CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 5
Page 5 of 32: models 481 to 600 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 481 to 600 of 3,831 · page 5 of 32
- Lr Sc1 10 Shop

lr_sc1_10_shop - Avenger Door

m23_1_m231_1_avenger_door - Osp Control Station

m23_1_m231_1_osp_control_station_01a - Osp Control Station

m23_1_m231_1_osp_control_station_01b - Osp Control Station

m23_1_m231_1_osp_control_station_01c - Osp Veh Mod Stat

m23_1_m231_1_osp_veh_mod_stat_d - Thruster Led Trim

m23_1_m231_1_thruster_led_trim - Thruster Led Trim Inner

m23_1_m231_1_thruster_led_trim_inner - Thruster Secure

m23_1_m231_1_thruster_secure - Tint Bolts

m23_1_m231_1_tint_bolts_01a - Tint Fabric

m23_1_m231_1_tint_fabric_01a - Tint Floor

m23_1_m231_1_tint_floor_01a - Tint Netting

m23_1_m231_1_tint_netting_01a - Tint Ribs

m23_1_m231_1_tint_ribs_01a - Tint Ribs

m23_1_m231_1_tint_ribs_02a - Tint Runners

m23_1_m231_1_tint_runners_01a - Tint Shell

m23_1_m231_1_tint_shell_01a - Edgedirt

m23_1_m231_2_edgedirt - Gtaplus Floor Round

m23_1_m231_2_gtaplus_floor_round - Insulation Tiled

m23_1_m231_2_insulation_tiled - Warem Door

m23_1_m231_2_int_warem_door - Large Ceiling Fluoro

m23_1_m231_2_large_ceiling_fluoro - Large Ceiling Fluoro001

m23_1_m231_2_large_ceiling_fluoro001 - Large Ceiling Fluoro002

m23_1_m231_2_large_ceiling_fluoro002 - Large Ceiling Fluoro003

m23_1_m231_2_large_ceiling_fluoro003 - Large Ceiling Fluoro004

m23_1_m231_2_large_ceiling_fluoro004 - Large Ceiling Fluoro006

m23_1_m231_2_large_ceiling_fluoro006 - Large Ceiling Fluoro010

m23_1_m231_2_large_ceiling_fluoro010 - Large Ceiling Fluoro011

m23_1_m231_2_large_ceiling_fluoro011 - Lrg Fluoro No Plus

m23_1_m231_2_lrg_fluoro_no_plus_01 - Lrg Fluoro No Plus

m23_1_m231_2_lrg_fluoro_no_plus_02 - Lrg Fluoro No Plus

m23_1_m231_2_lrg_fluoro_no_plus_03 - Lrg Fluoro No Plus

m23_1_m231_2_lrg_fluoro_no_plus_04 - Main Door

m23_1_m231_2_main_door - Shell Warehouse

m23_1_m231_2_shell_warehouse - Stairs

m23_1_m231_2_stairs_01 - Warem Floorscratches

m23_1_m231_2_warem_floorscratches - Warem Girt

m23_1_m231_2_warem_girt - Warem Shutters001

m23_1_m231_2_warem_shutters001 - Shell Caps

m23_1_m231_3_1_shell_caps - Shell Mainnew

m23_1_m231_3_1_shell_mainnew - Details Ceiling

m23_1_m231_3_2_details_ceiling - Atrium Blends

m23_1_m231_3_atrium_blends - Atrium Rm Lgt

m23_1_m231_3_atrium_rm_lgt_003 - Atrium Rm Lgt

m23_1_m231_3_atrium_rm_lgt_004 - Atrium Rm Lgt

m23_1_m231_3_atrium_rm_lgt_005 - Atrium Rm Lgt

m23_1_m231_3_atrium_rm_lgt_01 - Atrium Rm Lgt

m23_1_m231_3_atrium_rm_lgt_02 - Atrium Section

m23_1_m231_3_atrium_section - Big Pillar004

m23_1_m231_3_big_pillar004 - Big Pillar005

m23_1_m231_3_big_pillar005 - Big Pillarround

m23_1_m231_3_big_pillarround - Bs Cia Lmp Ceil

m23_1_m231_3_bs_cia_lmp_ceil_02a_01 - Bs Cia Lmp Ceil

m23_1_m231_3_bs_cia_lmp_ceil_02a_02 - Corr Blends

m23_1_m231_3_corr_blends - Corridor Lgt Prox

m23_1_m231_3_corridor_lgt_prox - End Blends

m23_1_m231_3_end_blends - Examination Lgt

m23_1_m231_3_examination_lgt - Frontage

