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CATEGORY 19 OF 24 · 570 ICONS

FiveM street and roadway props

Road barriers, traffic cones, bollards, fences, gates, bins, poles, kerb sections, rail track, tunnel pieces and the rest of the street fittings. Roadblock, towing and event scripts spawn from this group constantly, so the hash is the useful half of the card.

570 of the 18,574 models in the whole icon library — 3.1% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

570 icons

Showing 1 to 120 of 570 · page 1 of 5

  • Armco011 (apa_ch2_04_armco011) FiveM inventory icon
    Armco011apa_ch2_04_armco011
    png
  • Armco02 (apa_ch2_04_armco02) FiveM inventory icon
    Armco02apa_ch2_04_armco02
    png
  • Mansion 1 Railings (apa_ch2_04_mansion_1_railings) FiveM inventory icon
    Mansion 1 Railingsapa_ch2_04_mansion_1_railings
    png
  • Mansion 1 Railings M (apa_ch2_04_mansion_1_railings_m) FiveM inventory icon
    Mansion 1 Railings Mapa_ch2_04_mansion_1_railings_m
    png
  • Mansion 1 Railings P (apa_ch2_04_mansion_1_railings_p) FiveM inventory icon
    Mansion 1 Railings Papa_ch2_04_mansion_1_railings_p
    png
  • Gate Cp (ar_prop_gate_cp_90d_01a_l2) FiveM inventory icon
    Gate Cpar_prop_gate_cp_90d_01a_l2
    png
  • Gate Cp (ar_prop_gate_cp_90d_01b_l2) FiveM inventory icon
    Gate Cpar_prop_gate_cp_90d_01b_l2
    png
  • Gate Cp (ar_prop_gate_cp_90d_01c_l2) FiveM inventory icon
    Gate Cpar_prop_gate_cp_90d_01c_l2
    png
  • Gate Cp (ar_prop_gate_cp_90d_h1_l2) FiveM inventory icon
    Gate Cpar_prop_gate_cp_90d_h1_l2
    png
  • Gate Cp (ar_prop_gate_cp_90d_h2_l2) FiveM inventory icon
    Gate Cpar_prop_gate_cp_90d_h2_l2
    png
  • Gate Cp (ar_prop_gate_cp_90d_l2) FiveM inventory icon
    Gate Cpar_prop_gate_cp_90d_l2
    png
  • Biker Landing Zone (bkr_prop_biker_landing_zone_01) FiveM inventory icon
    Biker Landing Zonebkr_prop_biker_landing_zone_01
    png
  • Heist3 Tunnel (ch_des_heist3_tunnel_01) FiveM inventory icon
    Heist3 Tunnelch_des_heist3_tunnel_01
    png
  • Heist3 Tunnel (ch_des_heist3_tunnel_02) FiveM inventory icon
    Heist3 Tunnelch_des_heist3_tunnel_02
    png
  • Heist3 Tunnel (ch_des_heist3_tunnel_03) FiveM inventory icon
    Heist3 Tunnelch_des_heist3_tunnel_03
    png
  • Heist3 Tunnel (ch_des_heist3_tunnel_04) FiveM inventory icon
    Heist3 Tunnelch_des_heist3_tunnel_04
    png
  • Heist3 Tunnel End (ch_des_heist3_tunnel_end) FiveM inventory icon
    Heist3 Tunnel Endch_des_heist3_tunnel_end
    png
  • Laundry Trolley (ch_prop_ch_laundry_trolley_01a) FiveM inventory icon
    Laundry Trolleych_prop_ch_laundry_trolley_01a
    png
  • Laundry Trolley (ch_prop_ch_laundry_trolley_01b) FiveM inventory icon
    Laundry Trolleych_prop_ch_laundry_trolley_01b
    png
  • Trolly (ch_prop_ch_trolly_01a) FiveM inventory icon
    Trollych_prop_ch_trolly_01a
    png
  • Tunnel Fake Wall (ch_prop_ch_tunnel_fake_wall) FiveM inventory icon
    Tunnel Fake Wallch_prop_ch_tunnel_fake_wall
    png
  • Gold Trolly (ch_prop_gold_trolly_01a) FiveM inventory icon
    Gold Trollych_prop_gold_trolly_01a
    png
  • Gold Trolly (ch_prop_gold_trolly_01b) FiveM inventory icon
    Gold Trollych_prop_gold_trolly_01b
    png
  • Gold Trolly (ch_prop_gold_trolly_01c) FiveM inventory icon
    Gold Trollych_prop_gold_trolly_01c
    png
  • Finale Tunnel End (des_finale_tunnel_end) FiveM inventory icon
    Finale Tunnel Enddes_finale_tunnel_end
    png
  • Finale Tunnel Root000 (des_finale_tunnel_root000) FiveM inventory icon
    Finale Tunnel Root000des_finale_tunnel_root000
    png
  • Finale Tunnel Root001 (des_finale_tunnel_root001) FiveM inventory icon
    Finale Tunnel Root001des_finale_tunnel_root001
