Grand opening25% off everything with FAM-261023-261025-UL4B9this weekendTick it in your cart Halloween Edition36 maps, limited runlimited runShop the drop

CATEGORY 20 OF 24 · 3,831 ICONS

FiveM building and interior structure props — page 5

Page 5 of 32: models 481 to 600 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.

3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

3,831 icons

Showing 481 to 600 of 3,831 · page 5 of 32

  • Lr Sc1 10 Shop (lr_sc1_10_shop) FiveM inventory icon
    Lr Sc1 10 Shoplr_sc1_10_shop
    png
  • Avenger Door (m23_1_m231_1_avenger_door) FiveM inventory icon
    Avenger Doorm23_1_m231_1_avenger_door
    png
  • Osp Control Station (m23_1_m231_1_osp_control_station_01a) FiveM inventory icon
    Osp Control Stationm23_1_m231_1_osp_control_station_01a
    png
  • Osp Control Station (m23_1_m231_1_osp_control_station_01b) FiveM inventory icon
    Osp Control Stationm23_1_m231_1_osp_control_station_01b
    png
  • Osp Control Station (m23_1_m231_1_osp_control_station_01c) FiveM inventory icon
    Osp Control Stationm23_1_m231_1_osp_control_station_01c
    png
  • Osp Veh Mod Stat (m23_1_m231_1_osp_veh_mod_stat_d) FiveM inventory icon
    Osp Veh Mod Statm23_1_m231_1_osp_veh_mod_stat_d
    png
  • Thruster Led Trim (m23_1_m231_1_thruster_led_trim) FiveM inventory icon
    Thruster Led Trimm23_1_m231_1_thruster_led_trim
    png
  • Thruster Led Trim Inner (m23_1_m231_1_thruster_led_trim_inner) FiveM inventory icon
    Thruster Led Trim Innerm23_1_m231_1_thruster_led_trim_inner
    png
  • Thruster Secure (m23_1_m231_1_thruster_secure) FiveM inventory icon
    Thruster Securem23_1_m231_1_thruster_secure
    png
  • Tint Bolts (m23_1_m231_1_tint_bolts_01a) FiveM inventory icon
    Tint Boltsm23_1_m231_1_tint_bolts_01a
    png
  • Tint Fabric (m23_1_m231_1_tint_fabric_01a) FiveM inventory icon
    Tint Fabricm23_1_m231_1_tint_fabric_01a
    png
  • Tint Floor (m23_1_m231_1_tint_floor_01a) FiveM inventory icon
    Tint Floorm23_1_m231_1_tint_floor_01a
    png
  • Tint Netting (m23_1_m231_1_tint_netting_01a) FiveM inventory icon
    Tint Nettingm23_1_m231_1_tint_netting_01a
    png
  • Tint Ribs (m23_1_m231_1_tint_ribs_01a) FiveM inventory icon
    Tint Ribsm23_1_m231_1_tint_ribs_01a
    png
  • Tint Ribs (m23_1_m231_1_tint_ribs_02a) FiveM inventory icon
    Tint Ribsm23_1_m231_1_tint_ribs_02a
    png
  • Tint Runners (m23_1_m231_1_tint_runners_01a) FiveM inventory icon
    Tint Runnersm23_1_m231_1_tint_runners_01a
    png
  • Tint Shell (m23_1_m231_1_tint_shell_01a) FiveM inventory icon
    Tint Shellm23_1_m231_1_tint_shell_01a
    png
  • Edgedirt (m23_1_m231_2_edgedirt) FiveM inventory icon
    Edgedirtm23_1_m231_2_edgedirt
    png
  • Gtaplus Floor Round (m23_1_m231_2_gtaplus_floor_round) FiveM inventory icon
    Gtaplus Floor Roundm23_1_m231_2_gtaplus_floor_round
    png
  • Insulation Tiled (m23_1_m231_2_insulation_tiled) FiveM inventory icon
    Insulation Tiledm23_1_m231_2_insulation_tiled
    png
  • Warem Door (m23_1_m231_2_int_warem_door) FiveM inventory icon
    Warem Doorm23_1_m231_2_int_warem_door
    png
  • Large Ceiling Fluoro (m23_1_m231_2_large_ceiling_fluoro) FiveM inventory icon
    Large Ceiling Fluorom23_1_m231_2_large_ceiling_fluoro
    png
  • Large Ceiling Fluoro001 (m23_1_m231_2_large_ceiling_fluoro001) FiveM inventory icon
    Large Ceiling Fluoro001m23_1_m231_2_large_ceiling_fluoro001
    png
  • Large Ceiling Fluoro002 (m23_1_m231_2_large_ceiling_fluoro002) FiveM inventory icon
    Large Ceiling Fluoro002m23_1_m231_2_large_ceiling_fluoro002
    png
  • Large Ceiling Fluoro003 (m23_1_m231_2_large_ceiling_fluoro003) FiveM inventory icon
    Large Ceiling Fluoro003m23_1_m231_2_large_ceiling_fluoro003
    png
  • Large Ceiling Fluoro004 (m23_1_m231_2_large_ceiling_fluoro004) FiveM inventory icon
    Large Ceiling Fluoro004m23_1_m231_2_large_ceiling_fluoro004
    png
  • Large Ceiling Fluoro006 (m23_1_m231_2_large_ceiling_fluoro006) FiveM inventory icon
    Large Ceiling Fluoro006m23_1_m231_2_large_ceiling_fluoro006
    png
  • Large Ceiling Fluoro010 (m23_1_m231_2_large_ceiling_fluoro010) FiveM inventory icon
    Large Ceiling Fluoro010m23_1_m231_2_large_ceiling_fluoro010
    png
