CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 8
Page 8 of 32: models 841 to 960 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 841 to 960 of 3,831 · page 8 of 32
- Mn Brand Up

m24_1_int_01_m241_mn_brand_up - Mn Branding

m24_1_int_01_m241_mn_branding - Mn Em

m24_1_int_01_m241_mn_em_s1 - Mn Em

m24_1_int_01_m241_mn_em_s2_3 - Mn Nightsky

m24_1_int_01_m241_mn_nightsky - Mn Shell

m24_1_int_01_m241_mn_shell_s1 - Mn Shell

m24_1_int_01_m241_mn_shell_s2 - Mn Shell

m24_1_int_01_m241_mn_shell_s3 - Mn Wlpp

m24_1_int_01_m241_mn_wlpp_01 - Mn Wlpp

m24_1_int_01_m241_mn_wlpp_02 - Off Blends

m24_1_int_01_m241_off_blends - Off Branding

m24_1_int_01_m241_off_branding - Off Decdirt

m24_1_int_01_m241_off_decdirt_s2 - Off Decdirt

m24_1_int_01_m241_off_decdirt_s3 - Off Dressing

m24_1_int_01_m241_off_dressing - Off Em

m24_1_int_01_m241_off_em_s1 - Off Em

m24_1_int_01_m241_off_em_s2_3 - Off Files

m24_1_int_01_m241_off_files_01 - Off Glass

m24_1_int_01_m241_off_glass - Off Nightsky

m24_1_int_01_m241_off_nightsky - Off Shell

m24_1_int_01_m241_off_shell_s1 - Off Shell

m24_1_int_01_m241_off_shell_s2 - Off Shell

m24_1_int_01_m241_off_shell_s3 - Pq Dr Opn

m24_1_int_01_m241_pq_dr_opn_s1 - Pq Dr Opn

m24_1_int_01_m241_pq_dr_opn_s2 - Pq Dr Opn

m24_1_int_01_m241_pq_dr_opn_s3 - Pq Rad

m24_1_int_01_m241_pq_rad - Shell

m24_1_int_01_m241_shell_00 - Spwn Cbd

m24_1_int_01_m241_spwn_cbd_01 - Spwn Cbd

m24_1_int_01_m241_spwn_cbd_02 - Stairs

m24_1_int_01_m241_stairs - Strs Blends

m24_1_int_01_m241_strs_blends - Strs Det

m24_1_int_01_m241_strs_det - Det

m24_1_int_02_m241_det - Elevators

m24_1_int_02_m241_elevators - Paint

m24_1_int_02_m241_paint - Shell

m24_1_int_02_m241_shell - Additions Carrmp Acc Doors

m24_1_mp2024_01_additions_carrmp_acc_doors - Additions Carrmp Deck Decals

m24_1_mp2024_01_additions_carrmp_deck_decals - Additions Carrmp Deck Decals2

m24_1_mp2024_01_additions_carrmp_deck_decals2 - Additions Carrmp Deck Decals3

m24_1_mp2024_01_additions_carrmp_deck_decals3 - Additions Carrmp Deck Decals4

m24_1_mp2024_01_additions_carrmp_deck_decals4 - Additions Carrmp Deck Rails2

m24_1_mp2024_01_additions_carrmp_deck_rails2 - Additions Carrmp Garage Bits2

m24_1_mp2024_01_additions_carrmp_garage_bits2 - Additions Carrmp Ladders

m24_1_mp2024_01_additions_carrmp_ladders - Carrierstair1

m24_1_mph_carrierstair1 - Carrierstair2

m24_1_mph_carrierstair2 - Carrierstair3

m24_1_mph_carrierstair3 - Carrierstair4

m24_1_mph_carrierstair4 - Carrierstair5

m24_1_mph_carrierstair5 - Carrierstair

m24_1_mph_carrierstair_03 - Carrierstair

m24_1_mph_carrierstair_10 - Carrierstair

m24_1_mph_carrierstair_12 - Carrierstair

m24_1_mph_carrierstair_16 - Carrierstair

m24_1_mph_carrierstair_25 - Carrierstair

m24_1_mph_carrierstair_26 - Carrierstair

m24_1_mph_carrierstair_27 - Carrierstair

m24_1_mph_carrierstair_29 - Carrierstair

m24_1_mph_carrierstair_31 - Carrierstair

m24_1_mph_carrierstair_32 - Carrierstair

m24_1_mph_carrierstair_33 - Carrierstair

m24_1_mph_carrierstair_34 - Carrierstair

m24_1_mph_carrierstair_36 - Carrierstair Decal1

m24_1_mph_carrierstair_decal1 - Glass01

m24_1_mph_cntl1_glass01 - Glass02

