CATEGORY 14 OF 24 · 1,028 ICONS
FiveM lighting props
Lamps, ceiling fittings, wall lights, spotlights, strip lights, neon, candles and the truss rigs clubs hang them from. A render cannot show you what a light emits, only the fitting, so use these to pick the shape and check the glow in game.
1,028 of the 18,574 models in the whole icon library — 5.5% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 1 to 120 of 1,028 · page 1 of 9
- Light Proxy

apa_ch2_04_light_proxy - Ceiling Light

apa_mp_h_ceiling_light_01 - Ceiling Light 01 Day

apa_mp_h_ceiling_light_01_day - Ceiling Light

apa_mp_h_ceiling_light_02 - Ceiling Light 02 Day

apa_mp_h_ceiling_light_02_day - Floor Lamp Int

apa_mp_h_floor_lamp_int_08 - Floorlamp

apa_mp_h_floorlamp_a - Floorlamp

apa_mp_h_floorlamp_b - Floorlamp

apa_mp_h_floorlamp_c - Lampbulb Multiple

apa_mp_h_lampbulb_multiple_a - Lit Floorlamp

apa_mp_h_lit_floorlamp_01 - Lit Floorlamp

apa_mp_h_lit_floorlamp_02 - Lit Floorlamp

apa_mp_h_lit_floorlamp_03 - Lit Floorlamp

apa_mp_h_lit_floorlamp_05 - Lit Floorlamp

apa_mp_h_lit_floorlamp_06 - Lit Floorlamp

apa_mp_h_lit_floorlamp_10 - Lit Floorlamp

apa_mp_h_lit_floorlamp_13 - Lit Floorlamp

apa_mp_h_lit_floorlamp_17 - Lit Floorlampnight

apa_mp_h_lit_floorlampnight_05 - Lit Floorlampnight

apa_mp_h_lit_floorlampnight_07 - Lit Floorlampnight

apa_mp_h_lit_floorlampnight_14 - Lit Lamptable

apa_mp_h_lit_lamptable_005 - Lit Lamptable

apa_mp_h_lit_lamptable_02 - Lit Lamptable

apa_mp_h_lit_lamptable_04 - Lit Lamptable

apa_mp_h_lit_lamptable_09 - Lit Lamptable

apa_mp_h_lit_lamptable_14 - Lit Lamptable

apa_mp_h_lit_lamptable_17 - Lit Lamptable

apa_mp_h_lit_lamptable_21 - Lit Lamptablenight

apa_mp_h_lit_lamptablenight_16 - Lit Lamptablenight

apa_mp_h_lit_lamptablenight_24 - Lit Lightpendant

apa_mp_h_lit_lightpendant_01 - Lit Lightpendant

apa_mp_h_lit_lightpendant_05 - Lit Lightpendant

apa_mp_h_lit_lightpendant_05b - Table Lamp Int

apa_mp_h_table_lamp_int_08 - Neon Gate4x

ar_prop_ar_neon_gate4x_01a - Neon Gate4x

ar_prop_ar_neon_gate4x_02a - Neon Gate4x

ar_prop_ar_neon_gate4x_03a - Neon Gate4x

ar_prop_ar_neon_gate4x_04a - Neon Gate4x

ar_prop_ar_neon_gate4x_05a - Neon Gate8x

ar_prop_ar_neon_gate8x_01a - Neon Gate8x

ar_prop_ar_neon_gate8x_02a - Neon Gate8x

ar_prop_ar_neon_gate8x_03a - Neon Gate8x

ar_prop_ar_neon_gate8x_04a - Neon Gate8x

ar_prop_ar_neon_gate8x_05a - Neon Gate

ar_prop_ar_neon_gate_01a - Neon Gate

ar_prop_ar_neon_gate_01b - Neon Gate

ar_prop_ar_neon_gate_02a - Neon Gate

ar_prop_ar_neon_gate_02b - Neon Gate

ar_prop_ar_neon_gate_03a - Neon Gate

ar_prop_ar_neon_gate_04a - Neon Gate

ar_prop_ar_neon_gate_05a - Battle Glowstick

ba_prop_battle_glowstick_01 - Club Dimmer

ba_prop_club_dimmer - Rig Dj 01 Lights

ba_rig_dj_01_lights_01_a - Rig Dj 01 Lights

ba_rig_dj_01_lights_01_b - Rig Dj 01 Lights

ba_rig_dj_01_lights_01_c - Rig Dj 01 Lights

ba_rig_dj_01_lights_02_a - Rig Dj 01 Lights

ba_rig_dj_01_lights_02_b - Rig Dj 01 Lights

ba_rig_dj_01_lights_02_c - Rig Dj 01 Lights

ba_rig_dj_01_lights_03_a - Rig Dj 01 Lights

ba_rig_dj_01_lights_03_b - Rig Dj 01 Lights

ba_rig_dj_01_lights_03_c - Rig Dj 01 Lights

ba_rig_dj_01_lights_04_a - Rig Dj 01 Lights

ba_rig_dj_01_lights_04_a_scr - Rig Dj 01 Lights

ba_rig_dj_01_lights_04_b - Rig Dj 01 Lights

ba_rig_dj_01_lights_04_b_scr - Rig Dj 01 Lights

ba_rig_dj_01_lights_04_c - Rig Dj 01 Lights

ba_rig_dj_01_lights_04_c_scr - Rig Dj 02 Lights

ba_rig_dj_02_lights_01_a - Rig Dj 02 Lights

ba_rig_dj_02_lights_01_b - Rig Dj 02 Lights

ba_rig_dj_02_lights_01_c - Rig Dj 02 Lights

ba_rig_dj_02_lights_02_a - Rig Dj 02 Lights

ba_rig_dj_02_lights_02_b - Rig Dj 02 Lights

ba_rig_dj_02_lights_02_c - Rig Dj 02 Lights

ba_rig_dj_02_lights_03_a - Rig Dj 02 Lights

ba_rig_dj_02_lights_03_b - Rig Dj 02 Lights

ba_rig_dj_02_lights_03_c - Rig Dj 02 Lights

ba_rig_dj_02_lights_04_a - Rig Dj 02 Lights

ba_rig_dj_02_lights_04_a_scr - Rig Dj 02 Lights

ba_rig_dj_02_lights_04_b - Rig Dj 02 Lights

ba_rig_dj_02_lights_04_b_scr - Rig Dj 02 Lights

