CATEGORY 6 OF 24 · 344 ICONS
FiveM document and ID icons
Passports, driving licences, ID and keycards, folders, clipboards, notes, newspapers and blueprints. Identity and paperwork scripts lean on these more than anything else, and the fake ID workshop from the biker update is where most of the good ones come from.
344 of the 18,574 models in the whole icon library — 1.9% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 1 to 120 of 344 · page 1 of 3
- Fakeid

ba_prop_battle_fakeid_boxdl_01a - Fakeid Boxpp

ba_prop_battle_fakeid_boxpp_01a - Fakeid Binbag

bkr_prop_fakeid_binbag_01 - Fakeid Boxdriverl

bkr_prop_fakeid_boxdriverl_01a - Fakeid Boxpassport

bkr_prop_fakeid_boxpassport_01a - Fakeid Bundledriverl

bkr_prop_fakeid_bundledriverl - Fakeid Bundlepassports

bkr_prop_fakeid_bundlepassports - Fakeid Clipboard

bkr_prop_fakeid_clipboard_01a - Fakeid Deskfan

bkr_prop_fakeid_deskfan_01a - Fakeid Desklamp

bkr_prop_fakeid_desklamp_01a - Fakeid Embosser

bkr_prop_fakeid_embosser - Fakeid Laminator

bkr_prop_fakeid_laminator - Fakeid Magnifyingglass

bkr_prop_fakeid_magnifyingglass - Fakeid Openpassport

bkr_prop_fakeid_openpassport - Fakeid Papercutter

bkr_prop_fakeid_papercutter - Fakeid Pen

bkr_prop_fakeid_pen_01a - Fakeid Pen

bkr_prop_fakeid_pen_02a - Fakeid Penclipboard

bkr_prop_fakeid_penclipboard - Fakeid Ruler

bkr_prop_fakeid_ruler_01a - Fakeid Ruler

bkr_prop_fakeid_ruler_02a - Fakeid Singledriverl

bkr_prop_fakeid_singledriverl - Fakeid Singlepassport

bkr_prop_fakeid_singlepassport - Rt Clubhouse Plan

bkr_prop_rt_clubhouse_plan_01a - Blueprint Board

ch_prop_ch_blueprint_board_01a - Schedule

ch_prop_ch_schedule_01a - Swipe Card

ch_prop_swipe_card_01a - Swipe Card

ch_prop_swipe_card_01b - Swipe Card

ch_prop_swipe_card_01c - Swipe Card

ch_prop_swipe_card_01d - Vault Key Card

ch_prop_vault_key_card_01a - Card

h4_prop_h4_card_hack_01a - Files Paper

h4_prop_h4_files_paper_01a - Files Paper

h4_prop_h4_files_paper_01b - Photo

h4_prop_h4_photo_01a - Photo Fire

h4_prop_h4_photo_fire_01a - Photo Fire

h4_prop_h4_photo_fire_01b - Pile Letters

h4_prop_h4_pile_letters_01a - Securitycard

h4_prop_h4_securitycard_01a - Bank Card

hei_bank_heist_card - Bio Card

hei_bio_heist_card - Bio Heist Specialops

hei_bio_heist_specialops - Heist Flecca Items

hei_heist_flecca_items - Prison Heist Docs

hei_prison_heist_docs - Prison Heist Schedule

hei_prison_heist_schedule - Dlc Map

hei_prop_dlc_heist_map - Id Bank

hei_prop_hei_id_bank - Id Bio

hei_prop_hei_id_bio - Paper Bag

hei_prop_hei_paper_bag - Post Note

hei_prop_hei_post_note_01 - Card

hei_prop_heist_card_hack - Card

hei_prop_heist_card_hack_02 - Heist Docs

hei_prop_heist_docs_01 - Blueprint Jet

m23_1_m231_3_blueprint_jet - Blueprt

m23_1_prop_m31_blueprt_01a - Card

m23_1_prop_m31_card_hack_01a - Swipe Card

m23_1_prop_m31_swipe_card_01a - Badge

m23_2_int4_m232_badge - Paper Decals

m23_2_int4_m232_paper_decals01 - Clipboard

m23_2_int5_m232_clipboard - Notebook

m23_2_int5_m232_notebook - Blueprt

m23_2_prop_m32_blueprt_01a - Cbkeycard

m23_2_prop_m32_cbkeycard_01a - Dustsheet

m23_2_prop_m32_dustsheet_01a - Dustsheet

m23_2_prop_m32_dustsheet_02a - Folder

m23_2_prop_m32_folder_01a - Folder

m23_2_prop_m32_folder_01b - Mazebankcard

m23_2_prop_m32_mazebankcard_01a - Mazebankcard

m23_2_prop_m32_mazebankcard_01b - Police Badge

m23_2_prop_m32_police_badge_01a - Yarduv Plan

m23_2_prop_m32_yarduv_plan_01a - Clipboard

m24_1_prop_m41_clipboard_01a - Clipboard

m24_1_prop_m41_clipboard_01b - Clipboard

m24_1_prop_m41_clipboard_01c - Clipboard

m24_1_prop_m41_clipboard_01d - Clipboard

m24_1_prop_m41_clipboard_01e - Licence Frame

m24_1_prop_m41_licence_frame_01a - Secret Folder

m24_1_prop_m41_secret_folder_01a - Map

m24_2_int_03_ft_map - Additions Metromap