m24_1_mph_cntl1_glass02 - Glass03

m24_1_mph_cntl1_glass03 - Glass04

m24_1_mph_cntl1_glass04 - Glass05

m24_1_mph_cntl1_glass05 - Glass06

m24_1_mph_cntl1_glass06 - Glass01

m24_1_mph_cntl2_glass01 - Glass02

m24_1_mph_cntl2_glass02 - Glass03

m24_1_mph_cntl2_glass03 - Glass04

m24_1_mph_cntl2_glass04 - Glass05

m24_1_mph_cntl2_glass05 - Glass06

m24_1_mph_cntl2_glass06 - Doors

m24_1_mph_hang2_doors - Doorsa

m24_1_mph_hang2_doorsa - Doorside

m24_1_mph_hang2_doorside - Doorside003

m24_1_mph_hang2_doorside003 - Doorside004

m24_1_mph_hang2_doorside004 - Doorside005

m24_1_mph_hang2_doorside005 - Doorside2

m24_1_mph_hang2_doorside2 - Idoors

m24_1_mph_hang2_idoors - Room

m24_1_mph_hang2_room - Room001

m24_1_mph_hang2_room001 - Room002

m24_1_mph_hang2_room002 - Spwn Door

m24_1_mph_hang2_spwn_door_002 - Spwn Door

m24_1_mph_hang2_spwn_door_01 - Hangrear Bits

m24_1_mph_hangrear_bits - Carrier Control1

m24_1_mph_int_carrier_control1 - Carrier Control2

m24_1_mph_int_carrier_control2 - Carrierhang1

m24_1_mph_int_carrierhang1 - Carrierhang2

m24_1_mph_int_carrierhang2 - Carrierhang2ref

m24_1_mph_int_carrierhang2ref - Carrierhang3

m24_1_mph_int_carrierhang3 - Carrierhang3ref

m24_1_mph_int_carrierhang3ref - Carrierhangref

m24_1_mph_int_carrierhangref - Carrierupper

m24_1_mph_int_carrierupper - Hng 1 Door Open

m24_1_mph_int_hng_1_door_open - Hng Door Closed

m24_1_mph_int_hng_door_closed_01 - Hng Door Closed

m24_1_mph_int_hng_door_closed_02 - Hng Door Open

m24_1_mph_int_hng_door_open_01 - Hng Door Open

m24_1_mph_int_hng_door_open_02 - Spwn Cbd

m24_1_mph_int_spwn_cbd_005 - Spwn Cbd

m24_1_mph_int_spwn_cbd_03 - Spwn Cbd

m24_1_mph_int_spwn_cbd_04 - Carrier Cc Metalcover

m24_1_prop_m24_1_carrier_cc_metalcover_01 - Carrier Heist Carrierdoorl

m24_1_prop_m24_1_carrier_heist_carrierdoorl - Carrier Heist Carrierdoorr

m24_1_prop_m24_1_carrier_heist_carrierdoorr - Carrier Stair

m24_1_prop_m24_1_carrier_stair_01a - Carrier Stair

m24_1_prop_m24_1_carrier_stair_01b - Carrier Station Gate

m24_1_prop_m24_1_carrier_station_gate - Anchor

m24_1_prop_m41_anchor_01a - Arcade Safe Door

m24_1_prop_m41_arcade_safe_door - Armoire

m24_1_prop_m41_armoire_01a - Avenger Floor Col Prx

m24_1_prop_m41_avenger_floor_col_prx - Block Dmy

m24_1_prop_m41_block_dmy_01a - Block Dmy

m24_1_prop_m41_block_dmy_01b - Block Dmy

m24_1_prop_m41_block_dmy_01c
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['mn_brand_up'] = {
label = 'Mn Brand Up',
weight = 500,
stack = true,
close = true,
description = 'Mn Brand Up',
},
['mn_branding'] = {
label = 'Mn Branding',
weight = 500,
stack = true,
close = true,
description = 'Mn Branding',
},
['mn_em'] = {
label = 'Mn Em',
weight = 500,
stack = true,
close = true,
description = 'Mn Em',
},
['mn_em_2'] = {
label = 'Mn Em',
weight = 500,
stack = true,
close = true,
description = 'Mn Em',
},
['mn_nightsky'] = {
label = 'Mn Nightsky',
weight = 500,
stack = true,
close = true,
description = 'Mn Nightsky',
},
['mn_shell'] = {
label = 'Mn Shell',
weight = 500,
stack = true,
close = true,
description = 'Mn Shell',
},
['mn_shell_2'] = {
label = 'Mn Shell',
weight = 500,
stack = true,
