CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 4
Page 4 of 32: models 361 to 480 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 361 to 480 of 3,831 · page 4 of 32
- Mansion 1 Generic Det

hei_ch1_09_mansion_1_generic_det - Mansion 1 Generic Slod1

hei_ch1_09_mansion_1_generic_slod1 - Mansion 1 Generic Water

hei_ch1_09_mansion_1_generic_water - Mansion 1 Glass

hei_ch1_09_mansion_1_glass - Mansion 1 Glass

hei_ch1_09_mansion_1_glass_01 - Mansion 1 Glass

hei_ch1_09_mansion_1_glass_02 - Mansion 1 Glass

hei_ch1_09_mansion_1_glass_03 - Mansion 1 Glass

hei_ch1_09_mansion_1_glass_04 - Mansion 1 Glass

hei_ch1_09_mansion_1_glass_05 - Mansion 1 Pool

hei_ch1_09_mansion_1_pool - Mansion 1 Shutters

hei_ch1_09_mansion_1_shutters - Mansion 1 Slod1

hei_ch1_09_mansion_1_slod1 - Mansion 1 Water

hei_ch1_09_mansion_1_water_1 - Water2b

hei_ch1_09_water2b - Door

hei_dt1_03_mph_door_01 - Heist Apart2 Door

hei_heist_apart2_door - Hdoor

hei_prop_bh1_08_hdoor - Hei Prop Bh1 09

hei_prop_bh1_09_mph_l - Hei Prop Bh1 09

hei_prop_bh1_09_mph_r - Carrier Stair

hei_prop_carrier_stair_01a - Carrier Stair

hei_prop_carrier_stair_01b - Cc Metalcover

hei_prop_cc_metalcover_01 - Cntrdoor Mph

hei_prop_cntrdoor_mph_l - Cntrdoor Mph

hei_prop_cntrdoor_mph_r - Door

hei_prop_dt1_20_mph_door_l - Door

hei_prop_dt1_20_mph_door_r - Bankdoor New

hei_prop_hei_bankdoor_new - Garage Plug

hei_prop_hei_garage_plug - Shack Door

hei_prop_hei_shack_door - Shack Window

hei_prop_hei_shack_window - Heist Carrierdoorl

hei_prop_heist_carrierdoorl - Heist Carrierdoorr

hei_prop_heist_carrierdoorr - Heist Cutscene Doora

hei_prop_heist_cutscene_doora - Heist Cutscene Doorb

hei_prop_heist_cutscene_doorb - Heist Cutscene Doorc

hei_prop_heist_cutscene_doorc_l - Heist Cutscene Doorc

hei_prop_heist_cutscene_doorc_r - Heist Lockerdoor

hei_prop_heist_lockerdoor - Heist Plinth

hei_prop_heist_plinth - Heist Roller

hei_prop_heist_roller - Heist Roller Base

hei_prop_heist_roller_base - Heist Roller Up

hei_prop_heist_roller_up - Heist Safedepdoor

hei_prop_heist_safedepdoor - Heist Sec Door

hei_prop_heist_sec_door - Door

hei_prop_sm_14_mph_door_l - Door

hei_prop_sm_14_mph_door_r - Mpint Garage2

hei_prop_ss1_mpint_garage2 - Station Gate

hei_prop_station_gate - Sync Door01a

hei_prop_sync_door01a - Sync Door01b

hei_prop_sync_door01b - Sync Door02a

hei_prop_sync_door02a - Sync Door02b

hei_prop_sync_door02b - Sync Door03

hei_prop_sync_door03 - Sync Door04

hei_prop_sync_door04 - Sync Door05a

hei_prop_sync_door05a - Sync Door05b

hei_prop_sync_door05b - Sync Door07

hei_prop_sync_door07 - Sync Door

hei_prop_sync_door_06 - Sync Door

hei_prop_sync_door_08 - Sync Door

hei_prop_sync_door_09 - Sync Door

hei_prop_sync_door_10 - Wall Alarm Off

hei_prop_wall_alarm_off - Wall Alarm On

hei_prop_wall_alarm_on - Bk Gate2 Molten

hei_v_ilev_bk_gate2_molten - Bk Gate2 Pris

hei_v_ilev_bk_gate2_pris - Fh Heistdoor1

hei_v_ilev_fh_heistdoor1 - Fh Heistdoor2

hei_v_ilev_fh_heistdoor2 - Ie Carelev01

imp_prop_ie_carelev01 - Ie Carelev02

imp_prop_ie_carelev02 - Impexp Car Door

imp_prop_impexp_car_door_01a - Impexp Car Door

imp_prop_impexp_car_door_02a - Impexp Car Door

imp_prop_impexp_car_door_03a - Impexp Car Door

imp_prop_impexp_car_door_04a - Impexp Car Door

imp_prop_impexp_car_door_05a - Impexp Door Vid

imp_prop_impexp_door_vid - Impexp Garagegate1

imp_prop_impexp_garagegate1 - Impexp Garagegate2

imp_prop_impexp_garagegate2 - Impexp Garagegate3

