CATEGORY 19 OF 24 · 570 ICONS
FiveM street and roadway props
Road barriers, traffic cones, bollards, fences, gates, bins, poles, kerb sections, rail track, tunnel pieces and the rest of the street fittings. Roadblock, towing and event scripts spawn from this group constantly, so the hash is the useful half of the card.
570 of the 18,574 models in the whole icon library — 3.1% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 1 to 120 of 570 · page 1 of 5
- Armco011

apa_ch2_04_armco011 - Armco02

apa_ch2_04_armco02 - Mansion 1 Railings

apa_ch2_04_mansion_1_railings - Mansion 1 Railings M

apa_ch2_04_mansion_1_railings_m - Mansion 1 Railings P

apa_ch2_04_mansion_1_railings_p - Gate Cp

ar_prop_gate_cp_90d_01a_l2 - Gate Cp

ar_prop_gate_cp_90d_01b_l2 - Gate Cp

ar_prop_gate_cp_90d_01c_l2 - Gate Cp

ar_prop_gate_cp_90d_h1_l2 - Gate Cp

ar_prop_gate_cp_90d_h2_l2 - Gate Cp

ar_prop_gate_cp_90d_l2 - Biker Landing Zone

bkr_prop_biker_landing_zone_01 - Heist3 Tunnel

ch_des_heist3_tunnel_01 - Heist3 Tunnel

ch_des_heist3_tunnel_02 - Heist3 Tunnel

ch_des_heist3_tunnel_03 - Heist3 Tunnel

ch_des_heist3_tunnel_04 - Heist3 Tunnel End

ch_des_heist3_tunnel_end - Laundry Trolley

ch_prop_ch_laundry_trolley_01a - Laundry Trolley

ch_prop_ch_laundry_trolley_01b - Trolly

ch_prop_ch_trolly_01a - Tunnel Fake Wall

ch_prop_ch_tunnel_fake_wall - Gold Trolly

ch_prop_gold_trolly_01a - Gold Trolly

ch_prop_gold_trolly_01b - Gold Trolly

ch_prop_gold_trolly_01c - Finale Tunnel End

des_finale_tunnel_end - Finale Tunnel Root000

des_finale_tunnel_root000 - Finale Tunnel Root001

des_finale_tunnel_root001 - Finale Tunnel Root002

des_finale_tunnel_root002 - Finale Tunnel Root003

des_finale_tunnel_root003 - Finale Tunnel Root004

des_finale_tunnel_root004 - Finale Tunnel Start

des_finale_tunnel_start - Railing Root

des_railing_root - Additions Vb4 Bin

dt_additions_vb4_bin - Gate Exp

h4_des_hs4_gate_exp_01 - Gate Exp

h4_des_hs4_gate_exp_02 - Gate Exp

h4_des_hs4_gate_exp_03 - Gate Exp

h4_des_hs4_gate_exp_04 - Gate Exp

h4_des_hs4_gate_exp_05 - Gate Exp End

h4_des_hs4_gate_exp_end - Fence Arches

h4_prop_h4_fence_arches_x2_01a - Fence Arches

h4_prop_h4_fence_arches_x3_01a - Fence Seg

h4_prop_h4_fence_seg_x1_01a - Fence Seg

h4_prop_h4_fence_seg_x3_01a - Fence Seg

h4_prop_h4_fence_seg_x5_01a - Gate

h4_prop_h4_gate_02a - Gate

h4_prop_h4_gate_03a - Gate

h4_prop_h4_gate_04a - Gate

h4_prop_h4_gate_05a - Gate

h4_prop_h4_gate_l_01a - Gate

h4_prop_h4_gate_l_03a - Gate

h4_prop_h4_gate_r_01a - Gate

h4_prop_h4_gate_r_03a - Lrggate

h4_prop_h4_lrggate_01_l - Lrggate 01 Pst

h4_prop_h4_lrggate_01_pst - Lrggate

h4_prop_h4_lrggate_01_r - Sluce Gate

h4_prop_h4_sluce_gate_l_01a - Sluce Gate

h4_prop_h4_sluce_gate_r_01a - Armco01

hei_ch1_06e_armco01 - Mansion 5 Railings

hei_ch1_06e_mansion_5_railings - Mansion 5 Railings M

hei_ch1_06e_mansion_5_railings_m - Mansion 5 Railings P

hei_ch1_06e_mansion_5_railings_p - Original Armco

hei_ch1_06e_original_armco - Mansion 1 Railings M

hei_ch1_09_mansion_1_railings_m - Mansion 1 Railings P

hei_ch1_09_mansion_1_railings_p - Roads

hei_ch1_roads_55 - Roads 55 Original

hei_ch1_roads_55_original - Roads 55 Slod1

hei_ch1_roads_55_slod1 - Roads Slod19 Original

hei_ch1_roads_slod19_original - Heist Kit Bin

hei_heist_kit_bin_01 - Post Heist Biker Stash

hei_p_post_heist_biker_stash - Post Heist Trash Stash

hei_p_post_heist_trash_stash - Gold Trolly Empty

hei_prop_gold_trolly_empty - Gold Trolly Half Full

hei_prop_gold_trolly_half_full - Warehousetrolly

hei_prop_hei_warehousetrolly_02 - Bk Gate Molten

hei_v_ilev_bk_gate_molten - Bk Gate Pris

hei_v_ilev_bk_gate_pris - Bk Safegate Molten

hei_v_ilev_bk_safegate_molten - Bk Safegate Pris

hei_v_ilev_bk_safegate_pris - Impex Gate

