CATEGORY 21 OF 24 · 319 ICONS
FiveM terrain, rock and water props
Rocks, boulders, cliff faces, ground patches, sand, the sea bed, snow, ice and the sky and cloud shells. Mostly map furniture rather than anything a script hands over, and the group where a 96 by 96 render tells you the least — a terrain shell photographs as a flat grey slab.
319 of the 18,574 models in the whole icon library — 1.7% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 1 to 120 of 319 · page 1 of 3
- Man 1 Generic Slod1

apa_ch2_04_man_1_generic_slod1 - Original Terrain

apa_ch2_04_original_terrain - Original Terrain Slod

apa_ch2_04_original_terrain_slod - Arc Love Btn Ice

ch_prop_arc_love_btn_ice - Coastbigroc01

csx_coastbigroc01_ - Coastbigroc02

csx_coastbigroc02_ - Coastbigroc03

csx_coastbigroc03_ - Coastbigroc05

csx_coastbigroc05_ - Coastboulder

csx_coastboulder_00_ - Coastboulder

csx_coastboulder_01_ - Coastboulder

csx_coastboulder_02_ - Coastboulder

csx_coastboulder_03_ - Coastboulder

csx_coastboulder_04_ - Coastboulder

csx_coastboulder_05_ - Coastboulder

csx_coastboulder_06_ - Coastboulder

csx_coastboulder_07_ - Coastrok1

csx_coastrok1_ - Coastrok2

csx_coastrok2_ - Coastrok3

csx_coastrok3_ - Coastrok4

csx_coastrok4_ - Coastsmalrock

csx_coastsmalrock_01_ - Coastsmalrock

csx_coastsmalrock_02_ - Coastsmalrock

csx_coastsmalrock_03_ - Coastsmalrock

csx_coastsmalrock_04_ - Coastsmalrock

csx_coastsmalrock_05_ - Rvrbldr Biga

csx_rvrbldr_biga_ - Rvrbldr Bigb

csx_rvrbldr_bigb_ - Rvrbldr Bigc

csx_rvrbldr_bigc_ - Rvrbldr Bigd

csx_rvrbldr_bigd_ - Rvrbldr Bige

csx_rvrbldr_bige_ - Rvrbldr Meda

csx_rvrbldr_meda_ - Rvrbldr Medb

csx_rvrbldr_medb_ - Rvrbldr Medc

csx_rvrbldr_medc_ - Rvrbldr Medd

csx_rvrbldr_medd_ - Rvrbldr Mede

csx_rvrbldr_mede_ - Rvrbldr Smla

csx_rvrbldr_smla_ - Rvrbldr Smlb

csx_rvrbldr_smlb_ - Rvrbldr Smlc

csx_rvrbldr_smlc_ - Rvrbldr Smld

csx_rvrbldr_smld_ - Rvrbldr Smle

csx_rvrbldr_smle_ - Saltconcclustr

csx_saltconcclustr_a_ - Saltconcclustr

csx_saltconcclustr_b_ - Saltconcclustr

csx_saltconcclustr_c_ - Saltconcclustr

csx_saltconcclustr_d_ - Saltconcclustr

csx_saltconcclustr_e_ - Saltconcclustr

csx_saltconcclustr_f_ - Saltconcclustr G

csx_saltconcclustr_g_ - Seabed Bldr1

csx_seabed_bldr1_ - Seabed Bldr2

csx_seabed_bldr2_ - Seabed Bldr3

csx_seabed_bldr3_ - Seabed Bldr4

csx_seabed_bldr4_ - Seabed Bldr5

csx_seabed_bldr5_ - Seabed Bldr6

csx_seabed_bldr6_ - Seabed Bldr7

csx_seabed_bldr7_ - Seabed Bldr8

csx_seabed_bldr8_ - Seabed Rock1

csx_seabed_rock1_ - Seabed Rock2

csx_seabed_rock2_ - Seabed Rock3

csx_seabed_rock3_ - Seabed Rock4

csx_seabed_rock4_ - Seabed Rock5

csx_seabed_rock5_ - Seabed Rock6

csx_seabed_rock6_ - Seabed Rock7

csx_seabed_rock7_ - Seabed Rock8

csx_seabed_rock8_ - Searocks

csx_searocks_02 - Searocks

csx_searocks_03 - Searocks

csx_searocks_04 - Searocks

csx_searocks_05 - Searocks

csx_searocks_06 - Damage Slod

dt1_05_damage_slod - Additions Combo Slod

dt_additions_combo_slod - Additions Fwy01 Wallfix Slod

dt_additions_fwy01_wallfix_slod - Additions Signfix Slod

dt_additions_signfix_slod - Additions Sm 26 Emissivefix

dt_additions_sm_26_emissivefix_slod - Firepit Rocks

h4_prop_h4_firepit_rocks_01a - Rock Lrg

h4_prop_rock_lrg_01 - Rock Lrg

h4_prop_rock_lrg_02 - Rock Lrg

h4_prop_rock_lrg_03 - Rock Lrg

h4_prop_rock_lrg_04 - Rock Lrg

h4_prop_rock_lrg_05 - Rock Lrg

h4_prop_rock_lrg_06 - Rock Lrg

h4_prop_rock_lrg_07 - Rock Lrg

h4_prop_rock_lrg_08 - Rock Lrg

h4_prop_rock_lrg_09 - Rock Lrg

h4_prop_rock_lrg_10 - Rock Lrg

h4_prop_rock_lrg_11 - Rock Lrg

h4_prop_rock_lrg_12 - Rock Med

h4_prop_rock_med_01 - Rock Med

h4_prop_rock_med_02 - Rock Med

h4_prop_rock_med_03 - Rock Scree Med

h4_prop_rock_scree_med_01 - Rock Scree Med