m23_1_m231_3_frontage_007 - Iaa F Rooms Shell003

m23_1_m231_3_iaa_f_rooms_shell003 - Iaa F Rooms Shell004

m23_1_m231_3_iaa_f_rooms_shell004 - Iaa F Rooms Shell005

m23_1_m231_3_iaa_f_rooms_shell005 - Corridor Details

m23_1_m231_3_m231_corridor_details - Oppressor2

m23_1_m231_3_oppressor2 - Outer Skin

m23_1_m231_3_outer_skin - Room A Floordetails

m23_1_m231_3_room_a_floordetails - Room A Lgt Prox

m23_1_m231_3_room_a_lgt_prox - Room B Floordetails

m23_1_m231_3_room_b_floordetails - Room B Lgt Prox

m23_1_m231_3_room_b_lgt_prox - Room C Lgt Prox

m23_1_m231_3_room_c_lgt_prox - Rooms1 St Blends003

m23_1_m231_3_rooms1_st_blends003 - Rooms1 St Blends004

m23_1_m231_3_rooms1_st_blends004 - Rooms1 St Blends005

m23_1_m231_3_rooms1_st_blends005 - Rooms2 B Blends003

m23_1_m231_3_rooms2_b_blends003 - Rooms2 B Blends004

m23_1_m231_3_rooms2_b_blends004 - Rooms2 C Blends005

m23_1_m231_3_rooms2_c_blends005 - Rooms Glass

m23_1_m231_3_rooms_glass - Med Corlowfilecab

m23_1_m231_3_v_med_corlowfilecab - Med Corlowfilecab001

m23_1_m231_3_v_med_corlowfilecab001 - Wake Up Glass

m23_1_m231_3_wake_up_glass - G9ec Additions Shell

m23_1_mp2023_01_g9ec_additions_shell - G9ec Additions Shell Slod

m23_1_mp2023_01_g9ec_additions_shell_slod - Iaa Base Door

m23_1_prop_iaa_base_door_01 - Iaa Base Door

m23_1_prop_iaa_base_door_02 - Avisamagnet

m23_1_prop_m31_avisamagnet_01a - Avisamagnet

m23_1_prop_m31_avisamagnet_02a - Bunker Door

m23_1_prop_m31_bunker_door - Cntrdoor Ld

m23_1_prop_m31_cntrdoor_ld_l - Cntrdoor Ld

m23_1_prop_m31_cntrdoor_ld_r - Facilitydoor

m23_1_prop_m31_facilitydoor_01a - Facilitydoor

m23_1_prop_m31_facilitydoor_02a - Facilitydoor

m23_1_prop_m31_facilitydoor_03a - Flarebox

m23_1_prop_m31_flarebox_01a - Garagedoor

m23_1_prop_m31_garagedoor_01a - Hangerdoorleft

m23_1_prop_m31_hangerdoorleft_01a - Hangerdoorleft

m23_1_prop_m31_hangerdoorleft_02a - Hangerdoorright

m23_1_prop_m31_hangerdoorright_01a - Hangerdoorright

m23_1_prop_m31_hangerdoorright_02a - Heavybox

m23_1_prop_m31_heavybox_01a - Mogul Crashed

m23_1_prop_m31_mogul_crashed - Raygun

m23_1_prop_m31_pi_raygun - Shutter

m23_1_prop_m31_shutter_01a - Shutter

m23_1_prop_m31_shutter_02a - Streamerleftwing

m23_1_prop_m31_streamerleftwing - Streamerrightwing

m23_1_prop_m31_streamerrightwing_01a - Streamerrightwing

m23_1_prop_m31_streamerrightwing_02a - Streamertail

m23_1_prop_m31_streamertail - Streamertailwing

m23_1_prop_m31_streamertailwing - Tracker

m23_1_prop_m31_tracker_01a - Wall

m23_1_prop_m31_wall_01a - Beams

m23_2_int1_m232_beams - Cliff Wall

m23_2_int1_m232_cliff_wall - Conduits

m23_2_int1_m232_conduits - D Glow

m23_2_int1_m232_d_glow - Door 6 Ref Pxy

m23_2_int1_m232_door_6_ref_pxy - Doorframe008

m23_2_int1_m232_doorframe008 - Doorframe3

m23_2_int1_m232_doorframe3 - Doorframe Stairs

m23_2_int1_m232_doorframe_stairs - Elev Disp01

m23_2_int1_m232_elev_disp01 - Elev Disp02

m23_2_int1_m232_elev_disp02
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['lr_sc1_10_shop'] = {
label = 'Lr Sc1 10 Shop',