imp_prop_impex_gate_01 - Impex Gate Sm

imp_prop_impex_gate_sm_13 - Impex Gate Sm

imp_prop_impex_gate_sm_15 - Impexp Coke Trolly

imp_prop_impexp_coke_trolly - Lr Prop Rail Col

lr_prop_rail_col_01 - Bollard

m23_1_prop_m31_bollard_01a - Gravetomb

m23_1_prop_m31_gravetomb_01a - Trolley

m23_1_prop_m31_trolley_01a - Trolley

m23_1_prop_m31_trolley_01b - Gate Frame01

m23_2_int1_m232_gate_frame01 - Railing

m23_2_int1_m232_railing - Stairs Railing

m23_2_int1_m232_stairs_railing - Tunnel

m23_2_int1_m232_tunnel - Tunnel01 Det

m23_2_int1_m232_tunnel01_det - Tunnel Det02

m23_2_int1_m232_tunnel_det02 - Bin

m23_2_int5_m232_bin - Barriers

m23_2_int6_m232_barriers_1 - Curb

m23_2_prop_m32_curb_90_01a - Curb

m23_2_prop_m32_curb_90_01b - Curb

m23_2_prop_m32_curb_90_01c - Curb

m23_2_prop_m32_curb_90_01d - Curb

m23_2_prop_m32_curb_90_01e - Curb Str

m23_2_prop_m32_curb_str_l_01a - Curb Str

m23_2_prop_m32_curb_str_l_01b - Curb Str

m23_2_prop_m32_curb_str_l_01c - Curb Str

m23_2_prop_m32_curb_str_l_01d - Curb Str

m23_2_prop_m32_curb_str_l_01e - Curb Str M

m23_2_prop_m32_curb_str_m_01a - Curb Str M

m23_2_prop_m32_curb_str_m_01b - Curb Str M

m23_2_prop_m32_curb_str_m_01c - Curb Str M

m23_2_prop_m32_curb_str_m_01d - Curb Str M

m23_2_prop_m32_curb_str_m_01e - Curb Str

m23_2_prop_m32_curb_str_s_01a - Curb Str

m23_2_prop_m32_curb_str_s_01b - Curb Str

m23_2_prop_m32_curb_str_s_01c - Curb Str

m23_2_prop_m32_curb_str_s_01d - Curb Str

m23_2_prop_m32_curb_str_s_01e - Curb Str Xl

m23_2_prop_m32_curb_str_xl_01a - Curb Str Xl

m23_2_prop_m32_curb_str_xl_01b - Curb Str Xl

m23_2_prop_m32_curb_str_xl_01c - Curb Str Xl

m23_2_prop_m32_curb_str_xl_01d - Curb Str Xl

m23_2_prop_m32_curb_str_xl_01e
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['armco011'] = {
label = 'Armco011',
weight = 500,
stack = true,
close = true,
description = 'Armco011',
},
['armco02'] = {
label = 'Armco02',
weight = 500,
stack = true,
close = true,
description = 'Armco02',
},
['mansion_1_railings'] = {
label = 'Mansion 1 Railings',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Railings',
},
['mansion_1_railings_m'] = {
label = 'Mansion 1 Railings M',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Railings M',
},
['mansion_1_railings_p'] = {
label = 'Mansion 1 Railings P',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Railings P',
},
['gate_cp'] = {
label = 'Gate Cp',
weight = 500,
stack = true,
close = true,
description = 'Gate Cp',
},
['gate_cp_2'] = {
label = 'Gate Cp',
weight = 500,
stack = true,
close = true,
description = 'Gate Cp',
},
['gate_cp_3'] = {
label = 'Gate Cp',
weight = 500,
stack = true,
close = true,
description = 'Gate Cp',
},
['gate_cp_4'] = {
label = 'Gate Cp',
weight = 500,
stack = true,
close = true,
description = 'Gate Cp',
},
['gate_cp_5'] = {
label = 'Gate Cp',
weight = 500,
stack = true,
close = true,
description = 'Gate Cp',
},
['gate_cp_6'] = {
label = 'Gate Cp',
weight = 500,
stack = true,
close = true,
description = 'Gate Cp',
},
['biker_landing_zone'] = {
label = 'Biker Landing Zone',
weight = 500,
stack = true,
close = true,
description = 'Biker Landing Zone',
},
['heist3_tunnel'] = {
label = 'Heist3 Tunnel',
weight = 500,
stack = true,
close = true,
description = 'Heist3 Tunnel',
},
['heist3_tunnel_2'] = {
label = 'Heist3 Tunnel',
weight = 500,
stack = true,
close = true,
description = 'Heist3 Tunnel',
},
['heist3_tunnel_3'] = {
label = 'Heist3 Tunnel',
weight = 500,
stack = true,
close = true,
description = 'Heist3 Tunnel',
},
['heist3_tunnel_4'] = {
label = 'Heist3 Tunnel',
weight = 500,
stack = true,
close = true,
description = 'Heist3 Tunnel',
},
['heist3_tunnel_end'] = {
label = 'Heist3 Tunnel End',
weight = 500,
stack = true,
close = true,
description = 'Heist3 Tunnel End',
