste in a ticket when you want somebody to see what you are seeing.
READING THE RESULT
What each field actually means
Most of these come straight out of your own server.cfg, which is what makes the raw list worth opening.
- clients / sv_maxclients
- Players connected now, and the ceiling. A direct check gets this from the server; a join-code check gets it from the list heartbeat and can lag by a minute.
- sv_enforceGameBuild
- The build you force clients onto. The usual cause of "everyone can join except me" is a player on a different build, and the usual cause of "nobody can join since I added that car pack" is this value not matching what the pack needs.
- onesync_enabled
- Whether OneSync is on. Off caps you at 32 slots regardless of what sv_maxclients says, which is worth checking before you advertise 128.
- sv_pureLevel
- 0, 1 or 2. Anything above 0 blocks client-side file replacement, so a player with a graphics mod gets kicked. If people are complaining and you do not remember setting this, look here.
- resources
- Everything started, by name. Useful for two things: counting what you are actually loading, and spotting a resource you thought you had removed.
- support_status
- Only on a join-code check, and only about your FXServer build. end_of_support means update the artifact; it is not a ban and it is not a warning about your content.
WHEN IT SAYS OFFLINE
Work through it in this order
Almost every case is one of five things, and they are quick to separate.
- Check the port, not the IP. An FXServer listens on endpoint_add_tcp and endpoint_add_udp, both normally 30120. If you changed one and not the other, the server runs and the status endpoints answer nothing.
- Check it from the machine itself. curl http://127.0.0.1:30120/info.json on the host. If that works and this page does not, it is a firewall or a security group, not the server.
- Check whether only the extras are missing. If this page shows the server but no player list, your proxy is forwarding /info.json only. That is a proxy rule, not an outage.
- Check the list separately. A server can be perfectly reachable by IP and absent from the cfx.re list — that is usually sv_master not getting out. Run the join code through this page and compare.
- Then consider a block. If the server answers but clients are refused at connect, that is the platform, not the process. The cfx blacklist check says exactly what can and cannot be verified about that.
QUESTIONS
About checking a FiveM server
Is my FiveM server online, or is it just me who cannot connect?
Why does the player count look wrong?
Why is there no player list for my server?
Does checking a server hammer it?
What does the game build field tell me?
MORE
The rest of the server tools
The same check as an embeddable SVG for your README, your site or a Discord embed. Live player count, caches hard, degrades to "unknown" instead of breaking.
Cfx blacklist checkWhether anything public suggests your FiveM server is banned or blocked — and a plain account of what that check can and cannot prove.
All the free toolsThe reference tables, the calculators and the rest of what we keep online for free.