weight = 500,
stack = true,
close = true,
description = 'Lr Sc1 10 Shop',
},
['avenger_door'] = {
label = 'Avenger Door',
weight = 500,
stack = true,
close = true,
description = 'Avenger Door',
},
['osp_control_station'] = {
label = 'Osp Control Station',
weight = 500,
stack = true,
close = true,
description = 'Osp Control Station',
},
['osp_control_station_2'] = {
label = 'Osp Control Station',
weight = 500,
stack = true,
close = true,
description = 'Osp Control Station',
},
['osp_control_station_3'] = {
label = 'Osp Control Station',
weight = 500,
stack = true,
close = true,
description = 'Osp Control Station',
},
['osp_veh_mod_stat'] = {
label = 'Osp Veh Mod Stat',
weight = 500,
stack = true,
close = true,
description = 'Osp Veh Mod Stat',
},
['thruster_led_trim'] = {
label = 'Thruster Led Trim',
weight = 500,
stack = true,
close = true,
description = 'Thruster Led Trim',
},
['thruster_led_trim_inner'] = {
label = 'Thruster Led Trim Inner',
weight = 500,
stack = true,
close = true,
description = 'Thruster Led Trim Inner',
},
['thruster_secure'] = {
label = 'Thruster Secure',
weight = 500,
stack = true,
close = true,
description = 'Thruster Secure',
},
['tint_bolts'] = {
label = 'Tint Bolts',
weight = 500,
stack = true,
close = true,
description = 'Tint Bolts',
},
['tint_fabric'] = {
label = 'Tint Fabric',
weight = 500,
stack = true,
close = true,
description = 'Tint Fabric',
},
['tint_floor'] = {
label = 'Tint Floor',
weight = 500,
stack = true,
close = true,
description = 'Tint Floor',
},
['tint_netting'] = {
label = 'Tint Netting',
weight = 500,
stack = true,
close = true,
description = 'Tint Netting',
},
['tint_ribs'] = {
label = 'Tint Ribs',
weight = 500,
stack = true,
close = true,
description = 'Tint Ribs',
},
['tint_ribs_2'] = {
label = 'Tint Ribs',
weight = 500,
stack = true,
close = true,
description = 'Tint Ribs',
},
['tint_runners'] = {
label = 'Tint Runners',
weight = 500,
stack = true,
close = true,
description = 'Tint Runners',
},
['tint_shell'] = {
label = 'Tint Shell',
weight = 500,
stack = true,
close = true,
description = 'Tint Shell',
},
['edgedirt'] = {
label = 'Edgedirt',
weight = 500,
stack = true,
close = true,
description = 'Edgedirt',
},
['gtaplus_floor_round'] = {
label = 'Gtaplus Floor Round',
weight = 500,
stack = true,
close = true,
description = 'Gtaplus Floor Round',
},
['insulation_tiled'] = {
label = 'Insulation Tiled',
weight = 500,
stack = true,
close = true,
description = 'Insulation Tiled',
},
['warem_door'] = {
label = 'Warem Door',
weight = 500,
stack = true,
close = true,
description = 'Warem Door',
},
['large_ceiling_fluoro'] = {
label = 'Large Ceiling Fluoro',
weight = 500,
stack = true,
close = true,
description = 'Large Ceiling Fluoro',
},
['large_ceiling_fluoro001'] = {
label = 'Large Ceiling Fluoro001',
weight = 500,
stack = true,
close = true,
description = 'Large Ceiling Fluoro001',
},
['large_ceiling_fluoro002'] = {
label = 'Large Ceiling Fluoro002',
weight = 500,
stack = true,
close = true,
description = 'Large Ceiling Fluoro002',
},
['large_ceiling_fluoro003'] = {
