Toxic
Acid green twinkling at random across the letters.
- Reads
- FALLOUT
- Typeface
- bungee
- Motion
- Scatter
- Palette
- #aaff00#00ff7b
- Models
- 7 letters plus their supports
- Price
- $20, one payment

Two acid greens with a scattered twinkle, so no two letters are ever at the same brightness. The randomness is seeded, which means the pattern is fixed in the build and identical for every player — it looks chaotic without actually being different from one client to the next.
How the scatter animation behaves
Each letter twinkles on its own phase, so no two are ever at the same brightness. There is no direction to it and no pattern to follow; the board shimmers.
Scatter gives a sign life without pointing anywhere, which is useful when the word itself is the thing you want read.
The typeface
Toxic is set in Bungee, drawn for signage and vertical lettering. You are not locked to it — the banner creator carries 82 typefaces across 12 styles, and swapping one in keeps the palette and the motion exactly as they are. You can also upload a font of your own if your server already has one.
Where this style works
Two acid greens twinkling at random, with no direction to the movement at all. It suits apocalypse, zombie and fallout-themed servers, and anything that wants the hillside to look contaminated rather than branded.
Day and night
Acid green is the single most visible colour here after dark — it is far from anything else in the night palette of the map, so the sign separates from the city behind it immediately. In daylight it reads as a hazard colour, which is the intent.
Three things to change first
- Keep the two greens closeThe scatter is doing the work. Two greens far apart turns the twinkle into a colour change.
- Use a heavy faceBungee was drawn for signage; a thinner face with a random twinkle reads as a fault.
- Leave the randomness seededIt is baked into the build, so every player sees the same pattern — which is what stops it looking broken.
What you actually get
A drop-in FiveM map resource: the letters or the cut-out as .ydr models, the colour ramp as a texture, a clip dictionary that animates it, the type definitions, the placement and a manifest. There is no script in the folder, so it costs no frame time, it keeps running when your resources restart, and every player sees the same frame of the loop. Building it takes about a minute after payment and the download never expires. Changing the design later and rebuilding is $10.
Create your own from this style
Questions about this style
Can I put my own words on the Toxic style?
Yes — FALLOUT is only what the sample reads. Opening this style in the banner creator loads its palette, typeface and motion, and the text is the first thing you change. Nothing about the style is tied to the words.
What does the scatter animation cost in game?
Nothing measurable. The movement is baked into the map as a colour strip and a clip dictionary, the same mechanism the base game uses for its own moving signage, so there is no script and no per-frame work on any client.
Can I change the colours afterwards?
The palette is baked into the textures when the resource is built, so changing it means a rebuild. Doing that from your saved design costs $10; everything else about the design stays as you left it.