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CATEGORY 20 OF 24 · 3,831 ICONS

FiveM building and interior structure props — page 4

Page 4 of 32: models 361 to 480 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.

3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

3,831 icons

Showing 361 to 480 of 3,831 · page 4 of 32

  • Mansion 1 Generic Det (hei_ch1_09_mansion_1_generic_det) FiveM inventory icon
    Mansion 1 Generic Dethei_ch1_09_mansion_1_generic_det
    png
  • Mansion 1 Generic Slod1 (hei_ch1_09_mansion_1_generic_slod1) FiveM inventory icon
    Mansion 1 Generic Slod1hei_ch1_09_mansion_1_generic_slod1
    png
  • Mansion 1 Generic Water (hei_ch1_09_mansion_1_generic_water) FiveM inventory icon
    Mansion 1 Generic Waterhei_ch1_09_mansion_1_generic_water
    png
  • Mansion 1 Glass (hei_ch1_09_mansion_1_glass) FiveM inventory icon
    Mansion 1 Glasshei_ch1_09_mansion_1_glass
    png
  • Mansion 1 Glass (hei_ch1_09_mansion_1_glass_01) FiveM inventory icon
    Mansion 1 Glasshei_ch1_09_mansion_1_glass_01
    png
  • Mansion 1 Glass (hei_ch1_09_mansion_1_glass_02) FiveM inventory icon
    Mansion 1 Glasshei_ch1_09_mansion_1_glass_02
    png
  • Mansion 1 Glass (hei_ch1_09_mansion_1_glass_03) FiveM inventory icon
    Mansion 1 Glasshei_ch1_09_mansion_1_glass_03
    png
  • Mansion 1 Glass (hei_ch1_09_mansion_1_glass_04) FiveM inventory icon
    Mansion 1 Glasshei_ch1_09_mansion_1_glass_04
    png
  • Mansion 1 Glass (hei_ch1_09_mansion_1_glass_05) FiveM inventory icon
    Mansion 1 Glasshei_ch1_09_mansion_1_glass_05
    png
  • Mansion 1 Pool (hei_ch1_09_mansion_1_pool) FiveM inventory icon
    Mansion 1 Poolhei_ch1_09_mansion_1_pool
    png
  • Mansion 1 Shutters (hei_ch1_09_mansion_1_shutters) FiveM inventory icon
    Mansion 1 Shuttershei_ch1_09_mansion_1_shutters
    png
  • Mansion 1 Slod1 (hei_ch1_09_mansion_1_slod1) FiveM inventory icon
    Mansion 1 Slod1hei_ch1_09_mansion_1_slod1
    png
  • Mansion 1 Water (hei_ch1_09_mansion_1_water_1) FiveM inventory icon
    Mansion 1 Waterhei_ch1_09_mansion_1_water_1
    png
  • Water2b (hei_ch1_09_water2b) FiveM inventory icon
    Water2bhei_ch1_09_water2b
    png
  • Door (hei_dt1_03_mph_door_01) FiveM inventory icon
    Doorhei_dt1_03_mph_door_01
    png
  • Heist Apart2 Door (hei_heist_apart2_door) FiveM inventory icon
    Heist Apart2 Doorhei_heist_apart2_door
    png
  • Hdoor (hei_prop_bh1_08_hdoor) FiveM inventory icon
    Hdoorhei_prop_bh1_08_hdoor
    png
  • Hei Prop Bh1 09 (hei_prop_bh1_09_mph_l) FiveM inventory icon
    Hei Prop Bh1 09hei_prop_bh1_09_mph_l
    png
  • Hei Prop Bh1 09 (hei_prop_bh1_09_mph_r) FiveM inventory icon
    Hei Prop Bh1 09hei_prop_bh1_09_mph_r
    png
  • Carrier Stair (hei_prop_carrier_stair_01a) FiveM inventory icon
    Carrier Stairhei_prop_carrier_stair_01a
    png
  • Carrier Stair (hei_prop_carrier_stair_01b) FiveM inventory icon
    Carrier Stairhei_prop_carrier_stair_01b
    png
  • Cc Metalcover (hei_prop_cc_metalcover_01) FiveM inventory icon
    Cc Metalcoverhei_prop_cc_metalcover_01
    png
  • Cntrdoor Mph (hei_prop_cntrdoor_mph_l) FiveM inventory icon
    Cntrdoor Mphhei_prop_cntrdoor_mph_l
    png
  • Cntrdoor Mph (hei_prop_cntrdoor_mph_r) FiveM inventory icon
    Cntrdoor Mphhei_prop_cntrdoor_mph_r
    png
  • Door (hei_prop_dt1_20_mph_door_l) FiveM inventory icon
    Doorhei_prop_dt1_20_mph_door_l
    png
  • Door (hei_prop_dt1_20_mph_door_r) FiveM inventory icon
    Doorhei_prop_dt1_20_mph_door_r
    png
  • Bankdoor New (hei_prop_hei_bankdoor_new) FiveM inventory icon
    Bankdoor Newhei_prop_hei_bankdoor_new
    png
  • Garage Plug (hei_prop_hei_garage_plug) FiveM inventory icon
    Garage Plughei_prop_hei_garage_plug
    png
  • Shack Door (hei_prop_hei_shack_door) FiveM inventory icon
    Shack Doorhei_prop_hei_shack_door
