FIVEM · banner_connecting
FiveM connecting banner, 1920x320
This is the one graphic every single player who joins your server sees, full width, while they have nothing else to look at.
- 1920×320
- target size
- 3840×640
- still rendered at
- Yes
- animated
- 124
- designs with this render
banner_connecting is drawn across the top of the connecting dialog, the window a player stares at while the handshake, the resource download and the first spawn happen. Unlike the detail panel, which only people browsing the list see, this one is seen by every single player who ever joins, every time they join. It is the highest-impression graphic a FiveM server owns.
It is set the same way as the detail banner: sets banner_connecting "https://example.com/connecting.png" in server.cfg, replicated to the client, fetched over HTTPS. The same hosting rules apply and the same cache behaviour applies, so a filename change is how you ship new art.
At 1920x320 the proportions are much friendlier than the detail strip, which changes what belongs in it. There is room for the wordmark at full weight, the tagline underneath and an invite ribbon, and the extra height means the backdrop actually reads as a scene rather than as a texture. Our layout for this format is built from scratch at 1920x320 rather than cropped out of the wide strip, because a crop of a 17:1 composition puts the lockup in the wrong third.
The one layout constraint to respect is the bottom edge. The client draws its connection status text, the progress indicator and the cancel button immediately below the banner, and on short windows the lower rows of the image sit behind them. Keep the lockup in the upper two thirds and treat the bottom sixty pixels as a gradient out, which is how the packs are composed.
The animated version is encoded at 18fps over four seconds with a 200-colour palette and lands under 11MB. The lower frame rate relative to the detail strip is deliberate: the connecting dialog is on screen for twenty seconds or more, so a slow, calm loop wears much better than a fast one.
Where it goes
server.cfg, as the banner_connecting convar: sets banner_connecting "https://your-host/connecting.png"
- Target size1920×320
- Still render3840×640
- Animated render1920×320
- Encoded asGIF 18fps, 4.0s · under 11.0MB
- Transparencyopaque
- PlatformFiveM
Limits to respect
- Direct HTTPS URL, same rules as banner_detail
- Shown above the connection status text, so the lower edge gets covered
- Animated version built under 11MB at 18fps over four seconds
This format across 124 designs
Every example below is the same slot, laid out at 1920×320 by a different design.

Anime Rooftop Anime1920×320 
Anime Rooftop Grunge1920×320 
Anime Rooftop Painted1920×320 
Anime Rooftop Photoreal1920×320
What goes wrong
The four failures that cost people the most time on this slot.
- Reusing the 1865x108 strip here, which leaves the lockup off to one side
- Putting the invite on the bottom edge where the status text covers it
- Encoding a long high-colour GIF, which every joining player waits for
- Forgetting that banner_connecting and banner_detail are two separate convars
Questions about this size
3 answers.
What is the correct banner_connecting size?
1920x320. It is drawn full width above the connection status text, so keep the lockup in the upper two thirds and let the bottom sixty pixels fade out.
Is banner_connecting the same image as banner_detail?
No. They are two separate convars at two very different ratios, 1920x320 and 1865x108. Using one for both leaves the composition off centre in whichever slot it was not designed for.
How long is it on screen?
From the start of the handshake until the player spawns, which on a server with a large resource list can be well over a minute on a first join. A slow loop is better than a busy one.
Formats that go with it
The other slots on the same journey.
FiveM info banner, 1865x108
17 to 1 is a ratio nothing else on the internet uses, which is why a resized Discord banner is instantly recognisable as one.
FiveM loading screen resource
A video loop costs every joining player a download and still stutters. A live scene costs nothing and runs at their refresh rate.
FiveM in-game watermark, 768x288
Every clip your players post is free advertising, but only if your name is in the corner of it.
Pick the artwork, not the size. 124 designs in the catalogue carry a preview of this exact format.
FAM Tools is an independent studio. We are not affiliated with, endorsed or sponsored by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project, and we neither own nor license any Grand Theft Auto asset. Every graphic shown on this page was drawn and rendered here. Platform names are used only to describe which slot a file is sized for.