FOR FIVEM · ART STYLE
Anime designs
Cel-shaded skies, hard-edged light, saturated gradients. The look most roleplay servers aimed at a younger audience ask for.
- 31
- designs in this style
- 25%
- of the catalogue
- 20
- formats each
- 8
- hues represented

Anime Rooftop Anime
A rooftop above a city at the end of the day, clouds stacked to the top of the frame.

Arcade Grid Anime
A vanishing-point grid under a dark sky, the oldest shorthand for synthetic space.

Battle Drop Anime
High altitude, aircraft trails, a landscape far below under broken cloud.

Block Party Anime
A street at night with people, lights strung overhead and warm windows.

Blocky Isles Anime
Low-poly islands over water, a deliberate geometric reduction of a landscape.

Canyon Highway Anime
A road cut through red rock, long shadows and a hard warm light.

Chop Shop Anime
A stripped car under a work light in a bare industrial unit, with nothing decorative in the frame at all.

Desert Trailer Anime
A trailer and a chain fence in flat desert light, nothing romantic about it.

Downtown Dusk Anime
Towers against the last light, windows beginning to come on.

Drift Night Anime
Tyre smoke lit from behind by headlights, the car itself mostly implied rather than shown.

Foggy Forest Road Anime
A road disappearing into trees and fog, almost no colour at all.

Gang Corner Anime
A street corner at night under a failing streetlight, shutters down, nobody in frame.

High Fantasy Anime
Spires, impossible geography and light coming from somewhere there is no sun.

Hillside City Anime
A city climbing a hill, seen across water, lights stepping up the slope.

Money Vault Anime
A vault door and stacked cash under hard directional light, shot close and tight.

Neon Shore Anime
A tropical shoreline at the last minute of dusk, still water holding the whole sky.

Palm Boulevard Anime
A wide boulevard lined with palms, the light coming straight down it.

Parking Meet Anime
A multi-storey at night, sodium light, concrete and empty bays.

Patrol Night Anime
Blue and red light on wet road, the rest of the frame left dark.

Penthouse Anime
A city seen from inside, through glass, with the room reflected faintly over the view.

Port Cranes Anime
Container cranes against a flat sky, industrial geometry at scale.

Rain Alley Anime
A narrow alley in heavy rain, light bouncing off every wet surface.

Snow City Anime
A city under snow, the whole frame lifted into a pale high key.

Space Orbit Anime
A planet limb, a hard terminator line and a sun that has no atmosphere to soften it.

Storm Skyline Anime
A city under a breaking storm, with one shaft of light and a great deal of weight hanging above it.

Supercar Garage Anime
A polished showroom floor with light strips overhead and a car reflected whole in the surface of it.

Survival Camp Anime
A camp at the edge of woodland, firelight against failing daylight.

Tactical Dust Anime
Dust, hard sun and low structures. Desaturated to near-monochrome with one warm cast.

Toxic Swamp Anime
Still water, dead trees and a green cast that is clearly not natural.

Vice Pier Anime
A pier at night, strung lights over water, pink and cyan doing all the work.

Wet Asphalt Anime
A road surface after rain, almost abstract, light smeared across it.
What anime is good at
And what it costs you.
Anime plates trade depth for legibility, and at small sizes that trade pays. Hard-edged shapes and high-chroma gradients survive a 468x60 crop and a 300x300 downscale far better than a photographic scene does, because there is no fine detail to lose.
They are also the most distinctive in a server browser full of dark photographic strips. That is the point and the risk: a server that goes anime is making a claim about its audience, and the branding will read as that claim whether or not the roleplay matches it.
The one technical note: cel shading produces large flat areas and hard edges, which is the worst case for GIF dithering. The animated exports use a tighter palette and gentler dither for anime plates to stop banding appearing across the sky.
Hues in this style
Measured from the rendered artwork rather than declared. Every palette slot is editable either way.
FAM Tools is an independent studio. We are not affiliated with, endorsed or sponsored by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project, and we neither own nor license any Grand Theft Auto asset. Every graphic shown on this page was drawn and rendered here. Platform names are used only to describe which slot a file is sized for.