Halloween Edition36 maps, limited runlimited runShop the drop

Pursuit

Blue and red strobing from the centre, split down the middle.

Reads
POLICE
Typeface
blackops
Motion
Split
Palette
#0044ff#ff0033
Models
6 letters plus their supports
Price
$20, one payment
Pursuit — a custom Vinewood sign for FiveM in aggressive style
A finished custom Vinewood sign on a FiveM server. The Pursuit style starts from the palette above and the split animation described below.

The left half strobes blue, the right half red, and the two halves trade on a fast loop. Built for police and emergency-services servers that want the hillside to read as a light bar from a distance. The strobe is baked into the texture strip, so it stays in sync for every player no matter when they connected.

How the split animation behaves

The sign is divided into two halves that take opposite ends of the palette and swap. The join sits in the middle of the word, so the two colours meet where the eye naturally lands.

A hard split is the clearest way to carry two brand colours on one sign without muddying them together.

The typeface

Pursuit is set in Black Ops One, a stencilled military face. You are not locked to it — the banner creator carries 82 typefaces across 12 styles, and swapping one in keeps the palette and the motion exactly as they are. You can also upload a font of your own if your server already has one.

Where this style works

Blue and red split down the middle of the word, swapping. It is the obvious pick for emergency-services servers and police-heavy roleplay, and it is also the clearest way to carry two brand colours without blending them into a muddy third.

Day and night

The hard split is legible at any hour, which is unusual here — most of these styles depend on the glow. Black Ops One is a stencil face with thick strokes, so the two colours stay separated rather than bleeding into each other at distance.

Three things to change first

  1. Slow the swapA strobe that flips faster than about once a second is genuinely unpleasant to drive past.
  2. Put the join on a word boundaryIf the sign reads as two words, splitting between them looks designed rather than accidental.
  3. Soften one of the twoFull-strength blue against full-strength red vibrates. Pulling one back a little fixes it.

What you actually get

A drop-in FiveM map resource: the letters or the cut-out as .ydr models, the colour ramp as a texture, a clip dictionary that animates it, the type definitions, the placement and a manifest. There is no script in the folder, so it costs no frame time, it keeps running when your resources restart, and every player sees the same frame of the loop. Building it takes about a minute after payment and the download never expires. Changing the design later and rebuilding is $10.

Create your own from this style

Questions about this style

Can I put my own words on the Pursuit style?

Yes — POLICE is only what the sample reads. Opening this style in the banner creator loads its palette, typeface and motion, and the text is the first thing you change. Nothing about the style is tied to the words.

What does the split animation cost in game?

Nothing measurable. The movement is baked into the map as a colour strip and a clip dictionary, the same mechanism the base game uses for its own moving signage, so there is no script and no per-frame work on any client.

Can I change the colours afterwards?

The palette is baked into the textures when the resource is built, so changing it means a rebuild. Doing that from your saved design costs $10; everything else about the design stays as you left it.

Other aggressive styles

ToxicAcid green twinkling at random across the letters.
Comet TailA bright head with a fading trail running the length of the sign.

Something different

Classic VinewoodThe stock hillside sign, rebuilt so you can put your own word on it.
Neon NightPink to cyan running across heavy rounded letters with tapered strokes.
Two LinerServer name over a tagline, both lines animated from the middle out.
Logo BillboardYour PNG cut out in real 3D geometry, with a light sweeping across it.

Read more