    png
  • Finale Tunnel Root002 (des_finale_tunnel_root002) FiveM inventory icon
    Finale Tunnel Root002des_finale_tunnel_root002
    png
  • Finale Tunnel Root003 (des_finale_tunnel_root003) FiveM inventory icon
    Finale Tunnel Root003des_finale_tunnel_root003
    png
  • Finale Tunnel Root004 (des_finale_tunnel_root004) FiveM inventory icon
    Finale Tunnel Root004des_finale_tunnel_root004
    png
  • Finale Tunnel Start (des_finale_tunnel_start) FiveM inventory icon
    Finale Tunnel Startdes_finale_tunnel_start
    png
  • Railing Root (des_railing_root) FiveM inventory icon
    Railing Rootdes_railing_root
    png
  • Additions Vb4 Bin (dt_additions_vb4_bin) FiveM inventory icon
    Additions Vb4 Bindt_additions_vb4_bin
    png
  • Gate Exp (h4_des_hs4_gate_exp_01) FiveM inventory icon
    Gate Exph4_des_hs4_gate_exp_01
    png
  • Gate Exp (h4_des_hs4_gate_exp_02) FiveM inventory icon
    Gate Exph4_des_hs4_gate_exp_02
    png
  • Gate Exp (h4_des_hs4_gate_exp_03) FiveM inventory icon
    Gate Exph4_des_hs4_gate_exp_03
    png
  • Gate Exp (h4_des_hs4_gate_exp_04) FiveM inventory icon
    Gate Exph4_des_hs4_gate_exp_04
    png
  • Gate Exp (h4_des_hs4_gate_exp_05) FiveM inventory icon
    Gate Exph4_des_hs4_gate_exp_05
    png
  • Gate Exp End (h4_des_hs4_gate_exp_end) FiveM inventory icon
    Gate Exp Endh4_des_hs4_gate_exp_end
    png
  • Fence Arches (h4_prop_h4_fence_arches_x2_01a) FiveM inventory icon
    Fence Archesh4_prop_h4_fence_arches_x2_01a
    png
  • Fence Arches (h4_prop_h4_fence_arches_x3_01a) FiveM inventory icon
    Fence Archesh4_prop_h4_fence_arches_x3_01a
    png
  • Fence Seg (h4_prop_h4_fence_seg_x1_01a) FiveM inventory icon
    Fence Segh4_prop_h4_fence_seg_x1_01a
    png
  • Fence Seg (h4_prop_h4_fence_seg_x3_01a) FiveM inventory icon
    Fence Segh4_prop_h4_fence_seg_x3_01a
    png
  • Fence Seg (h4_prop_h4_fence_seg_x5_01a) FiveM inventory icon
    Fence Segh4_prop_h4_fence_seg_x5_01a
    png
  • Gate (h4_prop_h4_gate_02a) FiveM inventory icon
    Gateh4_prop_h4_gate_02a
    png
  • Gate (h4_prop_h4_gate_03a) FiveM inventory icon
    Gateh4_prop_h4_gate_03a
    png
  • Gate (h4_prop_h4_gate_04a) FiveM inventory icon
    Gateh4_prop_h4_gate_04a
    png
  • Gate (h4_prop_h4_gate_05a) FiveM inventory icon
    Gateh4_prop_h4_gate_05a
    png
  • Gate (h4_prop_h4_gate_l_01a) FiveM inventory icon
    Gateh4_prop_h4_gate_l_01a
    png
  • Gate (h4_prop_h4_gate_l_03a) FiveM inventory icon
    Gateh4_prop_h4_gate_l_03a
    png
  • Gate (h4_prop_h4_gate_r_01a) FiveM inventory icon
    Gateh4_prop_h4_gate_r_01a
    png
  • Gate (h4_prop_h4_gate_r_03a) FiveM inventory icon
    Gateh4_prop_h4_gate_r_03a
    png
  • Lrggate (h4_prop_h4_lrggate_01_l) FiveM inventory icon
    Lrggateh4_prop_h4_lrggate_01_l
    png
  • Lrggate 01 Pst (h4_prop_h4_lrggate_01_pst) FiveM inventory icon
    Lrggate 01 Psth4_prop_h4_lrggate_01_pst
    png
  • Lrggate (h4_prop_h4_lrggate_01_r) FiveM inventory icon
    Lrggateh4_prop_h4_lrggate_01_r
    png
  • Sluce Gate (h4_prop_h4_sluce_gate_l_01a) FiveM inventory icon
    Sluce Gateh4_prop_h4_sluce_gate_l_01a
    png
  • Sluce Gate (h4_prop_h4_sluce_gate_r_01a) FiveM inventory icon
    Sluce Gateh4_prop_h4_sluce_gate_r_01a
    png
  • Armco01 (hei_ch1_06e_armco01) FiveM inventory icon
    Armco01hei_ch1_06e_armco01
    png
  • Mansion 5 Railings (hei_ch1_06e_mansion_5_railings) FiveM inventory icon
    Mansion 5 Railingshei_ch1_06e_mansion_5_railings
    png
  • Mansion 5 Railings M (hei_ch1_06e_mansion_5_railings_m) FiveM inventory icon
    Mansion 5 Railings Mhei_ch1_06e_mansion_5_railings_m
    png
  • Mansion 5 Railings P (hei_ch1_06e_mansion_5_railings_p) FiveM inventory icon