ba_rig_dj_02_lights_04_c - Rig Dj 02 Lights

ba_rig_dj_02_lights_04_c_scr - Rig Dj 03 Lights

ba_rig_dj_03_lights_01_a - Rig Dj 03 Lights

ba_rig_dj_03_lights_01_b - Rig Dj 03 Lights

ba_rig_dj_03_lights_01_c - Rig Dj 03 Lights

ba_rig_dj_03_lights_02_a - Rig Dj 03 Lights

ba_rig_dj_03_lights_02_b - Rig Dj 03 Lights

ba_rig_dj_03_lights_02_c - Rig Dj 03 Lights

ba_rig_dj_03_lights_03_a - Rig Dj 03 Lights

ba_rig_dj_03_lights_03_b - Rig Dj 03 Lights

ba_rig_dj_03_lights_03_c - Rig Dj 03 Lights

ba_rig_dj_03_lights_04_a - Rig Dj 03 Lights

ba_rig_dj_03_lights_04_a_scr - Rig Dj 03 Lights

ba_rig_dj_03_lights_04_b - Rig Dj 03 Lights

ba_rig_dj_03_lights_04_b_scr - Rig Dj 03 Lights

ba_rig_dj_03_lights_04_c - Rig Dj 03 Lights

ba_rig_dj_03_lights_04_c_scr - Rig Dj 04 Lights

ba_rig_dj_04_lights_01_a - Rig Dj 04 Lights

ba_rig_dj_04_lights_01_b - Rig Dj 04 Lights

ba_rig_dj_04_lights_01_c - Rig Dj 04 Lights

ba_rig_dj_04_lights_02_a - Rig Dj 04 Lights

ba_rig_dj_04_lights_02_b - Rig Dj 04 Lights

ba_rig_dj_04_lights_02_c - Rig Dj 04 Lights

ba_rig_dj_04_lights_03_a - Rig Dj 04 Lights

ba_rig_dj_04_lights_03_b - Rig Dj 04 Lights

ba_rig_dj_04_lights_03_c - Rig Dj 04 Lights

ba_rig_dj_04_lights_04_a - Rig Dj 04 Lights

ba_rig_dj_04_lights_04_a_scr - Rig Dj 04 Lights

ba_rig_dj_04_lights_04_b - Rig Dj 04 Lights

ba_rig_dj_04_lights_04_b_scr - Rig Dj 04 Lights

ba_rig_dj_04_lights_04_c - Rig Dj 04 Lights

ba_rig_dj_04_lights_04_c_scr - Rig Dj All Lights

ba_rig_dj_all_lights_01_off - Rig Dj All Lights

ba_rig_dj_all_lights_02_off - Rig Dj All Lights

ba_rig_dj_all_lights_03_off - Rig Dj All Lights

ba_rig_dj_all_lights_04_off - Biker Pendant Light

bkr_prop_biker_pendant_light - Grow Lamp

bkr_prop_grow_lamp_02a - Grow Lamp

bkr_prop_grow_lamp_02b
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['light_proxy'] = {
label = 'Light Proxy',
weight = 500,
stack = true,
close = true,
description = 'Light Proxy',
},
['ceiling_light'] = {
label = 'Ceiling Light',
weight = 500,
stack = true,
close = true,
description = 'Ceiling Light',
},
['ceiling_light_01_day'] = {
label = 'Ceiling Light 01 Day',
weight = 500,
stack = true,
close = true,
description = 'Ceiling Light 01 Day',
},
['ceiling_light_2'] = {
label = 'Ceiling Light',
weight = 500,
stack = true,
close = true,
description = 'Ceiling Light',
},
['ceiling_light_02_day'] = {
label = 'Ceiling Light 02 Day',
weight = 500,
stack = true,
close = true,
description = 'Ceiling Light 02 Day',
},
['floor_lamp_int'] = {
label = 'Floor Lamp Int',
weight = 500,
stack = true,
close = true,
description = 'Floor Lamp Int',
},
['floorlamp'] = {
label = 'Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Floorlamp',
},
['floorlamp_2'] = {
label = 'Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Floorlamp',
},
['floorlamp_3'] = {
label = 'Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Floorlamp',
},
['lampbulb_multiple'] = {
label = 'Lampbulb Multiple',
weight = 500,
stack = true,
close = true,
description = 'Lampbulb Multiple',
},
['lit_floorlamp'] = {
label = 'Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlamp',
},
['lit_floorlamp_2'] = {
label = 'Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlamp',
},
['lit_floorlamp_3'] = {
label = 'Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlamp',
},
['lit_floorlamp_4'] = {
label = 'Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlamp',
},
['lit_floorlamp_5'] = {
label = 'Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlamp',
},
['lit_floorlamp_6'] = {
label = 'Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlamp',
},
['lit_floorlamp_7'] = {
label = 'Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlamp',
},
['lit_floorlamp_8'] = {
label = 'Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlamp',
},
['lit_floorlampnight'] = {
label = 'Lit Floorlampnight',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlampnight',
},
['lit_floorlampnight_2'] = {
label = 'Lit Floorlampnight',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlampnight',
},
