CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 6
Page 6 of 32: models 601 to 720 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 601 to 720 of 3,831 · page 6 of 32
- Elev Int

m23_2_int1_m232_elev_int - Garage

m23_2_int1_m232_garage - Glass Partition

m23_2_int1_m232_glass_partition - Hatch

m23_2_int1_m232_hatch - Hatch Door

m23_2_int1_m232_hatch_door - Hatch Hinge

m23_2_int1_m232_hatch_hinge - Ind Fanbase

m23_2_int1_m232_ind_fanbase - Ladder

m23_2_int1_m232_ladder - Loadingdoors

m23_2_int1_m232_loadingdoors - Markings

m23_2_int1_m232_markings - Office Door

m23_2_int1_m232_office_door - Paint Markings

m23_2_int1_m232_paint_markings - Sec Elec01

m23_2_int1_m232_sec_elec01 - Secwin

m23_2_int1_m232_secwin_01 - Shaft

m23_2_int1_m232_shaft - Stairs

m23_2_int1_m232_stairs - Stairs Decals

m23_2_int1_m232_stairs_decals - Stairs Walldet

m23_2_int1_m232_stairs_walldet - Tunnel Exitdoor

m23_2_int1_m232_tunnel_exitdoor - Walldetails01

m23_2_int1_m232_walldetails01 - Count Wall Details

m23_2_int2_m232_count_wall_details - Floor Tint

m23_2_int2_m232_floor_tint - Forgers Conduit

m23_2_int2_m232_forgers_conduit - Partitions

m23_2_int2_m232_partitions - Roller

m23_2_int2_m232_roller_l - Roller

m23_2_int2_m232_roller_r - Shell

m23_2_int2_m232_shell - Spawn Room Det

m23_2_int2_m232_spawn_room_det_01 - Supports Tint

m23_2_int2_m232_supports_tint - Trim

m23_2_int2_m232_trim - Wall Tint

m23_2_int2_m232_wall_tint - Conduit

m23_2_int3_m232_conduit - Det Ceiling

m23_2_int3_m232_det_ceiling - Det Floor Split

m23_2_int3_m232_det_floor_split_01 - Det Pillars

m23_2_int3_m232_det_pillars - Elev Display

m23_2_int3_m232_elev_display_l1 - Elev Display

m23_2_int3_m232_elev_display_l2 - Elev Display

m23_2_int3_m232_elev_display_l3 - Elev Display

m23_2_int3_m232_elev_display_l4 - Elev Display

m23_2_int3_m232_elev_display_l5 - Elevators

m23_2_int3_m232_elevators - Level1 Paint

m23_2_int3_m232_level1_paint - Level2 Paint

m23_2_int3_m232_level2_paint - Level3 Paint

m23_2_int3_m232_level3_paint - Level4 Paint

m23_2_int3_m232_level4_paint - Level5 Paint

m23_2_int3_m232_level5_paint - Roller Door

m23_2_int3_m232_roller_door_l1 - Roller Door

m23_2_int3_m232_roller_door_l2 - Roller Door

m23_2_int3_m232_roller_door_l3 - Roller Door

m23_2_int3_m232_roller_door_l4 - Roller Door

m23_2_int3_m232_roller_door_l5 - Shell

m23_2_int3_m232_shell - Anchor

m23_2_int4_m232_anchor - Ceil Insulation

m23_2_int4_m232_ceil_insulation_01 - Coff Tab

m23_2_int4_m232_coff_tab - Coff Tab2

m23_2_int4_m232_coff_tab2 - Collapsed Dressing

m23_2_int4_m232_collapsed_dressing - Conduits

m23_2_int4_m232_conduits - Prop

m23_2_int4_m232_int_03_prop - Led Strip

m23_2_int4_m232_led_strip - Lowcabdark01

m23_2_int4_m232_lowcabdark01 - Lsp Jersey

m23_2_int4_m232_lsp_jersey - Mat

m23_2_int4_m232_mat_01 - Mechanic Basic

m23_2_int4_m232_mechanic_basic - Mechanic Upgrade

m23_2_int4_m232_mechanic_upgrade - Office Ceiling

m23_2_int4_m232_office_ceiling_01 - Office Ceiling

m23_2_int4_m232_office_ceiling_02 - Office Frames003

m23_2_int4_m232_office_frames003 - Office Frames2

m23_2_int4_m232_office_frames2 - Office High Bay

m23_2_int4_m232_office_high_bay_001 - Office High Bay

