CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 3
Page 3 of 32: models 241 to 360 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 241 to 360 of 3,831 · page 3 of 32
- Door Office Door01

ex_p_mp_door_office_door01_s - Showerdoor

ex_p_mp_h_showerdoor_s - Door Arcad Ent

ex_prop_door_arcad_ent_l - Door Arcad Ent

ex_prop_door_arcad_ent_r - Door Arcad Roof

ex_prop_door_arcad_roof_l - Door Arcad Roof

ex_prop_door_arcad_roof_r - Door Lowbank Ent

ex_prop_door_lowbank_ent_l - Door Lowbank Ent

ex_prop_door_lowbank_ent_r - Door Lowbank Roof

ex_prop_door_lowbank_roof - Door Maze2 Ent

ex_prop_door_maze2_ent_l - Door Maze2 Ent

ex_prop_door_maze2_ent_r - Door Maze2 Rf

ex_prop_door_maze2_rf_l - Door Maze2 Rf

ex_prop_door_maze2_rf_r - Door Maze2 Roof

ex_prop_door_maze2_roof - Exec Office Door01

ex_prop_exec_office_door01 - Safedoor Office1a

ex_prop_safedoor_office1a_l - Safedoor Office1a

ex_prop_safedoor_office1a_r - Safedoor Office1b

ex_prop_safedoor_office1b_l - Safedoor Office1b

ex_prop_safedoor_office1b_r - Safedoor Office1c

ex_prop_safedoor_office1c_l - Safedoor Office1c

ex_prop_safedoor_office1c_r - Safedoor Office2a

ex_prop_safedoor_office2a_l - Safedoor Office2a

ex_prop_safedoor_office2a_r - Safedoor Office3a

ex_prop_safedoor_office3a_l - Safedoor Office3a

ex_prop_safedoor_office3a_r - Safedoor Office3c

ex_prop_safedoor_office3c_l - Safedoor Office3c

ex_prop_safedoor_office3c_r - Gar Door

exc_prop_exc_gar_door_01a - Bunkeddoor

gr_prop_gr_bunkeddoor - Bunkeddoor Col

gr_prop_gr_bunkeddoor_col - Bunkeddoor

gr_prop_gr_bunkeddoor_f - Doorpart

gr_prop_gr_doorpart - Doorpart

gr_prop_gr_doorpart_f - Inttruck Door

gr_prop_inttruck_door_01 - Inttruck Door Static

gr_prop_inttruck_door_static - Inttruck Doorblocker

gr_prop_inttruck_doorblocker - Lev Sub Doorl

h4_int_lev_sub_doorl - Lev Sub Doorr

h4_int_lev_sub_doorr - Lev Sub Hatch

h4_int_lev_sub_hatch - Sub Lift Doors Frm

h4_int_sub_lift_doors_frm - Sub Lift Doors

h4_int_sub_lift_doors_l - Sub Lift Doors

h4_int_sub_lift_doors_r - Battle Dj Deck

h4_prop_battle_dj_deck_01a - Battle Dj Deck

h4_prop_battle_dj_deck_01a_a - Battle Dj Deck

h4_prop_battle_dj_deck_01b - Club Glass Opaque

h4_prop_club_glass_opaque - Club Glass Trans

h4_prop_club_glass_trans - Door Club Edgy Generic

h4_prop_door_club_edgy_generic - Door Club Edgy Wc

h4_prop_door_club_edgy_wc - Door Club Entrance

h4_prop_door_club_entrance - Door Club Generic Vip

h4_prop_door_club_generic_vip - Door Club Glam Generic

h4_prop_door_club_glam_generic - Door Club Glam Wc

h4_prop_door_club_glam_wc - Door Club Glass

h4_prop_door_club_glass - Door Club Glass Opaque

h4_prop_door_club_glass_opaque - Door Club Trad Generic

h4_prop_door_club_trad_generic - Door Club Trad Wc

h4_prop_door_club_trad_wc - Door Elevator

h4_prop_door_elevator_1l - Door Elevator

h4_prop_door_elevator_1r - Door Safe

h4_prop_door_safe - Door Safe

h4_prop_door_safe_01 - Door Safe

h4_prop_door_safe_02 - Glass Front Office

h4_prop_glass_front_office - Glass Front Office Opaque

h4_prop_glass_front_office_opaque - Glass Garage

h4_prop_glass_garage - Glass Garage Opaque

h4_prop_glass_garage_opaque - Glass Rear Office

h4_prop_glass_rear_office - Glass Rear Opaque

h4_prop_glass_rear_opaque - Door

h4_prop_h4_door_01a - Door

h4_prop_h4_door_03a - Garage Door

h4_prop_h4_garage_door_01a - Glass Cut

h4_prop_h4_glass_cut_01a - Glass Disp