  • Large Ceiling Fluoro011 (m23_1_m231_2_large_ceiling_fluoro011) FiveM inventory icon
    Large Ceiling Fluoro011m23_1_m231_2_large_ceiling_fluoro011
    png
  • Lrg Fluoro No Plus (m23_1_m231_2_lrg_fluoro_no_plus_01) FiveM inventory icon
    Lrg Fluoro No Plusm23_1_m231_2_lrg_fluoro_no_plus_01
    png
  • Lrg Fluoro No Plus (m23_1_m231_2_lrg_fluoro_no_plus_02) FiveM inventory icon
    Lrg Fluoro No Plusm23_1_m231_2_lrg_fluoro_no_plus_02
    png
  • Lrg Fluoro No Plus (m23_1_m231_2_lrg_fluoro_no_plus_03) FiveM inventory icon
    Lrg Fluoro No Plusm23_1_m231_2_lrg_fluoro_no_plus_03
    png
  • Lrg Fluoro No Plus (m23_1_m231_2_lrg_fluoro_no_plus_04) FiveM inventory icon
    Lrg Fluoro No Plusm23_1_m231_2_lrg_fluoro_no_plus_04
    png
  • Main Door (m23_1_m231_2_main_door) FiveM inventory icon
    Main Doorm23_1_m231_2_main_door
    png
  • Shell Warehouse (m23_1_m231_2_shell_warehouse) FiveM inventory icon
    Shell Warehousem23_1_m231_2_shell_warehouse
    png
  • Stairs (m23_1_m231_2_stairs_01) FiveM inventory icon
    Stairsm23_1_m231_2_stairs_01
    png
  • Warem Floorscratches (m23_1_m231_2_warem_floorscratches) FiveM inventory icon
    Warem Floorscratchesm23_1_m231_2_warem_floorscratches
    png
  • Warem Girt (m23_1_m231_2_warem_girt) FiveM inventory icon
    Warem Girtm23_1_m231_2_warem_girt
    png
  • Warem Shutters001 (m23_1_m231_2_warem_shutters001) FiveM inventory icon
    Warem Shutters001m23_1_m231_2_warem_shutters001
    png
  • Shell Caps (m23_1_m231_3_1_shell_caps) FiveM inventory icon
    Shell Capsm23_1_m231_3_1_shell_caps
    png
  • Shell Mainnew (m23_1_m231_3_1_shell_mainnew) FiveM inventory icon
    Shell Mainnewm23_1_m231_3_1_shell_mainnew
    png
  • Details Ceiling (m23_1_m231_3_2_details_ceiling) FiveM inventory icon
    Details Ceilingm23_1_m231_3_2_details_ceiling
    png
  • Atrium Blends (m23_1_m231_3_atrium_blends) FiveM inventory icon
    Atrium Blendsm23_1_m231_3_atrium_blends
    png
  • Atrium Rm Lgt (m23_1_m231_3_atrium_rm_lgt_003) FiveM inventory icon
    Atrium Rm Lgtm23_1_m231_3_atrium_rm_lgt_003
    png
  • Atrium Rm Lgt (m23_1_m231_3_atrium_rm_lgt_004) FiveM inventory icon
    Atrium Rm Lgtm23_1_m231_3_atrium_rm_lgt_004
    png
  • Atrium Rm Lgt (m23_1_m231_3_atrium_rm_lgt_005) FiveM inventory icon
    Atrium Rm Lgtm23_1_m231_3_atrium_rm_lgt_005
    png
  • Atrium Rm Lgt (m23_1_m231_3_atrium_rm_lgt_01) FiveM inventory icon
    Atrium Rm Lgtm23_1_m231_3_atrium_rm_lgt_01
    png
  • Atrium Rm Lgt (m23_1_m231_3_atrium_rm_lgt_02) FiveM inventory icon
    Atrium Rm Lgtm23_1_m231_3_atrium_rm_lgt_02
    png
  • Atrium Section (m23_1_m231_3_atrium_section) FiveM inventory icon
    Atrium Sectionm23_1_m231_3_atrium_section
    png
  • Big Pillar004 (m23_1_m231_3_big_pillar004) FiveM inventory icon
    Big Pillar004m23_1_m231_3_big_pillar004
    png
  • Big Pillar005 (m23_1_m231_3_big_pillar005) FiveM inventory icon
    Big Pillar005m23_1_m231_3_big_pillar005
    png
  • Big Pillarround (m23_1_m231_3_big_pillarround) FiveM inventory icon
    Big Pillarroundm23_1_m231_3_big_pillarround
    png
  • Bs Cia Lmp Ceil (m23_1_m231_3_bs_cia_lmp_ceil_02a_01) FiveM inventory icon
    Bs Cia Lmp Ceilm23_1_m231_3_bs_cia_lmp_ceil_02a_01
    png
  • Bs Cia Lmp Ceil (m23_1_m231_3_bs_cia_lmp_ceil_02a_02) FiveM inventory icon
    Bs Cia Lmp Ceilm23_1_m231_3_bs_cia_lmp_ceil_02a_02
    png
  • Corr Blends (m23_1_m231_3_corr_blends) FiveM inventory icon
    Corr Blendsm23_1_m231_3_corr_blends
    png
  • Corridor Lgt Prox (m23_1_m231_3_corridor_lgt_prox) FiveM inventory icon
    Corridor Lgt Proxm23_1_m231_3_corridor_lgt_prox
    png
  • End Blends (m23_1_m231_3_end_blends) FiveM inventory icon
    End Blendsm23_1_m231_3_end_blends
    png
  • Examination Lgt (m23_1_m231_3_examination_lgt) FiveM inventory icon
    Examination Lgtm23_1_m231_3_examination_lgt
    png
  • Frontage (m23_1_m231_3_frontage_007) FiveM inventory icon
    Frontagem23_1_m231_3_frontage_007
    png
  • Iaa F Rooms Shell003 (m23_1_m231_3_iaa_f_rooms_shell003) FiveM inventory icon
    Iaa F Rooms Shell003m23_1_m231_3_iaa_f_rooms_shell003
    png
  • Iaa F Rooms Shell004 (m23_1_m231_3_iaa_f_rooms_shell004) FiveM inventory icon
    Iaa F Rooms Shell004m23_1_m231_3_iaa_f_rooms_shell004
