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CATEGORY 20 OF 24 · 3,831 ICONS

FiveM building and interior structure props — page 6

Page 6 of 32: models 601 to 720 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.

3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

3,831 icons

Showing 601 to 720 of 3,831 · page 6 of 32

  • Elev Int (m23_2_int1_m232_elev_int) FiveM inventory icon
    Elev Intm23_2_int1_m232_elev_int
    png
  • Garage (m23_2_int1_m232_garage) FiveM inventory icon
    Garagem23_2_int1_m232_garage
    png
  • Glass Partition (m23_2_int1_m232_glass_partition) FiveM inventory icon
    Glass Partitionm23_2_int1_m232_glass_partition
    png
  • Hatch (m23_2_int1_m232_hatch) FiveM inventory icon
    Hatchm23_2_int1_m232_hatch
    png
  • Hatch Door (m23_2_int1_m232_hatch_door) FiveM inventory icon
    Hatch Doorm23_2_int1_m232_hatch_door
    png
  • Hatch Hinge (m23_2_int1_m232_hatch_hinge) FiveM inventory icon
    Hatch Hingem23_2_int1_m232_hatch_hinge
    png
  • Ind Fanbase (m23_2_int1_m232_ind_fanbase) FiveM inventory icon
    Ind Fanbasem23_2_int1_m232_ind_fanbase
    png
  • Ladder (m23_2_int1_m232_ladder) FiveM inventory icon
    Ladderm23_2_int1_m232_ladder
    png
  • Loadingdoors (m23_2_int1_m232_loadingdoors) FiveM inventory icon
    Loadingdoorsm23_2_int1_m232_loadingdoors
    png
  • Markings (m23_2_int1_m232_markings) FiveM inventory icon
    Markingsm23_2_int1_m232_markings
    png
  • Office Door (m23_2_int1_m232_office_door) FiveM inventory icon
    Office Doorm23_2_int1_m232_office_door
    png
  • Paint Markings (m23_2_int1_m232_paint_markings) FiveM inventory icon
    Paint Markingsm23_2_int1_m232_paint_markings
    png
  • Sec Elec01 (m23_2_int1_m232_sec_elec01) FiveM inventory icon
    Sec Elec01m23_2_int1_m232_sec_elec01
    png
  • Secwin (m23_2_int1_m232_secwin_01) FiveM inventory icon
    Secwinm23_2_int1_m232_secwin_01
    png
  • Shaft (m23_2_int1_m232_shaft) FiveM inventory icon
    Shaftm23_2_int1_m232_shaft
    png
  • Stairs (m23_2_int1_m232_stairs) FiveM inventory icon
    Stairsm23_2_int1_m232_stairs
    png
  • Stairs Decals (m23_2_int1_m232_stairs_decals) FiveM inventory icon
    Stairs Decalsm23_2_int1_m232_stairs_decals
    png
  • Stairs Walldet (m23_2_int1_m232_stairs_walldet) FiveM inventory icon
    Stairs Walldetm23_2_int1_m232_stairs_walldet
    png
  • Tunnel Exitdoor (m23_2_int1_m232_tunnel_exitdoor) FiveM inventory icon
    Tunnel Exitdoorm23_2_int1_m232_tunnel_exitdoor
    png
  • Walldetails01 (m23_2_int1_m232_walldetails01) FiveM inventory icon
    Walldetails01m23_2_int1_m232_walldetails01
    png
  • Count Wall Details (m23_2_int2_m232_count_wall_details) FiveM inventory icon
    Count Wall Detailsm23_2_int2_m232_count_wall_details
    png
  • Floor Tint (m23_2_int2_m232_floor_tint) FiveM inventory icon
    Floor Tintm23_2_int2_m232_floor_tint
    png
  • Forgers Conduit (m23_2_int2_m232_forgers_conduit) FiveM inventory icon
    Forgers Conduitm23_2_int2_m232_forgers_conduit
    png
  • Partitions (m23_2_int2_m232_partitions) FiveM inventory icon
    Partitionsm23_2_int2_m232_partitions
    png
  • Roller (m23_2_int2_m232_roller_l) FiveM inventory icon
    Rollerm23_2_int2_m232_roller_l
    png
  • Roller (m23_2_int2_m232_roller_r) FiveM inventory icon
    Rollerm23_2_int2_m232_roller_r
    png
  • Shell (m23_2_int2_m232_shell) FiveM inventory icon
    Shellm23_2_int2_m232_shell
    png
  • Spawn Room Det (m23_2_int2_m232_spawn_room_det_01) FiveM inventory icon
    Spawn Room Detm23_2_int2_m232_spawn_room_det_01
    png
  • Supports Tint (m23_2_int2_m232_supports_tint) FiveM inventory icon
    Supports Tintm23_2_int2_m232_supports_tint
    png
  • Trim (m23_2_int2_m232_trim) FiveM inventory icon
    Trimm23_2_int2_m232_trim
    png
  • Wall Tint (m23_2_int2_m232_wall_tint) FiveM inventory icon
    Wall Tintm23_2_int2_m232_wall_tint
    png