    png
  • Shack Window (hei_prop_hei_shack_window) FiveM inventory icon
    Shack Windowhei_prop_hei_shack_window
    png
  • Heist Carrierdoorl (hei_prop_heist_carrierdoorl) FiveM inventory icon
    Heist Carrierdoorlhei_prop_heist_carrierdoorl
    png
  • Heist Carrierdoorr (hei_prop_heist_carrierdoorr) FiveM inventory icon
    Heist Carrierdoorrhei_prop_heist_carrierdoorr
    png
  • Heist Cutscene Doora (hei_prop_heist_cutscene_doora) FiveM inventory icon
    Heist Cutscene Doorahei_prop_heist_cutscene_doora
    png
  • Heist Cutscene Doorb (hei_prop_heist_cutscene_doorb) FiveM inventory icon
    Heist Cutscene Doorbhei_prop_heist_cutscene_doorb
    png
  • Heist Cutscene Doorc (hei_prop_heist_cutscene_doorc_l) FiveM inventory icon
    Heist Cutscene Doorchei_prop_heist_cutscene_doorc_l
    png
  • Heist Cutscene Doorc (hei_prop_heist_cutscene_doorc_r) FiveM inventory icon
    Heist Cutscene Doorchei_prop_heist_cutscene_doorc_r
    png
  • Heist Lockerdoor (hei_prop_heist_lockerdoor) FiveM inventory icon
    Heist Lockerdoorhei_prop_heist_lockerdoor
    png
  • Heist Plinth (hei_prop_heist_plinth) FiveM inventory icon
    Heist Plinthhei_prop_heist_plinth
    png
  • Heist Roller (hei_prop_heist_roller) FiveM inventory icon
    Heist Rollerhei_prop_heist_roller
    png
  • Heist Roller Base (hei_prop_heist_roller_base) FiveM inventory icon
    Heist Roller Basehei_prop_heist_roller_base
    png
  • Heist Roller Up (hei_prop_heist_roller_up) FiveM inventory icon
    Heist Roller Uphei_prop_heist_roller_up
    png
  • Heist Safedepdoor (hei_prop_heist_safedepdoor) FiveM inventory icon
    Heist Safedepdoorhei_prop_heist_safedepdoor
    png
  • Heist Sec Door (hei_prop_heist_sec_door) FiveM inventory icon
    Heist Sec Doorhei_prop_heist_sec_door
    png
  • Door (hei_prop_sm_14_mph_door_l) FiveM inventory icon
    Doorhei_prop_sm_14_mph_door_l
    png
  • Door (hei_prop_sm_14_mph_door_r) FiveM inventory icon
    Doorhei_prop_sm_14_mph_door_r
    png
  • Mpint Garage2 (hei_prop_ss1_mpint_garage2) FiveM inventory icon
    Mpint Garage2hei_prop_ss1_mpint_garage2
    png
  • Station Gate (hei_prop_station_gate) FiveM inventory icon
    Station Gatehei_prop_station_gate
    png
  • Sync Door01a (hei_prop_sync_door01a) FiveM inventory icon
    Sync Door01ahei_prop_sync_door01a
    png
  • Sync Door01b (hei_prop_sync_door01b) FiveM inventory icon
    Sync Door01bhei_prop_sync_door01b
    png
  • Sync Door02a (hei_prop_sync_door02a) FiveM inventory icon
    Sync Door02ahei_prop_sync_door02a
    png
  • Sync Door02b (hei_prop_sync_door02b) FiveM inventory icon
    Sync Door02bhei_prop_sync_door02b
    png
  • Sync Door03 (hei_prop_sync_door03) FiveM inventory icon
    Sync Door03hei_prop_sync_door03
    png
  • Sync Door04 (hei_prop_sync_door04) FiveM inventory icon
    Sync Door04hei_prop_sync_door04
    png
  • Sync Door05a (hei_prop_sync_door05a) FiveM inventory icon
    Sync Door05ahei_prop_sync_door05a
    png
  • Sync Door05b (hei_prop_sync_door05b) FiveM inventory icon
    Sync Door05bhei_prop_sync_door05b
    png
  • Sync Door07 (hei_prop_sync_door07) FiveM inventory icon
    Sync Door07hei_prop_sync_door07
    png
  • Sync Door (hei_prop_sync_door_06) FiveM inventory icon
    Sync Doorhei_prop_sync_door_06
    png
  • Sync Door (hei_prop_sync_door_08) FiveM inventory icon
    Sync Doorhei_prop_sync_door_08
    png
  • Sync Door (hei_prop_sync_door_09) FiveM inventory icon
    Sync Doorhei_prop_sync_door_09
    png
  • Sync Door (hei_prop_sync_door_10) FiveM inventory icon
    Sync Doorhei_prop_sync_door_10
    png
  • Wall Alarm Off (hei_prop_wall_alarm_off) FiveM inventory icon
    Wall Alarm Offhei_prop_wall_alarm_off
    png
  • Wall Alarm On (hei_prop_wall_alarm_on) FiveM inventory icon
    Wall Alarm Onhei_prop_wall_alarm_on
    png