    png
  • Iaa F Rooms Shell005 (m23_1_m231_3_iaa_f_rooms_shell005) FiveM inventory icon
    Iaa F Rooms Shell005m23_1_m231_3_iaa_f_rooms_shell005
    png
  • Corridor Details (m23_1_m231_3_m231_corridor_details) FiveM inventory icon
    Corridor Detailsm23_1_m231_3_m231_corridor_details
    png
  • Oppressor2 (m23_1_m231_3_oppressor2) FiveM inventory icon
    Oppressor2m23_1_m231_3_oppressor2
    png
  • Outer Skin (m23_1_m231_3_outer_skin) FiveM inventory icon
    Outer Skinm23_1_m231_3_outer_skin
    png
  • Room A Floordetails (m23_1_m231_3_room_a_floordetails) FiveM inventory icon
    Room A Floordetailsm23_1_m231_3_room_a_floordetails
    png
  • Room A Lgt Prox (m23_1_m231_3_room_a_lgt_prox) FiveM inventory icon
    Room A Lgt Proxm23_1_m231_3_room_a_lgt_prox
    png
  • Room B Floordetails (m23_1_m231_3_room_b_floordetails) FiveM inventory icon
    Room B Floordetailsm23_1_m231_3_room_b_floordetails
    png
  • Room B Lgt Prox (m23_1_m231_3_room_b_lgt_prox) FiveM inventory icon
    Room B Lgt Proxm23_1_m231_3_room_b_lgt_prox
    png
  • Room C Lgt Prox (m23_1_m231_3_room_c_lgt_prox) FiveM inventory icon
    Room C Lgt Proxm23_1_m231_3_room_c_lgt_prox
    png
  • Rooms1 St Blends003 (m23_1_m231_3_rooms1_st_blends003) FiveM inventory icon
    Rooms1 St Blends003m23_1_m231_3_rooms1_st_blends003
    png
  • Rooms1 St Blends004 (m23_1_m231_3_rooms1_st_blends004) FiveM inventory icon
    Rooms1 St Blends004m23_1_m231_3_rooms1_st_blends004
    png
  • Rooms1 St Blends005 (m23_1_m231_3_rooms1_st_blends005) FiveM inventory icon
    Rooms1 St Blends005m23_1_m231_3_rooms1_st_blends005
    png
  • Rooms2 B Blends003 (m23_1_m231_3_rooms2_b_blends003) FiveM inventory icon
    Rooms2 B Blends003m23_1_m231_3_rooms2_b_blends003
    png
  • Rooms2 B Blends004 (m23_1_m231_3_rooms2_b_blends004) FiveM inventory icon
    Rooms2 B Blends004m23_1_m231_3_rooms2_b_blends004
    png
  • Rooms2 C Blends005 (m23_1_m231_3_rooms2_c_blends005) FiveM inventory icon
    Rooms2 C Blends005m23_1_m231_3_rooms2_c_blends005
    png
  • Rooms Glass (m23_1_m231_3_rooms_glass) FiveM inventory icon
    Rooms Glassm23_1_m231_3_rooms_glass
    png
  • Med Corlowfilecab (m23_1_m231_3_v_med_corlowfilecab) FiveM inventory icon
    Med Corlowfilecabm23_1_m231_3_v_med_corlowfilecab
    png
  • Med Corlowfilecab001 (m23_1_m231_3_v_med_corlowfilecab001) FiveM inventory icon
    Med Corlowfilecab001m23_1_m231_3_v_med_corlowfilecab001
    png
  • Wake Up Glass (m23_1_m231_3_wake_up_glass) FiveM inventory icon
    Wake Up Glassm23_1_m231_3_wake_up_glass
    png
  • G9ec Additions Shell (m23_1_mp2023_01_g9ec_additions_shell) FiveM inventory icon
    G9ec Additions Shellm23_1_mp2023_01_g9ec_additions_shell
    png
  • G9ec Additions Shell Slod (m23_1_mp2023_01_g9ec_additions_shell_slod) FiveM inventory icon
    G9ec Additions Shell Slodm23_1_mp2023_01_g9ec_additions_shell_slod
    png
  • Iaa Base Door (m23_1_prop_iaa_base_door_01) FiveM inventory icon
    Iaa Base Doorm23_1_prop_iaa_base_door_01
    png
  • Iaa Base Door (m23_1_prop_iaa_base_door_02) FiveM inventory icon
    Iaa Base Doorm23_1_prop_iaa_base_door_02
    png
  • Avisamagnet (m23_1_prop_m31_avisamagnet_01a) FiveM inventory icon
    Avisamagnetm23_1_prop_m31_avisamagnet_01a
    png
  • Avisamagnet (m23_1_prop_m31_avisamagnet_02a) FiveM inventory icon
    Avisamagnetm23_1_prop_m31_avisamagnet_02a
    png
  • Bunker Door (m23_1_prop_m31_bunker_door) FiveM inventory icon
    Bunker Doorm23_1_prop_m31_bunker_door
    png
  • Cntrdoor Ld (m23_1_prop_m31_cntrdoor_ld_l) FiveM inventory icon
    Cntrdoor Ldm23_1_prop_m31_cntrdoor_ld_l
    png
  • Cntrdoor Ld (m23_1_prop_m31_cntrdoor_ld_r) FiveM inventory icon
    Cntrdoor Ldm23_1_prop_m31_cntrdoor_ld_r
    png
  • Facilitydoor (m23_1_prop_m31_facilitydoor_01a) FiveM inventory icon
    Facilitydoorm23_1_prop_m31_facilitydoor_01a
    png
  • Facilitydoor (m23_1_prop_m31_facilitydoor_02a) FiveM inventory icon
    Facilitydoorm23_1_prop_m31_facilitydoor_02a
    png
  • Facilitydoor (m23_1_prop_m31_facilitydoor_03a) FiveM inventory icon
    Facilitydoorm23_1_prop_m31_facilitydoor_03a
    png
  • Flarebox (m23_1_prop_m31_flarebox_01a) FiveM inventory icon
    Flareboxm23_1_prop_m31_flarebox_01a