},
['laundry_trolley'] = {
label = 'Laundry Trolley',
weight = 500,
stack = true,
close = true,
description = 'Laundry Trolley',
},
['laundry_trolley_2'] = {
label = 'Laundry Trolley',
weight = 500,
stack = true,
close = true,
description = 'Laundry Trolley',
},
['trolly'] = {
label = 'Trolly',
weight = 500,
stack = true,
close = true,
description = 'Trolly',
},
['tunnel_fake_wall'] = {
label = 'Tunnel Fake Wall',
weight = 500,
stack = true,
close = true,
description = 'Tunnel Fake Wall',
},
['gold_trolly'] = {
label = 'Gold Trolly',
weight = 500,
stack = true,
close = true,
description = 'Gold Trolly',
},
['gold_trolly_2'] = {
label = 'Gold Trolly',
weight = 500,
stack = true,
close = true,
description = 'Gold Trolly',
},
['gold_trolly_3'] = {
label = 'Gold Trolly',
weight = 500,
stack = true,
close = true,
description = 'Gold Trolly',
},
['finale_tunnel_end'] = {
label = 'Finale Tunnel End',
weight = 500,
stack = true,
close = true,
description = 'Finale Tunnel End',
},
['finale_tunnel_root000'] = {
label = 'Finale Tunnel Root000',
weight = 500,
stack = true,
close = true,
description = 'Finale Tunnel Root000',
},
['finale_tunnel_root001'] = {
label = 'Finale Tunnel Root001',
weight = 500,
stack = true,
close = true,
description = 'Finale Tunnel Root001',
},
['finale_tunnel_root002'] = {
label = 'Finale Tunnel Root002',
weight = 500,
stack = true,
close = true,
description = 'Finale Tunnel Root002',
},
['finale_tunnel_root003'] = {
label = 'Finale Tunnel Root003',
weight = 500,
stack = true,
close = true,
description = 'Finale Tunnel Root003',
},
['finale_tunnel_root004'] = {
label = 'Finale Tunnel Root004',
weight = 500,
stack = true,
close = true,
description = 'Finale Tunnel Root004',
},
['finale_tunnel_start'] = {
label = 'Finale Tunnel Start',
weight = 500,
stack = true,
close = true,
description = 'Finale Tunnel Start',
},
['railing_root'] = {
label = 'Railing Root',
weight = 500,
stack = true,
close = true,
description = 'Railing Root',
},
['additions_vb4_bin'] = {
label = 'Additions Vb4 Bin',
weight = 500,
stack = true,
close = true,
description = 'Additions Vb4 Bin',
},
['gate_exp'] = {
label = 'Gate Exp',
weight = 500,
stack = true,
close = true,
description = 'Gate Exp',
},
['gate_exp_2'] = {
label = 'Gate Exp',
weight = 500,
stack = true,
close = true,
description = 'Gate Exp',
},
['gate_exp_3'] = {
label = 'Gate Exp',
weight = 500,
stack = true,
close = true,
description = 'Gate Exp',
},
['gate_exp_4'] = {
label = 'Gate Exp',
weight = 500,
stack = true,
close = true,
description = 'Gate Exp',
},
['gate_exp_5'] = {
label = 'Gate Exp',
weight = 500,
stack = true,
close = true,
description = 'Gate Exp',
},
['gate_exp_end'] = {
label = 'Gate Exp End',
weight = 500,
stack = true,
close = true,
description = 'Gate Exp End',
},
['fence_arches'] = {
label = 'Fence Arches',
weight = 500,
stack = true,
close = true,
description = 'Fence Arches',
},
['fence_arches_2'] = {
label = 'Fence Arches',
weight = 500,
stack = true,
close = true,
description = 'Fence Arches',
},
['fence_seg'] = {
label = 'Fence Seg',
weight = 500,
stack = true,
close = true,
description = 'Fence Seg',
},
['fence_seg_2'] = {
label = 'Fence Seg',
weight = 500,
stack = true,
close = true,
description = 'Fence Seg',
},
['fence_seg_3'] = {
label = 'Fence Seg',
weight = 500,
stack = true,
close = true,
description = 'Fence Seg',
},
['gate'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_2'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_3'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_4'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_5'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_6'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_7'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_8'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['lrggate'] = {