imp_prop_impexp_garagegate3 - Impexp Liftdoor

imp_prop_impexp_liftdoor_l - Impexp Liftdoor

imp_prop_impexp_liftdoor_r - Impexp Span

imp_prop_impexp_span_01 - Impexp Span

imp_prop_impexp_span_02 - Impexp Span

imp_prop_impexp_span_03 - Transmission Lift

imp_prop_transmission_lift_01a - Door

kt1_11_mp_door - House

lf_house_01_ - House

lf_house_01d_ - House

lf_house_04_ - House

lf_house_04d_ - House

lf_house_05_ - House

lf_house_05d_ - House

lf_house_07_ - House

lf_house_07d_ - House

lf_house_08_ - House

lf_house_08d_ - House

lf_house_09_ - House

lf_house_09d_ - House

lf_house_10_ - House

lf_house_10d_ - House

lf_house_11_ - House

lf_house_11d_ - House

lf_house_13_ - House

lf_house_13d_ - House

lf_house_14_ - House

lf_house_14d_ - House

lf_house_15_ - House

lf_house_15d_ - House

lf_house_16_ - House

lf_house_16d_ - House

lf_house_17_ - House

lf_house_17d_ - House

lf_house_18_ - House

lf_house_18d_ - House

lf_house_19_ - House

lf_house_19d_ - House

lf_house_20_ - House

lf_house_20d_ - Lr Prop Boathousedoor

lr_prop_boathousedoor_l - Lr Prop Boathousedoor

lr_prop_boathousedoor_r - Lr Prop Supermod Door

lr_prop_supermod_door_01 - Lr Sc1 10 Apt

lr_sc1_10_apt_03
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['mansion_1_generic_det'] = {
label = 'Mansion 1 Generic Det',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Generic Det',
},
['mansion_1_generic_slod1'] = {
label = 'Mansion 1 Generic Slod1',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Generic Slod1',
},
['mansion_1_generic_water'] = {
label = 'Mansion 1 Generic Water',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Generic Water',
},
['mansion_1_glass'] = {
label = 'Mansion 1 Glass',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Glass',
},
['mansion_1_glass_2'] = {
label = 'Mansion 1 Glass',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Glass',
},
['mansion_1_glass_3'] = {
label = 'Mansion 1 Glass',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Glass',
},
['mansion_1_glass_4'] = {
label = 'Mansion 1 Glass',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Glass',
},
['mansion_1_glass_5'] = {
label = 'Mansion 1 Glass',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Glass',
},
['mansion_1_glass_6'] = {
label = 'Mansion 1 Glass',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Glass',
},
['mansion_1_pool'] = {
label = 'Mansion 1 Pool',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Pool',
},
['mansion_1_shutters'] = {
label = 'Mansion 1 Shutters',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Shutters',
},
['mansion_1_slod1'] = {
label = 'Mansion 1 Slod1',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Slod1',
},
['mansion_1_water'] = {
label = 'Mansion 1 Water',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Water',
},
['water2b'] = {
label = 'Water2b',
weight = 500,
stack = true,
close = true,
description = 'Water2b',
},
['door'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['heist_apart2_door'] = {
label = 'Heist Apart2 Door',
weight = 500,
stack = true,
close = true,
description = 'Heist Apart2 Door',
},
['hdoor'] = {
label = 'Hdoor',
weight = 500,
stack = true,
close = true,
description = 'Hdoor',
},
['hei_prop_bh1_09'] = {
label = 'Hei Prop Bh1 09',
weight = 500,
stack = true,
close = true,
description = 'Hei Prop Bh1 09',
},
['hei_prop_bh1_09_2'] = {
label = 'Hei Prop Bh1 09',
weight = 500,
stack = true,
close = true,
description = 'Hei Prop Bh1 09',