label = 'Large Ceiling Fluoro003',
weight = 500,
stack = true,
close = true,
description = 'Large Ceiling Fluoro003',
},
['large_ceiling_fluoro004'] = {
label = 'Large Ceiling Fluoro004',
weight = 500,
stack = true,
close = true,
description = 'Large Ceiling Fluoro004',
},
['large_ceiling_fluoro006'] = {
label = 'Large Ceiling Fluoro006',
weight = 500,
stack = true,
close = true,
description = 'Large Ceiling Fluoro006',
},
['large_ceiling_fluoro010'] = {
label = 'Large Ceiling Fluoro010',
weight = 500,
stack = true,
close = true,
description = 'Large Ceiling Fluoro010',
},
['large_ceiling_fluoro011'] = {
label = 'Large Ceiling Fluoro011',
weight = 500,
stack = true,
close = true,
description = 'Large Ceiling Fluoro011',
},
['lrg_fluoro_no_plus'] = {
label = 'Lrg Fluoro No Plus',
weight = 500,
stack = true,
close = true,
description = 'Lrg Fluoro No Plus',
},
['lrg_fluoro_no_plus_2'] = {
label = 'Lrg Fluoro No Plus',
weight = 500,
stack = true,
close = true,
description = 'Lrg Fluoro No Plus',
},
['lrg_fluoro_no_plus_3'] = {
label = 'Lrg Fluoro No Plus',
weight = 500,
stack = true,
close = true,
description = 'Lrg Fluoro No Plus',
},
['lrg_fluoro_no_plus_4'] = {
label = 'Lrg Fluoro No Plus',
weight = 500,
stack = true,
close = true,
description = 'Lrg Fluoro No Plus',
},
['main_door'] = {
label = 'Main Door',
weight = 500,
stack = true,
close = true,
description = 'Main Door',
},
['shell_warehouse'] = {
label = 'Shell Warehouse',
weight = 500,
stack = true,
close = true,
description = 'Shell Warehouse',
},
['stairs'] = {
label = 'Stairs',
weight = 500,
stack = true,
close = true,
description = 'Stairs',
},
['warem_floorscratches'] = {
label = 'Warem Floorscratches',
weight = 500,
stack = true,
close = true,
description = 'Warem Floorscratches',
},
['warem_girt'] = {
label = 'Warem Girt',
weight = 500,
stack = true,
close = true,
description = 'Warem Girt',
},
['warem_shutters001'] = {
label = 'Warem Shutters001',
weight = 500,
stack = true,
close = true,
description = 'Warem Shutters001',
},
['shell_caps'] = {
label = 'Shell Caps',
weight = 500,
stack = true,
close = true,
description = 'Shell Caps',
},
['shell_mainnew'] = {
label = 'Shell Mainnew',
weight = 500,
stack = true,
close = true,
description = 'Shell Mainnew',
},
['details_ceiling'] = {
label = 'Details Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Details Ceiling',
},
['atrium_blends'] = {
label = 'Atrium Blends',
weight = 500,
stack = true,
close = true,
description = 'Atrium Blends',
},
['atrium_rm_lgt'] = {
label = 'Atrium Rm Lgt',
weight = 500,
stack = true,
close = true,
description = 'Atrium Rm Lgt',
},
['atrium_rm_lgt_2'] = {
label = 'Atrium Rm Lgt',
weight = 500,
stack = true,
close = true,
description = 'Atrium Rm Lgt',
},
['atrium_rm_lgt_3'] = {
label = 'Atrium Rm Lgt',
weight = 500,
stack = true,
close = true,
description = 'Atrium Rm Lgt',
},
['atrium_rm_lgt_4'] = {
label = 'Atrium Rm Lgt',
weight = 500,
stack = true,
close = true,
description = 'Atrium Rm Lgt',
},
['atrium_rm_lgt_5'] = {
label = 'Atrium Rm Lgt',