m24_2_mp2024_02_additions_metromap_01 - Additions Metromap

m24_2_mp2024_02_additions_metromap_02 - Book Stack

m24_2_prop_m42_book_stack_01a - Clipboard

m24_2_prop_m42_clipboard_01a - Filebox

m24_2_prop_m42_filebox_01a - Forsalemzb

m24_2_prop_m42_forsalemzb_01a - Map

m24_2_prop_m42_ft_map - Script Dlc Vehlp

m25_1_prop_cs_script_dlc_vehlp - Clipboard

m25_1_prop_m51_clipboard_01a - Forsalemzb

m25_1_prop_m51_forsalemzb_01a - Paper News

m25_1_prop_m51_paper_news_quik - Lob Books

m25_2_int_01_lob_books - Lob Books

m25_2_int_01_lob_books001 - Map Base

m25_2_int_01_map_base - Books

m25_2_int_01_off_books_001 - Spa Tat Book

m25_2_int_01_spa_tat_book - Business Card

m25_2_prop_m52_business_card_01a - Folder

m25_2_prop_m52_folder_01a - Junk Letters

m25_2_prop_m52_junk_letters_01a - Map Model

m25_2_prop_m52_map_model_01 - Police Badge

m25_2_prop_m52_police_badge - Paper

ng_proc_paper_01a - Paper

ng_proc_paper_02a - Paper

ng_proc_paper_03a - Paper 03a

ng_proc_paper_03a001 - Paper Mag

ng_proc_paper_mag_1a - Paper Mag

ng_proc_paper_mag_1b - Paper News Globe

ng_proc_paper_news_globe - Paper News Meteor

ng_proc_paper_news_meteor - Paper News

ng_proc_paper_news_quik - Paper News Rag

ng_proc_paper_news_rag - Sheets

p_a4_sheets_s - Amanda Note

p_amanda_note_01_s - Clipboard

p_amb_clipboard_01 - Blueprints

p_blueprints_01_s - Clipboard

p_cs_clipboard - Newspaper

p_cs_newspaper_s - Pamphlet

p_cs_pamphlet_01_s - Papers

p_cs_papers_01 - Papers

p_cs_papers_02 - Papers

p_cs_papers_03 - Polaroid

p_cs_polaroid_s
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['fakeid'] = {
label = 'Fakeid',
weight = 500,
stack = true,
close = true,
description = 'Fakeid',
},
['fakeid_boxpp'] = {
label = 'Fakeid Boxpp',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Boxpp',
},
['fakeid_binbag'] = {
label = 'Fakeid Binbag',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Binbag',
},
['fakeid_boxdriverl'] = {
label = 'Fakeid Boxdriverl',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Boxdriverl',
},
['fakeid_boxpassport'] = {
label = 'Fakeid Boxpassport',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Boxpassport',
},
['fakeid_bundledriverl'] = {
label = 'Fakeid Bundledriverl',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Bundledriverl',
},
['fakeid_bundlepassports'] = {
label = 'Fakeid Bundlepassports',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Bundlepassports',
},
['fakeid_clipboard'] = {
label = 'Fakeid Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Clipboard',
},
['fakeid_deskfan'] = {
label = 'Fakeid Deskfan',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Deskfan',
},
['fakeid_desklamp'] = {
label = 'Fakeid Desklamp',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Desklamp',
},
['fakeid_embosser'] = {
label = 'Fakeid Embosser',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Embosser',
},
['fakeid_laminator'] = {
label = 'Fakeid Laminator',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Laminator',
},
['fakeid_magnifyingglass'] = {
label = 'Fakeid Magnifyingglass',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Magnifyingglass',
},
['fakeid_openpassport'] = {
label = 'Fakeid Openpassport',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Openpassport',
},
['fakeid_papercutter'] = {
label = 'Fakeid Papercutter',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Papercutter',
},
['fakeid_pen'] = {
label = 'Fakeid Pen',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Pen',
},
['fakeid_pen_2'] = {
label = 'Fakeid Pen',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Pen',
},
['fakeid_penclipboard'] = {
label = 'Fakeid Penclipboard',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Penclipboard',
},
['fakeid_ruler'] = {
label = 'Fakeid Ruler',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Ruler',
},