label = 'Lrggate',
weight = 500,
stack = true,
close = true,
description = 'Lrggate',
},
['lrggate_01_pst'] = {
label = 'Lrggate 01 Pst',
weight = 500,
stack = true,
close = true,
description = 'Lrggate 01 Pst',
},
['lrggate_2'] = {
label = 'Lrggate',
weight = 500,
stack = true,
close = true,
description = 'Lrggate',
},
['sluce_gate'] = {
label = 'Sluce Gate',
weight = 500,
stack = true,
close = true,
description = 'Sluce Gate',
},
['sluce_gate_2'] = {
label = 'Sluce Gate',
weight = 500,
stack = true,
close = true,
description = 'Sluce Gate',
},
['armco01'] = {
label = 'Armco01',
weight = 500,
stack = true,
close = true,
description = 'Armco01',
},
['mansion_5_railings'] = {
label = 'Mansion 5 Railings',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Railings',
},
['mansion_5_railings_m'] = {
label = 'Mansion 5 Railings M',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Railings M',
},
['mansion_5_railings_p'] = {
label = 'Mansion 5 Railings P',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Railings P',
},
['original_armco'] = {
label = 'Original Armco',
weight = 500,
stack = true,
close = true,
description = 'Original Armco',
},
['mansion_1_railings_m_2'] = {
label = 'Mansion 1 Railings M',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Railings M',
},
['mansion_1_railings_p_2'] = {
label = 'Mansion 1 Railings P',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Railings P',
},
['roads'] = {
label = 'Roads',
weight = 500,
stack = true,
close = true,
description = 'Roads',
},
['roads_55_original'] = {
label = 'Roads 55 Original',
weight = 500,
stack = true,
close = true,
description = 'Roads 55 Original',
},
['roads_55_slod1'] = {
label = 'Roads 55 Slod1',
weight = 500,
stack = true,
close = true,
description = 'Roads 55 Slod1',
},
['roads_slod19_original'] = {
label = 'Roads Slod19 Original',
weight = 500,
stack = true,
close = true,
description = 'Roads Slod19 Original',
},
['heist_kit_bin'] = {
label = 'Heist Kit Bin',
weight = 500,
stack = true,
close = true,
description = 'Heist Kit Bin',
},
['post_heist_biker_stash'] = {
label = 'Post Heist Biker Stash',
weight = 500,
stack = true,
close = true,
description = 'Post Heist Biker Stash',
},
['post_heist_trash_stash'] = {
label = 'Post Heist Trash Stash',
weight = 500,
stack = true,
close = true,
description = 'Post Heist Trash Stash',
},
['gold_trolly_empty'] = {
label = 'Gold Trolly Empty',
weight = 500,
stack = true,
close = true,
description = 'Gold Trolly Empty',
},
['gold_trolly_half_full'] = {
label = 'Gold Trolly Half Full',
weight = 500,
stack = true,
close = true,
description = 'Gold Trolly Half Full',
},
['warehousetrolly'] = {
label = 'Warehousetrolly',
weight = 500,
stack = true,
close = true,
description = 'Warehousetrolly',
},
['bk_gate_molten'] = {
label = 'Bk Gate Molten',
weight = 500,
stack = true,
close = true,
description = 'Bk Gate Molten',
},
['bk_gate_pris'] = {
label = 'Bk Gate Pris',
weight = 500,
stack = true,
close = true,
description = 'Bk Gate Pris',
},
['bk_safegate_molten'] = {
label = 'Bk Safegate Molten',
weight = 500,
stack = true,
close = true,
description = 'Bk Safegate Molten',
},
['bk_safegate_pris'] = {
label = 'Bk Safegate Pris',
weight = 500,
stack = true,
close = true,
description = 'Bk Safegate Pris',
},
['impex_gate'] = {
label = 'Impex Gate',
weight = 500,
stack = true,
close = true,
description = 'Impex Gate',
},
['impex_gate_sm'] = {
label = 'Impex Gate Sm',
weight = 500,
stack = true,
close = true,
description = 'Impex Gate Sm',
},
['impex_gate_sm_2'] = {
label = 'Impex Gate Sm',
weight = 500,
stack = true,
close = true,
description = 'Impex Gate Sm',
},
['impexp_coke_trolly'] = {
label = 'Impexp Coke Trolly',