weight = 500,
stack = true,
close = true,
description = 'Atrium Rm Lgt',
},
['atrium_section'] = {
label = 'Atrium Section',
weight = 500,
stack = true,
close = true,
description = 'Atrium Section',
},
['big_pillar004'] = {
label = 'Big Pillar004',
weight = 500,
stack = true,
close = true,
description = 'Big Pillar004',
},
['big_pillar005'] = {
label = 'Big Pillar005',
weight = 500,
stack = true,
close = true,
description = 'Big Pillar005',
},
['big_pillarround'] = {
label = 'Big Pillarround',
weight = 500,
stack = true,
close = true,
description = 'Big Pillarround',
},
['bs_cia_lmp_ceil'] = {
label = 'Bs Cia Lmp Ceil',
weight = 500,
stack = true,
close = true,
description = 'Bs Cia Lmp Ceil',
},
['bs_cia_lmp_ceil_2'] = {
label = 'Bs Cia Lmp Ceil',
weight = 500,
stack = true,
close = true,
description = 'Bs Cia Lmp Ceil',
},
['corr_blends'] = {
label = 'Corr Blends',
weight = 500,
stack = true,
close = true,
description = 'Corr Blends',
},
['corridor_lgt_prox'] = {
label = 'Corridor Lgt Prox',
weight = 500,
stack = true,
close = true,
description = 'Corridor Lgt Prox',
},
['end_blends'] = {
label = 'End Blends',
weight = 500,
stack = true,
close = true,
description = 'End Blends',
},
['examination_lgt'] = {
label = 'Examination Lgt',
weight = 500,
stack = true,
close = true,
description = 'Examination Lgt',
},
['frontage'] = {
label = 'Frontage',
weight = 500,
stack = true,
close = true,
description = 'Frontage',
},
['iaa_f_rooms_shell003'] = {
label = 'Iaa F Rooms Shell003',
weight = 500,
stack = true,
close = true,
description = 'Iaa F Rooms Shell003',
},
['iaa_f_rooms_shell004'] = {
label = 'Iaa F Rooms Shell004',
weight = 500,
stack = true,
close = true,
description = 'Iaa F Rooms Shell004',
},
['iaa_f_rooms_shell005'] = {
label = 'Iaa F Rooms Shell005',
weight = 500,
stack = true,
close = true,
description = 'Iaa F Rooms Shell005',
},
['corridor_details'] = {
label = 'Corridor Details',
weight = 500,
stack = true,
close = true,
description = 'Corridor Details',
},
['oppressor2'] = {
label = 'Oppressor2',
weight = 500,
stack = true,
close = true,
description = 'Oppressor2',
},
['outer_skin'] = {
label = 'Outer Skin',
weight = 500,
stack = true,
close = true,
description = 'Outer Skin',
},
['room_a_floordetails'] = {
label = 'Room A Floordetails',
weight = 500,
stack = true,
close = true,
description = 'Room A Floordetails',
},
['room_a_lgt_prox'] = {
label = 'Room A Lgt Prox',
weight = 500,
stack = true,
close = true,
description = 'Room A Lgt Prox',
},
['room_b_floordetails'] = {
label = 'Room B Floordetails',
weight = 500,
stack = true,
close = true,
description = 'Room B Floordetails',
},
['room_b_lgt_prox'] = {
label = 'Room B Lgt Prox',
weight = 500,
stack = true,
close = true,
description = 'Room B Lgt Prox',
},
['room_c_lgt_prox'] = {
label = 'Room C Lgt Prox',
weight = 500,
stack = true,
close = true,
description = 'Room C Lgt Prox',
},
['rooms1_st_blends003'] = {
label = 'Rooms1 St Blends003',
weight = 500,
stack = true,
close = true,
description = 'Rooms1 St Blends003',
},