  • Bk Gate2 Molten (hei_v_ilev_bk_gate2_molten) FiveM inventory icon
    Bk Gate2 Moltenhei_v_ilev_bk_gate2_molten
    png
  • Bk Gate2 Pris (hei_v_ilev_bk_gate2_pris) FiveM inventory icon
    Bk Gate2 Prishei_v_ilev_bk_gate2_pris
    png
  • Fh Heistdoor1 (hei_v_ilev_fh_heistdoor1) FiveM inventory icon
    Fh Heistdoor1hei_v_ilev_fh_heistdoor1
    png
  • Fh Heistdoor2 (hei_v_ilev_fh_heistdoor2) FiveM inventory icon
    Fh Heistdoor2hei_v_ilev_fh_heistdoor2
    png
  • Ie Carelev01 (imp_prop_ie_carelev01) FiveM inventory icon
    Ie Carelev01imp_prop_ie_carelev01
    png
  • Ie Carelev02 (imp_prop_ie_carelev02) FiveM inventory icon
    Ie Carelev02imp_prop_ie_carelev02
    png
  • Impexp Car Door (imp_prop_impexp_car_door_01a) FiveM inventory icon
    Impexp Car Doorimp_prop_impexp_car_door_01a
    png
  • Impexp Car Door (imp_prop_impexp_car_door_02a) FiveM inventory icon
    Impexp Car Doorimp_prop_impexp_car_door_02a
    png
  • Impexp Car Door (imp_prop_impexp_car_door_03a) FiveM inventory icon
    Impexp Car Doorimp_prop_impexp_car_door_03a
    png
  • Impexp Car Door (imp_prop_impexp_car_door_04a) FiveM inventory icon
    Impexp Car Doorimp_prop_impexp_car_door_04a
    png
  • Impexp Car Door (imp_prop_impexp_car_door_05a) FiveM inventory icon
    Impexp Car Doorimp_prop_impexp_car_door_05a
    png
  • Impexp Door Vid (imp_prop_impexp_door_vid) FiveM inventory icon
    Impexp Door Vidimp_prop_impexp_door_vid
    png
  • Impexp Garagegate1 (imp_prop_impexp_garagegate1) FiveM inventory icon
    Impexp Garagegate1imp_prop_impexp_garagegate1
    png
  • Impexp Garagegate2 (imp_prop_impexp_garagegate2) FiveM inventory icon
    Impexp Garagegate2imp_prop_impexp_garagegate2
    png
  • Impexp Garagegate3 (imp_prop_impexp_garagegate3) FiveM inventory icon
    Impexp Garagegate3imp_prop_impexp_garagegate3
    png
  • Impexp Liftdoor (imp_prop_impexp_liftdoor_l) FiveM inventory icon
    Impexp Liftdoorimp_prop_impexp_liftdoor_l
    png
  • Impexp Liftdoor (imp_prop_impexp_liftdoor_r) FiveM inventory icon
    Impexp Liftdoorimp_prop_impexp_liftdoor_r
    png
  • Impexp Span (imp_prop_impexp_span_01) FiveM inventory icon
    Impexp Spanimp_prop_impexp_span_01
    png
  • Impexp Span (imp_prop_impexp_span_02) FiveM inventory icon
    Impexp Spanimp_prop_impexp_span_02
    png
  • Impexp Span (imp_prop_impexp_span_03) FiveM inventory icon
    Impexp Spanimp_prop_impexp_span_03
    png
  • Transmission Lift (imp_prop_transmission_lift_01a) FiveM inventory icon
    Transmission Liftimp_prop_transmission_lift_01a
    png
  • Door (kt1_11_mp_door) FiveM inventory icon
    Doorkt1_11_mp_door
    png
  • House (lf_house_01_) FiveM inventory icon
    Houself_house_01_
    png
  • House (lf_house_01d_) FiveM inventory icon
    Houself_house_01d_
    png
  • House (lf_house_04_) FiveM inventory icon
    Houself_house_04_
    png
  • House (lf_house_04d_) FiveM inventory icon
    Houself_house_04d_
    png
  • House (lf_house_05_) FiveM inventory icon
    Houself_house_05_
    png
  • House (lf_house_05d_) FiveM inventory icon
    Houself_house_05d_
    png
  • House (lf_house_07_) FiveM inventory icon
    Houself_house_07_
    png
  • House (lf_house_07d_) FiveM inventory icon
    Houself_house_07d_
    png
  • House (lf_house_08_) FiveM inventory icon
    Houself_house_08_
    png
  • House (lf_house_08d_) FiveM inventory icon
    Houself_house_08d_
    png
  • House (lf_house_09_) FiveM inventory icon
    Houself_house_09_
    png
  • House (lf_house_09d_) FiveM inventory icon
    Houself_house_09d_
    png
  • House (lf_house_10_) FiveM inventory icon
    Houself_house_10_
    png
  • House (lf_house_10d_) FiveM inventory icon
    Houself_house_10d_
    png
  • House (lf_house_11_) FiveM inventory icon
    Houself_house_11_
    png
  • House (lf_house_11d_) FiveM inventory icon