  • Conduit (m23_2_int3_m232_conduit) FiveM inventory icon
    Conduitm23_2_int3_m232_conduit
    png
  • Det Ceiling (m23_2_int3_m232_det_ceiling) FiveM inventory icon
    Det Ceilingm23_2_int3_m232_det_ceiling
    png
  • Det Floor Split (m23_2_int3_m232_det_floor_split_01) FiveM inventory icon
    Det Floor Splitm23_2_int3_m232_det_floor_split_01
    png
  • Det Pillars (m23_2_int3_m232_det_pillars) FiveM inventory icon
    Det Pillarsm23_2_int3_m232_det_pillars
    png
  • Elev Display (m23_2_int3_m232_elev_display_l1) FiveM inventory icon
    Elev Displaym23_2_int3_m232_elev_display_l1
    png
  • Elev Display (m23_2_int3_m232_elev_display_l2) FiveM inventory icon
    Elev Displaym23_2_int3_m232_elev_display_l2
    png
  • Elev Display (m23_2_int3_m232_elev_display_l3) FiveM inventory icon
    Elev Displaym23_2_int3_m232_elev_display_l3
    png
  • Elev Display (m23_2_int3_m232_elev_display_l4) FiveM inventory icon
    Elev Displaym23_2_int3_m232_elev_display_l4
    png
  • Elev Display (m23_2_int3_m232_elev_display_l5) FiveM inventory icon
    Elev Displaym23_2_int3_m232_elev_display_l5
    png
  • Elevators (m23_2_int3_m232_elevators) FiveM inventory icon
    Elevatorsm23_2_int3_m232_elevators
    png
  • Level1 Paint (m23_2_int3_m232_level1_paint) FiveM inventory icon
    Level1 Paintm23_2_int3_m232_level1_paint
    png
  • Level2 Paint (m23_2_int3_m232_level2_paint) FiveM inventory icon
    Level2 Paintm23_2_int3_m232_level2_paint
    png
  • Level3 Paint (m23_2_int3_m232_level3_paint) FiveM inventory icon
    Level3 Paintm23_2_int3_m232_level3_paint
    png
  • Level4 Paint (m23_2_int3_m232_level4_paint) FiveM inventory icon
    Level4 Paintm23_2_int3_m232_level4_paint
    png
  • Level5 Paint (m23_2_int3_m232_level5_paint) FiveM inventory icon
    Level5 Paintm23_2_int3_m232_level5_paint
    png
  • Roller Door (m23_2_int3_m232_roller_door_l1) FiveM inventory icon
    Roller Doorm23_2_int3_m232_roller_door_l1
    png
  • Roller Door (m23_2_int3_m232_roller_door_l2) FiveM inventory icon
    Roller Doorm23_2_int3_m232_roller_door_l2
    png
  • Roller Door (m23_2_int3_m232_roller_door_l3) FiveM inventory icon
    Roller Doorm23_2_int3_m232_roller_door_l3
    png
  • Roller Door (m23_2_int3_m232_roller_door_l4) FiveM inventory icon
    Roller Doorm23_2_int3_m232_roller_door_l4
    png
  • Roller Door (m23_2_int3_m232_roller_door_l5) FiveM inventory icon
    Roller Doorm23_2_int3_m232_roller_door_l5
    png
  • Shell (m23_2_int3_m232_shell) FiveM inventory icon
    Shellm23_2_int3_m232_shell
    png
  • Anchor (m23_2_int4_m232_anchor) FiveM inventory icon
    Anchorm23_2_int4_m232_anchor
    png
  • Ceil Insulation (m23_2_int4_m232_ceil_insulation_01) FiveM inventory icon
    Ceil Insulationm23_2_int4_m232_ceil_insulation_01
    png
  • Coff Tab (m23_2_int4_m232_coff_tab) FiveM inventory icon
    Coff Tabm23_2_int4_m232_coff_tab
    png
  • Coff Tab2 (m23_2_int4_m232_coff_tab2) FiveM inventory icon
    Coff Tab2m23_2_int4_m232_coff_tab2
    png
  • Collapsed Dressing (m23_2_int4_m232_collapsed_dressing) FiveM inventory icon
    Collapsed Dressingm23_2_int4_m232_collapsed_dressing
    png
  • Conduits (m23_2_int4_m232_conduits) FiveM inventory icon
    Conduitsm23_2_int4_m232_conduits
    png
  • Prop (m23_2_int4_m232_int_03_prop) FiveM inventory icon
    Propm23_2_int4_m232_int_03_prop
    png
  • Led Strip (m23_2_int4_m232_led_strip) FiveM inventory icon
    Led Stripm23_2_int4_m232_led_strip
    png
  • Lowcabdark01 (m23_2_int4_m232_lowcabdark01) FiveM inventory icon
    Lowcabdark01m23_2_int4_m232_lowcabdark01
    png
  • Lsp Jersey (m23_2_int4_m232_lsp_jersey) FiveM inventory icon
    Lsp Jerseym23_2_int4_m232_lsp_jersey
    png
  • Mat (m23_2_int4_m232_mat_01) FiveM inventory icon
    Matm23_2_int4_m232_mat_01
    png
  • Mechanic Basic (m23_2_int4_m232_mechanic_basic) FiveM inventory icon
