CATEGORY 22 OF 24 · 260 ICONS
FiveM rubbish and debris props
Litter, rubbish bags, rubble, scrap, waste piles, dirt patches and the broken and burnt variants the game swaps in. Useful for making a derelict area read as derelict, and for the handful of recycling and cleaning jobs that treat rubbish as an item.
260 of the 18,574 models in the whole icon library — 1.4% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 1 to 120 of 260 · page 1 of 3
- Rubble Pile

ch_prop_ch_rubble_pile - Fingerprint Damaged

ch_prop_fingerprint_damaged_01 - X Rublrga

cs_x_rublrga - X Rublrgb

cs_x_rublrgb - X Rublrgc

cs_x_rublrgc - X Rublrgd

cs_x_rublrgd - X Rublrge

cs_x_rublrge - X Rubmeda

cs_x_rubmeda - X Rubmedb

cs_x_rubmedb - X Rubmedc

cs_x_rubmedc - X Rubmedd

cs_x_rubmedd - X Rubmede

cs_x_rubmede - X Rubsmla

cs_x_rubsmla - X Rubsmlb

cs_x_rubsmlb - X Rubsmlc

cs_x_rubsmlc - X Rubsmld

cs_x_rubsmld - X Rubsmle

cs_x_rubsmle - Tvsmash End

des_tvsmash_end - Tvsmash Root

des_tvsmash_root - Tvsmash Start

des_tvsmash_start - Pre Heist Trash

hei_p_pre_heist_trash - Mini Sever Broken

hei_prop_mini_sever_broken - Warem Stains

m23_1_m231_2_warem_stains - Warem Stains2

m23_1_m231_2_warem_stains2 - Forgers Dirt

m23_2_int2_m232_forgers_dirt - Scraps

m23_2_int4_m232_scraps - Dirt Decal01

m23_2_int7_m232_int_w03_dirt_decal01 - Sand Pile Sub

m23_2_prop_m32_sand_pile_sub_01a - Litter

m24_2_int_01_litter - Burnt Items

m24_2_int_03_burnt_items - Debris

m24_2_prop_m42_debris_01a - Debrisdam

m24_2_prop_m42_debrisdam_01a - Dirtpile

m24_2_prop_m42_dirtpile_01a - Dirtpile Dumcol

m24_2_prop_m42_dirtpile_dumcol - Asea Burnt

m25_2_prop_m52_asea_burnt - Burnt Blade

m25_2_prop_m52_burnt_blade - Jackal Burnt

m25_2_prop_m52_jackal_burnt - Litter Plasbot1

ng_proc_litter_plasbot1 - Litter Plasbot2

ng_proc_litter_plasbot2 - Litter Plasbot3

ng_proc_litter_plasbot3 - Beefsplitter

p_beefsplitter_s - Bloodsplat

p_bloodsplat_s - Brain Chunk

p_brain_chunk_s - Fib Rubble

p_fib_rubble_s - Litter Picker

p_litter_picker_s - Oil Slick

p_oil_slick_01 - Shoalfish

p_shoalfish_s - Pile

prop_a4_pile_01 - Big Shit

prop_big_shit_01 - Big Shit

prop_big_shit_02 - Bird Poo

prop_bird_poo - Broken Cboard

prop_broken_cboard_p1 - Broken Cboard

prop_broken_cboard_p2 - Contnr Pile

prop_contnr_pile_01a - Brain Chunk

prop_cs_brain_chunk - F B Insert Broken

prop_f_b_insert_broken - Ld Rubble

prop_ld_rubble_01 - Ld Rubble

prop_ld_rubble_02 - Ld Rubble

prop_ld_rubble_03 - Ld Rubble

prop_ld_rubble_04 - Ld Scrap

prop_ld_scrap - Litter Picker

prop_litter_picker - Peyote Chunk

prop_peyote_chunk_01 - Pile Dirt

prop_pile_dirt_01 - Pile Dirt

prop_pile_dirt_02 - Pile Dirt

prop_pile_dirt_03 - Pile Dirt

prop_pile_dirt_04 - Pile Dirt

prop_pile_dirt_06 - Pile Dirt

prop_pile_dirt_07 - Pile Dirt 07 Cr

prop_pile_dirt_07_cr - Rub Cage01a

prop_rub_cage01a - Rub Cont

prop_rub_cont_01a - Rub Cont

prop_rub_cont_01b - Rub Cont

prop_rub_cont_01c - Rub Flotsam

prop_rub_flotsam_01 - Rub Flotsam

prop_rub_flotsam_02 - Rub Flotsam

prop_rub_flotsam_03 - Rub Frklft

prop_rub_frklft - Rub Litter

prop_rub_litter_01 - Rub Litter

prop_rub_litter_02 - Rub Litter

prop_rub_litter_03 - Rub Litter

prop_rub_litter_03b - Rub Litter

prop_rub_litter_03c - Rub Litter

prop_rub_litter_04 - Rub Litter

prop_rub_litter_04b - Rub Litter

prop_rub_litter_05 - Rub Litter

prop_rub_litter_06 - Rub Litter

prop_rub_litter_07 - Rub Litter

prop_rub_litter_09 - Rub Litter

prop_rub_litter_8 - Rub Matress

prop_rub_matress_01 - Rub Matress

prop_rub_matress_02 - Rub Matress