h4_prop_rock_scree_med_02 - Rock Scree Med

h4_prop_rock_scree_med_03 - Rock Scree Small

h4_prop_rock_scree_small_01 - Rock Scree Small

h4_prop_rock_scree_small_02 - Rock Scree Small

h4_prop_rock_scree_small_03 - Original Slod1

hei_ch1_06e_original_slod1 - Original Terrain

hei_ch1_06e_original_terrain - Land 01 Slod1

hei_ch1_06f_land_01_slod1 - Emi 2 Slod

hei_ch1_09_arc007_emi_2_slod - Emi Slod

hei_ch1_09_arc007_emi_slod - Slod1

hei_ch1_09_arc007_slod1 - Water

hei_ch1_09_water - Water Shallow

hei_ch1_09_water_shallow - Horizonring

horizonring - Sand Blaster

imp_prop_sand_blaster_01a - Lr Sc1 10 Combo

lr_sc1_10_combo_slod - Lr Sc1 10 Ground02

lr_sc1_10_ground02 - G9ec Additions Emissive Slod

m23_1_mp2023_01_g9ec_additions_emissive_slod - Gravel

m23_2_int1_m232_gravel - Lobby Cliff

m23_2_int1_m232_lobby_cliff - Ground Decals

m23_2_int4_m232_ground_decals_01 - Sand Blaster

m23_2_int4_m232_sand_blaster_01a - Additions Cs1 07 Beach

m23_2_mp2023_02_additions_cs1_07_beach - Additions Slod1

m23_2_mp2023_02_additions_slod1 - Ice Block

m23_2_prop_m32_ice_block_01a - Ice Block

m23_2_prop_m32_ice_block_01b - Ice Block

m23_2_prop_m32_ice_block_02a - Ice Block

m23_2_prop_m32_ice_block_02b - Ice Block

m23_2_prop_m32_ice_block_03a - Ice Block

m23_2_prop_m32_ice_block_03b
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['man_1_generic_slod1'] = {
label = 'Man 1 Generic Slod1',
weight = 500,
stack = true,
close = true,
description = 'Man 1 Generic Slod1',
},
['original_terrain'] = {
label = 'Original Terrain',
weight = 500,
stack = true,
close = true,
description = 'Original Terrain',
},
['original_terrain_slod'] = {
label = 'Original Terrain Slod',
weight = 500,
stack = true,
close = true,
description = 'Original Terrain Slod',
},
['arc_love_btn_ice'] = {
label = 'Arc Love Btn Ice',
weight = 500,
stack = true,
close = true,
description = 'Arc Love Btn Ice',
},
['coastbigroc01'] = {
label = 'Coastbigroc01',
weight = 500,
stack = true,
close = true,
description = 'Coastbigroc01',
},
['coastbigroc02'] = {
label = 'Coastbigroc02',
weight = 500,
stack = true,
close = true,
description = 'Coastbigroc02',
},
['coastbigroc03'] = {
label = 'Coastbigroc03',
weight = 500,
stack = true,
close = true,
description = 'Coastbigroc03',
},
['coastbigroc05'] = {
label = 'Coastbigroc05',
weight = 500,
stack = true,
close = true,
description = 'Coastbigroc05',
},
['coastboulder'] = {
label = 'Coastboulder',
weight = 500,
stack = true,
close = true,
description = 'Coastboulder',
},
['coastboulder_2'] = {
label = 'Coastboulder',
weight = 500,
stack = true,
close = true,
description = 'Coastboulder',
},
['coastboulder_3'] = {
label = 'Coastboulder',
weight = 500,
stack = true,
close = true,
description = 'Coastboulder',
},
['coastboulder_4'] = {
label = 'Coastboulder',
weight = 500,
stack = true,
close = true,
description = 'Coastboulder',
},
['coastboulder_5'] = {
label = 'Coastboulder',
weight = 500,
stack = true,
close = true,
description = 'Coastboulder',
},
['coastboulder_6'] = {
label = 'Coastboulder',
weight = 500,
stack = true,
close = true,
description = 'Coastboulder',
},
['coastboulder_7'] = {
label = 'Coastboulder',
weight = 500,
stack = true,
close = true,
description = 'Coastboulder',
},
['coastboulder_8'] = {
label = 'Coastboulder',
weight = 500,
stack = true,
close = true,
description = 'Coastboulder',
},
['coastrok1'] = {
label = 'Coastrok1',
weight = 500,
stack = true,
close = true,
description = 'Coastrok1',
},
['coastrok2'] = {
label = 'Coastrok2',
weight = 500,
stack = true,
close = true,
description = 'Coastrok2',
},
['coastrok3'] = {
label = 'Coastrok3',
weight = 500,
stack = true,
close = true,
description = 'Coastrok3',
},
['coastrok4'] = {
label = 'Coastrok4',
weight = 500,