    Houself_house_11d_
    png
  • House (lf_house_13_) FiveM inventory icon
    Houself_house_13_
    png
  • House (lf_house_13d_) FiveM inventory icon
    Houself_house_13d_
    png
  • House (lf_house_14_) FiveM inventory icon
    Houself_house_14_
    png
  • House (lf_house_14d_) FiveM inventory icon
    Houself_house_14d_
    png
  • House (lf_house_15_) FiveM inventory icon
    Houself_house_15_
    png
  • House (lf_house_15d_) FiveM inventory icon
    Houself_house_15d_
    png
  • House (lf_house_16_) FiveM inventory icon
    Houself_house_16_
    png
  • House (lf_house_16d_) FiveM inventory icon
    Houself_house_16d_
    png
  • House (lf_house_17_) FiveM inventory icon
    Houself_house_17_
    png
  • House (lf_house_17d_) FiveM inventory icon
    Houself_house_17d_
    png
  • House (lf_house_18_) FiveM inventory icon
    Houself_house_18_
    png
  • House (lf_house_18d_) FiveM inventory icon
    Houself_house_18d_
    png
  • House (lf_house_19_) FiveM inventory icon
    Houself_house_19_
    png
  • House (lf_house_19d_) FiveM inventory icon
    Houself_house_19d_
    png
  • House (lf_house_20_) FiveM inventory icon
    Houself_house_20_
    png
  • House (lf_house_20d_) FiveM inventory icon
    Houself_house_20d_
    png
  • Lr Prop Boathousedoor (lr_prop_boathousedoor_l) FiveM inventory icon
    Lr Prop Boathousedoorlr_prop_boathousedoor_l
    png
  • Lr Prop Boathousedoor (lr_prop_boathousedoor_r) FiveM inventory icon
    Lr Prop Boathousedoorlr_prop_boathousedoor_r
    png
  • Lr Prop Supermod Door (lr_prop_supermod_door_01) FiveM inventory icon
    Lr Prop Supermod Doorlr_prop_supermod_door_01
    png
  • Lr Sc1 10 Apt (lr_sc1_10_apt_03) FiveM inventory icon
    Lr Sc1 10 Aptlr_sc1_10_apt_03
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['mansion_1_generic_det'] = {
        label = 'Mansion 1 Generic Det',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Generic Det',
    },
    ['mansion_1_generic_slod1'] = {
        label = 'Mansion 1 Generic Slod1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Generic Slod1',
    },
    ['mansion_1_generic_water'] = {
        label = 'Mansion 1 Generic Water',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Generic Water',
    },
    ['mansion_1_glass'] = {
        label = 'Mansion 1 Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Glass',
    },
    ['mansion_1_glass_2'] = {
        label = 'Mansion 1 Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Glass',
    },
    ['mansion_1_glass_3'] = {
        label = 'Mansion 1 Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Glass',
    },
    ['mansion_1_glass_4'] = {
        label = 'Mansion 1 Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Glass',
    },
    ['mansion_1_glass_5'] = {
        label = 'Mansion 1 Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Glass',
    },
    ['mansion_1_glass_6'] = {
        label = 'Mansion 1 Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Glass',
    },
    ['mansion_1_pool'] = {
        label = 'Mansion 1 Pool',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Pool',
    },
    ['mansion_1_shutters'] = {
        label = 'Mansion 1 Shutters',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Shutters',
    },
    ['mansion_1_slod1'] = {
        label = 'Mansion 1 Slod1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Slod1',
    },
    ['mansion_1_water'] = {
        label = 'Mansion 1 Water',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mansion 1 Water',
    },
    ['water2b'] = {
        label = 'Water2b',
        weight = 500,
        stack = true,
        close = true,
        description = 'Water2b',
    },
    ['door'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['heist_apart2_door'] = {