},
['carrier_stair'] = {
label = 'Carrier Stair',
weight = 500,
stack = true,
close = true,
description = 'Carrier Stair',
},
['carrier_stair_2'] = {
label = 'Carrier Stair',
weight = 500,
stack = true,
close = true,
description = 'Carrier Stair',
},
['cc_metalcover'] = {
label = 'Cc Metalcover',
weight = 500,
stack = true,
close = true,
description = 'Cc Metalcover',
},
['cntrdoor_mph'] = {
label = 'Cntrdoor Mph',
weight = 500,
stack = true,
close = true,
description = 'Cntrdoor Mph',
},
['cntrdoor_mph_2'] = {
label = 'Cntrdoor Mph',
weight = 500,
stack = true,
close = true,
description = 'Cntrdoor Mph',
},
['door_2'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['door_3'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['bankdoor_new'] = {
label = 'Bankdoor New',
weight = 500,
stack = true,
close = true,
description = 'Bankdoor New',
},
['garage_plug'] = {
label = 'Garage Plug',
weight = 500,
stack = true,
close = true,
description = 'Garage Plug',
},
['shack_door'] = {
label = 'Shack Door',
weight = 500,
stack = true,
close = true,
description = 'Shack Door',
},
['shack_window'] = {
label = 'Shack Window',
weight = 500,
stack = true,
close = true,
description = 'Shack Window',
},
['heist_carrierdoorl'] = {
label = 'Heist Carrierdoorl',
weight = 500,
stack = true,
close = true,
description = 'Heist Carrierdoorl',
},
['heist_carrierdoorr'] = {
label = 'Heist Carrierdoorr',
weight = 500,
stack = true,
close = true,
description = 'Heist Carrierdoorr',
},
['heist_cutscene_doora'] = {
label = 'Heist Cutscene Doora',
weight = 500,
stack = true,
close = true,
description = 'Heist Cutscene Doora',
},
['heist_cutscene_doorb'] = {
label = 'Heist Cutscene Doorb',
weight = 500,
stack = true,
close = true,
description = 'Heist Cutscene Doorb',
},
['heist_cutscene_doorc'] = {
label = 'Heist Cutscene Doorc',
weight = 500,
stack = true,
close = true,
description = 'Heist Cutscene Doorc',
},
['heist_cutscene_doorc_2'] = {
label = 'Heist Cutscene Doorc',
weight = 500,
stack = true,
close = true,
description = 'Heist Cutscene Doorc',
},
['heist_lockerdoor'] = {
label = 'Heist Lockerdoor',
weight = 500,
stack = true,
close = true,
description = 'Heist Lockerdoor',
},
['heist_plinth'] = {
label = 'Heist Plinth',
weight = 500,
stack = true,
close = true,
description = 'Heist Plinth',
},
['heist_roller'] = {
label = 'Heist Roller',
weight = 500,
stack = true,
close = true,
description = 'Heist Roller',
},
['heist_roller_base'] = {
label = 'Heist Roller Base',
weight = 500,
stack = true,
close = true,
description = 'Heist Roller Base',
},
['heist_roller_up'] = {
label = 'Heist Roller Up',
weight = 500,
stack = true,
close = true,
description = 'Heist Roller Up',
},
['heist_safedepdoor'] = {
label = 'Heist Safedepdoor',
weight = 500,
stack = true,
close = true,
description = 'Heist Safedepdoor',
},
['heist_sec_door'] = {
label = 'Heist Sec Door',
weight = 500,
stack = true,
close = true,
description = 'Heist Sec Door',
},
['door_4'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['door_5'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['mpint_garage2'] = {
label = 'Mpint Garage2',
weight = 500,
stack = true,
close = true,
description = 'Mpint Garage2',
},
['station_gate'] = {
label = 'Station Gate',
weight = 500,
stack = true,
close = true,
description = 'Station Gate',
},
['sync_door01a'] = {
label = 'Sync Door01a',
weight = 500,
stack = true,
close = true,
description = 'Sync Door01a',
},
['sync_door01b'] = {