stack = true,
close = true,
description = 'Coastrok4',
},
['coastsmalrock'] = {
label = 'Coastsmalrock',
weight = 500,
stack = true,
close = true,
description = 'Coastsmalrock',
},
['coastsmalrock_2'] = {
label = 'Coastsmalrock',
weight = 500,
stack = true,
close = true,
description = 'Coastsmalrock',
},
['coastsmalrock_3'] = {
label = 'Coastsmalrock',
weight = 500,
stack = true,
close = true,
description = 'Coastsmalrock',
},
['coastsmalrock_4'] = {
label = 'Coastsmalrock',
weight = 500,
stack = true,
close = true,
description = 'Coastsmalrock',
},
['coastsmalrock_5'] = {
label = 'Coastsmalrock',
weight = 500,
stack = true,
close = true,
description = 'Coastsmalrock',
},
['rvrbldr_biga'] = {
label = 'Rvrbldr Biga',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Biga',
},
['rvrbldr_bigb'] = {
label = 'Rvrbldr Bigb',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Bigb',
},
['rvrbldr_bigc'] = {
label = 'Rvrbldr Bigc',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Bigc',
},
['rvrbldr_bigd'] = {
label = 'Rvrbldr Bigd',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Bigd',
},
['rvrbldr_bige'] = {
label = 'Rvrbldr Bige',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Bige',
},
['rvrbldr_meda'] = {
label = 'Rvrbldr Meda',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Meda',
},
['rvrbldr_medb'] = {
label = 'Rvrbldr Medb',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Medb',
},
['rvrbldr_medc'] = {
label = 'Rvrbldr Medc',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Medc',
},
['rvrbldr_medd'] = {
label = 'Rvrbldr Medd',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Medd',
},
['rvrbldr_mede'] = {
label = 'Rvrbldr Mede',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Mede',
},
['rvrbldr_smla'] = {
label = 'Rvrbldr Smla',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Smla',
},
['rvrbldr_smlb'] = {
label = 'Rvrbldr Smlb',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Smlb',
},
['rvrbldr_smlc'] = {
label = 'Rvrbldr Smlc',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Smlc',
},
['rvrbldr_smld'] = {
label = 'Rvrbldr Smld',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Smld',
},
['rvrbldr_smle'] = {
label = 'Rvrbldr Smle',
weight = 500,
stack = true,
close = true,
description = 'Rvrbldr Smle',
},
['saltconcclustr'] = {
label = 'Saltconcclustr',
weight = 500,
stack = true,
close = true,
description = 'Saltconcclustr',
},
['saltconcclustr_2'] = {
label = 'Saltconcclustr',
weight = 500,
stack = true,
close = true,
description = 'Saltconcclustr',
},
['saltconcclustr_3'] = {
label = 'Saltconcclustr',
weight = 500,
stack = true,
close = true,
description = 'Saltconcclustr',
},
['saltconcclustr_4'] = {
label = 'Saltconcclustr',
weight = 500,
stack = true,
close = true,
description = 'Saltconcclustr',
},
['saltconcclustr_5'] = {
label = 'Saltconcclustr',
weight = 500,
stack = true,
close = true,
description = 'Saltconcclustr',
},
['saltconcclustr_6'] = {
label = 'Saltconcclustr',
weight = 500,
stack = true,
close = true,
description = 'Saltconcclustr',
},
['saltconcclustr_g'] = {
label = 'Saltconcclustr G',
weight = 500,
stack = true,
close = true,
description = 'Saltconcclustr G',
},
['seabed_bldr1'] = {
label = 'Seabed Bldr1',
weight = 500,
stack = true,
close = true,
description = 'Seabed Bldr1',
},
['seabed_bldr2'] = {
label = 'Seabed Bldr2',
weight = 500,
stack = true,
close = true,
description = 'Seabed Bldr2',
},
['seabed_bldr3'] = {
label = 'Seabed Bldr3',
weight = 500,
stack = true,
close = true,
description = 'Seabed Bldr3',
},
['seabed_bldr4'] = {
label = 'Seabed Bldr4',
weight = 500,
stack = true,
close = true,
description = 'Seabed Bldr4',
},
['seabed_bldr5'] = {
label = 'Seabed Bldr5',
weight = 500,
stack = true,
close = true,