        label = 'Heist Apart2 Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Apart2 Door',
    },
    ['hdoor'] = {
        label = 'Hdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hdoor',
    },
    ['hei_prop_bh1_09'] = {
        label = 'Hei Prop Bh1 09',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hei Prop Bh1 09',
    },
    ['hei_prop_bh1_09_2'] = {
        label = 'Hei Prop Bh1 09',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hei Prop Bh1 09',
    },
    ['carrier_stair'] = {
        label = 'Carrier Stair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Carrier Stair',
    },
    ['carrier_stair_2'] = {
        label = 'Carrier Stair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Carrier Stair',
    },
    ['cc_metalcover'] = {
        label = 'Cc Metalcover',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cc Metalcover',
    },
    ['cntrdoor_mph'] = {
        label = 'Cntrdoor Mph',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cntrdoor Mph',
    },
    ['cntrdoor_mph_2'] = {
        label = 'Cntrdoor Mph',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cntrdoor Mph',
    },
    ['door_2'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['door_3'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['bankdoor_new'] = {
        label = 'Bankdoor New',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bankdoor New',
    },
    ['garage_plug'] = {
        label = 'Garage Plug',
        weight = 500,
        stack = true,
        close = true,
        description = 'Garage Plug',
    },
    ['shack_door'] = {
        label = 'Shack Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shack Door',
    },
    ['shack_window'] = {
        label = 'Shack Window',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shack Window',
    },
    ['heist_carrierdoorl'] = {
        label = 'Heist Carrierdoorl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Carrierdoorl',
    },
    ['heist_carrierdoorr'] = {
        label = 'Heist Carrierdoorr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Carrierdoorr',
    },
    ['heist_cutscene_doora'] = {
        label = 'Heist Cutscene Doora',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Cutscene Doora',
    },
    ['heist_cutscene_doorb'] = {
        label = 'Heist Cutscene Doorb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Cutscene Doorb',
    },
    ['heist_cutscene_doorc'] = {
        label = 'Heist Cutscene Doorc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Cutscene Doorc',
    },
    ['heist_cutscene_doorc_2'] = {
        label = 'Heist Cutscene Doorc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Cutscene Doorc',
    },
    ['heist_lockerdoor'] = {
        label = 'Heist Lockerdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Lockerdoor',
    },
    ['heist_plinth'] = {
        label = 'Heist Plinth',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Plinth',
    },
    ['heist_roller'] = {
        label = 'Heist Roller',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Roller',
    },
    ['heist_roller_base'] = {
        label = 'Heist Roller Base',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Roller Base',
    },
    ['heist_roller_up'] = {
        label = 'Heist Roller Up',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Roller Up',
    },
    ['heist_safedepdoor'] = {
        label = 'Heist Safedepdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Safedepdoor',
    },
    ['heist_sec_door'] = {
        label = 'Heist Sec Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heist Sec Door',
    },
    ['door_4'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['door_5'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['mpint_garage2'] = {
        label = 'Mpint Garage2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mpint Garage2',