prop_rub_matress_03 - Rub Matress

prop_rub_matress_04 - Rub Pile

prop_rub_pile_01 - Rub Pile

prop_rub_pile_02 - Rub Planks

prop_rub_planks_01 - Rub Planks

prop_rub_planks_02 - Rub Planks

prop_rub_planks_03 - Rub Planks

prop_rub_planks_04 - Rub Scrap

prop_rub_scrap_02 - Rub Scrap

prop_rub_scrap_03 - Rub Scrap

prop_rub_scrap_04 - Rub Scrap

prop_rub_scrap_05 - Rub Scrap

prop_rub_scrap_06 - Rub Scrap

prop_rub_scrap_07 - Rub

prop_rub_t34 - Rub Trolley01a

prop_rub_trolley01a - Rub Trolley02a

prop_rub_trolley02a - Rub Trolley03a

prop_rub_trolley03a - Seabrain

prop_seabrain_01 - Sub Chunk

prop_sub_chunk_01 - Torture

prop_torture_01 - Torture Ch

prop_torture_ch_01 - Water Corpse

prop_water_corpse_01 - Water Corpse

prop_water_corpse_02 - Warel Stains001

reh_int3_int_warel_stains001 - Bot Broken

sf_prop_sf_bot_broken_01a - Pile Dirt

tr_prop_tr_pile_dirt_01a - Abbmain2 Dirt

v_11_abbmain2_dirt
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['rubble_pile'] = {
label = 'Rubble Pile',
weight = 500,
stack = true,
close = true,
description = 'Rubble Pile',
},
['fingerprint_damaged'] = {
label = 'Fingerprint Damaged',
weight = 500,
stack = true,
close = true,
description = 'Fingerprint Damaged',
},
['x_rublrga'] = {
label = 'X Rublrga',
weight = 500,
stack = true,
close = true,
description = 'X Rublrga',
},
['x_rublrgb'] = {
label = 'X Rublrgb',
weight = 500,
stack = true,
close = true,
description = 'X Rublrgb',
},
['x_rublrgc'] = {
label = 'X Rublrgc',
weight = 500,
stack = true,
close = true,
description = 'X Rublrgc',
},
['x_rublrgd'] = {
label = 'X Rublrgd',
weight = 500,
stack = true,
close = true,
description = 'X Rublrgd',
},
['x_rublrge'] = {
label = 'X Rublrge',
weight = 500,
stack = true,
close = true,
description = 'X Rublrge',
},
['x_rubmeda'] = {
label = 'X Rubmeda',
weight = 500,
stack = true,
close = true,
description = 'X Rubmeda',
},
['x_rubmedb'] = {
label = 'X Rubmedb',
weight = 500,
stack = true,
close = true,
description = 'X Rubmedb',
},
['x_rubmedc'] = {
label = 'X Rubmedc',
weight = 500,
stack = true,
close = true,
description = 'X Rubmedc',
},
['x_rubmedd'] = {
label = 'X Rubmedd',
weight = 500,
stack = true,
close = true,
description = 'X Rubmedd',
},
['x_rubmede'] = {
label = 'X Rubmede',
weight = 500,
stack = true,
close = true,
description = 'X Rubmede',
},
['x_rubsmla'] = {
label = 'X Rubsmla',
weight = 500,
stack = true,
close = true,
description = 'X Rubsmla',
},
['x_rubsmlb'] = {
label = 'X Rubsmlb',
weight = 500,
stack = true,
close = true,
description = 'X Rubsmlb',
},
['x_rubsmlc'] = {
label = 'X Rubsmlc',
weight = 500,
stack = true,
close = true,
description = 'X Rubsmlc',
},
['x_rubsmld'] = {
label = 'X Rubsmld',
weight = 500,
stack = true,
close = true,
description = 'X Rubsmld',
},
['x_rubsmle'] = {
label = 'X Rubsmle',
weight = 500,
stack = true,
close = true,
description = 'X Rubsmle',
},
['tvsmash_end'] = {
label = 'Tvsmash End',
weight = 500,
stack = true,
close = true,
description = 'Tvsmash End',
},
['tvsmash_root'] = {
label = 'Tvsmash Root',
weight = 500,
stack = true,
close = true,
description = 'Tvsmash Root',
},
['tvsmash_start'] = {
label = 'Tvsmash Start',
weight = 500,
stack = true,
close = true,
description = 'Tvsmash Start',
},
['pre_heist_trash'] = {
label = 'Pre Heist Trash',
weight = 500,
stack = true,
close = true,
description = 'Pre Heist Trash',
},
['mini_sever_broken'] = {
label = 'Mini Sever Broken',
weight = 500,
stack = true,
close = true,
description = 'Mini Sever Broken',
},
['warem_stains'] = {
label = 'Warem Stains',
weight = 500,
stack = true,
close = true,
