CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 32
Page 32 of 32: models 3,721 to 3,831 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 3,721 to 3,831 of 3,831 · page 32 of 32
- Arena Wall

xs_prop_arena_wall_01a - Arena Wall

xs_prop_arena_wall_01b - Arena Wall

xs_prop_arena_wall_01c - Arena Wall

xs_prop_arena_wall_02a - Arena Wall 02a Sf

xs_prop_arena_wall_02a_sf - Arena Wall 02a Wl

xs_prop_arena_wall_02a_wl - Arena Wall 02b Wl

xs_prop_arena_wall_02b_wl - Arena Wall 02c Wl

xs_prop_arena_wall_02c_wl - Lplate Wall 01a Wl

xs_prop_lplate_wall_01a_wl - Lplate Wall 01b Wl

xs_prop_lplate_wall_01b_wl - Lplate Wall 01c Wl

xs_prop_lplate_wall_01c_wl - Garagedoor01

xs_prop_x18_garagedoor01 - Garagedoor02

xs_prop_x18_garagedoor02 - Transmission Lift

xs_prop_x18_transmission_lift_01a - Building

xs_propint2_building_01 - Building

xs_propint2_building_02 - Building

xs_propint2_building_03 - Building

xs_propint2_building_04 - Building

xs_propint2_building_05 - Building

xs_propint2_building_05b - Building

xs_propint2_building_06 - Building

xs_propint2_building_07 - Building

xs_propint2_building_08 - Building Base

xs_propint2_building_base_01 - Building Base

xs_propint2_building_base_02 - Building Base

xs_propint2_building_base_03 - Centreline

xs_propint2_centreline - Hanging

xs_propint2_hanging_01 - Path Cover

xs_propint2_path_cover_1 - Path Med

xs_propint2_path_med_r - Path Short

xs_propint2_path_short_r - Platform

xs_propint2_platform_01 - Platform

xs_propint2_platform_02 - Platform

xs_propint2_platform_03 - Platform Cover

xs_propint2_platform_cover_1 - Set Scifi

xs_propint2_set_scifi_01 - Set Scifi 01 Ems

xs_propint2_set_scifi_01_ems - Set Scifi

xs_propint2_set_scifi_02 - Set Scifi 02 Ems

xs_propint2_set_scifi_02_ems - Set Scifi

xs_propint2_set_scifi_03 - Set Scifi 03 Ems

xs_propint2_set_scifi_03_ems - Set Scifi

xs_propint2_set_scifi_04 - Set Scifi 04 Ems

xs_propint2_set_scifi_04_ems - Set Scifi

xs_propint2_set_scifi_05 - Set Scifi 05 Ems

xs_propint2_set_scifi_05_ems - Set Scifi

xs_propint2_set_scifi_06 - Set Scifi 06 Ems

xs_propint2_set_scifi_06_ems - Set Scifi

xs_propint2_set_scifi_07 - Set Scifi 07 Ems

xs_propint2_set_scifi_07_ems - Set Scifi

xs_propint2_set_scifi_08 - Set Scifi 08 Ems

xs_propint2_set_scifi_08_ems - Set Scifi

xs_propint2_set_scifi_09 - Set Scifi 09 Ems

xs_propint2_set_scifi_09_ems - Set Scifi

xs_propint2_set_scifi_10 - Set Scifi 10 Ems

xs_propint2_set_scifi_10_ems - Waste04 Wall

xs_propint3_waste04_wall - Structure

xs_propintarena_structure_c_01a - Structure C 01ald

xs_propintarena_structure_c_01ald - Structure

xs_propintarena_structure_c_01b - Structure C 01bld

xs_propintarena_structure_c_01bld - Structure

xs_propintarena_structure_c_01c - Structure

xs_propintarena_structure_c_02a - Structure C 02ald

xs_propintarena_structure_c_02ald - Structure

xs_propintarena_structure_c_02b - Structure

xs_propintarena_structure_c_02c - Structure

xs_propintarena_structure_c_03a - Structure

xs_propintarena_structure_c_04a - Structure

xs_propintarena_structure_c_04b - Structure

xs_propintarena_structure_c_04c - Structure

xs_propintarena_structure_f_01a - Structure

xs_propintarena_structure_f_02a - Structure

xs_propintarena_structure_f_02b - Structure

xs_propintarena_structure_f_02c - Structure

xs_propintarena_structure_f_02d - Structure

xs_propintarena_structure_f_02e - Structure

xs_propintarena_structure_f_03a - Structure

xs_propintarena_structure_f_03b - Structure

xs_propintarena_structure_f_03c - Structure

xs_propintarena_structure_f_03d - Structure

xs_propintarena_structure_f_03e - Structure

xs_propintarena_structure_f_04a - Structure

xs_propintarena_structure_l_01a - Structure

xs_propintarena_structure_l_02a - Structure

xs_propintarena_structure_l_03a - Structure

xs_propintarena_structure_s_01a - Structure S 01ald

xs_propintarena_structure_s_01ald - Structure S 01amc

xs_propintarena_structure_s_01amc - Structure