close = true,
description = 'Mn Shell',
},
['mn_shell_3'] = {
label = 'Mn Shell',
weight = 500,
stack = true,
close = true,
description = 'Mn Shell',
},
['mn_wlpp'] = {
label = 'Mn Wlpp',
weight = 500,
stack = true,
close = true,
description = 'Mn Wlpp',
},
['mn_wlpp_2'] = {
label = 'Mn Wlpp',
weight = 500,
stack = true,
close = true,
description = 'Mn Wlpp',
},
['off_blends'] = {
label = 'Off Blends',
weight = 500,
stack = true,
close = true,
description = 'Off Blends',
},
['off_branding'] = {
label = 'Off Branding',
weight = 500,
stack = true,
close = true,
description = 'Off Branding',
},
['off_decdirt'] = {
label = 'Off Decdirt',
weight = 500,
stack = true,
close = true,
description = 'Off Decdirt',
},
['off_decdirt_2'] = {
label = 'Off Decdirt',
weight = 500,
stack = true,
close = true,
description = 'Off Decdirt',
},
['off_dressing'] = {
label = 'Off Dressing',
weight = 500,
stack = true,
close = true,
description = 'Off Dressing',
},
['off_em'] = {
label = 'Off Em',
weight = 500,
stack = true,
close = true,
description = 'Off Em',
},
['off_em_2'] = {
label = 'Off Em',
weight = 500,
stack = true,
close = true,
description = 'Off Em',
},
['off_files'] = {
label = 'Off Files',
weight = 500,
stack = true,
close = true,
description = 'Off Files',
},
['off_glass'] = {
label = 'Off Glass',
weight = 500,
stack = true,
close = true,
description = 'Off Glass',
},
['off_nightsky'] = {
label = 'Off Nightsky',
weight = 500,
stack = true,
close = true,
description = 'Off Nightsky',
},
['off_shell'] = {
label = 'Off Shell',
weight = 500,
stack = true,
close = true,
description = 'Off Shell',
},
['off_shell_2'] = {
label = 'Off Shell',
weight = 500,
stack = true,
close = true,
description = 'Off Shell',
},
['off_shell_3'] = {
label = 'Off Shell',
weight = 500,
stack = true,
close = true,
description = 'Off Shell',
},
['pq_dr_opn'] = {
label = 'Pq Dr Opn',
weight = 500,
stack = true,
close = true,
description = 'Pq Dr Opn',
},
['pq_dr_opn_2'] = {
label = 'Pq Dr Opn',
weight = 500,
stack = true,
close = true,
description = 'Pq Dr Opn',
},
['pq_dr_opn_3'] = {
label = 'Pq Dr Opn',
weight = 500,
stack = true,
close = true,
description = 'Pq Dr Opn',
},
['pq_rad'] = {
label = 'Pq Rad',
weight = 500,
stack = true,
close = true,
description = 'Pq Rad',
},
['shell'] = {
label = 'Shell',
weight = 500,
stack = true,
close = true,
description = 'Shell',
},
['spwn_cbd'] = {
label = 'Spwn Cbd',
weight = 500,
stack = true,
close = true,
description = 'Spwn Cbd',
},
['spwn_cbd_2'] = {
label = 'Spwn Cbd',
weight = 500,
stack = true,
close = true,
description = 'Spwn Cbd',
},
['stairs'] = {
label = 'Stairs',
weight = 500,
stack = true,
close = true,
description = 'Stairs',
},
['strs_blends'] = {
label = 'Strs Blends',
weight = 500,
stack = true,
close = true,
description = 'Strs Blends',
},
['strs_det'] = {
label = 'Strs Det',
weight = 500,
stack = true,
close = true,
description = 'Strs Det',
},
['det'] = {
label = 'Det',
weight = 500,
stack = true,
close = true,
description = 'Det',
},
['elevators'] = {
label = 'Elevators',
weight = 500,
stack = true,
close = true,
description = 'Elevators',
},
['paint'] = {
label = 'Paint',