    png
  • Garagedoor (m23_1_prop_m31_garagedoor_01a) FiveM inventory icon
    Garagedoorm23_1_prop_m31_garagedoor_01a
    png
  • Hangerdoorleft (m23_1_prop_m31_hangerdoorleft_01a) FiveM inventory icon
    Hangerdoorleftm23_1_prop_m31_hangerdoorleft_01a
    png
  • Hangerdoorleft (m23_1_prop_m31_hangerdoorleft_02a) FiveM inventory icon
    Hangerdoorleftm23_1_prop_m31_hangerdoorleft_02a
    png
  • Hangerdoorright (m23_1_prop_m31_hangerdoorright_01a) FiveM inventory icon
    Hangerdoorrightm23_1_prop_m31_hangerdoorright_01a
    png
  • Hangerdoorright (m23_1_prop_m31_hangerdoorright_02a) FiveM inventory icon
    Hangerdoorrightm23_1_prop_m31_hangerdoorright_02a
    png
  • Heavybox (m23_1_prop_m31_heavybox_01a) FiveM inventory icon
    Heavyboxm23_1_prop_m31_heavybox_01a
    png
  • Mogul Crashed (m23_1_prop_m31_mogul_crashed) FiveM inventory icon
    Mogul Crashedm23_1_prop_m31_mogul_crashed
    png
  • Raygun (m23_1_prop_m31_pi_raygun) FiveM inventory icon
    Raygunm23_1_prop_m31_pi_raygun
    png
  • Shutter (m23_1_prop_m31_shutter_01a) FiveM inventory icon
    Shutterm23_1_prop_m31_shutter_01a
    png
  • Shutter (m23_1_prop_m31_shutter_02a) FiveM inventory icon
    Shutterm23_1_prop_m31_shutter_02a
    png
  • Streamerleftwing (m23_1_prop_m31_streamerleftwing) FiveM inventory icon
    Streamerleftwingm23_1_prop_m31_streamerleftwing
    png
  • Streamerrightwing (m23_1_prop_m31_streamerrightwing_01a) FiveM inventory icon
    Streamerrightwingm23_1_prop_m31_streamerrightwing_01a
    png
  • Streamerrightwing (m23_1_prop_m31_streamerrightwing_02a) FiveM inventory icon
    Streamerrightwingm23_1_prop_m31_streamerrightwing_02a
    png
  • Streamertail (m23_1_prop_m31_streamertail) FiveM inventory icon
    Streamertailm23_1_prop_m31_streamertail
    png
  • Streamertailwing (m23_1_prop_m31_streamertailwing) FiveM inventory icon
    Streamertailwingm23_1_prop_m31_streamertailwing
    png
  • Tracker (m23_1_prop_m31_tracker_01a) FiveM inventory icon
    Trackerm23_1_prop_m31_tracker_01a
    png
  • Wall (m23_1_prop_m31_wall_01a) FiveM inventory icon
    Wallm23_1_prop_m31_wall_01a
    png
  • Beams (m23_2_int1_m232_beams) FiveM inventory icon
    Beamsm23_2_int1_m232_beams
    png
  • Cliff Wall (m23_2_int1_m232_cliff_wall) FiveM inventory icon
    Cliff Wallm23_2_int1_m232_cliff_wall
    png
  • Conduits (m23_2_int1_m232_conduits) FiveM inventory icon
    Conduitsm23_2_int1_m232_conduits
    png
  • D Glow (m23_2_int1_m232_d_glow) FiveM inventory icon
    D Glowm23_2_int1_m232_d_glow
    png
  • Door 6 Ref Pxy (m23_2_int1_m232_door_6_ref_pxy) FiveM inventory icon
    Door 6 Ref Pxym23_2_int1_m232_door_6_ref_pxy
    png
  • Doorframe008 (m23_2_int1_m232_doorframe008) FiveM inventory icon
    Doorframe008m23_2_int1_m232_doorframe008
    png
  • Doorframe3 (m23_2_int1_m232_doorframe3) FiveM inventory icon
    Doorframe3m23_2_int1_m232_doorframe3
    png
  • Doorframe Stairs (m23_2_int1_m232_doorframe_stairs) FiveM inventory icon
    Doorframe Stairsm23_2_int1_m232_doorframe_stairs
    png
  • Elev Disp01 (m23_2_int1_m232_elev_disp01) FiveM inventory icon
    Elev Disp01m23_2_int1_m232_elev_disp01
    png
  • Elev Disp02 (m23_2_int1_m232_elev_disp02) FiveM inventory icon
    Elev Disp02m23_2_int1_m232_elev_disp02
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['lr_sc1_10_shop'] = {
        label = 'Lr Sc1 10 Shop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lr Sc1 10 Shop',
    },
    ['avenger_door'] = {
        label = 'Avenger Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Avenger Door',
    },
    ['osp_control_station'] = {
        label = 'Osp Control Station',
        weight = 500,
        stack = true,
        close = true,
        description = 'Osp Control Station',
    },
    ['osp_control_station_2'] = {
        label = 'Osp Control Station',
        weight = 500,
        stack = true,
        close = true,
        description = 'Osp Control Station',
    },
    ['osp_control_station_3'] = {
        label = 'Osp Control Station',
        weight = 500,
        stack = true,
        close = true,
        description = 'Osp Control Station',
    },
    ['osp_veh_mod_stat'] = {
        label = 'Osp Veh Mod Stat',
        weight = 500,