['fakeid_ruler_2'] = {
label = 'Fakeid Ruler',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Ruler',
},
['fakeid_singledriverl'] = {
label = 'Fakeid Singledriverl',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Singledriverl',
},
['fakeid_singlepassport'] = {
label = 'Fakeid Singlepassport',
weight = 500,
stack = true,
close = true,
description = 'Fakeid Singlepassport',
},
['rt_clubhouse_plan'] = {
label = 'Rt Clubhouse Plan',
weight = 500,
stack = true,
close = true,
description = 'Rt Clubhouse Plan',
},
['blueprint_board'] = {
label = 'Blueprint Board',
weight = 500,
stack = true,
close = true,
description = 'Blueprint Board',
},
['schedule'] = {
label = 'Schedule',
weight = 500,
stack = true,
close = true,
description = 'Schedule',
},
['swipe_card'] = {
label = 'Swipe Card',
weight = 500,
stack = true,
close = true,
description = 'Swipe Card',
},
['swipe_card_2'] = {
label = 'Swipe Card',
weight = 500,
stack = true,
close = true,
description = 'Swipe Card',
},
['swipe_card_3'] = {
label = 'Swipe Card',
weight = 500,
stack = true,
close = true,
description = 'Swipe Card',
},
['swipe_card_4'] = {
label = 'Swipe Card',
weight = 500,
stack = true,
close = true,
description = 'Swipe Card',
},
['vault_key_card'] = {
label = 'Vault Key Card',
weight = 500,
stack = true,
close = true,
description = 'Vault Key Card',
},
['card'] = {
label = 'Card',
weight = 500,
stack = true,
close = true,
description = 'Card',
},
['files_paper'] = {
label = 'Files Paper',
weight = 500,
stack = true,
close = true,
description = 'Files Paper',
},
['files_paper_2'] = {
label = 'Files Paper',
weight = 500,
stack = true,
close = true,
description = 'Files Paper',
},
['photo'] = {
label = 'Photo',
weight = 500,
stack = true,
close = true,
description = 'Photo',
},
['photo_fire'] = {
label = 'Photo Fire',
weight = 500,
stack = true,
close = true,
description = 'Photo Fire',
},
['photo_fire_2'] = {
label = 'Photo Fire',
weight = 500,
stack = true,
close = true,
description = 'Photo Fire',
},
['pile_letters'] = {
label = 'Pile Letters',
weight = 500,
stack = true,
close = true,
description = 'Pile Letters',
},
['securitycard'] = {
label = 'Securitycard',
weight = 500,
stack = true,
close = true,
description = 'Securitycard',
},
['bank_card'] = {
label = 'Bank Card',
weight = 500,
stack = true,
close = true,
description = 'Bank Card',
},
['bio_card'] = {
label = 'Bio Card',
weight = 500,
stack = true,
close = true,
description = 'Bio Card',
},
['bio_heist_specialops'] = {
label = 'Bio Heist Specialops',
weight = 500,
stack = true,
close = true,
description = 'Bio Heist Specialops',
},
['heist_flecca_items'] = {
label = 'Heist Flecca Items',
weight = 500,
stack = true,
close = true,
description = 'Heist Flecca Items',
},
['prison_heist_docs'] = {
label = 'Prison Heist Docs',
weight = 500,
stack = true,
close = true,
description = 'Prison Heist Docs',
},
['prison_heist_schedule'] = {
label = 'Prison Heist Schedule',
weight = 500,
stack = true,
close = true,
description = 'Prison Heist Schedule',
},
['dlc_map'] = {
label = 'Dlc Map',
weight = 500,
stack = true,
close = true,
description = 'Dlc Map',
},
['id_bank'] = {
label = 'Id Bank',
weight = 500,
stack = true,
close = true,
description = 'Id Bank',
},
['id_bio'] = {
label = 'Id Bio',
weight = 500,
stack = true,
close = true,
description = 'Id Bio',
},
['paper_bag'] = {
label = 'Paper Bag',
weight = 500,
stack = true,
close = true,
description = 'Paper Bag',
},
['post_note'] = {
label = 'Post Note',
weight = 500,
stack = true,
close = true,
description = 'Post Note',
},
['card_2'] = {
label = 'Card',
weight = 500,
stack = true,
close = true,
description = 'Card',
},
['card_3'] = {
label = 'Card',
weight = 500,
stack = true,
close = true,
description = 'Card',
},
['heist_docs'] = {
label = 'Heist Docs',
weight = 500,
stack = true,