    Mansion 5 Railings Phei_ch1_06e_mansion_5_railings_p
    png
  • Original Armco (hei_ch1_06e_original_armco) FiveM inventory icon
    Original Armcohei_ch1_06e_original_armco
    png
  • Mansion 1 Railings M (hei_ch1_09_mansion_1_railings_m) FiveM inventory icon
    Mansion 1 Railings Mhei_ch1_09_mansion_1_railings_m
    png
  • Mansion 1 Railings P (hei_ch1_09_mansion_1_railings_p) FiveM inventory icon
    Mansion 1 Railings Phei_ch1_09_mansion_1_railings_p
    png
  • Roads (hei_ch1_roads_55) FiveM inventory icon
    Roadshei_ch1_roads_55
    png
  • Roads 55 Original (hei_ch1_roads_55_original) FiveM inventory icon
    Roads 55 Originalhei_ch1_roads_55_original
    png
  • Roads 55 Slod1 (hei_ch1_roads_55_slod1) FiveM inventory icon
    Roads 55 Slod1hei_ch1_roads_55_slod1
    png
  • Roads Slod19 Original (hei_ch1_roads_slod19_original) FiveM inventory icon
    Roads Slod19 Originalhei_ch1_roads_slod19_original
    png
  • Heist Kit Bin (hei_heist_kit_bin_01) FiveM inventory icon
    Heist Kit Binhei_heist_kit_bin_01
    png
  • Post Heist Biker Stash (hei_p_post_heist_biker_stash) FiveM inventory icon
    Post Heist Biker Stashhei_p_post_heist_biker_stash
    png
  • Post Heist Trash Stash (hei_p_post_heist_trash_stash) FiveM inventory icon
    Post Heist Trash Stashhei_p_post_heist_trash_stash
    png
  • Gold Trolly Empty (hei_prop_gold_trolly_empty) FiveM inventory icon
    Gold Trolly Emptyhei_prop_gold_trolly_empty
    png
  • Gold Trolly Half Full (hei_prop_gold_trolly_half_full) FiveM inventory icon
    Gold Trolly Half Fullhei_prop_gold_trolly_half_full
    png
  • Warehousetrolly (hei_prop_hei_warehousetrolly_02) FiveM inventory icon
    Warehousetrollyhei_prop_hei_warehousetrolly_02
    png
  • Bk Gate Molten (hei_v_ilev_bk_gate_molten) FiveM inventory icon
    Bk Gate Moltenhei_v_ilev_bk_gate_molten
    png
  • Bk Gate Pris (hei_v_ilev_bk_gate_pris) FiveM inventory icon
    Bk Gate Prishei_v_ilev_bk_gate_pris
    png
  • Bk Safegate Molten (hei_v_ilev_bk_safegate_molten) FiveM inventory icon
    Bk Safegate Moltenhei_v_ilev_bk_safegate_molten
    png
  • Bk Safegate Pris (hei_v_ilev_bk_safegate_pris) FiveM inventory icon
    Bk Safegate Prishei_v_ilev_bk_safegate_pris
    png
  • Impex Gate (imp_prop_impex_gate_01) FiveM inventory icon
    Impex Gateimp_prop_impex_gate_01
    png
  • Impex Gate Sm (imp_prop_impex_gate_sm_13) FiveM inventory icon
    Impex Gate Smimp_prop_impex_gate_sm_13
    png
  • Impex Gate Sm (imp_prop_impex_gate_sm_15) FiveM inventory icon
    Impex Gate Smimp_prop_impex_gate_sm_15
    png
  • Impexp Coke Trolly (imp_prop_impexp_coke_trolly) FiveM inventory icon
    Impexp Coke Trollyimp_prop_impexp_coke_trolly
    png
  • Lr Prop Rail Col (lr_prop_rail_col_01) FiveM inventory icon
    Lr Prop Rail Collr_prop_rail_col_01
    png
  • Bollard (m23_1_prop_m31_bollard_01a) FiveM inventory icon
    Bollardm23_1_prop_m31_bollard_01a
    png
  • Gravetomb (m23_1_prop_m31_gravetomb_01a) FiveM inventory icon
    Gravetombm23_1_prop_m31_gravetomb_01a
    png
  • Trolley (m23_1_prop_m31_trolley_01a) FiveM inventory icon
    Trolleym23_1_prop_m31_trolley_01a
    png
  • Trolley (m23_1_prop_m31_trolley_01b) FiveM inventory icon
    Trolleym23_1_prop_m31_trolley_01b
    png
  • Gate Frame01 (m23_2_int1_m232_gate_frame01) FiveM inventory icon
    Gate Frame01m23_2_int1_m232_gate_frame01
    png
  • Railing (m23_2_int1_m232_railing) FiveM inventory icon
    Railingm23_2_int1_m232_railing
    png
  • Stairs Railing (m23_2_int1_m232_stairs_railing) FiveM inventory icon
    Stairs Railingm23_2_int1_m232_stairs_railing
    png
  • Tunnel (m23_2_int1_m232_tunnel) FiveM inventory icon
    Tunnelm23_2_int1_m232_tunnel