h4_prop_h4_glass_disp_01b - Hatch

h4_prop_h4_hatch_01a - Hatch Tower

h4_prop_h4_hatch_tower_01a - Roc Door2

h4_prop_h4_ilev_roc_door2 - Map Door

h4_prop_h4_map_door_01 - Office Elevator Door

h4_prop_office_elevator_door_01 - Office Elevator Door

h4_prop_office_elevator_door_02 - Sub Lift Platfom

h4_prop_sub_lift_platfom - Sub Pool Hatch

h4_prop_sub_pool_hatch_l_01a - Sub Pool Hatch

h4_prop_sub_pool_hatch_l_02a - Sub Pool Hatch

h4_prop_sub_pool_hatch_r_01a - Sub Pool Hatch

h4_prop_sub_pool_hatch_r_02a - Mansion

hei_ch1_06e_mansion_5 - Mansion 5 Col Proxy

hei_ch1_06e_mansion_5_col_proxy - Mansion 5 Det

hei_ch1_06e_mansion_5_det - Mansion 5 Em

hei_ch1_06e_mansion_5_em - Mansion 5 Fur

hei_ch1_06e_mansion_5_fur - Mansion 5 Glassfix

hei_ch1_06e_mansion_5_glassfix_01 - Mansion 5 Glassfix

hei_ch1_06e_mansion_5_glassfix_02 - Mansion 5 Glassfix

hei_ch1_06e_mansion_5_glassfix_03 - Mansion 5 Pool

hei_ch1_06e_mansion_5_pool - Mansion 5 Shutters

hei_ch1_06e_mansion_5_shutters - Mansion 5 Slod1

hei_ch1_06e_mansion_5_slod1 - Mansion 5 Water

hei_ch1_06e_mansion_5_water_1 - Mansion 5 Water

hei_ch1_06e_mansion_5_water_2 - Mansion Furniture

hei_ch1_06e_mansion_furniture - Mansion Generic

hei_ch1_06e_mansion_generic - Mansion Generic Det

hei_ch1_06e_mansion_generic_det - Mansion Generic Slod1

hei_ch1_06e_mansion_generic_slod1 - Mansion Generic Water

hei_ch1_06e_mansion_generic_water - Mansion Ground

hei_ch1_06e_mansion_ground - Mansion Ground Slod1

hei_ch1_06e_mansion_ground_slod1 - Land

hei_ch1_06f_land_01 - Mansion Ground

hei_ch1_06f_mansion_ground - Mansion Ground Slod1

hei_ch1_06f_mansion_ground_slod1 - Arc007

hei_ch1_09_arc007 - Arc Fizz

hei_ch1_09_arc_fizz - Land

hei_ch1_09_land_01 - Land

hei_ch1_09_land_04 - Land Mansion

hei_ch1_09_land_mansion_01 - Land Mansion

hei_ch1_09_land_mansion_02 - Mansion

hei_ch1_09_mansion_1 - Mansion 1 Col Proxy

hei_ch1_09_mansion_1_col_proxy - Mansion 1 Det

hei_ch1_09_mansion_1_det - Mansion 1 Em

hei_ch1_09_mansion_1_em - Mansion 1 Fur

hei_ch1_09_mansion_1_fur - Mansion 1 Furniture

hei_ch1_09_mansion_1_furniture - Mansion 1 Generic

hei_ch1_09_mansion_1_generic
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['door_office_door01'] = {
label = 'Door Office Door01',
weight = 500,
stack = true,
close = true,
description = 'Door Office Door01',
},
['showerdoor'] = {
label = 'Showerdoor',
weight = 500,
stack = true,
close = true,
description = 'Showerdoor',
},
['door_arcad_ent'] = {
label = 'Door Arcad Ent',
weight = 500,
stack = true,
close = true,
description = 'Door Arcad Ent',
},
['door_arcad_ent_2'] = {
label = 'Door Arcad Ent',
weight = 500,
stack = true,
close = true,
description = 'Door Arcad Ent',
},
['door_arcad_roof'] = {
label = 'Door Arcad Roof',
weight = 500,
stack = true,
close = true,
description = 'Door Arcad Roof',
},
['door_arcad_roof_2'] = {
label = 'Door Arcad Roof',
weight = 500,
stack = true,
close = true,
description = 'Door Arcad Roof',
},
['door_lowbank_ent'] = {
label = 'Door Lowbank Ent',
weight = 500,
stack = true,
close = true,
description = 'Door Lowbank Ent',
},
['door_lowbank_ent_2'] = {
label = 'Door Lowbank Ent',
weight = 500,
stack = true,
close = true,
description = 'Door Lowbank Ent',
},
['door_lowbank_roof'] = {
label = 'Door Lowbank Roof',
weight = 500,
stack = true,
close = true,
description = 'Door Lowbank Roof',
},
['door_maze2_ent'] = {
label = 'Door Maze2 Ent',
weight = 500,