['lit_floorlampnight_3'] = {
label = 'Lit Floorlampnight',
weight = 500,
stack = true,
close = true,
description = 'Lit Floorlampnight',
},
['lit_lamptable'] = {
label = 'Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptable',
},
['lit_lamptable_2'] = {
label = 'Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptable',
},
['lit_lamptable_3'] = {
label = 'Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptable',
},
['lit_lamptable_4'] = {
label = 'Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptable',
},
['lit_lamptable_5'] = {
label = 'Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptable',
},
['lit_lamptable_6'] = {
label = 'Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptable',
},
['lit_lamptable_7'] = {
label = 'Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptable',
},
['lit_lamptablenight'] = {
label = 'Lit Lamptablenight',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptablenight',
},
['lit_lamptablenight_2'] = {
label = 'Lit Lamptablenight',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptablenight',
},
['lit_lightpendant'] = {
label = 'Lit Lightpendant',
weight = 500,
stack = true,
close = true,
description = 'Lit Lightpendant',
},
['lit_lightpendant_2'] = {
label = 'Lit Lightpendant',
weight = 500,
stack = true,
close = true,
description = 'Lit Lightpendant',
},
['lit_lightpendant_3'] = {
label = 'Lit Lightpendant',
weight = 500,
stack = true,
close = true,
description = 'Lit Lightpendant',
},
['table_lamp_int'] = {
label = 'Table Lamp Int',
weight = 500,
stack = true,
close = true,
description = 'Table Lamp Int',
},
['neon_gate4x'] = {
label = 'Neon Gate4x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate4x',
},
['neon_gate4x_2'] = {
label = 'Neon Gate4x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate4x',
},
['neon_gate4x_3'] = {
label = 'Neon Gate4x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate4x',
},
['neon_gate4x_4'] = {
label = 'Neon Gate4x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate4x',
},
['neon_gate4x_5'] = {
label = 'Neon Gate4x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate4x',
},
['neon_gate8x'] = {
label = 'Neon Gate8x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate8x',
},
['neon_gate8x_2'] = {
label = 'Neon Gate8x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate8x',
},
['neon_gate8x_3'] = {
label = 'Neon Gate8x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate8x',
},
['neon_gate8x_4'] = {
label = 'Neon Gate8x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate8x',
},
['neon_gate8x_5'] = {
label = 'Neon Gate8x',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate8x',
},
['neon_gate'] = {
label = 'Neon Gate',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate',
},
['neon_gate_2'] = {
label = 'Neon Gate',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate',
},
['neon_gate_3'] = {
label = 'Neon Gate',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate',
},
['neon_gate_4'] = {
label = 'Neon Gate',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate',
},
['neon_gate_5'] = {
label = 'Neon Gate',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate',
},
['neon_gate_6'] = {
label = 'Neon Gate',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate',
},
['neon_gate_7'] = {
label = 'Neon Gate',
weight = 500,
stack = true,
close = true,
description = 'Neon Gate',
},
['battle_glowstick'] = {
label = 'Battle Glowstick',
weight = 500,
stack = true,
close = true,
description = 'Battle Glowstick',
},
['club_dimmer'] = {
label = 'Club Dimmer',
weight = 500,
stack = true,
close = true,
description = 'Club Dimmer',
},
