FOR FIVEM · ART STYLE
Painted designs
Matte-painting art direction. Visible structure, wide tonal range, colour pushed further than a camera would see it.
- 31
- designs in this style
- 25%
- of the catalogue
- 20
- formats each
- 8
- hues represented

Anime Rooftop Painted
A rooftop above a city at the end of the day, clouds stacked to the top of the frame.

Arcade Grid Painted
A vanishing-point grid under a dark sky, the oldest shorthand for synthetic space.

Battle Drop Painted
High altitude, aircraft trails, a landscape far below under broken cloud.

Block Party Painted
A street at night with people, lights strung overhead and warm windows.

Blocky Isles Painted
Low-poly islands over water, a deliberate geometric reduction of a landscape.

Canyon Highway Painted
A road cut through red rock, long shadows and a hard warm light.

Chop Shop Painted
A stripped car under a work light in a bare industrial unit, with nothing decorative in the frame at all.

Desert Trailer Painted
A trailer and a chain fence in flat desert light, nothing romantic about it.

Downtown Dusk Painted
Towers against the last light, windows beginning to come on.

Drift Night Painted
Tyre smoke lit from behind by headlights, the car itself mostly implied rather than shown.

Foggy Forest Road Painted
A road disappearing into trees and fog, almost no colour at all.

Gang Corner Painted
A street corner at night under a failing streetlight, shutters down, nobody in frame.

High Fantasy Painted
Spires, impossible geography and light coming from somewhere there is no sun.

Hillside City Painted
A city climbing a hill, seen across water, lights stepping up the slope.

Money Vault Painted
A vault door and stacked cash under hard directional light, shot close and tight.

Neon Shore Painted
A tropical shoreline at the last minute of dusk, still water holding the whole sky.

Palm Boulevard Painted
A wide boulevard lined with palms, the light coming straight down it.

Parking Meet Painted
A multi-storey at night, sodium light, concrete and empty bays.

Patrol Night Painted
Blue and red light on wet road, the rest of the frame left dark.

Penthouse Painted
A city seen from inside, through glass, with the room reflected faintly over the view.

Port Cranes Painted
Container cranes against a flat sky, industrial geometry at scale.

Rain Alley Painted
A narrow alley in heavy rain, light bouncing off every wet surface.

Snow City Painted
A city under snow, the whole frame lifted into a pale high key.

Space Orbit Painted
A planet limb, a hard terminator line and a sun that has no atmosphere to soften it.

Storm Skyline Painted
A city under a breaking storm, with one shaft of light and a great deal of weight hanging above it.

Supercar Garage Painted
A polished showroom floor with light strips overhead and a car reflected whole in the surface of it.

Survival Camp Painted
A camp at the edge of woodland, firelight against failing daylight.

Tactical Dust Painted
Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

Toxic Swamp Painted
Still water, dead trees and a green cast that is clearly not natural.

Vice Pier Painted
A pier at night, strung lights over water, pink and cyan doing all the work.

Wet Asphalt Painted
A road surface after rain, almost abstract, light smeared across it.
What painted is good at
And what it costs you.
Painted plates are the middle ground and the most forgiving. Colour is already exaggerated, so pushing the palette to a saturated accent does not look like a filter, and the tonal range is deliberately wide, which gives the wordmark a bright band to sit against and a dark corner to shadow into.
They compress better than photoreal for animated formats. Broad areas of related colour are exactly what a 160-colour GIF palette handles well, so a painted scene at 7MB looks closer to its source than a photographic one at the same budget.
Choose painted when the server has no strong tonal identity yet. It is the style least likely to be wrong in a year.
Hues in this style
Measured from the rendered artwork rather than declared. Every palette slot is editable either way.
FAM Tools is an independent studio. We are not affiliated with, endorsed or sponsored by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project, and we neither own nor license any Grand Theft Auto asset. Every graphic shown on this page was drawn and rendered here. Platform names are used only to describe which slot a file is sized for.