stack = true,
close = true,
description = 'Door Maze2 Ent',
},
['door_maze2_ent_2'] = {
label = 'Door Maze2 Ent',
weight = 500,
stack = true,
close = true,
description = 'Door Maze2 Ent',
},
['door_maze2_rf'] = {
label = 'Door Maze2 Rf',
weight = 500,
stack = true,
close = true,
description = 'Door Maze2 Rf',
},
['door_maze2_rf_2'] = {
label = 'Door Maze2 Rf',
weight = 500,
stack = true,
close = true,
description = 'Door Maze2 Rf',
},
['door_maze2_roof'] = {
label = 'Door Maze2 Roof',
weight = 500,
stack = true,
close = true,
description = 'Door Maze2 Roof',
},
['exec_office_door01'] = {
label = 'Exec Office Door01',
weight = 500,
stack = true,
close = true,
description = 'Exec Office Door01',
},
['safedoor_office1a'] = {
label = 'Safedoor Office1a',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office1a',
},
['safedoor_office1a_2'] = {
label = 'Safedoor Office1a',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office1a',
},
['safedoor_office1b'] = {
label = 'Safedoor Office1b',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office1b',
},
['safedoor_office1b_2'] = {
label = 'Safedoor Office1b',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office1b',
},
['safedoor_office1c'] = {
label = 'Safedoor Office1c',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office1c',
},
['safedoor_office1c_2'] = {
label = 'Safedoor Office1c',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office1c',
},
['safedoor_office2a'] = {
label = 'Safedoor Office2a',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office2a',
},
['safedoor_office2a_2'] = {
label = 'Safedoor Office2a',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office2a',
},
['safedoor_office3a'] = {
label = 'Safedoor Office3a',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office3a',
},
['safedoor_office3a_2'] = {
label = 'Safedoor Office3a',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office3a',
},
['safedoor_office3c'] = {
label = 'Safedoor Office3c',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office3c',
},
['safedoor_office3c_2'] = {
label = 'Safedoor Office3c',
weight = 500,
stack = true,
close = true,
description = 'Safedoor Office3c',
},
['gar_door'] = {
label = 'Gar Door',
weight = 500,
stack = true,
close = true,
description = 'Gar Door',
},
['bunkeddoor'] = {
label = 'Bunkeddoor',
weight = 500,
stack = true,
close = true,
description = 'Bunkeddoor',
},
['bunkeddoor_col'] = {
label = 'Bunkeddoor Col',
weight = 500,
stack = true,
close = true,
description = 'Bunkeddoor Col',
},
['bunkeddoor_2'] = {
label = 'Bunkeddoor',
weight = 500,
stack = true,
close = true,
description = 'Bunkeddoor',
},
['doorpart'] = {
label = 'Doorpart',
weight = 500,
stack = true,
close = true,
description = 'Doorpart',
},
['doorpart_2'] = {
label = 'Doorpart',
weight = 500,
stack = true,
close = true,
description = 'Doorpart',
},
['inttruck_door'] = {
label = 'Inttruck Door',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Door',
},
['inttruck_door_static'] = {
label = 'Inttruck Door Static',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Door Static',
},
['inttruck_doorblocker'] = {
label = 'Inttruck Doorblocker',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Doorblocker',
},
['lev_sub_doorl'] = {
label = 'Lev Sub Doorl',
weight = 500,
stack = true,
close = true,
description = 'Lev Sub Doorl',
},
['lev_sub_doorr'] = {
label = 'Lev Sub Doorr',
weight = 500,
stack = true,