weight = 500,
stack = true,
close = true,
description = 'Impexp Coke Trolly',
},
['lr_prop_rail_col'] = {
label = 'Lr Prop Rail Col',
weight = 500,
stack = true,
close = true,
description = 'Lr Prop Rail Col',
},
['bollard'] = {
label = 'Bollard',
weight = 500,
stack = true,
close = true,
description = 'Bollard',
},
['gravetomb'] = {
label = 'Gravetomb',
weight = 500,
stack = true,
close = true,
description = 'Gravetomb',
},
['trolley'] = {
label = 'Trolley',
weight = 500,
stack = true,
close = true,
description = 'Trolley',
},
['trolley_2'] = {
label = 'Trolley',
weight = 500,
stack = true,
close = true,
description = 'Trolley',
},
['gate_frame01'] = {
label = 'Gate Frame01',
weight = 500,
stack = true,
close = true,
description = 'Gate Frame01',
},
['railing'] = {
label = 'Railing',
weight = 500,
stack = true,
close = true,
description = 'Railing',
},
['stairs_railing'] = {
label = 'Stairs Railing',
weight = 500,
stack = true,
close = true,
description = 'Stairs Railing',
},
['tunnel'] = {
label = 'Tunnel',
weight = 500,
stack = true,
close = true,
description = 'Tunnel',
},
['tunnel01_det'] = {
label = 'Tunnel01 Det',
weight = 500,
stack = true,
close = true,
description = 'Tunnel01 Det',
},
['tunnel_det02'] = {
label = 'Tunnel Det02',
weight = 500,
stack = true,
close = true,
description = 'Tunnel Det02',
},
['bin'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['barriers'] = {
label = 'Barriers',
weight = 500,
stack = true,
close = true,
description = 'Barriers',
},
['curb'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_2'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_3'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_4'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_5'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_str'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_2'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_3'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_4'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_5'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_m'] = {
label = 'Curb Str M',
weight = 500,
stack = true,
close = true,
description = 'Curb Str M',
},
['curb_str_m_2'] = {
label = 'Curb Str M',
weight = 500,
stack = true,
close = true,
description = 'Curb Str M',
},
['curb_str_m_3'] = {
label = 'Curb Str M',
weight = 500,
stack = true,
close = true,
description = 'Curb Str M',
},
['curb_str_m_4'] = {
label = 'Curb Str M',
weight = 500,
stack = true,
close = true,
description = 'Curb Str M',
},
['curb_str_m_5'] = {
label = 'Curb Str M',
weight = 500,
stack = true,
close = true,
description = 'Curb Str M',
},
['curb_str_6'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_7'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_8'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_9'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_10'] = {
label = 'Curb Str',
weight = 500,
stack = true,
close = true,
description = 'Curb Str',
},
['curb_str_xl'] = {
label = 'Curb Str Xl',
weight = 500,
stack = true,
close = true,
description = 'Curb Str Xl',
},
['curb_str_xl_2'] = {
label = 'Curb Str Xl',
weight = 500,
stack = true,
close = true,
description = 'Curb Str Xl',
},
['curb_str_xl_3'] = {
label = 'Curb Str Xl',
weight = 500,
stack = true,
close = true,
description = 'Curb Str Xl',
},
['curb_str_xl_4'] = {
label = 'Curb Str Xl',
weight = 500,
stack = true,
close = true,
description = 'Curb Str Xl',
},
['curb_str_xl_5'] = {
label = 'Curb Str Xl',
weight = 500,
stack = true,
close = true,
description = 'Curb Str Xl',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in street and roadway
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like apa_ch2_04_armco011 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.