description = 'Warem Stains',
},
['warem_stains2'] = {
label = 'Warem Stains2',
weight = 500,
stack = true,
close = true,
description = 'Warem Stains2',
},
['forgers_dirt'] = {
label = 'Forgers Dirt',
weight = 500,
stack = true,
close = true,
description = 'Forgers Dirt',
},
['scraps'] = {
label = 'Scraps',
weight = 500,
stack = true,
close = true,
description = 'Scraps',
},
['dirt_decal01'] = {
label = 'Dirt Decal01',
weight = 500,
stack = true,
close = true,
description = 'Dirt Decal01',
},
['sand_pile_sub'] = {
label = 'Sand Pile Sub',
weight = 500,
stack = true,
close = true,
description = 'Sand Pile Sub',
},
['litter'] = {
label = 'Litter',
weight = 500,
stack = true,
close = true,
description = 'Litter',
},
['burnt_items'] = {
label = 'Burnt Items',
weight = 500,
stack = true,
close = true,
description = 'Burnt Items',
},
['debris'] = {
label = 'Debris',
weight = 500,
stack = true,
close = true,
description = 'Debris',
},
['debrisdam'] = {
label = 'Debrisdam',
weight = 500,
stack = true,
close = true,
description = 'Debrisdam',
},
['dirtpile'] = {
label = 'Dirtpile',
weight = 500,
stack = true,
close = true,
description = 'Dirtpile',
},
['dirtpile_dumcol'] = {
label = 'Dirtpile Dumcol',
weight = 500,
stack = true,
close = true,
description = 'Dirtpile Dumcol',
},
['asea_burnt'] = {
label = 'Asea Burnt',
weight = 500,
stack = true,
close = true,
description = 'Asea Burnt',
},
['burnt_blade'] = {
label = 'Burnt Blade',
weight = 500,
stack = true,
close = true,
description = 'Burnt Blade',
},
['jackal_burnt'] = {
label = 'Jackal Burnt',
weight = 500,
stack = true,
close = true,
description = 'Jackal Burnt',
},
['litter_plasbot1'] = {
label = 'Litter Plasbot1',
weight = 500,
stack = true,
close = true,
description = 'Litter Plasbot1',
},
['litter_plasbot2'] = {
label = 'Litter Plasbot2',
weight = 500,
stack = true,
close = true,
description = 'Litter Plasbot2',
},
['litter_plasbot3'] = {
label = 'Litter Plasbot3',
weight = 500,
stack = true,
close = true,
description = 'Litter Plasbot3',
},
['beefsplitter'] = {
label = 'Beefsplitter',
weight = 500,
stack = true,
close = true,
description = 'Beefsplitter',
},
['bloodsplat'] = {
label = 'Bloodsplat',
weight = 500,
stack = true,
close = true,
description = 'Bloodsplat',
},
['brain_chunk'] = {
label = 'Brain Chunk',
weight = 500,
stack = true,
close = true,
description = 'Brain Chunk',
},
['fib_rubble'] = {
label = 'Fib Rubble',
weight = 500,
stack = true,
close = true,
description = 'Fib Rubble',
},
['litter_picker'] = {
label = 'Litter Picker',
weight = 500,
stack = true,
close = true,
description = 'Litter Picker',
},
['oil_slick'] = {
label = 'Oil Slick',
weight = 500,
stack = true,
close = true,
description = 'Oil Slick',
},
['shoalfish'] = {
label = 'Shoalfish',
weight = 500,
stack = true,
close = true,
description = 'Shoalfish',
},
['pile'] = {
label = 'Pile',
weight = 500,
stack = true,
close = true,
description = 'Pile',
},
['big_shit'] = {
label = 'Big Shit',
weight = 500,
stack = true,
close = true,
description = 'Big Shit',
},
['big_shit_2'] = {
label = 'Big Shit',
weight = 500,
stack = true,
close = true,
description = 'Big Shit',
},
['bird_poo'] = {
label = 'Bird Poo',
weight = 500,
stack = true,
close = true,
description = 'Bird Poo',
},
['broken_cboard'] = {
label = 'Broken Cboard',
weight = 500,
stack = true,
close = true,
description = 'Broken Cboard',
},
['broken_cboard_2'] = {
label = 'Broken Cboard',
weight = 500,
stack = true,
close = true,
description = 'Broken Cboard',
},
['contnr_pile'] = {
label = 'Contnr Pile',
weight = 500,
stack = true,
close = true,
description = 'Contnr Pile',