close = true,
description = 'Lev Sub Doorr',
},
['lev_sub_hatch'] = {
label = 'Lev Sub Hatch',
weight = 500,
stack = true,
close = true,
description = 'Lev Sub Hatch',
},
['sub_lift_doors_frm'] = {
label = 'Sub Lift Doors Frm',
weight = 500,
stack = true,
close = true,
description = 'Sub Lift Doors Frm',
},
['sub_lift_doors'] = {
label = 'Sub Lift Doors',
weight = 500,
stack = true,
close = true,
description = 'Sub Lift Doors',
},
['sub_lift_doors_2'] = {
label = 'Sub Lift Doors',
weight = 500,
stack = true,
close = true,
description = 'Sub Lift Doors',
},
['battle_dj_deck'] = {
label = 'Battle Dj Deck',
weight = 500,
stack = true,
close = true,
description = 'Battle Dj Deck',
},
['battle_dj_deck_2'] = {
label = 'Battle Dj Deck',
weight = 500,
stack = true,
close = true,
description = 'Battle Dj Deck',
},
['battle_dj_deck_3'] = {
label = 'Battle Dj Deck',
weight = 500,
stack = true,
close = true,
description = 'Battle Dj Deck',
},
['club_glass_opaque'] = {
label = 'Club Glass Opaque',
weight = 500,
stack = true,
close = true,
description = 'Club Glass Opaque',
},
['club_glass_trans'] = {
label = 'Club Glass Trans',
weight = 500,
stack = true,
close = true,
description = 'Club Glass Trans',
},
['door_club_edgy_generic'] = {
label = 'Door Club Edgy Generic',
weight = 500,
stack = true,
close = true,
description = 'Door Club Edgy Generic',
},
['door_club_edgy_wc'] = {
label = 'Door Club Edgy Wc',
weight = 500,
stack = true,
close = true,
description = 'Door Club Edgy Wc',
},
['door_club_entrance'] = {
label = 'Door Club Entrance',
weight = 500,
stack = true,
close = true,
description = 'Door Club Entrance',
},
['door_club_generic_vip'] = {
label = 'Door Club Generic Vip',
weight = 500,
stack = true,
close = true,
description = 'Door Club Generic Vip',
},
['door_club_glam_generic'] = {
label = 'Door Club Glam Generic',
weight = 500,
stack = true,
close = true,
description = 'Door Club Glam Generic',
},
['door_club_glam_wc'] = {
label = 'Door Club Glam Wc',
weight = 500,
stack = true,
close = true,
description = 'Door Club Glam Wc',
},
['door_club_glass'] = {
label = 'Door Club Glass',
weight = 500,
stack = true,
close = true,
description = 'Door Club Glass',
},
['door_club_glass_opaque'] = {
label = 'Door Club Glass Opaque',
weight = 500,
stack = true,
close = true,
description = 'Door Club Glass Opaque',
},
['door_club_trad_generic'] = {
label = 'Door Club Trad Generic',
weight = 500,
stack = true,
close = true,
description = 'Door Club Trad Generic',
},
['door_club_trad_wc'] = {
label = 'Door Club Trad Wc',
weight = 500,
stack = true,
close = true,
description = 'Door Club Trad Wc',
},
['door_elevator'] = {
label = 'Door Elevator',
weight = 500,
stack = true,
close = true,
description = 'Door Elevator',
},
['door_elevator_2'] = {
label = 'Door Elevator',
weight = 500,
stack = true,
close = true,
description = 'Door Elevator',
},
['door_safe'] = {
label = 'Door Safe',
weight = 500,
stack = true,
close = true,
description = 'Door Safe',
},
['door_safe_2'] = {
label = 'Door Safe',
weight = 500,
stack = true,
close = true,
description = 'Door Safe',
},
['door_safe_3'] = {
label = 'Door Safe',
weight = 500,
stack = true,
close = true,
description = 'Door Safe',
},
['glass_front_office'] = {
label = 'Glass Front Office',
weight = 500,
stack = true,
close = true,
description = 'Glass Front Office',
},
['glass_front_office_opaque'] = {
label = 'Glass Front Office Opaque',
weight = 500,