m23_2_int4_m232_office_high_bay_002 - Office High Bay

m23_2_int4_m232_office_high_bay_003 - Office High Bay

m23_2_int4_m232_office_high_bay_004 - Shell

m23_2_int4_m232_shell - Shopfloor Lp

m23_2_int4_m232_shopfloor_lp - Tab3

m23_2_int4_m232_tab3 - Wards

m23_2_int4_m232_wards - Ceiling Details

m23_2_int5_m232_ceiling_details - Coat

m23_2_int5_m232_coat - Columns

m23_2_int5_m232_columns - Command

m23_2_int5_m232_command - Conduits

m23_2_int5_m232_conduits - Controllers

m23_2_int5_m232_controllers - Controlunit

m23_2_int5_m232_controlunit - Cvs

m23_2_int5_m232_cvs - Door

m23_2_int5_m232_door - Doorframe

m23_2_int5_m232_doorframe - Floordirt

m23_2_int5_m232_floordirt - Glass

m23_2_int5_m232_glass - Hatches

m23_2_int5_m232_hatches - Shell

m23_2_int5_m232_shell - Squarehatches

m23_2_int5_m232_squarehatches - Stairs

m23_2_int5_m232_stairs - Step Trim

m23_2_int5_m232_step_trim - Wall Clutter

m23_2_int5_m232_wall_clutter - Walldirt

m23_2_int5_m232_walldirt - Beams

m23_2_int6_m232_beams_1 - Columns

m23_2_int6_m232_columns - Conduits Corridor

m23_2_int6_m232_conduits_corridor_1 - Conduits Office

m23_2_int6_m232_conduits_office_1 - Conduits Siderooms

m23_2_int6_m232_conduits_siderooms_1 - Conduits Siderooms

m23_2_int6_m232_conduits_siderooms_2 - Conduits Warehouse

m23_2_int6_m232_conduits_warehouse_1 - Corner Guards

m23_2_int6_m232_corner_guards_1 - Corridor 1 Lp

m23_2_int6_m232_corridor_1_lp - Corridor Dressing

m23_2_int6_m232_corridor_dressing_1 - Corridor Shell

m23_2_int6_m232_corridor_shell - Cover

m23_2_int6_m232_cover_1 - Decals Corridor

m23_2_int6_m232_decals_corridor - Decals Floor

m23_2_int6_m232_decals_floor_1 - Decals Sideroom

m23_2_int6_m232_decals_sideroom_1 - Decals Sideroom

m23_2_int6_m232_decals_sideroom_2 - Decals Wall

m23_2_int6_m232_decals_wall_1 - Dirtbake Sideroom

m23_2_int6_m232_dirtbake_sideroom_1 - Dirtbake Sideroom

m23_2_int6_m232_dirtbake_sideroom_2 - Dressing

m23_2_int6_m232_dressing_1 - Edgeblends

m23_2_int6_m232_edgeblends_1 - Edgeblends

m23_2_int6_m232_edgeblends_c_1 - Edgeblends Sroom

m23_2_int6_m232_edgeblends_sroom_1 - Edgeblends Sroom

m23_2_int6_m232_edgeblends_sroom_2
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['elev_int'] = {
label = 'Elev Int',
weight = 500,
stack = true,
close = true,
description = 'Elev Int',
},
['garage'] = {
label = 'Garage',
weight = 500,
stack = true,
close = true,
description = 'Garage',
},
['glass_partition'] = {
label = 'Glass Partition',
weight = 500,
stack = true,
close = true,
description = 'Glass Partition',
},
['hatch'] = {
label = 'Hatch',
weight = 500,
stack = true,
close = true,
description = 'Hatch',
},
['hatch_door'] = {
label = 'Hatch Door',
weight = 500,
stack = true,
close = true,
description = 'Hatch Door',
},
['hatch_hinge'] = {
label = 'Hatch Hinge',
weight = 500,
stack = true,
close = true,
description = 'Hatch Hinge',
},
['ind_fanbase'] = {
label = 'Ind Fanbase',
weight = 500,
stack = true,
close = true,
description = 'Ind Fanbase',
},
['ladder'] = {
label = 'Ladder',
weight = 500,
stack = true,
close = true,
description = 'Ladder',
},
['loadingdoors'] = {
label = 'Loadingdoors',
weight = 500,
stack = true,
close = true,
description = 'Loadingdoors',
},
['markings'] = {
label = 'Markings',