close = true,
description = 'Heist Docs',
},
['blueprint_jet'] = {
label = 'Blueprint Jet',
weight = 500,
stack = true,
close = true,
description = 'Blueprint Jet',
},
['blueprt'] = {
label = 'Blueprt',
weight = 500,
stack = true,
close = true,
description = 'Blueprt',
},
['card_4'] = {
label = 'Card',
weight = 500,
stack = true,
close = true,
description = 'Card',
},
['swipe_card_5'] = {
label = 'Swipe Card',
weight = 500,
stack = true,
close = true,
description = 'Swipe Card',
},
['badge'] = {
label = 'Badge',
weight = 500,
stack = true,
close = true,
description = 'Badge',
},
['paper_decals'] = {
label = 'Paper Decals',
weight = 500,
stack = true,
close = true,
description = 'Paper Decals',
},
['clipboard'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['notebook'] = {
label = 'Notebook',
weight = 500,
stack = true,
close = true,
description = 'Notebook',
},
['blueprt_2'] = {
label = 'Blueprt',
weight = 500,
stack = true,
close = true,
description = 'Blueprt',
},
['cbkeycard'] = {
label = 'Cbkeycard',
weight = 500,
stack = true,
close = true,
description = 'Cbkeycard',
},
['dustsheet'] = {
label = 'Dustsheet',
weight = 500,
stack = true,
close = true,
description = 'Dustsheet',
},
['dustsheet_2'] = {
label = 'Dustsheet',
weight = 500,
stack = true,
close = true,
description = 'Dustsheet',
},
['folder'] = {
label = 'Folder',
weight = 500,
stack = true,
close = true,
description = 'Folder',
},
['folder_2'] = {
label = 'Folder',
weight = 500,
stack = true,
close = true,
description = 'Folder',
},
['mazebankcard'] = {
label = 'Mazebankcard',
weight = 500,
stack = true,
close = true,
description = 'Mazebankcard',
},
['mazebankcard_2'] = {
label = 'Mazebankcard',
weight = 500,
stack = true,
close = true,
description = 'Mazebankcard',
},
['police_badge'] = {
label = 'Police Badge',
weight = 500,
stack = true,
close = true,
description = 'Police Badge',
},
['yarduv_plan'] = {
label = 'Yarduv Plan',
weight = 500,
stack = true,
close = true,
description = 'Yarduv Plan',
},
['clipboard_2'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['clipboard_3'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['clipboard_4'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['clipboard_5'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['clipboard_6'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['licence_frame'] = {
label = 'Licence Frame',
weight = 500,
stack = true,
close = true,
description = 'Licence Frame',
},
['secret_folder'] = {
label = 'Secret Folder',
weight = 500,
stack = true,
close = true,
description = 'Secret Folder',
},
['map'] = {
label = 'Map',
weight = 500,
stack = true,
close = true,
description = 'Map',
},
['additions_metromap'] = {
label = 'Additions Metromap',
weight = 500,
stack = true,
close = true,
description = 'Additions Metromap',
},
['additions_metromap_2'] = {
label = 'Additions Metromap',
weight = 500,
stack = true,
close = true,
description = 'Additions Metromap',
},
['book_stack'] = {
label = 'Book Stack',
weight = 500,
stack = true,
close = true,
description = 'Book Stack',
},
['clipboard_7'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['filebox'] = {
label = 'Filebox',
weight = 500,
stack = true,
close = true,
description = 'Filebox',
},
['forsalemzb'] = {
label = 'Forsalemzb',
weight = 500,
stack = true,
close = true,
description = 'Forsalemzb',
},
['map_2'] = {
label = 'Map',
weight = 500,
stack = true,
close = true,
description = 'Map',
},
['script_dlc_vehlp'] = {
label = 'Script Dlc Vehlp',
weight = 500,
stack = true,
close = true,
description = 'Script Dlc Vehlp',
},
['clipboard_8'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['forsalemzb_2'] = {
label = 'Forsalemzb',
weight = 500,
stack = true,
close = true,
description = 'Forsalemzb',
},
['paper_news'] = {
label = 'Paper News',
weight = 500,
stack = true,