weight = 500,
stack = true,
close = true,
description = 'Paint',
},
['shell_2'] = {
label = 'Shell',
weight = 500,
stack = true,
close = true,
description = 'Shell',
},
['additions_carrmp_acc_doors'] = {
label = 'Additions Carrmp Acc Doors',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Acc Doors',
},
['additions_carrmp_deck_decals'] = {
label = 'Additions Carrmp Deck Decals',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Decals',
},
['additions_carrmp_deck_decals2'] = {
label = 'Additions Carrmp Deck Decals2',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Decals2',
},
['additions_carrmp_deck_decals3'] = {
label = 'Additions Carrmp Deck Decals3',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Decals3',
},
['additions_carrmp_deck_decals4'] = {
label = 'Additions Carrmp Deck Decals4',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Decals4',
},
['additions_carrmp_deck_rails2'] = {
label = 'Additions Carrmp Deck Rails2',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Rails2',
},
['additions_carrmp_garage_bits2'] = {
label = 'Additions Carrmp Garage Bits2',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Garage Bits2',
},
['additions_carrmp_ladders'] = {
label = 'Additions Carrmp Ladders',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Ladders',
},
['carrierstair1'] = {
label = 'Carrierstair1',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair1',
},
['carrierstair2'] = {
label = 'Carrierstair2',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair2',
},
['carrierstair3'] = {
label = 'Carrierstair3',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair3',
},
['carrierstair4'] = {
label = 'Carrierstair4',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair4',
},
['carrierstair5'] = {
label = 'Carrierstair5',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair5',
},
['carrierstair'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_2'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_3'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_4'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_5'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_6'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_7'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_8'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_9'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_10'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_11'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_12'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_13'] = {
label = 'Carrierstair',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair',
},
['carrierstair_decal1'] = {
label = 'Carrierstair Decal1',
weight = 500,
stack = true,
close = true,
description = 'Carrierstair Decal1',
},
['glass01'] = {
label = 'Glass01',
weight = 500,
stack = true,
close = true,
description = 'Glass01',
},
['glass02'] = {
label = 'Glass02',
weight = 500,
stack = true,
close = true,
description = 'Glass02',
},
['glass03'] = {
label = 'Glass03',
weight = 500,
stack = true,
close = true,
description = 'Glass03',
},
['glass04'] = {
label = 'Glass04',
weight = 500,
stack = true,
close = true,