    png
  • Tunnel01 Det (m23_2_int1_m232_tunnel01_det) FiveM inventory icon
    Tunnel01 Detm23_2_int1_m232_tunnel01_det
    png
  • Tunnel Det02 (m23_2_int1_m232_tunnel_det02) FiveM inventory icon
    Tunnel Det02m23_2_int1_m232_tunnel_det02
    png
  • Bin (m23_2_int5_m232_bin) FiveM inventory icon
    Binm23_2_int5_m232_bin
    png
  • Barriers (m23_2_int6_m232_barriers_1) FiveM inventory icon
    Barriersm23_2_int6_m232_barriers_1
    png
  • Curb (m23_2_prop_m32_curb_90_01a) FiveM inventory icon
    Curbm23_2_prop_m32_curb_90_01a
    png
  • Curb (m23_2_prop_m32_curb_90_01b) FiveM inventory icon
    Curbm23_2_prop_m32_curb_90_01b
    png
  • Curb (m23_2_prop_m32_curb_90_01c) FiveM inventory icon
    Curbm23_2_prop_m32_curb_90_01c
    png
  • Curb (m23_2_prop_m32_curb_90_01d) FiveM inventory icon
    Curbm23_2_prop_m32_curb_90_01d
    png
  • Curb (m23_2_prop_m32_curb_90_01e) FiveM inventory icon
    Curbm23_2_prop_m32_curb_90_01e
    png
  • Curb Str (m23_2_prop_m32_curb_str_l_01a) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_l_01a
    png
  • Curb Str (m23_2_prop_m32_curb_str_l_01b) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_l_01b
    png
  • Curb Str (m23_2_prop_m32_curb_str_l_01c) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_l_01c
    png
  • Curb Str (m23_2_prop_m32_curb_str_l_01d) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_l_01d
    png
  • Curb Str (m23_2_prop_m32_curb_str_l_01e) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_l_01e
    png
  • Curb Str M (m23_2_prop_m32_curb_str_m_01a) FiveM inventory icon
    Curb Str Mm23_2_prop_m32_curb_str_m_01a
    png
  • Curb Str M (m23_2_prop_m32_curb_str_m_01b) FiveM inventory icon
    Curb Str Mm23_2_prop_m32_curb_str_m_01b
    png
  • Curb Str M (m23_2_prop_m32_curb_str_m_01c) FiveM inventory icon
    Curb Str Mm23_2_prop_m32_curb_str_m_01c
    png
  • Curb Str M (m23_2_prop_m32_curb_str_m_01d) FiveM inventory icon
    Curb Str Mm23_2_prop_m32_curb_str_m_01d
    png
  • Curb Str M (m23_2_prop_m32_curb_str_m_01e) FiveM inventory icon
    Curb Str Mm23_2_prop_m32_curb_str_m_01e
    png
  • Curb Str (m23_2_prop_m32_curb_str_s_01a) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_s_01a
    png
  • Curb Str (m23_2_prop_m32_curb_str_s_01b) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_s_01b
    png
  • Curb Str (m23_2_prop_m32_curb_str_s_01c) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_s_01c
    png
  • Curb Str (m23_2_prop_m32_curb_str_s_01d) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_s_01d
    png
  • Curb Str (m23_2_prop_m32_curb_str_s_01e) FiveM inventory icon
    Curb Strm23_2_prop_m32_curb_str_s_01e
    png
  • Curb Str Xl (m23_2_prop_m32_curb_str_xl_01a) FiveM inventory icon
    Curb Str Xlm23_2_prop_m32_curb_str_xl_01a
    png
  • Curb Str Xl (m23_2_prop_m32_curb_str_xl_01b) FiveM inventory icon
    Curb Str Xlm23_2_prop_m32_curb_str_xl_01b
    png
  • Curb Str Xl (m23_2_prop_m32_curb_str_xl_01c) FiveM inventory icon
    Curb Str Xlm23_2_prop_m32_curb_str_xl_01c
    png
  • Curb Str Xl (m23_2_prop_m32_curb_str_xl_01d) FiveM inventory icon
    Curb Str Xlm23_2_prop_m32_curb_str_xl_01d
    png
  • Curb Str Xl (m23_2_prop_m32_curb_str_xl_01e) FiveM inventory icon
    Curb Str Xlm23_2_prop_m32_curb_str_xl_01e
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['armco011'] = {
        label = 'Armco011',
        weight = 500,
        stack = true,
        close = true,
        description = 'Armco011',
    },
    ['armco02'] = {
        label = 'Armco02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Armco02',
    },
    ['mansion_1_railings'] = {
        label = 'Mansion 1 Railings',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Railings',