stack = true,
close = true,
description = 'Glass Front Office Opaque',
},
['glass_garage'] = {
label = 'Glass Garage',
weight = 500,
stack = true,
close = true,
description = 'Glass Garage',
},
['glass_garage_opaque'] = {
label = 'Glass Garage Opaque',
weight = 500,
stack = true,
close = true,
description = 'Glass Garage Opaque',
},
['glass_rear_office'] = {
label = 'Glass Rear Office',
weight = 500,
stack = true,
close = true,
description = 'Glass Rear Office',
},
['glass_rear_opaque'] = {
label = 'Glass Rear Opaque',
weight = 500,
stack = true,
close = true,
description = 'Glass Rear Opaque',
},
['door'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['door_2'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['garage_door'] = {
label = 'Garage Door',
weight = 500,
stack = true,
close = true,
description = 'Garage Door',
},
['glass_cut'] = {
label = 'Glass Cut',
weight = 500,
stack = true,
close = true,
description = 'Glass Cut',
},
['glass_disp'] = {
label = 'Glass Disp',
weight = 500,
stack = true,
close = true,
description = 'Glass Disp',
},
['hatch'] = {
label = 'Hatch',
weight = 500,
stack = true,
close = true,
description = 'Hatch',
},
['hatch_tower'] = {
label = 'Hatch Tower',
weight = 500,
stack = true,
close = true,
description = 'Hatch Tower',
},
['roc_door2'] = {
label = 'Roc Door2',
weight = 500,
stack = true,
close = true,
description = 'Roc Door2',
},
['map_door'] = {
label = 'Map Door',
weight = 500,
stack = true,
close = true,
description = 'Map Door',
},
['office_elevator_door'] = {
label = 'Office Elevator Door',
weight = 500,
stack = true,
close = true,
description = 'Office Elevator Door',
},
['office_elevator_door_2'] = {
label = 'Office Elevator Door',
weight = 500,
stack = true,
close = true,
description = 'Office Elevator Door',
},
['sub_lift_platfom'] = {
label = 'Sub Lift Platfom',
weight = 500,
stack = true,
close = true,
description = 'Sub Lift Platfom',
},
['sub_pool_hatch'] = {
label = 'Sub Pool Hatch',
weight = 500,
stack = true,
close = true,
description = 'Sub Pool Hatch',
},
['sub_pool_hatch_2'] = {
label = 'Sub Pool Hatch',
weight = 500,
stack = true,
close = true,
description = 'Sub Pool Hatch',
},
['sub_pool_hatch_3'] = {
label = 'Sub Pool Hatch',
weight = 500,
stack = true,
close = true,
description = 'Sub Pool Hatch',
},
['sub_pool_hatch_4'] = {
label = 'Sub Pool Hatch',
weight = 500,
stack = true,
close = true,
description = 'Sub Pool Hatch',
},
['mansion'] = {
label = 'Mansion',
weight = 500,
stack = true,
close = true,
description = 'Mansion',
},
['mansion_5_col_proxy'] = {
label = 'Mansion 5 Col Proxy',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Col Proxy',
},
['mansion_5_det'] = {
label = 'Mansion 5 Det',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Det',
},
['mansion_5_em'] = {
label = 'Mansion 5 Em',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Em',
},
['mansion_5_fur'] = {
label = 'Mansion 5 Fur',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Fur',
},
['mansion_5_glassfix'] = {
label = 'Mansion 5 Glassfix',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Glassfix',
},
['mansion_5_glassfix_2'] = {
label = 'Mansion 5 Glassfix',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Glassfix',
},
['mansion_5_glassfix_3'] = {
label = 'Mansion 5 Glassfix',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Glassfix',
},
['mansion_5_pool'] = {
label = 'Mansion 5 Pool',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Pool',