description = 'Seabed Bldr5',
},
['seabed_bldr6'] = {
label = 'Seabed Bldr6',
weight = 500,
stack = true,
close = true,
description = 'Seabed Bldr6',
},
['seabed_bldr7'] = {
label = 'Seabed Bldr7',
weight = 500,
stack = true,
close = true,
description = 'Seabed Bldr7',
},
['seabed_bldr8'] = {
label = 'Seabed Bldr8',
weight = 500,
stack = true,
close = true,
description = 'Seabed Bldr8',
},
['seabed_rock1'] = {
label = 'Seabed Rock1',
weight = 500,
stack = true,
close = true,
description = 'Seabed Rock1',
},
['seabed_rock2'] = {
label = 'Seabed Rock2',
weight = 500,
stack = true,
close = true,
description = 'Seabed Rock2',
},
['seabed_rock3'] = {
label = 'Seabed Rock3',
weight = 500,
stack = true,
close = true,
description = 'Seabed Rock3',
},
['seabed_rock4'] = {
label = 'Seabed Rock4',
weight = 500,
stack = true,
close = true,
description = 'Seabed Rock4',
},
['seabed_rock5'] = {
label = 'Seabed Rock5',
weight = 500,
stack = true,
close = true,
description = 'Seabed Rock5',
},
['seabed_rock6'] = {
label = 'Seabed Rock6',
weight = 500,
stack = true,
close = true,
description = 'Seabed Rock6',
},
['seabed_rock7'] = {
label = 'Seabed Rock7',
weight = 500,
stack = true,
close = true,
description = 'Seabed Rock7',
},
['seabed_rock8'] = {
label = 'Seabed Rock8',
weight = 500,
stack = true,
close = true,
description = 'Seabed Rock8',
},
['searocks'] = {
label = 'Searocks',
weight = 500,
stack = true,
close = true,
description = 'Searocks',
},
['searocks_2'] = {
label = 'Searocks',
weight = 500,
stack = true,
close = true,
description = 'Searocks',
},
['searocks_3'] = {
label = 'Searocks',
weight = 500,
stack = true,
close = true,
description = 'Searocks',
},
['searocks_4'] = {
label = 'Searocks',
weight = 500,
stack = true,
close = true,
description = 'Searocks',
},
['searocks_5'] = {
label = 'Searocks',
weight = 500,
stack = true,
close = true,
description = 'Searocks',
},
['damage_slod'] = {
label = 'Damage Slod',
weight = 500,
stack = true,
close = true,
description = 'Damage Slod',
},
['additions_combo_slod'] = {
label = 'Additions Combo Slod',
weight = 500,
stack = true,
close = true,
description = 'Additions Combo Slod',
},
['additions_fwy01_wallfix_slod'] = {
label = 'Additions Fwy01 Wallfix Slod',
weight = 500,
stack = true,
close = true,
description = 'Additions Fwy01 Wallfix Slod',
},
['additions_signfix_slod'] = {
label = 'Additions Signfix Slod',
weight = 500,
stack = true,
close = true,
description = 'Additions Signfix Slod',
},
['additions_sm_26_emissivefix'] = {
label = 'Additions Sm 26 Emissivefix',
weight = 500,
stack = true,
close = true,
description = 'Additions Sm 26 Emissivefix',
},
['firepit_rocks'] = {
label = 'Firepit Rocks',
weight = 500,
stack = true,
close = true,
description = 'Firepit Rocks',
},
['rock_lrg'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_2'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_3'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_4'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_5'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_6'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_7'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_8'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_9'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_10'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_11'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_lrg_12'] = {
label = 'Rock Lrg',
weight = 500,
stack = true,
close = true,
description = 'Rock Lrg',
},
['rock_med'] = {
label = 'Rock Med',
weight = 500,
stack = true,
close = true,
description = 'Rock Med',
},
['rock_med_2'] = {
label = 'Rock Med',
weight = 500,
stack = true,
close = true,
description = 'Rock Med',
},
['rock_med_3'] = {
label = 'Rock Med',
