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FOR FIVEM · ART STYLE

Photoreal designs

Scenes that read as a photograph: real depth of field, real haze, light that falls off the way light does.

31
designs in this style
25%
of the catalogue
20
formats each
8
hues represented
  • Anime Rooftop Photoreal: a anime rooftop scene drawn in the photoreal style

    Anime Rooftop Photoreal

    A rooftop above a city at the end of the day, clouds stacked to the top of the frame.

    PhotorealPink9 renders
  • Arcade Grid Photoreal: a arcade grid scene drawn in the photoreal style

    Arcade Grid Photoreal

    A vanishing-point grid under a dark sky, the oldest shorthand for synthetic space.

    PhotorealPink9 renders
  • Battle Drop Photoreal: a battle drop scene drawn in the photoreal style

    Battle Drop Photoreal

    High altitude, aircraft trails, a landscape far below under broken cloud.

    PhotorealCyan9 renders
  • Block Party Photoreal: a block party scene drawn in the photoreal style

    Block Party Photoreal

    A street at night with people, lights strung overhead and warm windows.

    PhotorealGreen9 renders
  • Blocky Isles Photoreal: a blocky isles scene drawn in the photoreal style

    Blocky Isles Photoreal

    Low-poly islands over water, a deliberate geometric reduction of a landscape.

    PhotorealGreen9 renders
  • Canyon Highway Photoreal: a canyon highway scene drawn in the photoreal style

    Canyon Highway Photoreal

    A road cut through red rock, long shadows and a hard warm light.

    PhotorealRed9 renders
  • Chop Shop Photoreal: a chop shop scene drawn in the photoreal style

    Chop Shop Photoreal

    A stripped car under a work light in a bare industrial unit, with nothing decorative in the frame at all.

    PhotorealGreen9 renders
  • Desert Trailer Photoreal: a desert trailer scene drawn in the photoreal style

    Desert Trailer Photoreal

    A trailer and a chain fence in flat desert light, nothing romantic about it.

    PhotorealAmber9 renders
  • Downtown Dusk Photoreal: a downtown dusk scene drawn in the photoreal style

    Downtown Dusk Photoreal

    Towers against the last light, windows beginning to come on.

    PhotorealAmber9 renders
  • Drift Night Photoreal: a drift night scene drawn in the photoreal style

    Drift Night Photoreal

    Tyre smoke lit from behind by headlights, the car itself mostly implied rather than shown.

    PhotorealAmber9 renders
  • Foggy Forest Road Photoreal: a foggy forest road scene drawn in the photoreal style

    Foggy Forest Road Photoreal

    A road disappearing into trees and fog, almost no colour at all.

    PhotorealGreen9 renders
  • Gang Corner Photoreal: a gang corner scene drawn in the photoreal style

    Gang Corner Photoreal

    A street corner at night under a failing streetlight, shutters down, nobody in frame.

    PhotorealRed9 renders
  • High Fantasy Photoreal: a high fantasy scene drawn in the photoreal style

    High Fantasy Photoreal

    Spires, impossible geography and light coming from somewhere there is no sun.

    PhotorealBlue9 renders
  • Hillside City Photoreal: a hillside city scene drawn in the photoreal style

    Hillside City Photoreal

    A city climbing a hill, seen across water, lights stepping up the slope.

    PhotorealAmber9 renders
  • Money Vault Photoreal: a money vault scene drawn in the photoreal style

    Money Vault Photoreal

    A vault door and stacked cash under hard directional light, shot close and tight.

    PhotorealAmber9 renders
  • Neon Shore Photoreal: a neon shore scene drawn in the photoreal style

    Neon Shore Photoreal

    A tropical shoreline at the last minute of dusk, still water holding the whole sky.

    PhotorealPink9 renders
  • Palm Boulevard Photoreal: a palm boulevard scene drawn in the photoreal style

    Palm Boulevard Photoreal

    A wide boulevard lined with palms, the light coming straight down it.

    PhotorealBlue9 renders
  • Parking Meet Photoreal: a parking meet scene drawn in the photoreal style

    Parking Meet Photoreal

    A multi-storey at night, sodium light, concrete and empty bays.

    PhotorealTeal9 renders
  • Patrol Night Photoreal: a patrol night scene drawn in the photoreal style

    Patrol Night Photoreal

    Blue and red light on wet road, the rest of the frame left dark.

    PhotorealBlue9 renders
  • Penthouse Photoreal: a penthouse lux scene drawn in the photoreal style

    Penthouse Photoreal

    A city seen from inside, through glass, with the room reflected faintly over the view.

    PhotorealAmber9 renders
  • Port Cranes Photoreal: a port cranes scene drawn in the photoreal style

    Port Cranes Photoreal

    Container cranes against a flat sky, industrial geometry at scale.

    PhotorealCyan9 renders
  • Rain Alley Photoreal: a rain alley scene drawn in the photoreal style

    Rain Alley Photoreal

    A narrow alley in heavy rain, light bouncing off every wet surface.

    PhotorealViolet9 renders
  • Snow City Photoreal: a snow city scene drawn in the photoreal style

    Snow City Photoreal

    A city under snow, the whole frame lifted into a pale high key.

    PhotorealCyan9 renders
  • Space Orbit Photoreal: a space orbit scene drawn in the photoreal style

    Space Orbit Photoreal

    A planet limb, a hard terminator line and a sun that has no atmosphere to soften it.

    PhotorealBlue9 renders
  • Storm Skyline Photoreal: a storm skyline scene drawn in the photoreal style

    Storm Skyline Photoreal

    A city under a breaking storm, with one shaft of light and a great deal of weight hanging above it.

    PhotorealBlue9 renders
  • Supercar Garage Photoreal: a supercar garage scene drawn in the photoreal style

    Supercar Garage Photoreal

    A polished showroom floor with light strips overhead and a car reflected whole in the surface of it.

    PhotorealCyan9 renders
  • Survival Camp Photoreal: a survival camp scene drawn in the photoreal style

    Survival Camp Photoreal

    A camp at the edge of woodland, firelight against failing daylight.

    PhotorealAmber9 renders
  • Tactical Dust Photoreal: a tactical dust scene drawn in the photoreal style

    Tactical Dust Photoreal

    Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

    PhotorealAmber9 renders
  • Toxic Swamp Photoreal: a toxic swamp scene drawn in the photoreal style

    Toxic Swamp Photoreal

    Still water, dead trees and a green cast that is clearly not natural.

    PhotorealGreen9 renders
  • Vice Pier Photoreal: a vice pier scene drawn in the photoreal style

    Vice Pier Photoreal

    A pier at night, strung lights over water, pink and cyan doing all the work.

    PhotorealViolet9 renders
  • Wet Asphalt Photoreal: a wet asphalt scene drawn in the photoreal style

    Wet Asphalt Photoreal

    A road surface after rain, almost abstract, light smeared across it.

    PhotorealPink9 renders

What photoreal is good at

And what it costs you.

Photoreal plates are the safest choice for a server that wants to look like an established operation rather than a project. They carry depth without carrying a mood, which means the lettering and the palette do the identity work and the backdrop stays a backdrop.

They also hold up best at the extreme ratios. A photographic plate cropped to 1865x108 still reads as a place, because atmospheric haze and a horizon line survive almost any crop. A stylised composition with a focal subject does not.

Where they are weaker: at 96x96 and 300x300 a photoreal scene becomes a smear of colour, so the small square formats lean entirely on the emblem. That is true of every style, but it costs photoreal the most because detail is what it is for.

Hues in this style

Measured from the rendered artwork rather than declared. Every palette slot is editable either way.