['rig_dj_01_lights'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_2'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_3'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_4'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_5'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_6'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_7'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_8'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_9'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_10'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_11'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_12'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_13'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_14'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_15'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_02_lights'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_2'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_3'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_4'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_5'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_6'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_7'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_8'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_9'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_10'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_11'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_12'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_13'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_14'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_15'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_03_lights'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_2'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_3'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_4'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_5'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_6'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_7'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_8'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_9'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_10'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_11'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_12'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_13'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_14'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_15'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_04_lights'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_2'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_3'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_4'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_5'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_6'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_7'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_8'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_9'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_10'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_11'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_12'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_13'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_14'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_15'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_all_lights'] = {
label = 'Rig Dj All Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj All Lights',
},
['rig_dj_all_lights_2'] = {
label = 'Rig Dj All Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj All Lights',
},
['rig_dj_all_lights_3'] = {
label = 'Rig Dj All Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj All Lights',
},
['rig_dj_all_lights_4'] = {
label = 'Rig Dj All Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj All Lights',
},
['biker_pendant_light'] = {
label = 'Biker Pendant Light',
weight = 500,
stack = true,
close = true,
description = 'Biker Pendant Light',
},
['grow_lamp'] = {
label = 'Grow Lamp',
weight = 500,
stack = true,
close = true,
description = 'Grow Lamp',
},
['grow_lamp_2'] = {
label = 'Grow Lamp',
weight = 500,
stack = true,
close = true,
description = 'Grow Lamp',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in lighting
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like apa_ch2_04_light_proxy carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.