weight = 500,
stack = true,
close = true,
description = 'Markings',
},
['office_door'] = {
label = 'Office Door',
weight = 500,
stack = true,
close = true,
description = 'Office Door',
},
['paint_markings'] = {
label = 'Paint Markings',
weight = 500,
stack = true,
close = true,
description = 'Paint Markings',
},
['sec_elec01'] = {
label = 'Sec Elec01',
weight = 500,
stack = true,
close = true,
description = 'Sec Elec01',
},
['secwin'] = {
label = 'Secwin',
weight = 500,
stack = true,
close = true,
description = 'Secwin',
},
['shaft'] = {
label = 'Shaft',
weight = 500,
stack = true,
close = true,
description = 'Shaft',
},
['stairs'] = {
label = 'Stairs',
weight = 500,
stack = true,
close = true,
description = 'Stairs',
},
['stairs_decals'] = {
label = 'Stairs Decals',
weight = 500,
stack = true,
close = true,
description = 'Stairs Decals',
},
['stairs_walldet'] = {
label = 'Stairs Walldet',
weight = 500,
stack = true,
close = true,
description = 'Stairs Walldet',
},
['tunnel_exitdoor'] = {
label = 'Tunnel Exitdoor',
weight = 500,
stack = true,
close = true,
description = 'Tunnel Exitdoor',
},
['walldetails01'] = {
label = 'Walldetails01',
weight = 500,
stack = true,
close = true,
description = 'Walldetails01',
},
['count_wall_details'] = {
label = 'Count Wall Details',
weight = 500,
stack = true,
close = true,
description = 'Count Wall Details',
},
['floor_tint'] = {
label = 'Floor Tint',
weight = 500,
stack = true,
close = true,
description = 'Floor Tint',
},
['forgers_conduit'] = {
label = 'Forgers Conduit',
weight = 500,
stack = true,
close = true,
description = 'Forgers Conduit',
},
['partitions'] = {
label = 'Partitions',
weight = 500,
stack = true,
close = true,
description = 'Partitions',
},
['roller'] = {
label = 'Roller',
weight = 500,
stack = true,
close = true,
description = 'Roller',
},
['roller_2'] = {
label = 'Roller',
weight = 500,
stack = true,
close = true,
description = 'Roller',
},
['shell'] = {
label = 'Shell',
weight = 500,
stack = true,
close = true,
description = 'Shell',
},
['spawn_room_det'] = {
label = 'Spawn Room Det',
weight = 500,
stack = true,
close = true,
description = 'Spawn Room Det',
},
['supports_tint'] = {
label = 'Supports Tint',
weight = 500,
stack = true,
close = true,
description = 'Supports Tint',
},
['trim'] = {
label = 'Trim',
weight = 500,
stack = true,
close = true,
description = 'Trim',
},
['wall_tint'] = {
label = 'Wall Tint',
weight = 500,
stack = true,
close = true,
description = 'Wall Tint',
},
['conduit'] = {
label = 'Conduit',
weight = 500,
stack = true,
close = true,
description = 'Conduit',
},
['det_ceiling'] = {
label = 'Det Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Det Ceiling',
},
['det_floor_split'] = {
label = 'Det Floor Split',
weight = 500,
stack = true,
close = true,
description = 'Det Floor Split',
},
['det_pillars'] = {
label = 'Det Pillars',
weight = 500,
stack = true,
close = true,
description = 'Det Pillars',
},
['elev_display'] = {
label = 'Elev Display',
weight = 500,
stack = true,
close = true,
description = 'Elev Display',
},
['elev_display_2'] = {
label = 'Elev Display',
weight = 500,
stack = true,
close = true,
description = 'Elev Display',
},
['elev_display_3'] = {
label = 'Elev Display',
weight = 500,
stack = true,