    },
    ['mansion_1_railings_m'] = {
        label = 'Mansion 1 Railings M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Railings M',
    },
    ['mansion_1_railings_p'] = {
        label = 'Mansion 1 Railings P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Railings P',
    },
    ['gate_cp'] = {
        label = 'Gate Cp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Cp',
    },
    ['gate_cp_2'] = {
        label = 'Gate Cp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Cp',
    },
    ['gate_cp_3'] = {
        label = 'Gate Cp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Cp',
    },
    ['gate_cp_4'] = {
        label = 'Gate Cp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Cp',
    },
    ['gate_cp_5'] = {
        label = 'Gate Cp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Cp',
    },
    ['gate_cp_6'] = {
        label = 'Gate Cp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Cp',
    },
    ['biker_landing_zone'] = {
        label = 'Biker Landing Zone',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Landing Zone',
    },
    ['heist3_tunnel'] = {
        label = 'Heist3 Tunnel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist3 Tunnel',
    },
    ['heist3_tunnel_2'] = {
        label = 'Heist3 Tunnel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist3 Tunnel',
    },
    ['heist3_tunnel_3'] = {
        label = 'Heist3 Tunnel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist3 Tunnel',
    },
    ['heist3_tunnel_4'] = {
        label = 'Heist3 Tunnel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist3 Tunnel',
    },
    ['heist3_tunnel_end'] = {
        label = 'Heist3 Tunnel End',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist3 Tunnel End',
    },
    ['laundry_trolley'] = {
        label = 'Laundry Trolley',
        weight = 500,
        stack = true,
        close = true,
        description = 'Laundry Trolley',
    },
    ['laundry_trolley_2'] = {
        label = 'Laundry Trolley',
        weight = 500,
        stack = true,
        close = true,
        description = 'Laundry Trolley',
    },
    ['trolly'] = {
        label = 'Trolly',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trolly',
    },
    ['tunnel_fake_wall'] = {
        label = 'Tunnel Fake Wall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tunnel Fake Wall',
    },
    ['gold_trolly'] = {
        label = 'Gold Trolly',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gold Trolly',
    },
    ['gold_trolly_2'] = {
        label = 'Gold Trolly',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gold Trolly',
    },
    ['gold_trolly_3'] = {
        label = 'Gold Trolly',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gold Trolly',
    },
    ['finale_tunnel_end'] = {
        label = 'Finale Tunnel End',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finale Tunnel End',
    },
    ['finale_tunnel_root000'] = {
        label = 'Finale Tunnel Root000',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finale Tunnel Root000',
    },
    ['finale_tunnel_root001'] = {
        label = 'Finale Tunnel Root001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finale Tunnel Root001',
    },
    ['finale_tunnel_root002'] = {
        label = 'Finale Tunnel Root002',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finale Tunnel Root002',
    },
    ['finale_tunnel_root003'] = {
        label = 'Finale Tunnel Root003',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finale Tunnel Root003',
    },
    ['finale_tunnel_root004'] = {
        label = 'Finale Tunnel Root004',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finale Tunnel Root004',