    Mechanic Basicm23_2_int4_m232_mechanic_basic
    png
  • Mechanic Upgrade (m23_2_int4_m232_mechanic_upgrade) FiveM inventory icon
    Mechanic Upgradem23_2_int4_m232_mechanic_upgrade
    png
  • Office Ceiling (m23_2_int4_m232_office_ceiling_01) FiveM inventory icon
    Office Ceilingm23_2_int4_m232_office_ceiling_01
    png
  • Office Ceiling (m23_2_int4_m232_office_ceiling_02) FiveM inventory icon
    Office Ceilingm23_2_int4_m232_office_ceiling_02
    png
  • Office Frames003 (m23_2_int4_m232_office_frames003) FiveM inventory icon
    Office Frames003m23_2_int4_m232_office_frames003
    png
  • Office Frames2 (m23_2_int4_m232_office_frames2) FiveM inventory icon
    Office Frames2m23_2_int4_m232_office_frames2
    png
  • Office High Bay (m23_2_int4_m232_office_high_bay_001) FiveM inventory icon
    Office High Baym23_2_int4_m232_office_high_bay_001
    png
  • Office High Bay (m23_2_int4_m232_office_high_bay_002) FiveM inventory icon
    Office High Baym23_2_int4_m232_office_high_bay_002
    png
  • Office High Bay (m23_2_int4_m232_office_high_bay_003) FiveM inventory icon
    Office High Baym23_2_int4_m232_office_high_bay_003
    png
  • Office High Bay (m23_2_int4_m232_office_high_bay_004) FiveM inventory icon
    Office High Baym23_2_int4_m232_office_high_bay_004
    png
  • Shell (m23_2_int4_m232_shell) FiveM inventory icon
    Shellm23_2_int4_m232_shell
    png
  • Shopfloor Lp (m23_2_int4_m232_shopfloor_lp) FiveM inventory icon
    Shopfloor Lpm23_2_int4_m232_shopfloor_lp
    png
  • Tab3 (m23_2_int4_m232_tab3) FiveM inventory icon
    Tab3m23_2_int4_m232_tab3
    png
  • Wards (m23_2_int4_m232_wards) FiveM inventory icon
    Wardsm23_2_int4_m232_wards
    png
  • Ceiling Details (m23_2_int5_m232_ceiling_details) FiveM inventory icon
    Ceiling Detailsm23_2_int5_m232_ceiling_details
    png
  • Coat (m23_2_int5_m232_coat) FiveM inventory icon
    Coatm23_2_int5_m232_coat
    png
  • Columns (m23_2_int5_m232_columns) FiveM inventory icon
    Columnsm23_2_int5_m232_columns
    png
  • Command (m23_2_int5_m232_command) FiveM inventory icon
    Commandm23_2_int5_m232_command
    png
  • Conduits (m23_2_int5_m232_conduits) FiveM inventory icon
    Conduitsm23_2_int5_m232_conduits
    png
  • Controllers (m23_2_int5_m232_controllers) FiveM inventory icon
    Controllersm23_2_int5_m232_controllers
    png
  • Controlunit (m23_2_int5_m232_controlunit) FiveM inventory icon
    Controlunitm23_2_int5_m232_controlunit
    png
  • Cvs (m23_2_int5_m232_cvs) FiveM inventory icon
    Cvsm23_2_int5_m232_cvs
    png
  • Door (m23_2_int5_m232_door) FiveM inventory icon
    Doorm23_2_int5_m232_door
    png
  • Doorframe (m23_2_int5_m232_doorframe) FiveM inventory icon
    Doorframem23_2_int5_m232_doorframe
    png
  • Floordirt (m23_2_int5_m232_floordirt) FiveM inventory icon
    Floordirtm23_2_int5_m232_floordirt
    png
  • Glass (m23_2_int5_m232_glass) FiveM inventory icon
    Glassm23_2_int5_m232_glass
    png
  • Hatches (m23_2_int5_m232_hatches) FiveM inventory icon
    Hatchesm23_2_int5_m232_hatches
    png
  • Shell (m23_2_int5_m232_shell) FiveM inventory icon
    Shellm23_2_int5_m232_shell
    png
  • Squarehatches (m23_2_int5_m232_squarehatches) FiveM inventory icon
    Squarehatchesm23_2_int5_m232_squarehatches
    png
  • Stairs (m23_2_int5_m232_stairs) FiveM inventory icon
    Stairsm23_2_int5_m232_stairs
    png
  • Step Trim (m23_2_int5_m232_step_trim) FiveM inventory icon
    Step Trimm23_2_int5_m232_step_trim
    png
  • Wall Clutter (m23_2_int5_m232_wall_clutter) FiveM inventory icon
    Wall Clutterm23_2_int5_m232_wall_clutter
    png
  • Walldirt (m23_2_int5_m232_walldirt) FiveM inventory icon
    Walldirtm23_2_int5_m232_walldirt
    png
  • Beams (m23_2_int6_m232_beams_1) FiveM inventory icon
    Beamsm23_2_int6_m232_beams_1
    png
  • Columns (m23_2_int6_m232_columns) FiveM inventory icon
    Columnsm23_2_int6_m232_columns