close = true,
description = 'Elev Display',
},
['elev_display_4'] = {
label = 'Elev Display',
weight = 500,
stack = true,
close = true,
description = 'Elev Display',
},
['elev_display_5'] = {
label = 'Elev Display',
weight = 500,
stack = true,
close = true,
description = 'Elev Display',
},
['elevators'] = {
label = 'Elevators',
weight = 500,
stack = true,
close = true,
description = 'Elevators',
},
['level1_paint'] = {
label = 'Level1 Paint',
weight = 500,
stack = true,
close = true,
description = 'Level1 Paint',
},
['level2_paint'] = {
label = 'Level2 Paint',
weight = 500,
stack = true,
close = true,
description = 'Level2 Paint',
},
['level3_paint'] = {
label = 'Level3 Paint',
weight = 500,
stack = true,
close = true,
description = 'Level3 Paint',
},
['level4_paint'] = {
label = 'Level4 Paint',
weight = 500,
stack = true,
close = true,
description = 'Level4 Paint',
},
['level5_paint'] = {
label = 'Level5 Paint',
weight = 500,
stack = true,
close = true,
description = 'Level5 Paint',
},
['roller_door'] = {
label = 'Roller Door',
weight = 500,
stack = true,
close = true,
description = 'Roller Door',
},
['roller_door_2'] = {
label = 'Roller Door',
weight = 500,
stack = true,
close = true,
description = 'Roller Door',
},
['roller_door_3'] = {
label = 'Roller Door',
weight = 500,
stack = true,
close = true,
description = 'Roller Door',
},
['roller_door_4'] = {
label = 'Roller Door',
weight = 500,
stack = true,
close = true,
description = 'Roller Door',
},
['roller_door_5'] = {
label = 'Roller Door',
weight = 500,
stack = true,
close = true,
description = 'Roller Door',
},
['shell_2'] = {
label = 'Shell',
weight = 500,
stack = true,
close = true,
description = 'Shell',
},
['anchor'] = {
label = 'Anchor',
weight = 500,
stack = true,
close = true,
description = 'Anchor',
},
['ceil_insulation'] = {
label = 'Ceil Insulation',
weight = 500,
stack = true,
close = true,
description = 'Ceil Insulation',
},
['coff_tab'] = {
label = 'Coff Tab',
weight = 500,
stack = true,
close = true,
description = 'Coff Tab',
},
['coff_tab2'] = {
label = 'Coff Tab2',
weight = 500,
stack = true,
close = true,
description = 'Coff Tab2',
},
['collapsed_dressing'] = {
label = 'Collapsed Dressing',
weight = 500,
stack = true,
close = true,
description = 'Collapsed Dressing',
},
['conduits'] = {
label = 'Conduits',
weight = 500,
stack = true,
close = true,
description = 'Conduits',
},
['prop'] = {
label = 'Prop',
weight = 500,
stack = true,
close = true,
description = 'Prop',
},
['led_strip'] = {
label = 'Led Strip',
weight = 500,
stack = true,
close = true,
description = 'Led Strip',
},
['lowcabdark01'] = {
label = 'Lowcabdark01',
weight = 500,
stack = true,
close = true,
description = 'Lowcabdark01',
},
['lsp_jersey'] = {
label = 'Lsp Jersey',
weight = 500,
stack = true,
close = true,
description = 'Lsp Jersey',
},
['mat'] = {
label = 'Mat',
weight = 500,
stack = true,
close = true,
description = 'Mat',
},
['mechanic_basic'] = {
label = 'Mechanic Basic',
weight = 500,
stack = true,
close = true,
description = 'Mechanic Basic',
},
['mechanic_upgrade'] = {
label = 'Mechanic Upgrade',
weight = 500,
stack = true,
close = true,
description = 'Mechanic Upgrade',
},
['office_ceiling'] = {
label = 'Office Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Office Ceiling',