label = 'Sync Door01b',
weight = 500,
stack = true,
close = true,
description = 'Sync Door01b',
},
['sync_door02a'] = {
label = 'Sync Door02a',
weight = 500,
stack = true,
close = true,
description = 'Sync Door02a',
},
['sync_door02b'] = {
label = 'Sync Door02b',
weight = 500,
stack = true,
close = true,
description = 'Sync Door02b',
},
['sync_door03'] = {
label = 'Sync Door03',
weight = 500,
stack = true,
close = true,
description = 'Sync Door03',
},
['sync_door04'] = {
label = 'Sync Door04',
weight = 500,
stack = true,
close = true,
description = 'Sync Door04',
},
['sync_door05a'] = {
label = 'Sync Door05a',
weight = 500,
stack = true,
close = true,
description = 'Sync Door05a',
},
['sync_door05b'] = {
label = 'Sync Door05b',
weight = 500,
stack = true,
close = true,
description = 'Sync Door05b',
},
['sync_door07'] = {
label = 'Sync Door07',
weight = 500,
stack = true,
close = true,
description = 'Sync Door07',
},
['sync_door'] = {
label = 'Sync Door',
weight = 500,
stack = true,
close = true,
description = 'Sync Door',
},
['sync_door_2'] = {
label = 'Sync Door',
weight = 500,
stack = true,
close = true,
description = 'Sync Door',
},
['sync_door_3'] = {
label = 'Sync Door',
weight = 500,
stack = true,
close = true,
description = 'Sync Door',
},
['sync_door_4'] = {
label = 'Sync Door',
weight = 500,
stack = true,
close = true,
description = 'Sync Door',
},
['wall_alarm_off'] = {
label = 'Wall Alarm Off',
weight = 500,
stack = true,
close = true,
description = 'Wall Alarm Off',
},
['wall_alarm_on'] = {
label = 'Wall Alarm On',
weight = 500,
stack = true,
close = true,
description = 'Wall Alarm On',
},
['bk_gate2_molten'] = {
label = 'Bk Gate2 Molten',
weight = 500,
stack = true,
close = true,
description = 'Bk Gate2 Molten',
},
['bk_gate2_pris'] = {
label = 'Bk Gate2 Pris',
weight = 500,
stack = true,
close = true,
description = 'Bk Gate2 Pris',
},
['fh_heistdoor1'] = {
label = 'Fh Heistdoor1',
weight = 500,
stack = true,
close = true,
description = 'Fh Heistdoor1',
},
['fh_heistdoor2'] = {
label = 'Fh Heistdoor2',
weight = 500,
stack = true,
close = true,
description = 'Fh Heistdoor2',
},
['ie_carelev01'] = {
label = 'Ie Carelev01',
weight = 500,
stack = true,
close = true,
description = 'Ie Carelev01',
},
['ie_carelev02'] = {
label = 'Ie Carelev02',
weight = 500,
stack = true,
close = true,
description = 'Ie Carelev02',
},
['impexp_car_door'] = {
label = 'Impexp Car Door',
weight = 500,
stack = true,
close = true,
description = 'Impexp Car Door',
},
['impexp_car_door_2'] = {
label = 'Impexp Car Door',
weight = 500,
stack = true,
close = true,
description = 'Impexp Car Door',
},
['impexp_car_door_3'] = {
label = 'Impexp Car Door',
weight = 500,
stack = true,
close = true,
description = 'Impexp Car Door',
},
['impexp_car_door_4'] = {
label = 'Impexp Car Door',
weight = 500,
stack = true,
close = true,
description = 'Impexp Car Door',
},
['impexp_car_door_5'] = {
label = 'Impexp Car Door',
weight = 500,
stack = true,
close = true,
description = 'Impexp Car Door',
},
['impexp_door_vid'] = {
label = 'Impexp Door Vid',
weight = 500,
stack = true,
close = true,
description = 'Impexp Door Vid',
},
['impexp_garagegate1'] = {
label = 'Impexp Garagegate1',
weight = 500,
stack = true,
close = true,
description = 'Impexp Garagegate1',
},
['impexp_garagegate2'] = {
label = 'Impexp Garagegate2',
weight = 500,
stack = true,
close = true,
description = 'Impexp Garagegate2',
},
['impexp_garagegate3'] = {
label = 'Impexp Garagegate3',