    },
    ['finale_tunnel_start'] = {
        label = 'Finale Tunnel Start',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finale Tunnel Start',
    },
    ['railing_root'] = {
        label = 'Railing Root',
        weight = 500,
        stack = true,
        close = true,
        description = 'Railing Root',
    },
    ['additions_vb4_bin'] = {
        label = 'Additions Vb4 Bin',
        weight = 500,
        stack = true,
        close = true,
        description = 'Additions Vb4 Bin',
    },
    ['gate_exp'] = {
        label = 'Gate Exp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Exp',
    },
    ['gate_exp_2'] = {
        label = 'Gate Exp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Exp',
    },
    ['gate_exp_3'] = {
        label = 'Gate Exp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Exp',
    },
    ['gate_exp_4'] = {
        label = 'Gate Exp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Exp',
    },
    ['gate_exp_5'] = {
        label = 'Gate Exp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Exp',
    },
    ['gate_exp_end'] = {
        label = 'Gate Exp End',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Exp End',
    },
    ['fence_arches'] = {
        label = 'Fence Arches',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fence Arches',
    },
    ['fence_arches_2'] = {
        label = 'Fence Arches',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fence Arches',
    },
    ['fence_seg'] = {
        label = 'Fence Seg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fence Seg',
    },
    ['fence_seg_2'] = {
        label = 'Fence Seg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fence Seg',
    },
    ['fence_seg_3'] = {
        label = 'Fence Seg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fence Seg',
    },
    ['gate'] = {
        label = 'Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate',
    },
    ['gate_2'] = {
        label = 'Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate',
    },
    ['gate_3'] = {
        label = 'Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate',
    },
    ['gate_4'] = {
        label = 'Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate',
    },
    ['gate_5'] = {
        label = 'Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate',
    },
    ['gate_6'] = {
        label = 'Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate',
    },
    ['gate_7'] = {
        label = 'Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate',
    },
    ['gate_8'] = {
        label = 'Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate',
    },
    ['lrggate'] = {
        label = 'Lrggate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lrggate',
    },
    ['lrggate_01_pst'] = {
        label = 'Lrggate 01 Pst',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lrggate 01 Pst',
    },
    ['lrggate_2'] = {
        label = 'Lrggate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lrggate',
    },
    ['sluce_gate'] = {
        label = 'Sluce Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sluce Gate',
    },
    ['sluce_gate_2'] = {
        label = 'Sluce Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sluce Gate',
    },
    ['armco01'] = {
        label = 'Armco01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Armco01',
    },
    ['mansion_5_railings'] = {
        label = 'Mansion 5 Railings',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 5 Railings',
    },
    ['mansion_5_railings_m'] = {
        label = 'Mansion 5 Railings M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 5 Railings M',
    },