},
['office_ceiling_2'] = {
label = 'Office Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Office Ceiling',
},
['office_frames003'] = {
label = 'Office Frames003',
weight = 500,
stack = true,
close = true,
description = 'Office Frames003',
},
['office_frames2'] = {
label = 'Office Frames2',
weight = 500,
stack = true,
close = true,
description = 'Office Frames2',
},
['office_high_bay'] = {
label = 'Office High Bay',
weight = 500,
stack = true,
close = true,
description = 'Office High Bay',
},
['office_high_bay_2'] = {
label = 'Office High Bay',
weight = 500,
stack = true,
close = true,
description = 'Office High Bay',
},
['office_high_bay_3'] = {
label = 'Office High Bay',
weight = 500,
stack = true,
close = true,
description = 'Office High Bay',
},
['office_high_bay_4'] = {
label = 'Office High Bay',
weight = 500,
stack = true,
close = true,
description = 'Office High Bay',
},
['shell_3'] = {
label = 'Shell',
weight = 500,
stack = true,
close = true,
description = 'Shell',
},
['shopfloor_lp'] = {
label = 'Shopfloor Lp',
weight = 500,
stack = true,
close = true,
description = 'Shopfloor Lp',
},
['tab3'] = {
label = 'Tab3',
weight = 500,
stack = true,
close = true,
description = 'Tab3',
},
['wards'] = {
label = 'Wards',
weight = 500,
stack = true,
close = true,
description = 'Wards',
},
['ceiling_details'] = {
label = 'Ceiling Details',
weight = 500,
stack = true,
close = true,
description = 'Ceiling Details',
},
['coat'] = {
label = 'Coat',
weight = 500,
stack = true,
close = true,
description = 'Coat',
},
['columns'] = {
label = 'Columns',
weight = 500,
stack = true,
close = true,
description = 'Columns',
},
['command'] = {
label = 'Command',
weight = 500,
stack = true,
close = true,
description = 'Command',
},
['conduits_2'] = {
label = 'Conduits',
weight = 500,
stack = true,
close = true,
description = 'Conduits',
},
['controllers'] = {
label = 'Controllers',
weight = 500,
stack = true,
close = true,
description = 'Controllers',
},
['controlunit'] = {
label = 'Controlunit',
weight = 500,
stack = true,
close = true,
description = 'Controlunit',
},
['cvs'] = {
label = 'Cvs',
weight = 500,
stack = true,
close = true,
description = 'Cvs',
},
['door'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['doorframe'] = {
label = 'Doorframe',
weight = 500,
stack = true,
close = true,
description = 'Doorframe',
},
['floordirt'] = {
label = 'Floordirt',
weight = 500,
stack = true,
close = true,
description = 'Floordirt',
},
['glass'] = {
label = 'Glass',
weight = 500,
stack = true,
close = true,
description = 'Glass',
},
['hatches'] = {
label = 'Hatches',
weight = 500,
stack = true,
close = true,
description = 'Hatches',
},
['shell_4'] = {
label = 'Shell',
weight = 500,
stack = true,
close = true,
description = 'Shell',
},
['squarehatches'] = {
label = 'Squarehatches',
weight = 500,
stack = true,
close = true,
description = 'Squarehatches',
},
['stairs_2'] = {
label = 'Stairs',
weight = 500,
stack = true,
close = true,
description = 'Stairs',
},
['step_trim'] = {
label = 'Step Trim',
weight = 500,
stack = true,
close = true,
description = 'Step Trim',
},
['wall_clutter'] = {
label = 'Wall Clutter',
weight = 500,
stack = true,
close = true,
description = 'Wall Clutter',