    png
  • Conduits Corridor (m23_2_int6_m232_conduits_corridor_1) FiveM inventory icon
    Conduits Corridorm23_2_int6_m232_conduits_corridor_1
    png
  • Conduits Office (m23_2_int6_m232_conduits_office_1) FiveM inventory icon
    Conduits Officem23_2_int6_m232_conduits_office_1
    png
  • Conduits Siderooms (m23_2_int6_m232_conduits_siderooms_1) FiveM inventory icon
    Conduits Sideroomsm23_2_int6_m232_conduits_siderooms_1
    png
  • Conduits Siderooms (m23_2_int6_m232_conduits_siderooms_2) FiveM inventory icon
    Conduits Sideroomsm23_2_int6_m232_conduits_siderooms_2
    png
  • Conduits Warehouse (m23_2_int6_m232_conduits_warehouse_1) FiveM inventory icon
    Conduits Warehousem23_2_int6_m232_conduits_warehouse_1
    png
  • Corner Guards (m23_2_int6_m232_corner_guards_1) FiveM inventory icon
    Corner Guardsm23_2_int6_m232_corner_guards_1
    png
  • Corridor 1 Lp (m23_2_int6_m232_corridor_1_lp) FiveM inventory icon
    Corridor 1 Lpm23_2_int6_m232_corridor_1_lp
    png
  • Corridor Dressing (m23_2_int6_m232_corridor_dressing_1) FiveM inventory icon
    Corridor Dressingm23_2_int6_m232_corridor_dressing_1
    png
  • Corridor Shell (m23_2_int6_m232_corridor_shell) FiveM inventory icon
    Corridor Shellm23_2_int6_m232_corridor_shell
    png
  • Cover (m23_2_int6_m232_cover_1) FiveM inventory icon
    Coverm23_2_int6_m232_cover_1
    png
  • Decals Corridor (m23_2_int6_m232_decals_corridor) FiveM inventory icon
    Decals Corridorm23_2_int6_m232_decals_corridor
    png
  • Decals Floor (m23_2_int6_m232_decals_floor_1) FiveM inventory icon
    Decals Floorm23_2_int6_m232_decals_floor_1
    png
  • Decals Sideroom (m23_2_int6_m232_decals_sideroom_1) FiveM inventory icon
    Decals Sideroomm23_2_int6_m232_decals_sideroom_1
    png
  • Decals Sideroom (m23_2_int6_m232_decals_sideroom_2) FiveM inventory icon
    Decals Sideroomm23_2_int6_m232_decals_sideroom_2
    png
  • Decals Wall (m23_2_int6_m232_decals_wall_1) FiveM inventory icon
    Decals Wallm23_2_int6_m232_decals_wall_1
    png
  • Dirtbake Sideroom (m23_2_int6_m232_dirtbake_sideroom_1) FiveM inventory icon
    Dirtbake Sideroomm23_2_int6_m232_dirtbake_sideroom_1
    png
  • Dirtbake Sideroom (m23_2_int6_m232_dirtbake_sideroom_2) FiveM inventory icon
    Dirtbake Sideroomm23_2_int6_m232_dirtbake_sideroom_2
    png
  • Dressing (m23_2_int6_m232_dressing_1) FiveM inventory icon
    Dressingm23_2_int6_m232_dressing_1
    png
  • Edgeblends (m23_2_int6_m232_edgeblends_1) FiveM inventory icon
    Edgeblendsm23_2_int6_m232_edgeblends_1
    png
  • Edgeblends (m23_2_int6_m232_edgeblends_c_1) FiveM inventory icon
    Edgeblendsm23_2_int6_m232_edgeblends_c_1
    png
  • Edgeblends Sroom (m23_2_int6_m232_edgeblends_sroom_1) FiveM inventory icon
    Edgeblends Sroomm23_2_int6_m232_edgeblends_sroom_1
    png
  • Edgeblends Sroom (m23_2_int6_m232_edgeblends_sroom_2) FiveM inventory icon
    Edgeblends Sroomm23_2_int6_m232_edgeblends_sroom_2
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['elev_int'] = {
        label = 'Elev Int',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Int',
    },
    ['garage'] = {
        label = 'Garage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Garage',
    },
    ['glass_partition'] = {
        label = 'Glass Partition',
        weight = 500,
        stack = true,
        close = true,
        description = 'Glass Partition',
    },
    ['hatch'] = {
        label = 'Hatch',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hatch',
    },
    ['hatch_door'] = {
        label = 'Hatch Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hatch Door',
    },
    ['hatch_hinge'] = {
        label = 'Hatch Hinge',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hatch Hinge',
    },
    ['ind_fanbase'] = {
        label = 'Ind Fanbase',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ind Fanbase',