    },
    ['station_gate'] = {
        label = 'Station Gate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Station Gate',
    },
    ['sync_door01a'] = {
        label = 'Sync Door01a',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door01a',
    },
    ['sync_door01b'] = {
        label = 'Sync Door01b',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door01b',
    },
    ['sync_door02a'] = {
        label = 'Sync Door02a',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door02a',
    },
    ['sync_door02b'] = {
        label = 'Sync Door02b',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door02b',
    },
    ['sync_door03'] = {
        label = 'Sync Door03',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door03',
    },
    ['sync_door04'] = {
        label = 'Sync Door04',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door04',
    },
    ['sync_door05a'] = {
        label = 'Sync Door05a',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door05a',
    },
    ['sync_door05b'] = {
        label = 'Sync Door05b',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door05b',
    },
    ['sync_door07'] = {
        label = 'Sync Door07',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door07',
    },
    ['sync_door'] = {
        label = 'Sync Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door',
    },
    ['sync_door_2'] = {
        label = 'Sync Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door',
    },
    ['sync_door_3'] = {
        label = 'Sync Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door',
    },
    ['sync_door_4'] = {
        label = 'Sync Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sync Door',
    },
    ['wall_alarm_off'] = {
        label = 'Wall Alarm Off',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wall Alarm Off',
    },
    ['wall_alarm_on'] = {
        label = 'Wall Alarm On',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wall Alarm On',
    },
    ['bk_gate2_molten'] = {
        label = 'Bk Gate2 Molten',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bk Gate2 Molten',
    },
    ['bk_gate2_pris'] = {
        label = 'Bk Gate2 Pris',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bk Gate2 Pris',
    },
    ['fh_heistdoor1'] = {
        label = 'Fh Heistdoor1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Heistdoor1',
    },
    ['fh_heistdoor2'] = {
        label = 'Fh Heistdoor2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Heistdoor2',
    },
    ['ie_carelev01'] = {
        label = 'Ie Carelev01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ie Carelev01',
    },
    ['ie_carelev02'] = {
        label = 'Ie Carelev02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ie Carelev02',
    },
    ['impexp_car_door'] = {
        label = 'Impexp Car Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Car Door',
    },
    ['impexp_car_door_2'] = {
        label = 'Impexp Car Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Car Door',
    },
    ['impexp_car_door_3'] = {
        label = 'Impexp Car Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Car Door',
    },
    ['impexp_car_door_4'] = {
        label = 'Impexp Car Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Car Door',
    },
    ['impexp_car_door_5'] = {
        label = 'Impexp Car Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Car Door',
    },
    ['impexp_door_vid'] = {
        label = 'Impexp Door Vid',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Door Vid',
    },
    ['impexp_garagegate1'] = {
        label = 'Impexp Garagegate1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Garagegate1',
    },
    ['impexp_garagegate2'] = {
        label = 'Impexp Garagegate2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Garagegate2',