['rooms1_st_blends004'] = {
label = 'Rooms1 St Blends004',
weight = 500,
stack = true,
close = true,
description = 'Rooms1 St Blends004',
},
['rooms1_st_blends005'] = {
label = 'Rooms1 St Blends005',
weight = 500,
stack = true,
close = true,
description = 'Rooms1 St Blends005',
},
['rooms2_b_blends003'] = {
label = 'Rooms2 B Blends003',
weight = 500,
stack = true,
close = true,
description = 'Rooms2 B Blends003',
},
['rooms2_b_blends004'] = {
label = 'Rooms2 B Blends004',
weight = 500,
stack = true,
close = true,
description = 'Rooms2 B Blends004',
},
['rooms2_c_blends005'] = {
label = 'Rooms2 C Blends005',
weight = 500,
stack = true,
close = true,
description = 'Rooms2 C Blends005',
},
['rooms_glass'] = {
label = 'Rooms Glass',
weight = 500,
stack = true,
close = true,
description = 'Rooms Glass',
},
['med_corlowfilecab'] = {
label = 'Med Corlowfilecab',
weight = 500,
stack = true,
close = true,
description = 'Med Corlowfilecab',
},
['med_corlowfilecab001'] = {
label = 'Med Corlowfilecab001',
weight = 500,
stack = true,
close = true,
description = 'Med Corlowfilecab001',
},
['wake_up_glass'] = {
label = 'Wake Up Glass',
weight = 500,
stack = true,
close = true,
description = 'Wake Up Glass',
},
['g9ec_additions_shell'] = {
label = 'G9ec Additions Shell',
weight = 500,
stack = true,
close = true,
description = 'G9ec Additions Shell',
},
['g9ec_additions_shell_slod'] = {
label = 'G9ec Additions Shell Slod',
weight = 500,
stack = true,
close = true,
description = 'G9ec Additions Shell Slod',
},
['iaa_base_door'] = {
label = 'Iaa Base Door',
weight = 500,
stack = true,
close = true,
description = 'Iaa Base Door',
},
['iaa_base_door_2'] = {
label = 'Iaa Base Door',
weight = 500,
stack = true,
close = true,
description = 'Iaa Base Door',
},
['avisamagnet'] = {
label = 'Avisamagnet',
weight = 500,
stack = true,
close = true,
description = 'Avisamagnet',
},
['avisamagnet_2'] = {
label = 'Avisamagnet',
weight = 500,
stack = true,
close = true,
description = 'Avisamagnet',
},
['bunker_door'] = {
label = 'Bunker Door',
weight = 500,
stack = true,
close = true,
description = 'Bunker Door',
},
['cntrdoor_ld'] = {
label = 'Cntrdoor Ld',
weight = 500,
stack = true,
close = true,
description = 'Cntrdoor Ld',
},
['cntrdoor_ld_2'] = {
label = 'Cntrdoor Ld',
weight = 500,
stack = true,
close = true,
description = 'Cntrdoor Ld',
},
['facilitydoor'] = {
label = 'Facilitydoor',
weight = 500,
stack = true,
close = true,
description = 'Facilitydoor',
},
['facilitydoor_2'] = {
label = 'Facilitydoor',
weight = 500,
stack = true,
close = true,
description = 'Facilitydoor',
},
['facilitydoor_3'] = {
label = 'Facilitydoor',
weight = 500,
stack = true,
close = true,
description = 'Facilitydoor',
},
['flarebox'] = {
label = 'Flarebox',
weight = 500,
stack = true,
close = true,
description = 'Flarebox',
},
['garagedoor'] = {
label = 'Garagedoor',
weight = 500,
stack = true,
close = true,
description = 'Garagedoor',
},
['hangerdoorleft'] = {
label = 'Hangerdoorleft',
weight = 500,
stack = true,
close = true,
description = 'Hangerdoorleft',
},
