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FOR FIVEM · COLOUR

Amber designs

Warm and grounded, and the closest of all the accents to GTA's own colour.

31
designs in this hue
25%
of the catalogue
4
art styles represented
20
formats each
  • Desert Trailer Anime: a desert trailer scene drawn in the anime style

    Desert Trailer Anime

    A trailer and a chain fence in flat desert light, nothing romantic about it.

    AnimeAmber18 renders
  • Desert Trailer Grunge: a desert trailer scene drawn in the grunge style

    Desert Trailer Grunge

    A trailer and a chain fence in flat desert light, nothing romantic about it.

    GrungeAmber9 renders
  • Desert Trailer Painted: a desert trailer scene drawn in the painted style

    Desert Trailer Painted

    A trailer and a chain fence in flat desert light, nothing romantic about it.

    PaintedAmber9 renders
  • Desert Trailer Photoreal: a desert trailer scene drawn in the photoreal style

    Desert Trailer Photoreal

    A trailer and a chain fence in flat desert light, nothing romantic about it.

    PhotorealAmber9 renders
  • Downtown Dusk Anime: a downtown dusk scene drawn in the anime style

    Downtown Dusk Anime

    Towers against the last light, windows beginning to come on.

    AnimeAmber9 renders
  • Downtown Dusk Grunge: a downtown dusk scene drawn in the grunge style

    Downtown Dusk Grunge

    Towers against the last light, windows beginning to come on.

    GrungeAmber9 renders
  • Downtown Dusk Painted: a downtown dusk scene drawn in the painted style

    Downtown Dusk Painted

    Towers against the last light, windows beginning to come on.

    PaintedAmber9 renders
  • Downtown Dusk Photoreal: a downtown dusk scene drawn in the photoreal style

    Downtown Dusk Photoreal

    Towers against the last light, windows beginning to come on.

    PhotorealAmber9 renders
  • Drift Night Anime: a drift night scene drawn in the anime style

    Drift Night Anime

    Tyre smoke lit from behind by headlights, the car itself mostly implied rather than shown.

    AnimeAmber9 renders
  • Drift Night Grunge: a drift night scene drawn in the grunge style

    Drift Night Grunge

    Tyre smoke lit from behind by headlights, the car itself mostly implied rather than shown.

    GrungeAmber9 renders
  • Drift Night Painted: a drift night scene drawn in the painted style

    Drift Night Painted

    Tyre smoke lit from behind by headlights, the car itself mostly implied rather than shown.

    PaintedAmber9 renders
  • Drift Night Photoreal: a drift night scene drawn in the photoreal style

    Drift Night Photoreal

    Tyre smoke lit from behind by headlights, the car itself mostly implied rather than shown.

    PhotorealAmber9 renders
  • Hillside City Anime: a hillside city scene drawn in the anime style

    Hillside City Anime

    A city climbing a hill, seen across water, lights stepping up the slope.

    AnimeAmber9 renders
  • Hillside City Painted: a hillside city scene drawn in the painted style

    Hillside City Painted

    A city climbing a hill, seen across water, lights stepping up the slope.

    PaintedAmber9 renders
  • Hillside City Photoreal: a hillside city scene drawn in the photoreal style

    Hillside City Photoreal

    A city climbing a hill, seen across water, lights stepping up the slope.

    PhotorealAmber9 renders
  • Money Vault Anime: a money vault scene drawn in the anime style

    Money Vault Anime

    A vault door and stacked cash under hard directional light, shot close and tight.

    AnimeAmber9 renders
  • Money Vault Grunge: a money vault scene drawn in the grunge style

    Money Vault Grunge

    A vault door and stacked cash under hard directional light, shot close and tight.

    GrungeAmber18 renders
  • Money Vault Painted: a money vault scene drawn in the painted style

    Money Vault Painted

    A vault door and stacked cash under hard directional light, shot close and tight.

    PaintedAmber9 renders
  • Money Vault Photoreal: a money vault scene drawn in the photoreal style

    Money Vault Photoreal

    A vault door and stacked cash under hard directional light, shot close and tight.

    PhotorealAmber9 renders
  • Penthouse Anime: a penthouse lux scene drawn in the anime style

    Penthouse Anime

    A city seen from inside, through glass, with the room reflected faintly over the view.

    AnimeAmber9 renders
  • Penthouse Grunge: a penthouse lux scene drawn in the grunge style

    Penthouse Grunge

    A city seen from inside, through glass, with the room reflected faintly over the view.

    GrungeAmber9 renders
  • Penthouse Painted: a penthouse lux scene drawn in the painted style

    Penthouse Painted

    A city seen from inside, through glass, with the room reflected faintly over the view.

    PaintedAmber9 renders
  • Penthouse Photoreal: a penthouse lux scene drawn in the photoreal style

    Penthouse Photoreal

    A city seen from inside, through glass, with the room reflected faintly over the view.

    PhotorealAmber9 renders
  • Survival Camp Anime: a survival camp scene drawn in the anime style

    Survival Camp Anime

    A camp at the edge of woodland, firelight against failing daylight.

    AnimeAmber9 renders
  • Survival Camp Grunge: a survival camp scene drawn in the grunge style

    Survival Camp Grunge

    A camp at the edge of woodland, firelight against failing daylight.

    GrungeAmber9 renders
  • Survival Camp Painted: a survival camp scene drawn in the painted style

    Survival Camp Painted

    A camp at the edge of woodland, firelight against failing daylight.

    PaintedAmber9 renders
  • Survival Camp Photoreal: a survival camp scene drawn in the photoreal style

    Survival Camp Photoreal

    A camp at the edge of woodland, firelight against failing daylight.

    PhotorealAmber9 renders
  • Tactical Dust Anime: a tactical dust scene drawn in the anime style

    Tactical Dust Anime

    Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

    AnimeAmber9 renders
  • Tactical Dust Grunge: a tactical dust scene drawn in the grunge style

    Tactical Dust Grunge

    Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

    GrungeAmber9 renders
  • Tactical Dust Painted: a tactical dust scene drawn in the painted style

    Tactical Dust Painted

    Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

    PaintedAmber9 renders
  • Tactical Dust Photoreal: a tactical dust scene drawn in the photoreal style

    Tactical Dust Photoreal

    Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

    PhotorealAmber9 renders

Amber as a server colour

What it does at small sizes, and what it does to the lettering on top of it.

Amber and gold sit naturally next to Los Santos concrete, dust and sodium light, which makes this the best accent family for an in-game watermark: it looks like part of the world rather than an overlay on it. It is also the most forgiving over a warm plate, because it joins the scene's scheme instead of fighting it.

The grouping is measured from each render: the dominant saturated hue of the artwork, not a value typed into a spec sheet. Whichever group a design sits in, the accent, the secondary, the sky and the horizon are all editable before you buy.

Art styles in this hue

The same colour reads differently depending on how the scene is drawn.