        stack = true,
        close = true,
        description = 'Osp Veh Mod Stat',
    },
    ['thruster_led_trim'] = {
        label = 'Thruster Led Trim',
        weight = 500,
        stack = true,
        close = true,
        description = 'Thruster Led Trim',
    },
    ['thruster_led_trim_inner'] = {
        label = 'Thruster Led Trim Inner',
        weight = 500,
        stack = true,
        close = true,
        description = 'Thruster Led Trim Inner',
    },
    ['thruster_secure'] = {
        label = 'Thruster Secure',
        weight = 500,
        stack = true,
        close = true,
        description = 'Thruster Secure',
    },
    ['tint_bolts'] = {
        label = 'Tint Bolts',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tint Bolts',
    },
    ['tint_fabric'] = {
        label = 'Tint Fabric',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tint Fabric',
    },
    ['tint_floor'] = {
        label = 'Tint Floor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tint Floor',
    },
    ['tint_netting'] = {
        label = 'Tint Netting',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tint Netting',
    },
    ['tint_ribs'] = {
        label = 'Tint Ribs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tint Ribs',
    },
    ['tint_ribs_2'] = {
        label = 'Tint Ribs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tint Ribs',
    },
    ['tint_runners'] = {
        label = 'Tint Runners',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tint Runners',
    },
    ['tint_shell'] = {
        label = 'Tint Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tint Shell',
    },
    ['edgedirt'] = {
        label = 'Edgedirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Edgedirt',
    },
    ['gtaplus_floor_round'] = {
        label = 'Gtaplus Floor Round',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gtaplus Floor Round',
    },
    ['insulation_tiled'] = {
        label = 'Insulation Tiled',
        weight = 500,
        stack = true,
        close = true,
        description = 'Insulation Tiled',
    },
    ['warem_door'] = {
        label = 'Warem Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Warem Door',
    },
    ['large_ceiling_fluoro'] = {
        label = 'Large Ceiling Fluoro',
        weight = 500,
        stack = true,
        close = true,
        description = 'Large Ceiling Fluoro',
    },
    ['large_ceiling_fluoro001'] = {
        label = 'Large Ceiling Fluoro001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Large Ceiling Fluoro001',
    },
    ['large_ceiling_fluoro002'] = {
        label = 'Large Ceiling Fluoro002',
        weight = 500,
        stack = true,
        close = true,
        description = 'Large Ceiling Fluoro002',
    },
    ['large_ceiling_fluoro003'] = {
        label = 'Large Ceiling Fluoro003',
        weight = 500,
        stack = true,
        close = true,
        description = 'Large Ceiling Fluoro003',
    },
    ['large_ceiling_fluoro004'] = {
        label = 'Large Ceiling Fluoro004',
        weight = 500,
        stack = true,
        close = true,
        description = 'Large Ceiling Fluoro004',
    },
    ['large_ceiling_fluoro006'] = {
        label = 'Large Ceiling Fluoro006',
        weight = 500,
        stack = true,
        close = true,
        description = 'Large Ceiling Fluoro006',
    },
    ['large_ceiling_fluoro010'] = {
        label = 'Large Ceiling Fluoro010',
        weight = 500,
        stack = true,
        close = true,
        description = 'Large Ceiling Fluoro010',
    },
    ['large_ceiling_fluoro011'] = {
        label = 'Large Ceiling Fluoro011',
        weight = 500,
        stack = true,
        close = true,
        description = 'Large Ceiling Fluoro011',
    },
    ['lrg_fluoro_no_plus'] = {
        label = 'Lrg Fluoro No Plus',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lrg Fluoro No Plus',
    },
    ['lrg_fluoro_no_plus_2'] = {
        label = 'Lrg Fluoro No Plus',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lrg Fluoro No Plus',
    },
    ['lrg_fluoro_no_plus_3'] = {
        label = 'Lrg Fluoro No Plus',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lrg Fluoro No Plus',