close = true,
description = 'Paper News',
},
['lob_books'] = {
label = 'Lob Books',
weight = 500,
stack = true,
close = true,
description = 'Lob Books',
},
['lob_books_2'] = {
label = 'Lob Books',
weight = 500,
stack = true,
close = true,
description = 'Lob Books',
},
['map_base'] = {
label = 'Map Base',
weight = 500,
stack = true,
close = true,
description = 'Map Base',
},
['books'] = {
label = 'Books',
weight = 500,
stack = true,
close = true,
description = 'Books',
},
['spa_tat_book'] = {
label = 'Spa Tat Book',
weight = 500,
stack = true,
close = true,
description = 'Spa Tat Book',
},
['business_card'] = {
label = 'Business Card',
weight = 500,
stack = true,
close = true,
description = 'Business Card',
},
['folder_3'] = {
label = 'Folder',
weight = 500,
stack = true,
close = true,
description = 'Folder',
},
['junk_letters'] = {
label = 'Junk Letters',
weight = 500,
stack = true,
close = true,
description = 'Junk Letters',
},
['map_model'] = {
label = 'Map Model',
weight = 500,
stack = true,
close = true,
description = 'Map Model',
},
['police_badge_2'] = {
label = 'Police Badge',
weight = 500,
stack = true,
close = true,
description = 'Police Badge',
},
['paper'] = {
label = 'Paper',
weight = 500,
stack = true,
close = true,
description = 'Paper',
},
['paper_2'] = {
label = 'Paper',
weight = 500,
stack = true,
close = true,
description = 'Paper',
},
['paper_3'] = {
label = 'Paper',
weight = 500,
stack = true,
close = true,
description = 'Paper',
},
['paper_03a'] = {
label = 'Paper 03a',
weight = 500,
stack = true,
close = true,
description = 'Paper 03a',
},
['paper_mag'] = {
label = 'Paper Mag',
weight = 500,
stack = true,
close = true,
description = 'Paper Mag',
},
['paper_mag_2'] = {
label = 'Paper Mag',
weight = 500,
stack = true,
close = true,
description = 'Paper Mag',
},
['paper_news_globe'] = {
label = 'Paper News Globe',
weight = 500,
stack = true,
close = true,
description = 'Paper News Globe',
},
['paper_news_meteor'] = {
label = 'Paper News Meteor',
weight = 500,
stack = true,
close = true,
description = 'Paper News Meteor',
},
['paper_news_2'] = {
label = 'Paper News',
weight = 500,
stack = true,
close = true,
description = 'Paper News',
},
['paper_news_rag'] = {
label = 'Paper News Rag',
weight = 500,
stack = true,
close = true,
description = 'Paper News Rag',
},
['sheets'] = {
label = 'Sheets',
weight = 500,
stack = true,
close = true,
description = 'Sheets',
},
['amanda_note'] = {
label = 'Amanda Note',
weight = 500,
stack = true,
close = true,
description = 'Amanda Note',
},
['clipboard_9'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['blueprints'] = {
label = 'Blueprints',
weight = 500,
stack = true,
close = true,
description = 'Blueprints',
},
['clipboard_10'] = {
label = 'Clipboard',
weight = 500,
stack = true,
close = true,
description = 'Clipboard',
},
['newspaper'] = {
label = 'Newspaper',
weight = 500,
stack = true,
close = true,
description = 'Newspaper',
},
['pamphlet'] = {
label = 'Pamphlet',
weight = 500,
stack = true,
close = true,
description = 'Pamphlet',
},
['papers'] = {
label = 'Papers',
weight = 500,
stack = true,
close = true,
description = 'Papers',
},
['papers_2'] = {
label = 'Papers',
weight = 500,
stack = true,
close = true,
description = 'Papers',
},
['papers_3'] = {
label = 'Papers',
weight = 500,
stack = true,
close = true,
description = 'Papers',
},
['polaroid'] = {
label = 'Polaroid',
weight = 500,
stack = true,
close = true,
description = 'Polaroid',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in documents
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like ba_prop_battle_fakeid_boxdl_01a carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Containers — 901Bags, crates, barrels, buckets and sacks — the models most storage items reach for.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.