    },
    ['ladder'] = {
        label = 'Ladder',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ladder',
    },
    ['loadingdoors'] = {
        label = 'Loadingdoors',
        weight = 500,
        stack = true,
        close = true,
        description = 'Loadingdoors',
    },
    ['markings'] = {
        label = 'Markings',
        weight = 500,
        stack = true,
        close = true,
        description = 'Markings',
    },
    ['office_door'] = {
        label = 'Office Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office Door',
    },
    ['paint_markings'] = {
        label = 'Paint Markings',
        weight = 500,
        stack = true,
        close = true,
        description = 'Paint Markings',
    },
    ['sec_elec01'] = {
        label = 'Sec Elec01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sec Elec01',
    },
    ['secwin'] = {
        label = 'Secwin',
        weight = 500,
        stack = true,
        close = true,
        description = 'Secwin',
    },
    ['shaft'] = {
        label = 'Shaft',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shaft',
    },
    ['stairs'] = {
        label = 'Stairs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairs',
    },
    ['stairs_decals'] = {
        label = 'Stairs Decals',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairs Decals',
    },
    ['stairs_walldet'] = {
        label = 'Stairs Walldet',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairs Walldet',
    },
    ['tunnel_exitdoor'] = {
        label = 'Tunnel Exitdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tunnel Exitdoor',
    },
    ['walldetails01'] = {
        label = 'Walldetails01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Walldetails01',
    },
    ['count_wall_details'] = {
        label = 'Count Wall Details',
        weight = 500,
        stack = true,
        close = true,
        description = 'Count Wall Details',
    },
    ['floor_tint'] = {
        label = 'Floor Tint',
        weight = 500,
        stack = true,
        close = true,
        description = 'Floor Tint',
    },
    ['forgers_conduit'] = {
        label = 'Forgers Conduit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Forgers Conduit',
    },
    ['partitions'] = {
        label = 'Partitions',
        weight = 500,
        stack = true,
        close = true,
        description = 'Partitions',
    },
    ['roller'] = {
        label = 'Roller',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roller',
    },
    ['roller_2'] = {
        label = 'Roller',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roller',
    },
    ['shell'] = {
        label = 'Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell',
    },
    ['spawn_room_det'] = {
        label = 'Spawn Room Det',
        weight = 500,
        stack = true,
        close = true,
        description = 'Spawn Room Det',
    },
    ['supports_tint'] = {
        label = 'Supports Tint',
        weight = 500,
        stack = true,
        close = true,
        description = 'Supports Tint',
    },
    ['trim'] = {
        label = 'Trim',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trim',
    },
    ['wall_tint'] = {
        label = 'Wall Tint',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wall Tint',
    },
    ['conduit'] = {
        label = 'Conduit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduit',
    },
    ['det_ceiling'] = {
        label = 'Det Ceiling',
        weight = 500,
        stack = true,
        close = true,
        description = 'Det Ceiling',
    },
    ['det_floor_split'] = {
        label = 'Det Floor Split',
        weight = 500,
        stack = true,
        close = true,
        description = 'Det Floor Split',
    },
    ['det_pillars'] = {
        label = 'Det Pillars',
        weight = 500,
        stack = true,
        close = true,
