Neon Night
Pink to cyan running across heavy rounded letters with tapered strokes.
- Reads
- VINEWOOD
- Typeface
- pricedown
- Motion
- Sweep
- Palette
- #ff1f6b#7a2bff#00e0ff
- Models
- 8 letters plus their supports
- Price
- $20, one payment

A gradient sweep in the Pricedown typeface — fat rounded letters whose strokes taper to a point, the look of a seventies car-show poster — running pink through violet into cyan. The colour travels left to right across the row on an eight second loop, and because the animation is baked into the map rather than drawn by a script, it runs identically for every player on the server with no runtime cost. This is the build most roleplay servers pick when they want the hillside to read as theirs from across the map at night.
How the sweep animation behaves
The colour ramp travels across the row from one end to the other and starts again. Each letter is lit by whatever part of the gradient is passing it at that moment, so the sign reads as one continuous band of colour rather than a set of separate lights.
A sweep is what makes a long server name read as a single object from a distance instead of a row of letters.
The typeface
Neon Night is set in Pricedown, a fat rounded display face whose strokes taper to a point, cut as real 3D geometry from the font outlines. You are not locked to it — the banner creator carries 82 typefaces across 12 styles, and swapping one in keeps the palette and the motion exactly as they are. You can also upload a font of your own if your server already has one.
Where this style works
The default choice for a roleplay city that wants to be recognised from a screenshot. Pink through violet into cyan in a fat tapered display face is about as loud as a hillside sign gets without tipping into a light show, and the sweep makes a long name read as one object rather than eight separate letters.
Day and night
This is a night-first palette. After dark the gradient is the brightest thing on the skyline and the hillside picks up a violet wash from the baked lights. At noon it reads as three flat painted bands, which is worth looking at in the editor before you commit — set the time to midday and check the word still holds together.
Three things to change first
- Take the loop to twelve secondsEight is lively and a little restless. Twelve makes the same colours look deliberate.
- Cut the ramp to two coloursPink to cyan is a gradient. Pink to violet to cyan is a gradient. Adding a fourth starts to look like a test pattern.
- Check it from the street cameraPricedown is a tall face and the sweep runs horizontally; from below, the two can fight.
What you actually get
A drop-in FiveM map resource: the letters or the cut-out as .ydr models, the colour ramp as a texture, a clip dictionary that animates it, the type definitions, the placement and a manifest. There is no script in the folder, so it costs no frame time, it keeps running when your resources restart, and every player sees the same frame of the loop. Building it takes about a minute after payment and the download never expires. Changing the design later and rebuilding is $10.
Create your own from this style
Questions about this style
Can I put my own words on the Neon Night style?
Yes — VINEWOOD is only what the sample reads. Opening this style in the banner creator loads its palette, typeface and motion, and the text is the first thing you change. Nothing about the style is tied to the words.
What does the sweep animation cost in game?
Nothing measurable. The movement is baked into the map as a colour strip and a clip dictionary, the same mechanism the base game uses for its own moving signage, so there is no script and no per-frame work on any client.
Can I change the colours afterwards?
The palette is baked into the textures when the resource is built, so changing it means a rebuild. Doing that from your saved design costs $10; everything else about the design stays as you left it.