GRUNGE · TACTICAL DUST
Tactical Dust Grunge
Tactical dust drawn in the grunge style. Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.
- 9
- preview renders
- Grunge
- art style
- Amber
- dominant hue
- 8 October 2026
- artwork updated

What you get
This design renders into 9 of the catalogue formats, each one composed for its own crop. Every size below is the pixel size the target platform actually stores, not a resize of one wide image.
- FiveM info banner1865×108
- FiveM connecting banner1920×320
- FiveM loading screen1920×1080
- Discord server banner960×540
- Discord profile picture300×300
- Forum signature650×250
Dominant hue: Amber, measured from the rendered artwork. Warm and grounded, and the closest of all the accents to GTA's own colour.
Every render of Tactical Dust Grunge
9 formats, each at the size the platform expects. Where the platform accepts motion, the animated encoding it is built to is listed under the still.

FiveM info banner1865×108 · GIF 
FiveM connecting banner1920×320 · GIF 
FiveM loading screen1920×1080 · MP4 + resource 
Discord server banner960×540 · GIF 
Discord profile picture300×300 · GIF 
Forum signature650×250 · GIF 
Twitch offline screen1920×1080 · MP4 
Twitch panel320×100 · GIF 
Story / Reel1080×1920 · MP4
The grunge style
Torn edges, print texture, heavy grain, desaturated bases. Suits crime and street roleplay far better than a clean gradient.
Grunge is the only style here that uses texture as the subject. The plate is desaturated and damaged, the accent is the single clean thing in the frame, and the contrast between the two is what carries the composition.
It is the right choice for serious crime roleplay, gang servers and anything positioning itself as gritty, and it is the wrong choice for anything that wants to look welcoming. It is also the hardest style to keep legible, because texture competes with type at every size.
Practically: grunge plates need a heavier outline weight on the wordmark than the other three styles, which is why the default stroke setting is higher on these designs. Turning it down makes the lettering sink into the texture.
The tactical dust scene
Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.
The lowest-colour family apart from the fog, and the one closest to a military aesthetic without being literal about it. A near-monochrome plate means a saturated accent is the only chroma in the frame, which is why this family is often chosen with a hard amber or toxic green. Good for milsim and tactical servers.
The same scene is also drawn in anime, painted and photoreal.
Amber as a server colour
Warm and grounded, and the closest of all the accents to GTA's own colour.
Amber and gold sit naturally next to Los Santos concrete, dust and sodium light, which makes this the best accent family for an in-game watermark: it looks like part of the world rather than an overlay on it. It is also the most forgiving over a warm plate, because it joins the scene's scheme instead of fighting it.
Close to this one
Same scene, same style or same hue.

Tactical Dust Anime
Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

Tactical Dust Painted
Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

Tactical Dust Photoreal
Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

Desert Trailer Grunge
A trailer and a chain fence in flat desert light, nothing romantic about it.
FAM Tools is an independent studio. We are not affiliated with, endorsed or sponsored by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project, and we neither own nor license any Grand Theft Auto asset. Every graphic shown on this page was drawn and rendered here. Platform names are used only to describe which slot a file is sized for.