        description = 'Det Pillars',
    },
    ['elev_display'] = {
        label = 'Elev Display',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Display',
    },
    ['elev_display_2'] = {
        label = 'Elev Display',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Display',
    },
    ['elev_display_3'] = {
        label = 'Elev Display',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Display',
    },
    ['elev_display_4'] = {
        label = 'Elev Display',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Display',
    },
    ['elev_display_5'] = {
        label = 'Elev Display',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Display',
    },
    ['elevators'] = {
        label = 'Elevators',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elevators',
    },
    ['level1_paint'] = {
        label = 'Level1 Paint',
        weight = 500,
        stack = true,
        close = true,
        description = 'Level1 Paint',
    },
    ['level2_paint'] = {
        label = 'Level2 Paint',
        weight = 500,
        stack = true,
        close = true,
        description = 'Level2 Paint',
    },
    ['level3_paint'] = {
        label = 'Level3 Paint',
        weight = 500,
        stack = true,
        close = true,
        description = 'Level3 Paint',
    },
    ['level4_paint'] = {
        label = 'Level4 Paint',
        weight = 500,
        stack = true,
        close = true,
        description = 'Level4 Paint',
    },
    ['level5_paint'] = {
        label = 'Level5 Paint',
        weight = 500,
        stack = true,
        close = true,
        description = 'Level5 Paint',
    },
    ['roller_door'] = {
        label = 'Roller Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roller Door',
    },
    ['roller_door_2'] = {
        label = 'Roller Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roller Door',
    },
    ['roller_door_3'] = {
        label = 'Roller Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roller Door',
    },
    ['roller_door_4'] = {
        label = 'Roller Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roller Door',
    },
    ['roller_door_5'] = {
        label = 'Roller Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roller Door',
    },
    ['shell_2'] = {
        label = 'Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell',
    },
    ['anchor'] = {
        label = 'Anchor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Anchor',
    },
    ['ceil_insulation'] = {
        label = 'Ceil Insulation',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ceil Insulation',
    },
    ['coff_tab'] = {
        label = 'Coff Tab',
        weight = 500,
        stack = true,
        close = true,
        description = 'Coff Tab',
    },
    ['coff_tab2'] = {
        label = 'Coff Tab2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Coff Tab2',
    },
    ['collapsed_dressing'] = {
        label = 'Collapsed Dressing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Collapsed Dressing',
    },
    ['conduits'] = {
        label = 'Conduits',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduits',
    },
    ['prop'] = {
        label = 'Prop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop',
    },
    ['led_strip'] = {
        label = 'Led Strip',
        weight = 500,
        stack = true,
        close = true,
        description = 'Led Strip',
    },
    ['lowcabdark01'] = {
        label = 'Lowcabdark01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lowcabdark01',
    },
    ['lsp_jersey'] = {
        label = 'Lsp Jersey',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lsp Jersey',
    },
    ['mat'] = {
        label = 'Mat',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mat',
    },
    ['mechanic_basic'] = {
        label = 'Mechanic Basic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mechanic Basic',