xs_propintarena_structure_s_02a - Structure S 02ald

xs_propintarena_structure_s_02ald - Structure

xs_propintarena_structure_s_02b - Structure

xs_propintarena_structure_s_03a - Structure S 03ald

xs_propintarena_structure_s_03ald - Structure

xs_propintarena_structure_s_04a - Structure S 04ald

xs_propintarena_structure_s_04ald - Structure

xs_propintarena_structure_s_05a - Structure S 05ald

xs_propintarena_structure_s_05ald - Structure

xs_propintarena_structure_s_05b - Structure

xs_propintarena_structure_s_06a - Structure

xs_propintarena_structure_s_06b - Structure

xs_propintarena_structure_s_06c - Structure

xs_propintarena_structure_s_07a - Structure S 07ald

xs_propintarena_structure_s_07ald - Structure

xs_propintarena_structure_s_07b - Structure

xs_propintarena_structure_s_08a - Structure T

xs_propintarena_structure_t_01a - Structure T

xs_propintarena_structure_t_01b - Wall No Pit

xs_propintarena_wall_no_pit - Propintxmas Clubdance

xs_propintxmas_clubdance_2018 - Propintxmas Cluboffice

xs_propintxmas_cluboffice_2018 - Propintxmas Terror

xs_propintxmas_terror_2018 - Propintxmas Vip Decs

xs_propintxmas_vip_decs
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['arena_wall'] = {
label = 'Arena Wall',
weight = 500,
stack = true,
close = true,
description = 'Arena Wall',
},
['arena_wall_2'] = {
label = 'Arena Wall',
weight = 500,
stack = true,
close = true,
description = 'Arena Wall',
},
['arena_wall_3'] = {
label = 'Arena Wall',
weight = 500,
stack = true,
close = true,
description = 'Arena Wall',
},
['arena_wall_4'] = {
label = 'Arena Wall',
weight = 500,
stack = true,
close = true,
description = 'Arena Wall',
},
['arena_wall_02a_sf'] = {
label = 'Arena Wall 02a Sf',
weight = 500,
stack = true,
close = true,
description = 'Arena Wall 02a Sf',
},
['arena_wall_02a_wl'] = {
label = 'Arena Wall 02a Wl',
weight = 500,
stack = true,
close = true,
description = 'Arena Wall 02a Wl',
},
['arena_wall_02b_wl'] = {
label = 'Arena Wall 02b Wl',
weight = 500,
stack = true,
close = true,
description = 'Arena Wall 02b Wl',
},
['arena_wall_02c_wl'] = {
label = 'Arena Wall 02c Wl',
weight = 500,
stack = true,
close = true,
description = 'Arena Wall 02c Wl',
},
['lplate_wall_01a_wl'] = {
label = 'Lplate Wall 01a Wl',
weight = 500,
stack = true,
close = true,
description = 'Lplate Wall 01a Wl',
},
['lplate_wall_01b_wl'] = {
label = 'Lplate Wall 01b Wl',
weight = 500,
stack = true,
close = true,
description = 'Lplate Wall 01b Wl',
},
['lplate_wall_01c_wl'] = {
label = 'Lplate Wall 01c Wl',
weight = 500,
stack = true,
close = true,
description = 'Lplate Wall 01c Wl',
},
['garagedoor01'] = {
label = 'Garagedoor01',
weight = 500,
stack = true,
close = true,
description = 'Garagedoor01',
},
['garagedoor02'] = {
label = 'Garagedoor02',
weight = 500,
stack = true,
close = true,
description = 'Garagedoor02',
},
['transmission_lift'] = {
label = 'Transmission Lift',
weight = 500,
stack = true,
close = true,
description = 'Transmission Lift',
},
['building'] = {
label = 'Building',
weight = 500,
stack = true,
close = true,
description = 'Building',
},
['building_2'] = {
label = 'Building',
weight = 500,
stack = true,
close = true,
description = 'Building',
},
['building_3'] = {
label = 'Building',
weight = 500,
stack = true,
close = true,
description = 'Building',
},
['building_4'] = {
label = 'Building',
weight = 500,
stack = true,
close = true,
description = 'Building',
},
['building_5'] = {
label = 'Building',
weight = 500,
stack = true,
close = true,
description = 'Building',
},
['building_6'] = {
label = 'Building',
weight = 500,
stack = true,
close = true,
description = 'Building',
},
['building_7'] = {
label = 'Building',
weight = 500,
stack = true,
close = true,
description = 'Building',
},
['building_8'] = {
label = 'Building',
weight = 500,
stack = true,
close = true,
description = 'Building',
},
['building_9'] = {
label = 'Building',
weight = 500,
stack = true,
