ANIME · PALM BOULEVARD
Palm Boulevard Anime
Palm boulevard drawn in the anime style. A wide boulevard lined with palms, the light coming straight down it.
- 9
- preview renders
- Anime
- art style
- Cyan
- dominant hue
- 8 October 2026
- artwork updated

What you get
This design renders into 9 of the catalogue formats, each one composed for its own crop. Every size below is the pixel size the target platform actually stores, not a resize of one wide image.
- FiveM info banner1865×108
- FiveM connecting banner1920×320
- FiveM loading screen1920×1080
- Discord server banner960×540
- Discord profile picture300×300
- Forum signature650×250
Dominant hue: Cyan, measured from the rendered artwork. Cold, technical and very bright, with a warm horizon to stop it feeling clinical.
Every render of Palm Boulevard Anime
9 formats, each at the size the platform expects. Where the platform accepts motion, the animated encoding it is built to is listed under the still.

FiveM info banner1865×108 · GIF 
FiveM connecting banner1920×320 · GIF 
FiveM loading screen1920×1080 · MP4 + resource 
Discord server banner960×540 · GIF 
Discord profile picture300×300 · GIF 
Forum signature650×250 · GIF 
Twitch offline screen1920×1080 · MP4 
Twitch panel320×100 · GIF 
Story / Reel1080×1920 · MP4
The anime style
Cel-shaded skies, hard-edged light, saturated gradients. The look most roleplay servers aimed at a younger audience ask for.
Anime plates trade depth for legibility, and at small sizes that trade pays. Hard-edged shapes and high-chroma gradients survive a 468x60 crop and a 300x300 downscale far better than a photographic scene does, because there is no fine detail to lose.
They are also the most distinctive in a server browser full of dark photographic strips. That is the point and the risk: a server that goes anime is making a claim about its audience, and the branding will read as that claim whether or not the roleplay matches it.
The one technical note: cel shading produces large flat areas and hard edges, which is the worst case for GIF dithering. The animated exports use a tighter palette and gentler dither for anime plates to stop banding appearing across the sky.
The palm boulevard scene
A wide boulevard lined with palms, the light coming straight down it.
Built on a one-point perspective, with the palms forming a repeating rhythm either side. That rhythm survives a crop at any ratio, which makes it unusually safe across the full format set. Warm and Californian, so it sits naturally next to GTA's own Los Santos palette.
The same scene is also drawn in grunge, painted and photoreal.
Cyan as a server colour
Cold, technical and very bright, with a warm horizon to stop it feeling clinical.
Cyan has high luminance, so it reads at tiny sizes and fails white-text contrast checks. Use it as the mark and the ribbon rather than as a fill behind text, and pair it with a pale gold horizon so the lettering has somewhere warm to sit. The combination is the most legible in this catalogue at 96 pixels.
Close to this one
Same scene, same style or same hue.

Palm Boulevard Grunge
A wide boulevard lined with palms, the light coming straight down it.

Palm Boulevard Painted
A wide boulevard lined with palms, the light coming straight down it.

Palm Boulevard Photoreal
A wide boulevard lined with palms, the light coming straight down it.

Battle Drop Anime
High altitude, aircraft trails, a landscape far below under broken cloud.
FAM Tools is an independent studio. We are not affiliated with, endorsed or sponsored by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project, and we neither own nor license any Grand Theft Auto asset. Every graphic shown on this page was drawn and rendered here. Platform names are used only to describe which slot a file is sized for.