    },
    ['lrg_fluoro_no_plus_4'] = {
        label = 'Lrg Fluoro No Plus',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lrg Fluoro No Plus',
    },
    ['main_door'] = {
        label = 'Main Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Main Door',
    },
    ['shell_warehouse'] = {
        label = 'Shell Warehouse',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Warehouse',
    },
    ['stairs'] = {
        label = 'Stairs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairs',
    },
    ['warem_floorscratches'] = {
        label = 'Warem Floorscratches',
        weight = 500,
        stack = true,
        close = true,
        description = 'Warem Floorscratches',
    },
    ['warem_girt'] = {
        label = 'Warem Girt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Warem Girt',
    },
    ['warem_shutters001'] = {
        label = 'Warem Shutters001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Warem Shutters001',
    },
    ['shell_caps'] = {
        label = 'Shell Caps',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Caps',
    },
    ['shell_mainnew'] = {
        label = 'Shell Mainnew',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Mainnew',
    },
    ['details_ceiling'] = {
        label = 'Details Ceiling',
        weight = 500,
        stack = true,
        close = true,
        description = 'Details Ceiling',
    },
    ['atrium_blends'] = {
        label = 'Atrium Blends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Atrium Blends',
    },
    ['atrium_rm_lgt'] = {
        label = 'Atrium Rm Lgt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Atrium Rm Lgt',
    },
    ['atrium_rm_lgt_2'] = {
        label = 'Atrium Rm Lgt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Atrium Rm Lgt',
    },
    ['atrium_rm_lgt_3'] = {
        label = 'Atrium Rm Lgt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Atrium Rm Lgt',
    },
    ['atrium_rm_lgt_4'] = {
        label = 'Atrium Rm Lgt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Atrium Rm Lgt',
    },
    ['atrium_rm_lgt_5'] = {
        label = 'Atrium Rm Lgt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Atrium Rm Lgt',
    },
    ['atrium_section'] = {
        label = 'Atrium Section',
        weight = 500,
        stack = true,
        close = true,
        description = 'Atrium Section',
    },
    ['big_pillar004'] = {
        label = 'Big Pillar004',
        weight = 500,
        stack = true,
        close = true,
        description = 'Big Pillar004',
    },
    ['big_pillar005'] = {
        label = 'Big Pillar005',
        weight = 500,
        stack = true,
        close = true,
        description = 'Big Pillar005',
    },
    ['big_pillarround'] = {
        label = 'Big Pillarround',
        weight = 500,
        stack = true,
        close = true,
        description = 'Big Pillarround',
    },
    ['bs_cia_lmp_ceil'] = {
        label = 'Bs Cia Lmp Ceil',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bs Cia Lmp Ceil',
    },
    ['bs_cia_lmp_ceil_2'] = {
        label = 'Bs Cia Lmp Ceil',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bs Cia Lmp Ceil',
    },
    ['corr_blends'] = {
        label = 'Corr Blends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corr Blends',
    },
    ['corridor_lgt_prox'] = {
        label = 'Corridor Lgt Prox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corridor Lgt Prox',
    },
    ['end_blends'] = {
        label = 'End Blends',
        weight = 500,
        stack = true,
        close = true,
        description = 'End Blends',
    },
    ['examination_lgt'] = {
        label = 'Examination Lgt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Examination Lgt',
    },
    ['frontage'] = {
        label = 'Frontage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Frontage',
    },
    ['iaa_f_rooms_shell003'] = {
        label = 'Iaa F Rooms Shell003',
        weight = 500,
        stack = true,
        close = true,
        description = 'Iaa F Rooms Shell003',
    },
    ['iaa_f_rooms_shell004'] = {
        label = 'Iaa F Rooms Shell004',
        weight = 500,
        stack = true,
        close = true,
        description = 'Iaa F Rooms Shell004',
