FOR FIVEM · ART STYLE
Grunge designs
Torn edges, print texture, heavy grain, desaturated bases. Suits crime and street roleplay far better than a clean gradient.
- 31
- designs in this style
- 25%
- of the catalogue
- 20
- formats each
- 8
- hues represented

Anime Rooftop Grunge
A rooftop above a city at the end of the day, clouds stacked to the top of the frame.

Arcade Grid Grunge
A vanishing-point grid under a dark sky, the oldest shorthand for synthetic space.

Battle Drop Grunge
High altitude, aircraft trails, a landscape far below under broken cloud.

Block Party Grunge
A street at night with people, lights strung overhead and warm windows.

Blocky Isles Grunge
Low-poly islands over water, a deliberate geometric reduction of a landscape.

Canyon Highway Grunge
A road cut through red rock, long shadows and a hard warm light.

Chop Shop Grunge
A stripped car under a work light in a bare industrial unit, with nothing decorative in the frame at all.

Desert Trailer Grunge
A trailer and a chain fence in flat desert light, nothing romantic about it.

Downtown Dusk Grunge
Towers against the last light, windows beginning to come on.

Drift Night Grunge
Tyre smoke lit from behind by headlights, the car itself mostly implied rather than shown.

Foggy Forest Road Grunge
A road disappearing into trees and fog, almost no colour at all.

Gang Corner Grunge
A street corner at night under a failing streetlight, shutters down, nobody in frame.

High Fantasy Grunge
Spires, impossible geography and light coming from somewhere there is no sun.

Hillside City Grunge
A city climbing a hill, seen across water, lights stepping up the slope.

Money Vault Grunge
A vault door and stacked cash under hard directional light, shot close and tight.

Neon Shore Grunge
A tropical shoreline at the last minute of dusk, still water holding the whole sky.

Palm Boulevard Grunge
A wide boulevard lined with palms, the light coming straight down it.

Parking Meet Grunge
A multi-storey at night, sodium light, concrete and empty bays.

Patrol Night Grunge
Blue and red light on wet road, the rest of the frame left dark.

Penthouse Grunge
A city seen from inside, through glass, with the room reflected faintly over the view.

Port Cranes Grunge
Container cranes against a flat sky, industrial geometry at scale.

Rain Alley Grunge
A narrow alley in heavy rain, light bouncing off every wet surface.

Snow City Grunge
A city under snow, the whole frame lifted into a pale high key.

Space Orbit Grunge
A planet limb, a hard terminator line and a sun that has no atmosphere to soften it.

Storm Skyline Grunge
A city under a breaking storm, with one shaft of light and a great deal of weight hanging above it.

Supercar Garage Grunge
A polished showroom floor with light strips overhead and a car reflected whole in the surface of it.

Survival Camp Grunge
A camp at the edge of woodland, firelight against failing daylight.

Tactical Dust Grunge
Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

Toxic Swamp Grunge
Still water, dead trees and a green cast that is clearly not natural.

Vice Pier Grunge
A pier at night, strung lights over water, pink and cyan doing all the work.

Wet Asphalt Grunge
A road surface after rain, almost abstract, light smeared across it.
What grunge is good at
And what it costs you.
Grunge is the only style here that uses texture as the subject. The plate is desaturated and damaged, the accent is the single clean thing in the frame, and the contrast between the two is what carries the composition.
It is the right choice for serious crime roleplay, gang servers and anything positioning itself as gritty, and it is the wrong choice for anything that wants to look welcoming. It is also the hardest style to keep legible, because texture competes with type at every size.
Practically: grunge plates need a heavier outline weight on the wordmark than the other three styles, which is why the default stroke setting is higher on these designs. Turning it down makes the lettering sink into the texture.
Hues in this style
Measured from the rendered artwork rather than declared. Every palette slot is editable either way.
FAM Tools is an independent studio. We are not affiliated with, endorsed or sponsored by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project, and we neither own nor license any Grand Theft Auto asset. Every graphic shown on this page was drawn and rendered here. Platform names are used only to describe which slot a file is sized for.