},
['brain_chunk_2'] = {
label = 'Brain Chunk',
weight = 500,
stack = true,
close = true,
description = 'Brain Chunk',
},
['f_b_insert_broken'] = {
label = 'F B Insert Broken',
weight = 500,
stack = true,
close = true,
description = 'F B Insert Broken',
},
['ld_rubble'] = {
label = 'Ld Rubble',
weight = 500,
stack = true,
close = true,
description = 'Ld Rubble',
},
['ld_rubble_2'] = {
label = 'Ld Rubble',
weight = 500,
stack = true,
close = true,
description = 'Ld Rubble',
},
['ld_rubble_3'] = {
label = 'Ld Rubble',
weight = 500,
stack = true,
close = true,
description = 'Ld Rubble',
},
['ld_rubble_4'] = {
label = 'Ld Rubble',
weight = 500,
stack = true,
close = true,
description = 'Ld Rubble',
},
['ld_scrap'] = {
label = 'Ld Scrap',
weight = 500,
stack = true,
close = true,
description = 'Ld Scrap',
},
['litter_picker_2'] = {
label = 'Litter Picker',
weight = 500,
stack = true,
close = true,
description = 'Litter Picker',
},
['peyote_chunk'] = {
label = 'Peyote Chunk',
weight = 500,
stack = true,
close = true,
description = 'Peyote Chunk',
},
['pile_dirt'] = {
label = 'Pile Dirt',
weight = 500,
stack = true,
close = true,
description = 'Pile Dirt',
},
['pile_dirt_2'] = {
label = 'Pile Dirt',
weight = 500,
stack = true,
close = true,
description = 'Pile Dirt',
},
['pile_dirt_3'] = {
label = 'Pile Dirt',
weight = 500,
stack = true,
close = true,
description = 'Pile Dirt',
},
['pile_dirt_4'] = {
label = 'Pile Dirt',
weight = 500,
stack = true,
close = true,
description = 'Pile Dirt',
},
['pile_dirt_5'] = {
label = 'Pile Dirt',
weight = 500,
stack = true,
close = true,
description = 'Pile Dirt',
},
['pile_dirt_6'] = {
label = 'Pile Dirt',
weight = 500,
stack = true,
close = true,
description = 'Pile Dirt',
},
['pile_dirt_07_cr'] = {
label = 'Pile Dirt 07 Cr',
weight = 500,
stack = true,
close = true,
description = 'Pile Dirt 07 Cr',
},
['rub_cage01a'] = {
label = 'Rub Cage01a',
weight = 500,
stack = true,
close = true,
description = 'Rub Cage01a',
},
['rub_cont'] = {
label = 'Rub Cont',
weight = 500,
stack = true,
close = true,
description = 'Rub Cont',
},
['rub_cont_2'] = {
label = 'Rub Cont',
weight = 500,
stack = true,
close = true,
description = 'Rub Cont',
},
['rub_cont_3'] = {
label = 'Rub Cont',
weight = 500,
stack = true,
close = true,
description = 'Rub Cont',
},
['rub_flotsam'] = {
label = 'Rub Flotsam',
weight = 500,
stack = true,
close = true,
description = 'Rub Flotsam',
},
['rub_flotsam_2'] = {
label = 'Rub Flotsam',
weight = 500,
stack = true,
close = true,
description = 'Rub Flotsam',
},
['rub_flotsam_3'] = {
label = 'Rub Flotsam',
weight = 500,
stack = true,
close = true,
description = 'Rub Flotsam',
},
['rub_frklft'] = {
label = 'Rub Frklft',
weight = 500,
stack = true,
close = true,
description = 'Rub Frklft',
},
['rub_litter'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_2'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_3'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_4'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_5'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_6'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_7'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_8'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_9'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_10'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_11'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_litter_12'] = {
label = 'Rub Litter',
weight = 500,
stack = true,
close = true,
description = 'Rub Litter',
},
['rub_matress'] = {
label = 'Rub Matress',
weight = 500,
stack = true,