weight = 500,
stack = true,
close = true,
description = 'Rock Med',
},
['rock_scree_med'] = {
label = 'Rock Scree Med',
weight = 500,
stack = true,
close = true,
description = 'Rock Scree Med',
},
['rock_scree_med_2'] = {
label = 'Rock Scree Med',
weight = 500,
stack = true,
close = true,
description = 'Rock Scree Med',
},
['rock_scree_med_3'] = {
label = 'Rock Scree Med',
weight = 500,
stack = true,
close = true,
description = 'Rock Scree Med',
},
['rock_scree_small'] = {
label = 'Rock Scree Small',
weight = 500,
stack = true,
close = true,
description = 'Rock Scree Small',
},
['rock_scree_small_2'] = {
label = 'Rock Scree Small',
weight = 500,
stack = true,
close = true,
description = 'Rock Scree Small',
},
['rock_scree_small_3'] = {
label = 'Rock Scree Small',
weight = 500,
stack = true,
close = true,
description = 'Rock Scree Small',
},
['original_slod1'] = {
label = 'Original Slod1',
weight = 500,
stack = true,
close = true,
description = 'Original Slod1',
},
['original_terrain_2'] = {
label = 'Original Terrain',
weight = 500,
stack = true,
close = true,
description = 'Original Terrain',
},
['land_01_slod1'] = {
label = 'Land 01 Slod1',
weight = 500,
stack = true,
close = true,
description = 'Land 01 Slod1',
},
['emi_2_slod'] = {
label = 'Emi 2 Slod',
weight = 500,
stack = true,
close = true,
description = 'Emi 2 Slod',
},
['emi_slod'] = {
label = 'Emi Slod',
weight = 500,
stack = true,
close = true,
description = 'Emi Slod',
},
['slod1'] = {
label = 'Slod1',
weight = 500,
stack = true,
close = true,
description = 'Slod1',
},
['water'] = {
label = 'Water',
weight = 500,
stack = true,
close = true,
description = 'Water',
},
['water_shallow'] = {
label = 'Water Shallow',
weight = 500,
stack = true,
close = true,
description = 'Water Shallow',
},
['horizonring'] = {
label = 'Horizonring',
weight = 500,
stack = true,
close = true,
description = 'Horizonring',
},
['sand_blaster'] = {
label = 'Sand Blaster',
weight = 500,
stack = true,
close = true,
description = 'Sand Blaster',
},
['lr_sc1_10_combo'] = {
label = 'Lr Sc1 10 Combo',
weight = 500,
stack = true,
close = true,
description = 'Lr Sc1 10 Combo',
},
['lr_sc1_10_ground02'] = {
label = 'Lr Sc1 10 Ground02',
weight = 500,
stack = true,
close = true,
description = 'Lr Sc1 10 Ground02',
},
['g9ec_additions_emissive_slod'] = {
label = 'G9ec Additions Emissive Slod',
weight = 500,
stack = true,
close = true,
description = 'G9ec Additions Emissive Slod',
},
['gravel'] = {
label = 'Gravel',
weight = 500,
stack = true,
close = true,
description = 'Gravel',
},
['lobby_cliff'] = {
label = 'Lobby Cliff',
weight = 500,
stack = true,
close = true,
description = 'Lobby Cliff',
},
['ground_decals'] = {
label = 'Ground Decals',
weight = 500,
stack = true,
close = true,
description = 'Ground Decals',
},
['sand_blaster_2'] = {
label = 'Sand Blaster',
weight = 500,
stack = true,
close = true,
description = 'Sand Blaster',
},
['additions_cs1_07_beach'] = {
label = 'Additions Cs1 07 Beach',
weight = 500,
stack = true,
close = true,
description = 'Additions Cs1 07 Beach',
},
['additions_slod1'] = {
label = 'Additions Slod1',
weight = 500,
stack = true,
close = true,
description = 'Additions Slod1',
},
['ice_block'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
['ice_block_2'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
['ice_block_3'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
['ice_block_4'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
['ice_block_5'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
['ice_block_6'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in terrain and water
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like apa_ch2_04_man_1_generic_slod1 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.