['hangerdoorleft_2'] = {
label = 'Hangerdoorleft',
weight = 500,
stack = true,
close = true,
description = 'Hangerdoorleft',
},
['hangerdoorright'] = {
label = 'Hangerdoorright',
weight = 500,
stack = true,
close = true,
description = 'Hangerdoorright',
},
['hangerdoorright_2'] = {
label = 'Hangerdoorright',
weight = 500,
stack = true,
close = true,
description = 'Hangerdoorright',
},
['heavybox'] = {
label = 'Heavybox',
weight = 500,
stack = true,
close = true,
description = 'Heavybox',
},
['mogul_crashed'] = {
label = 'Mogul Crashed',
weight = 500,
stack = true,
close = true,
description = 'Mogul Crashed',
},
['raygun'] = {
label = 'Raygun',
weight = 500,
stack = true,
close = true,
description = 'Raygun',
},
['shutter'] = {
label = 'Shutter',
weight = 500,
stack = true,
close = true,
description = 'Shutter',
},
['shutter_2'] = {
label = 'Shutter',
weight = 500,
stack = true,
close = true,
description = 'Shutter',
},
['streamerleftwing'] = {
label = 'Streamerleftwing',
weight = 500,
stack = true,
close = true,
description = 'Streamerleftwing',
},
['streamerrightwing'] = {
label = 'Streamerrightwing',
weight = 500,
stack = true,
close = true,
description = 'Streamerrightwing',
},
['streamerrightwing_2'] = {
label = 'Streamerrightwing',
weight = 500,
stack = true,
close = true,
description = 'Streamerrightwing',
},
['streamertail'] = {
label = 'Streamertail',
weight = 500,
stack = true,
close = true,
description = 'Streamertail',
},
['streamertailwing'] = {
label = 'Streamertailwing',
weight = 500,
stack = true,
close = true,
description = 'Streamertailwing',
},
['tracker'] = {
label = 'Tracker',
weight = 500,
stack = true,
close = true,
description = 'Tracker',
},
['wall'] = {
label = 'Wall',
weight = 500,
stack = true,
close = true,
description = 'Wall',
},
['beams'] = {
label = 'Beams',
weight = 500,
stack = true,
close = true,
description = 'Beams',
},
['cliff_wall'] = {
label = 'Cliff Wall',
weight = 500,
stack = true,
close = true,
description = 'Cliff Wall',
},
['conduits'] = {
label = 'Conduits',
weight = 500,
stack = true,
close = true,
description = 'Conduits',
},
['d_glow'] = {
label = 'D Glow',
weight = 500,
stack = true,
close = true,
description = 'D Glow',
},
['door_6_ref_pxy'] = {
label = 'Door 6 Ref Pxy',
weight = 500,
stack = true,
close = true,
description = 'Door 6 Ref Pxy',
},
['doorframe008'] = {
label = 'Doorframe008',
weight = 500,
stack = true,
close = true,
description = 'Doorframe008',
},
['doorframe3'] = {
label = 'Doorframe3',
weight = 500,
stack = true,
close = true,
description = 'Doorframe3',
},
['doorframe_stairs'] = {
label = 'Doorframe Stairs',
weight = 500,
stack = true,
close = true,
description = 'Doorframe Stairs',
},
['elev_disp01'] = {
label = 'Elev Disp01',
weight = 500,
stack = true,
close = true,
description = 'Elev Disp01',
},
['elev_disp02'] = {
label = 'Elev Disp02',
weight = 500,
stack = true,
close = true,
description = 'Elev Disp02',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like lr_sc1_10_shop carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.