close = true,
description = 'Rub Matress',
},
['rub_matress_2'] = {
label = 'Rub Matress',
weight = 500,
stack = true,
close = true,
description = 'Rub Matress',
},
['rub_matress_3'] = {
label = 'Rub Matress',
weight = 500,
stack = true,
close = true,
description = 'Rub Matress',
},
['rub_matress_4'] = {
label = 'Rub Matress',
weight = 500,
stack = true,
close = true,
description = 'Rub Matress',
},
['rub_pile'] = {
label = 'Rub Pile',
weight = 500,
stack = true,
close = true,
description = 'Rub Pile',
},
['rub_pile_2'] = {
label = 'Rub Pile',
weight = 500,
stack = true,
close = true,
description = 'Rub Pile',
},
['rub_planks'] = {
label = 'Rub Planks',
weight = 500,
stack = true,
close = true,
description = 'Rub Planks',
},
['rub_planks_2'] = {
label = 'Rub Planks',
weight = 500,
stack = true,
close = true,
description = 'Rub Planks',
},
['rub_planks_3'] = {
label = 'Rub Planks',
weight = 500,
stack = true,
close = true,
description = 'Rub Planks',
},
['rub_planks_4'] = {
label = 'Rub Planks',
weight = 500,
stack = true,
close = true,
description = 'Rub Planks',
},
['rub_scrap'] = {
label = 'Rub Scrap',
weight = 500,
stack = true,
close = true,
description = 'Rub Scrap',
},
['rub_scrap_2'] = {
label = 'Rub Scrap',
weight = 500,
stack = true,
close = true,
description = 'Rub Scrap',
},
['rub_scrap_3'] = {
label = 'Rub Scrap',
weight = 500,
stack = true,
close = true,
description = 'Rub Scrap',
},
['rub_scrap_4'] = {
label = 'Rub Scrap',
weight = 500,
stack = true,
close = true,
description = 'Rub Scrap',
},
['rub_scrap_5'] = {
label = 'Rub Scrap',
weight = 500,
stack = true,
close = true,
description = 'Rub Scrap',
},
['rub_scrap_6'] = {
label = 'Rub Scrap',
weight = 500,
stack = true,
close = true,
description = 'Rub Scrap',
},
['rub'] = {
label = 'Rub',
weight = 500,
stack = true,
close = true,
description = 'Rub',
},
['rub_trolley01a'] = {
label = 'Rub Trolley01a',
weight = 500,
stack = true,
close = true,
description = 'Rub Trolley01a',
},
['rub_trolley02a'] = {
label = 'Rub Trolley02a',
weight = 500,
stack = true,
close = true,
description = 'Rub Trolley02a',
},
['rub_trolley03a'] = {
label = 'Rub Trolley03a',
weight = 500,
stack = true,
close = true,
description = 'Rub Trolley03a',
},
['seabrain'] = {
label = 'Seabrain',
weight = 500,
stack = true,
close = true,
description = 'Seabrain',
},
['sub_chunk'] = {
label = 'Sub Chunk',
weight = 500,
stack = true,
close = true,
description = 'Sub Chunk',
},
['torture'] = {
label = 'Torture',
weight = 500,
stack = true,
close = true,
description = 'Torture',
},
['torture_ch'] = {
label = 'Torture Ch',
weight = 500,
stack = true,
close = true,
description = 'Torture Ch',
},
['water_corpse'] = {
label = 'Water Corpse',
weight = 500,
stack = true,
close = true,
description = 'Water Corpse',
},
['water_corpse_2'] = {
label = 'Water Corpse',
weight = 500,
stack = true,
close = true,
description = 'Water Corpse',
},
['warel_stains001'] = {
label = 'Warel Stains001',
weight = 500,
stack = true,
close = true,
description = 'Warel Stains001',
},
['bot_broken'] = {
label = 'Bot Broken',
weight = 500,
stack = true,
close = true,
description = 'Bot Broken',
},
['pile_dirt_7'] = {
label = 'Pile Dirt',
weight = 500,
stack = true,
close = true,
description = 'Pile Dirt',
},
['abbmain2_dirt'] = {
label = 'Abbmain2 Dirt',
weight = 500,
stack = true,
close = true,
description = 'Abbmain2 Dirt',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in rubbish and debris
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like ch_prop_ch_rubble_pile carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.