    ['mansion_5_railings_p'] = {
        label = 'Mansion 5 Railings P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 5 Railings P',
    },
    ['original_armco'] = {
        label = 'Original Armco',
        weight = 500,
        stack = true,
        close = true,
        description = 'Original Armco',
    },
    ['mansion_1_railings_m_2'] = {
        label = 'Mansion 1 Railings M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Railings M',
    },
    ['mansion_1_railings_p_2'] = {
        label = 'Mansion 1 Railings P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Railings P',
    },
    ['roads'] = {
        label = 'Roads',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roads',
    },
    ['roads_55_original'] = {
        label = 'Roads 55 Original',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roads 55 Original',
    },
    ['roads_55_slod1'] = {
        label = 'Roads 55 Slod1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roads 55 Slod1',
    },
    ['roads_slod19_original'] = {
        label = 'Roads Slod19 Original',
        weight = 500,
        stack = true,
        close = true,
        description = 'Roads Slod19 Original',
    },
    ['heist_kit_bin'] = {
        label = 'Heist Kit Bin',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Kit Bin',
    },
    ['post_heist_biker_stash'] = {
        label = 'Post Heist Biker Stash',
        weight = 500,
        stack = true,
        close = true,
        description = 'Post Heist Biker Stash',
    },
    ['post_heist_trash_stash'] = {
        label = 'Post Heist Trash Stash',
        weight = 500,
        stack = true,
        close = true,
        description = 'Post Heist Trash Stash',
    },
    ['gold_trolly_empty'] = {
        label = 'Gold Trolly Empty',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gold Trolly Empty',
    },
    ['gold_trolly_half_full'] = {
        label = 'Gold Trolly Half Full',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gold Trolly Half Full',
    },
    ['warehousetrolly'] = {
        label = 'Warehousetrolly',
        weight = 500,
        stack = true,
        close = true,
        description = 'Warehousetrolly',
    },
    ['bk_gate_molten'] = {
        label = 'Bk Gate Molten',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bk Gate Molten',
    },
    ['bk_gate_pris'] = {
        label = 'Bk Gate Pris',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bk Gate Pris',
    },
    ['bk_safegate_molten'] = {
        label = 'Bk Safegate Molten',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bk Safegate Molten',
    },
    ['bk_safegate_pris'] = {
        label = 'Bk Safegate Pris',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bk Safegate Pris',
    },
    ['impex_gate'] = {
        label = 'Impex Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impex Gate',
    },
    ['impex_gate_sm'] = {
        label = 'Impex Gate Sm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impex Gate Sm',
    },
    ['impex_gate_sm_2'] = {
        label = 'Impex Gate Sm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impex Gate Sm',
    },
    ['impexp_coke_trolly'] = {
        label = 'Impexp Coke Trolly',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Coke Trolly',
    },
    ['lr_prop_rail_col'] = {
        label = 'Lr Prop Rail Col',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lr Prop Rail Col',
    },
    ['bollard'] = {
        label = 'Bollard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bollard',
    },
    ['gravetomb'] = {
        label = 'Gravetomb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gravetomb',
    },
    ['trolley'] = {