description = 'Glass04',
},
['glass05'] = {
label = 'Glass05',
weight = 500,
stack = true,
close = true,
description = 'Glass05',
},
['glass06'] = {
label = 'Glass06',
weight = 500,
stack = true,
close = true,
description = 'Glass06',
},
['glass01_2'] = {
label = 'Glass01',
weight = 500,
stack = true,
close = true,
description = 'Glass01',
},
['glass02_2'] = {
label = 'Glass02',
weight = 500,
stack = true,
close = true,
description = 'Glass02',
},
['glass03_2'] = {
label = 'Glass03',
weight = 500,
stack = true,
close = true,
description = 'Glass03',
},
['glass04_2'] = {
label = 'Glass04',
weight = 500,
stack = true,
close = true,
description = 'Glass04',
},
['glass05_2'] = {
label = 'Glass05',
weight = 500,
stack = true,
close = true,
description = 'Glass05',
},
['glass06_2'] = {
label = 'Glass06',
weight = 500,
stack = true,
close = true,
description = 'Glass06',
},
['doors'] = {
label = 'Doors',
weight = 500,
stack = true,
close = true,
description = 'Doors',
},
['doorsa'] = {
label = 'Doorsa',
weight = 500,
stack = true,
close = true,
description = 'Doorsa',
},
['doorside'] = {
label = 'Doorside',
weight = 500,
stack = true,
close = true,
description = 'Doorside',
},
['doorside003'] = {
label = 'Doorside003',
weight = 500,
stack = true,
close = true,
description = 'Doorside003',
},
['doorside004'] = {
label = 'Doorside004',
weight = 500,
stack = true,
close = true,
description = 'Doorside004',
},
['doorside005'] = {
label = 'Doorside005',
weight = 500,
stack = true,
close = true,
description = 'Doorside005',
},
['doorside2'] = {
label = 'Doorside2',
weight = 500,
stack = true,
close = true,
description = 'Doorside2',
},
['idoors'] = {
label = 'Idoors',
weight = 500,
stack = true,
close = true,
description = 'Idoors',
},
['room'] = {
label = 'Room',
weight = 500,
stack = true,
close = true,
description = 'Room',
},
['room001'] = {
label = 'Room001',
weight = 500,
stack = true,
close = true,
description = 'Room001',
},
['room002'] = {
label = 'Room002',
weight = 500,
stack = true,
close = true,
description = 'Room002',
},
['spwn_door'] = {
label = 'Spwn Door',
weight = 500,
stack = true,
close = true,
description = 'Spwn Door',
},
['spwn_door_2'] = {
label = 'Spwn Door',
weight = 500,
stack = true,
close = true,
description = 'Spwn Door',
},
['hangrear_bits'] = {
label = 'Hangrear Bits',
weight = 500,
stack = true,
close = true,
description = 'Hangrear Bits',
},
['carrier_control1'] = {
label = 'Carrier Control1',
weight = 500,
stack = true,
close = true,
description = 'Carrier Control1',
},
['carrier_control2'] = {
label = 'Carrier Control2',
weight = 500,
stack = true,
close = true,
description = 'Carrier Control2',
},
['carrierhang1'] = {
label = 'Carrierhang1',
weight = 500,
stack = true,
close = true,
description = 'Carrierhang1',
},
['carrierhang2'] = {
label = 'Carrierhang2',
weight = 500,
stack = true,
close = true,
description = 'Carrierhang2',
},
['carrierhang2ref'] = {
label = 'Carrierhang2ref',
weight = 500,
stack = true,
close = true,
description = 'Carrierhang2ref',
},
['carrierhang3'] = {
label = 'Carrierhang3',
weight = 500,
stack = true,
close = true,
description = 'Carrierhang3',
},