},
['mansion_5_shutters'] = {
label = 'Mansion 5 Shutters',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Shutters',
},
['mansion_5_slod1'] = {
label = 'Mansion 5 Slod1',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Slod1',
},
['mansion_5_water'] = {
label = 'Mansion 5 Water',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Water',
},
['mansion_5_water_2'] = {
label = 'Mansion 5 Water',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Water',
},
['mansion_furniture'] = {
label = 'Mansion Furniture',
weight = 500,
stack = true,
close = true,
description = 'Mansion Furniture',
},
['mansion_generic'] = {
label = 'Mansion Generic',
weight = 500,
stack = true,
close = true,
description = 'Mansion Generic',
},
['mansion_generic_det'] = {
label = 'Mansion Generic Det',
weight = 500,
stack = true,
close = true,
description = 'Mansion Generic Det',
},
['mansion_generic_slod1'] = {
label = 'Mansion Generic Slod1',
weight = 500,
stack = true,
close = true,
description = 'Mansion Generic Slod1',
},
['mansion_generic_water'] = {
label = 'Mansion Generic Water',
weight = 500,
stack = true,
close = true,
description = 'Mansion Generic Water',
},
['mansion_ground'] = {
label = 'Mansion Ground',
weight = 500,
stack = true,
close = true,
description = 'Mansion Ground',
},
['mansion_ground_slod1'] = {
label = 'Mansion Ground Slod1',
weight = 500,
stack = true,
close = true,
description = 'Mansion Ground Slod1',
},
['land'] = {
label = 'Land',
weight = 500,
stack = true,
close = true,
description = 'Land',
},
['mansion_ground_2'] = {
label = 'Mansion Ground',
weight = 500,
stack = true,
close = true,
description = 'Mansion Ground',
},
['mansion_ground_slod1_2'] = {
label = 'Mansion Ground Slod1',
weight = 500,
stack = true,
close = true,
description = 'Mansion Ground Slod1',
},
['arc007'] = {
label = 'Arc007',
weight = 500,
stack = true,
close = true,
description = 'Arc007',
},
['arc_fizz'] = {
label = 'Arc Fizz',
weight = 500,
stack = true,
close = true,
description = 'Arc Fizz',
},
['land_2'] = {
label = 'Land',
weight = 500,
stack = true,
close = true,
description = 'Land',
},
['land_3'] = {
label = 'Land',
weight = 500,
stack = true,
close = true,
description = 'Land',
},
['land_mansion'] = {
label = 'Land Mansion',
weight = 500,
stack = true,
close = true,
description = 'Land Mansion',
},
['land_mansion_2'] = {
label = 'Land Mansion',
weight = 500,
stack = true,
close = true,
description = 'Land Mansion',
},
['mansion_2'] = {
label = 'Mansion',
weight = 500,
stack = true,
close = true,
description = 'Mansion',
},
['mansion_1_col_proxy'] = {
label = 'Mansion 1 Col Proxy',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Col Proxy',
},
['mansion_1_det'] = {
label = 'Mansion 1 Det',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Det',
},
['mansion_1_em'] = {
label = 'Mansion 1 Em',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Em',
},
['mansion_1_fur'] = {
label = 'Mansion 1 Fur',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Fur',
},
['mansion_1_furniture'] = {
label = 'Mansion 1 Furniture',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Furniture',
},
['mansion_1_generic'] = {
label = 'Mansion 1 Generic',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Generic',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like ex_p_mp_door_office_door01_s carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.