},
['walldirt'] = {
label = 'Walldirt',
weight = 500,
stack = true,
close = true,
description = 'Walldirt',
},
['beams'] = {
label = 'Beams',
weight = 500,
stack = true,
close = true,
description = 'Beams',
},
['columns_2'] = {
label = 'Columns',
weight = 500,
stack = true,
close = true,
description = 'Columns',
},
['conduits_corridor'] = {
label = 'Conduits Corridor',
weight = 500,
stack = true,
close = true,
description = 'Conduits Corridor',
},
['conduits_office'] = {
label = 'Conduits Office',
weight = 500,
stack = true,
close = true,
description = 'Conduits Office',
},
['conduits_siderooms'] = {
label = 'Conduits Siderooms',
weight = 500,
stack = true,
close = true,
description = 'Conduits Siderooms',
},
['conduits_siderooms_2'] = {
label = 'Conduits Siderooms',
weight = 500,
stack = true,
close = true,
description = 'Conduits Siderooms',
},
['conduits_warehouse'] = {
label = 'Conduits Warehouse',
weight = 500,
stack = true,
close = true,
description = 'Conduits Warehouse',
},
['corner_guards'] = {
label = 'Corner Guards',
weight = 500,
stack = true,
close = true,
description = 'Corner Guards',
},
['corridor_1_lp'] = {
label = 'Corridor 1 Lp',
weight = 500,
stack = true,
close = true,
description = 'Corridor 1 Lp',
},
['corridor_dressing'] = {
label = 'Corridor Dressing',
weight = 500,
stack = true,
close = true,
description = 'Corridor Dressing',
},
['corridor_shell'] = {
label = 'Corridor Shell',
weight = 500,
stack = true,
close = true,
description = 'Corridor Shell',
},
['cover'] = {
label = 'Cover',
weight = 500,
stack = true,
close = true,
description = 'Cover',
},
['decals_corridor'] = {
label = 'Decals Corridor',
weight = 500,
stack = true,
close = true,
description = 'Decals Corridor',
},
['decals_floor'] = {
label = 'Decals Floor',
weight = 500,
stack = true,
close = true,
description = 'Decals Floor',
},
['decals_sideroom'] = {
label = 'Decals Sideroom',
weight = 500,
stack = true,
close = true,
description = 'Decals Sideroom',
},
['decals_sideroom_2'] = {
label = 'Decals Sideroom',
weight = 500,
stack = true,
close = true,
description = 'Decals Sideroom',
},
['decals_wall'] = {
label = 'Decals Wall',
weight = 500,
stack = true,
close = true,
description = 'Decals Wall',
},
['dirtbake_sideroom'] = {
label = 'Dirtbake Sideroom',
weight = 500,
stack = true,
close = true,
description = 'Dirtbake Sideroom',
},
['dirtbake_sideroom_2'] = {
label = 'Dirtbake Sideroom',
weight = 500,
stack = true,
close = true,
description = 'Dirtbake Sideroom',
},
['dressing'] = {
label = 'Dressing',
weight = 500,
stack = true,
close = true,
description = 'Dressing',
},
['edgeblends'] = {
label = 'Edgeblends',
weight = 500,
stack = true,
close = true,
description = 'Edgeblends',
},
['edgeblends_2'] = {
label = 'Edgeblends',
weight = 500,
stack = true,
close = true,
description = 'Edgeblends',
},
['edgeblends_sroom'] = {
label = 'Edgeblends Sroom',
weight = 500,
stack = true,
close = true,
description = 'Edgeblends Sroom',
},
['edgeblends_sroom_2'] = {
label = 'Edgeblends Sroom',
weight = 500,
stack = true,
close = true,
description = 'Edgeblends Sroom',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like m23_2_int1_m232_elev_int carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.