weight = 500,
stack = true,
close = true,
description = 'Impexp Garagegate3',
},
['impexp_liftdoor'] = {
label = 'Impexp Liftdoor',
weight = 500,
stack = true,
close = true,
description = 'Impexp Liftdoor',
},
['impexp_liftdoor_2'] = {
label = 'Impexp Liftdoor',
weight = 500,
stack = true,
close = true,
description = 'Impexp Liftdoor',
},
['impexp_span'] = {
label = 'Impexp Span',
weight = 500,
stack = true,
close = true,
description = 'Impexp Span',
},
['impexp_span_2'] = {
label = 'Impexp Span',
weight = 500,
stack = true,
close = true,
description = 'Impexp Span',
},
['impexp_span_3'] = {
label = 'Impexp Span',
weight = 500,
stack = true,
close = true,
description = 'Impexp Span',
},
['transmission_lift'] = {
label = 'Transmission Lift',
weight = 500,
stack = true,
close = true,
description = 'Transmission Lift',
},
['door_6'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['house'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_2'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_3'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_4'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_5'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_6'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_7'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_8'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_9'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_10'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_11'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_12'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_13'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_14'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_15'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_16'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_17'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_18'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_19'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_20'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_21'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_22'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_23'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_24'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_25'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_26'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_27'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_28'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_29'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_30'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_31'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['house_32'] = {
label = 'House',
weight = 500,
stack = true,
close = true,
description = 'House',
},
['lr_prop_boathousedoor'] = {
label = 'Lr Prop Boathousedoor',
weight = 500,
stack = true,
close = true,
description = 'Lr Prop Boathousedoor',
},
['lr_prop_boathousedoor_2'] = {
label = 'Lr Prop Boathousedoor',
weight = 500,
stack = true,
close = true,
description = 'Lr Prop Boathousedoor',
},
['lr_prop_supermod_door'] = {
label = 'Lr Prop Supermod Door',
weight = 500,
stack = true,
close = true,
description = 'Lr Prop Supermod Door',
},
['lr_sc1_10_apt'] = {
label = 'Lr Sc1 10 Apt',
weight = 500,
stack = true,
close = true,
description = 'Lr Sc1 10 Apt',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like hei_ch1_09_mansion_1_generic_det carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.