    },
    ['mechanic_upgrade'] = {
        label = 'Mechanic Upgrade',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mechanic Upgrade',
    },
    ['office_ceiling'] = {
        label = 'Office Ceiling',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office Ceiling',
    },
    ['office_ceiling_2'] = {
        label = 'Office Ceiling',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office Ceiling',
    },
    ['office_frames003'] = {
        label = 'Office Frames003',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office Frames003',
    },
    ['office_frames2'] = {
        label = 'Office Frames2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office Frames2',
    },
    ['office_high_bay'] = {
        label = 'Office High Bay',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office High Bay',
    },
    ['office_high_bay_2'] = {
        label = 'Office High Bay',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office High Bay',
    },
    ['office_high_bay_3'] = {
        label = 'Office High Bay',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office High Bay',
    },
    ['office_high_bay_4'] = {
        label = 'Office High Bay',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office High Bay',
    },
    ['shell_3'] = {
        label = 'Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell',
    },
    ['shopfloor_lp'] = {
        label = 'Shopfloor Lp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shopfloor Lp',
    },
    ['tab3'] = {
        label = 'Tab3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tab3',
    },
    ['wards'] = {
        label = 'Wards',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wards',
    },
    ['ceiling_details'] = {
        label = 'Ceiling Details',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ceiling Details',
    },
    ['coat'] = {
        label = 'Coat',
        weight = 500,
        stack = true,
        close = true,
        description = 'Coat',
    },
    ['columns'] = {
        label = 'Columns',
        weight = 500,
        stack = true,
        close = true,
        description = 'Columns',
    },
    ['command'] = {
        label = 'Command',
        weight = 500,
        stack = true,
        close = true,
        description = 'Command',
    },
    ['conduits_2'] = {
        label = 'Conduits',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduits',
    },
    ['controllers'] = {
        label = 'Controllers',
        weight = 500,
        stack = true,
        close = true,
        description = 'Controllers',
    },
    ['controlunit'] = {
        label = 'Controlunit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Controlunit',
    },
    ['cvs'] = {
        label = 'Cvs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cvs',
    },
    ['door'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['doorframe'] = {
        label = 'Doorframe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe',
    },
    ['floordirt'] = {
        label = 'Floordirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Floordirt',
    },
    ['glass'] = {
        label = 'Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Glass',
    },
    ['hatches'] = {
        label = 'Hatches',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hatches',
    },
    ['shell_4'] = {
        label = 'Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell',
    },
    ['squarehatches'] = {
        label = 'Squarehatches',
        weight = 500,
        stack = true,
        close = true,
        description = 'Squarehatches',
    },
    ['stairs_2'] = {
        label = 'Stairs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairs',
    },
    ['step_trim'] = {
        label = 'Step Trim',
        weight = 500,
        stack = true,
        close = true,
        description = 'Step Trim',
    },