    },
    ['iaa_f_rooms_shell005'] = {
        label = 'Iaa F Rooms Shell005',
        weight = 500,
        stack = true,
        close = true,
        description = 'Iaa F Rooms Shell005',
    },
    ['corridor_details'] = {
        label = 'Corridor Details',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corridor Details',
    },
    ['oppressor2'] = {
        label = 'Oppressor2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Oppressor2',
    },
    ['outer_skin'] = {
        label = 'Outer Skin',
        weight = 500,
        stack = true,
        close = true,
        description = 'Outer Skin',
    },
    ['room_a_floordetails'] = {
        label = 'Room A Floordetails',
        weight = 500,
        stack = true,
        close = true,
        description = 'Room A Floordetails',
    },
    ['room_a_lgt_prox'] = {
        label = 'Room A Lgt Prox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Room A Lgt Prox',
    },
    ['room_b_floordetails'] = {
        label = 'Room B Floordetails',
        weight = 500,
        stack = true,
        close = true,
        description = 'Room B Floordetails',
    },
    ['room_b_lgt_prox'] = {
        label = 'Room B Lgt Prox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Room B Lgt Prox',
    },
    ['room_c_lgt_prox'] = {
        label = 'Room C Lgt Prox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Room C Lgt Prox',
    },
    ['rooms1_st_blends003'] = {
        label = 'Rooms1 St Blends003',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rooms1 St Blends003',
    },
    ['rooms1_st_blends004'] = {
        label = 'Rooms1 St Blends004',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rooms1 St Blends004',
    },
    ['rooms1_st_blends005'] = {
        label = 'Rooms1 St Blends005',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rooms1 St Blends005',
    },
    ['rooms2_b_blends003'] = {
        label = 'Rooms2 B Blends003',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rooms2 B Blends003',
    },
    ['rooms2_b_blends004'] = {
        label = 'Rooms2 B Blends004',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rooms2 B Blends004',
    },
    ['rooms2_c_blends005'] = {
        label = 'Rooms2 C Blends005',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rooms2 C Blends005',
    },
    ['rooms_glass'] = {
        label = 'Rooms Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rooms Glass',
    },
    ['med_corlowfilecab'] = {
        label = 'Med Corlowfilecab',
        weight = 500,
        stack = true,
        close = true,
        description = 'Med Corlowfilecab',
    },
    ['med_corlowfilecab001'] = {
        label = 'Med Corlowfilecab001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Med Corlowfilecab001',
    },
    ['wake_up_glass'] = {
        label = 'Wake Up Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wake Up Glass',
    },
    ['g9ec_additions_shell'] = {
        label = 'G9ec Additions Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'G9ec Additions Shell',
    },
    ['g9ec_additions_shell_slod'] = {
        label = 'G9ec Additions Shell Slod',
        weight = 500,
        stack = true,
        close = true,
        description = 'G9ec Additions Shell Slod',
    },
    ['iaa_base_door'] = {
        label = 'Iaa Base Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Iaa Base Door',
    },
    ['iaa_base_door_2'] = {
        label = 'Iaa Base Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Iaa Base Door',
    },
    ['avisamagnet'] = {
        label = 'Avisamagnet',
        weight = 500,
        stack = true,
        close = true,
        description = 'Avisamagnet',
    },
    ['avisamagnet_2'] = {
        label = 'Avisamagnet',
        weight = 500,
        stack = true,
        close = true,
        description = 'Avisamagnet',
    },
    ['bunker_door'] = {
        label = 'Bunker Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bunker Door',
    },
    ['cntrdoor_ld'] = {
        label = 'Cntrdoor Ld',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cntrdoor Ld',
    },
    ['cntrdoor_ld_2'] = {
        label = 'Cntrdoor Ld',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cntrdoor Ld',