close = true,
description = 'Building',
},
['building_base'] = {
label = 'Building Base',
weight = 500,
stack = true,
close = true,
description = 'Building Base',
},
['building_base_2'] = {
label = 'Building Base',
weight = 500,
stack = true,
close = true,
description = 'Building Base',
},
['building_base_3'] = {
label = 'Building Base',
weight = 500,
stack = true,
close = true,
description = 'Building Base',
},
['centreline'] = {
label = 'Centreline',
weight = 500,
stack = true,
close = true,
description = 'Centreline',
},
['hanging'] = {
label = 'Hanging',
weight = 500,
stack = true,
close = true,
description = 'Hanging',
},
['path_cover'] = {
label = 'Path Cover',
weight = 500,
stack = true,
close = true,
description = 'Path Cover',
},
['path_med'] = {
label = 'Path Med',
weight = 500,
stack = true,
close = true,
description = 'Path Med',
},
['path_short'] = {
label = 'Path Short',
weight = 500,
stack = true,
close = true,
description = 'Path Short',
},
['platform'] = {
label = 'Platform',
weight = 500,
stack = true,
close = true,
description = 'Platform',
},
['platform_2'] = {
label = 'Platform',
weight = 500,
stack = true,
close = true,
description = 'Platform',
},
['platform_3'] = {
label = 'Platform',
weight = 500,
stack = true,
close = true,
description = 'Platform',
},
['platform_cover'] = {
label = 'Platform Cover',
weight = 500,
stack = true,
close = true,
description = 'Platform Cover',
},
['set_scifi'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_01_ems'] = {
label = 'Set Scifi 01 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 01 Ems',
},
['set_scifi_2'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_02_ems'] = {
label = 'Set Scifi 02 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 02 Ems',
},
['set_scifi_3'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_03_ems'] = {
label = 'Set Scifi 03 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 03 Ems',
},
['set_scifi_4'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_04_ems'] = {
label = 'Set Scifi 04 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 04 Ems',
},
['set_scifi_5'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_05_ems'] = {
label = 'Set Scifi 05 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 05 Ems',
},
['set_scifi_6'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_06_ems'] = {
label = 'Set Scifi 06 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 06 Ems',
},
['set_scifi_7'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_07_ems'] = {
label = 'Set Scifi 07 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 07 Ems',
},
['set_scifi_8'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_08_ems'] = {
label = 'Set Scifi 08 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 08 Ems',
},
['set_scifi_9'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_09_ems'] = {
label = 'Set Scifi 09 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 09 Ems',
},
['set_scifi_10'] = {
label = 'Set Scifi',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi',
},
['set_scifi_10_ems'] = {
label = 'Set Scifi 10 Ems',
weight = 500,
stack = true,
close = true,
description = 'Set Scifi 10 Ems',
},
['waste04_wall'] = {
label = 'Waste04 Wall',
weight = 500,
stack = true,
close = true,
description = 'Waste04 Wall',
},
['structure'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_c_01ald'] = {
label = 'Structure C 01ald',
weight = 500,
stack = true,
close = true,
description = 'Structure C 01ald',
},
['structure_2'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_c_01bld'] = {
label = 'Structure C 01bld',
weight = 500,
stack = true,
close = true,
description = 'Structure C 01bld',
},
['structure_3'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_4'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_c_02ald'] = {
label = 'Structure C 02ald',
weight = 500,
stack = true,
close = true,
description = 'Structure C 02ald',
},