['carrierhang3ref'] = {
label = 'Carrierhang3ref',
weight = 500,
stack = true,
close = true,
description = 'Carrierhang3ref',
},
['carrierhangref'] = {
label = 'Carrierhangref',
weight = 500,
stack = true,
close = true,
description = 'Carrierhangref',
},
['carrierupper'] = {
label = 'Carrierupper',
weight = 500,
stack = true,
close = true,
description = 'Carrierupper',
},
['hng_1_door_open'] = {
label = 'Hng 1 Door Open',
weight = 500,
stack = true,
close = true,
description = 'Hng 1 Door Open',
},
['hng_door_closed'] = {
label = 'Hng Door Closed',
weight = 500,
stack = true,
close = true,
description = 'Hng Door Closed',
},
['hng_door_closed_2'] = {
label = 'Hng Door Closed',
weight = 500,
stack = true,
close = true,
description = 'Hng Door Closed',
},
['hng_door_open'] = {
label = 'Hng Door Open',
weight = 500,
stack = true,
close = true,
description = 'Hng Door Open',
},
['hng_door_open_2'] = {
label = 'Hng Door Open',
weight = 500,
stack = true,
close = true,
description = 'Hng Door Open',
},
['spwn_cbd_3'] = {
label = 'Spwn Cbd',
weight = 500,
stack = true,
close = true,
description = 'Spwn Cbd',
},
['spwn_cbd_4'] = {
label = 'Spwn Cbd',
weight = 500,
stack = true,
close = true,
description = 'Spwn Cbd',
},
['spwn_cbd_5'] = {
label = 'Spwn Cbd',
weight = 500,
stack = true,
close = true,
description = 'Spwn Cbd',
},
['carrier_cc_metalcover'] = {
label = 'Carrier Cc Metalcover',
weight = 500,
stack = true,
close = true,
description = 'Carrier Cc Metalcover',
},
['carrier_heist_carrierdoorl'] = {
label = 'Carrier Heist Carrierdoorl',
weight = 500,
stack = true,
close = true,
description = 'Carrier Heist Carrierdoorl',
},
['carrier_heist_carrierdoorr'] = {
label = 'Carrier Heist Carrierdoorr',
weight = 500,
stack = true,
close = true,
description = 'Carrier Heist Carrierdoorr',
},
['carrier_stair'] = {
label = 'Carrier Stair',
weight = 500,
stack = true,
close = true,
description = 'Carrier Stair',
},
['carrier_stair_2'] = {
label = 'Carrier Stair',
weight = 500,
stack = true,
close = true,
description = 'Carrier Stair',
},
['carrier_station_gate'] = {
label = 'Carrier Station Gate',
weight = 500,
stack = true,
close = true,
description = 'Carrier Station Gate',
},
['anchor'] = {
label = 'Anchor',
weight = 500,
stack = true,
close = true,
description = 'Anchor',
},
['arcade_safe_door'] = {
label = 'Arcade Safe Door',
weight = 500,
stack = true,
close = true,
description = 'Arcade Safe Door',
},
['armoire'] = {
label = 'Armoire',
weight = 500,
stack = true,
close = true,
description = 'Armoire',
},
['avenger_floor_col_prx'] = {
label = 'Avenger Floor Col Prx',
weight = 500,
stack = true,
close = true,
description = 'Avenger Floor Col Prx',
},
['block_dmy'] = {
label = 'Block Dmy',
weight = 500,
stack = true,
close = true,
description = 'Block Dmy',
},
['block_dmy_2'] = {
label = 'Block Dmy',
weight = 500,
stack = true,
close = true,
description = 'Block Dmy',
},
['block_dmy_3'] = {
label = 'Block Dmy',
weight = 500,
stack = true,
close = true,
description = 'Block Dmy',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like m24_1_int_01_m241_mn_brand_up carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.