    },
    ['impexp_garagegate3'] = {
        label = 'Impexp Garagegate3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Garagegate3',
    },
    ['impexp_liftdoor'] = {
        label = 'Impexp Liftdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Liftdoor',
    },
    ['impexp_liftdoor_2'] = {
        label = 'Impexp Liftdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Liftdoor',
    },
    ['impexp_span'] = {
        label = 'Impexp Span',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Span',
    },
    ['impexp_span_2'] = {
        label = 'Impexp Span',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Span',
    },
    ['impexp_span_3'] = {
        label = 'Impexp Span',
        weight = 500,
        stack = true,
        close = true,
        description = 'Impexp Span',
    },
    ['transmission_lift'] = {
        label = 'Transmission Lift',
        weight = 500,
        stack = true,
        close = true,
        description = 'Transmission Lift',
    },
    ['door_6'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['house'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_2'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_3'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_4'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_5'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_6'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_7'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_8'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_9'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_10'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_11'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_12'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_13'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_14'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_15'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_16'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_17'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_18'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_19'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_20'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_21'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_22'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_23'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_24'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_25'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_26'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_27'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_28'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_29'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_30'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_31'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['house_32'] = {
        label = 'House',
        weight = 500,
        stack = true,
        close = true,
        description = 'House',
    },
    ['lr_prop_boathousedoor'] = {
        label = 'Lr Prop Boathousedoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lr Prop Boathousedoor',
    },
    ['lr_prop_boathousedoor_2'] = {
        label = 'Lr Prop Boathousedoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lr Prop Boathousedoor',
    },
    ['lr_prop_supermod_door'] = {
        label = 'Lr Prop Supermod Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lr Prop Supermod Door',
    },
    ['lr_sc1_10_apt'] = {
        label = 'Lr Sc1 10 Apt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lr Sc1 10 Apt',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in building structure

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like hei_ch1_09_mansion_1_generic_det carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.