    },
    ['facilitydoor'] = {
        label = 'Facilitydoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Facilitydoor',
    },
    ['facilitydoor_2'] = {
        label = 'Facilitydoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Facilitydoor',
    },
    ['facilitydoor_3'] = {
        label = 'Facilitydoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Facilitydoor',
    },
    ['flarebox'] = {
        label = 'Flarebox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Flarebox',
    },
    ['garagedoor'] = {
        label = 'Garagedoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Garagedoor',
    },
    ['hangerdoorleft'] = {
        label = 'Hangerdoorleft',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hangerdoorleft',
    },
    ['hangerdoorleft_2'] = {
        label = 'Hangerdoorleft',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hangerdoorleft',
    },
    ['hangerdoorright'] = {
        label = 'Hangerdoorright',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hangerdoorright',
    },
    ['hangerdoorright_2'] = {
        label = 'Hangerdoorright',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hangerdoorright',
    },
    ['heavybox'] = {
        label = 'Heavybox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Heavybox',
    },
    ['mogul_crashed'] = {
        label = 'Mogul Crashed',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mogul Crashed',
    },
    ['raygun'] = {
        label = 'Raygun',
        weight = 500,
        stack = true,
        close = true,
        description = 'Raygun',
    },
    ['shutter'] = {
        label = 'Shutter',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shutter',
    },
    ['shutter_2'] = {
        label = 'Shutter',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shutter',
    },
    ['streamerleftwing'] = {
        label = 'Streamerleftwing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Streamerleftwing',
    },
    ['streamerrightwing'] = {
        label = 'Streamerrightwing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Streamerrightwing',
    },
    ['streamerrightwing_2'] = {
        label = 'Streamerrightwing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Streamerrightwing',
    },
    ['streamertail'] = {
        label = 'Streamertail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Streamertail',
    },
    ['streamertailwing'] = {
        label = 'Streamertailwing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Streamertailwing',
    },
    ['tracker'] = {
        label = 'Tracker',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tracker',
    },
    ['wall'] = {
        label = 'Wall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wall',
    },
    ['beams'] = {
        label = 'Beams',
        weight = 500,
        stack = true,
        close = true,
        description = 'Beams',
    },
    ['cliff_wall'] = {
        label = 'Cliff Wall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cliff Wall',
    },
    ['conduits'] = {
        label = 'Conduits',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduits',
    },
    ['d_glow'] = {
        label = 'D Glow',
        weight = 500,
        stack = true,
        close = true,
        description = 'D Glow',
    },
    ['door_6_ref_pxy'] = {
        label = 'Door 6 Ref Pxy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door 6 Ref Pxy',
    },
    ['doorframe008'] = {
        label = 'Doorframe008',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe008',
    },
    ['doorframe3'] = {
        label = 'Doorframe3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe3',
    },
    ['doorframe_stairs'] = {
        label = 'Doorframe Stairs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe Stairs',
    },
    ['elev_disp01'] = {
        label = 'Elev Disp01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Disp01',
    },
    ['elev_disp02'] = {
        label = 'Elev Disp02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Disp02',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in building structure

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like lr_sc1_10_shop carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.