        label = 'Trolley',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trolley',
    },
    ['trolley_2'] = {
        label = 'Trolley',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trolley',
    },
    ['gate_frame01'] = {
        label = 'Gate Frame01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gate Frame01',
    },
    ['railing'] = {
        label = 'Railing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Railing',
    },
    ['stairs_railing'] = {
        label = 'Stairs Railing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairs Railing',
    },
    ['tunnel'] = {
        label = 'Tunnel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tunnel',
    },
    ['tunnel01_det'] = {
        label = 'Tunnel01 Det',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tunnel01 Det',
    },
    ['tunnel_det02'] = {
        label = 'Tunnel Det02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tunnel Det02',
    },
    ['bin'] = {
        label = 'Bin',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bin',
    },
    ['barriers'] = {
        label = 'Barriers',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barriers',
    },
    ['curb'] = {
        label = 'Curb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb',
    },
    ['curb_2'] = {
        label = 'Curb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb',
    },
    ['curb_3'] = {
        label = 'Curb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb',
    },
    ['curb_4'] = {
        label = 'Curb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb',
    },
    ['curb_5'] = {
        label = 'Curb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb',
    },
    ['curb_str'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_2'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_3'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_4'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_5'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_m'] = {
        label = 'Curb Str M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str M',
    },
    ['curb_str_m_2'] = {
        label = 'Curb Str M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str M',
    },
    ['curb_str_m_3'] = {
        label = 'Curb Str M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str M',
    },
    ['curb_str_m_4'] = {
        label = 'Curb Str M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str M',
    },
    ['curb_str_m_5'] = {
        label = 'Curb Str M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str M',
    },
    ['curb_str_6'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_7'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_8'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_9'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_10'] = {
        label = 'Curb Str',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str',
    },
    ['curb_str_xl'] = {
        label = 'Curb Str Xl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str Xl',
    },
    ['curb_str_xl_2'] = {
        label = 'Curb Str Xl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str Xl',
    },
    ['curb_str_xl_3'] = {
        label = 'Curb Str Xl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str Xl',
    },
    ['curb_str_xl_4'] = {
        label = 'Curb Str Xl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str Xl',
    },
    ['curb_str_xl_5'] = {
        label = 'Curb Str Xl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Curb Str Xl',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in street and roadway

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like apa_ch2_04_armco011 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.