['structure_5'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_6'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_7'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_8'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_9'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_10'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_11'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_12'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_13'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_14'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_15'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_16'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_17'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_18'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_19'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_20'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_21'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_22'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_23'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_24'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_25'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_26'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_s_01ald'] = {
label = 'Structure S 01ald',
weight = 500,
stack = true,
close = true,
description = 'Structure S 01ald',
},
['structure_s_01amc'] = {
label = 'Structure S 01amc',
weight = 500,
stack = true,
close = true,
description = 'Structure S 01amc',
},
['structure_27'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_s_02ald'] = {
label = 'Structure S 02ald',
weight = 500,
stack = true,
close = true,
description = 'Structure S 02ald',
},
['structure_28'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_29'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_s_03ald'] = {
label = 'Structure S 03ald',
weight = 500,
stack = true,
close = true,
description = 'Structure S 03ald',
},
['structure_30'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_s_04ald'] = {
label = 'Structure S 04ald',
weight = 500,
stack = true,
close = true,
description = 'Structure S 04ald',
},
['structure_31'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_s_05ald'] = {
label = 'Structure S 05ald',
weight = 500,
stack = true,
close = true,
description = 'Structure S 05ald',
},
['structure_32'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_33'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_34'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_35'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_36'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_s_07ald'] = {
label = 'Structure S 07ald',
weight = 500,
stack = true,
close = true,
description = 'Structure S 07ald',
},
['structure_37'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_38'] = {
label = 'Structure',
weight = 500,
stack = true,
close = true,
description = 'Structure',
},
['structure_t'] = {
label = 'Structure T',
weight = 500,
stack = true,
close = true,
description = 'Structure T',
},
['structure_t_2'] = {
label = 'Structure T',
weight = 500,
stack = true,
close = true,
description = 'Structure T',
},
['wall_no_pit'] = {
label = 'Wall No Pit',
weight = 500,
stack = true,
close = true,
description = 'Wall No Pit',
},
['propintxmas_clubdance'] = {
label = 'Propintxmas Clubdance',
weight = 500,
stack = true,
close = true,
description = 'Propintxmas Clubdance',
},
['propintxmas_cluboffice'] = {
label = 'Propintxmas Cluboffice',
weight = 500,
stack = true,
close = true,
description = 'Propintxmas Cluboffice',
},
['propintxmas_terror'] = {
label = 'Propintxmas Terror',
weight = 500,
stack = true,
close = true,
description = 'Propintxmas Terror',
},
['propintxmas_vip_decs'] = {
label = 'Propintxmas Vip Decs',
weight = 500,
stack = true,
close = true,
description = 'Propintxmas Vip Decs',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like xs_prop_arena_wall_01a carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.