    ['wall_clutter'] = {
        label = 'Wall Clutter',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wall Clutter',
    },
    ['walldirt'] = {
        label = 'Walldirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Walldirt',
    },
    ['beams'] = {
        label = 'Beams',
        weight = 500,
        stack = true,
        close = true,
        description = 'Beams',
    },
    ['columns_2'] = {
        label = 'Columns',
        weight = 500,
        stack = true,
        close = true,
        description = 'Columns',
    },
    ['conduits_corridor'] = {
        label = 'Conduits Corridor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduits Corridor',
    },
    ['conduits_office'] = {
        label = 'Conduits Office',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduits Office',
    },
    ['conduits_siderooms'] = {
        label = 'Conduits Siderooms',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduits Siderooms',
    },
    ['conduits_siderooms_2'] = {
        label = 'Conduits Siderooms',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduits Siderooms',
    },
    ['conduits_warehouse'] = {
        label = 'Conduits Warehouse',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduits Warehouse',
    },
    ['corner_guards'] = {
        label = 'Corner Guards',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corner Guards',
    },
    ['corridor_1_lp'] = {
        label = 'Corridor 1 Lp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corridor 1 Lp',
    },
    ['corridor_dressing'] = {
        label = 'Corridor Dressing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corridor Dressing',
    },
    ['corridor_shell'] = {
        label = 'Corridor Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corridor Shell',
    },
    ['cover'] = {
        label = 'Cover',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cover',
    },
    ['decals_corridor'] = {
        label = 'Decals Corridor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Decals Corridor',
    },
    ['decals_floor'] = {
        label = 'Decals Floor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Decals Floor',
    },
    ['decals_sideroom'] = {
        label = 'Decals Sideroom',
        weight = 500,
        stack = true,
        close = true,
        description = 'Decals Sideroom',
    },
    ['decals_sideroom_2'] = {
        label = 'Decals Sideroom',
        weight = 500,
        stack = true,
        close = true,
        description = 'Decals Sideroom',
    },
    ['decals_wall'] = {
        label = 'Decals Wall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Decals Wall',
    },
    ['dirtbake_sideroom'] = {
        label = 'Dirtbake Sideroom',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dirtbake Sideroom',
    },
    ['dirtbake_sideroom_2'] = {
        label = 'Dirtbake Sideroom',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dirtbake Sideroom',
    },
    ['dressing'] = {
        label = 'Dressing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dressing',
    },
    ['edgeblends'] = {
        label = 'Edgeblends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Edgeblends',
    },
    ['edgeblends_2'] = {
        label = 'Edgeblends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Edgeblends',
    },
    ['edgeblends_sroom'] = {
        label = 'Edgeblends Sroom',
        weight = 500,
        stack = true,
        close = true,
        description = 'Edgeblends Sroom',
    },
    ['edgeblends_sroom_2'] = {
        label = 'Edgeblends Sroom',
        weight = 500,
        stack = true,
        close = true,
        description = 'Edgeblends Sroom',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in building structure

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like m23_2_int1_m232_elev_int carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.