CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 27
Page 27 of 32: models 3,121 to 3,240 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 3,121 to 3,240 of 3,831 · page 27 of 32
- Ind Meattherm

v_ind_meattherm - Ind Meatwellie

v_ind_meatwellie - Ind Plazbags

v_ind_plazbags - Ind Rc Dustmask

v_ind_rc_dustmask - Ind Rc Plaztray

v_ind_rc_plaztray - Ind Rc Workbag

v_ind_rc_workbag - Ind Sinkequip

v_ind_sinkequip - Ind Sinkhand

v_ind_sinkhand - Lirg Frankaunt Ward Face

v_lirg_frankaunt_ward_face - Lirg Frankaunt Ward Main

v_lirg_frankaunt_ward_main - Lirg Frankhill Ward Face

v_lirg_frankhill_ward_face - Lirg Frankhill Ward Main

v_lirg_frankhill_ward_main - Lirg Michael Ward Default

v_lirg_michael_ward_default - Lirg Michael Ward Face

v_lirg_michael_ward_face - Lirg Michael Ward Main

v_lirg_michael_ward_main - Lirg Mphigh Ward Face

v_lirg_mphigh_ward_face - Lirg Mphigh Ward Main

v_lirg_mphigh_ward_main - Lirg Shop High

v_lirg_shop_high - Lirg Shop Low

v_lirg_shop_low - Lirg Shop Mid

v_lirg_shop_mid - Lirg Trevapt Ward Face

v_lirg_trevapt_ward_face - Lirg Trevapt Ward Main

v_lirg_trevapt_ward_main - Lirg Trevstrip Ward Face

v_lirg_trevstrip_ward_face - Lirg Trevstrip Ward Main

v_lirg_trevstrip_ward_main - Lirg Trevtrail Ward Face

v_lirg_trevtrail_ward_face - Lirg Trevtrail Ward Main

v_lirg_trevtrail_ward_main - Med Bed1

v_med_bed1 - Med Bed2

v_med_bed2 - Med Cor Cembin

v_med_cor_cembin - Med Cor Chemical

v_med_cor_chemical - Med Cor Dividerframe

v_med_cor_dividerframe - Med Cor Masks

v_med_cor_masks - Med Cor Medhose

v_med_cor_medhose - Med Cor Neckrest

v_med_cor_neckrest - Med Cor Photocopy

v_med_cor_photocopy - Med Cor Pinboard

v_med_cor_pinboard - Med Cor Stepladder

v_med_cor_stepladder - Med Cor Unita

v_med_cor_unita - Med Cor Wallunita

v_med_cor_wallunita - Med Cor Wallunitb

v_med_cor_wallunitb - Med Corlowfilecab

v_med_corlowfilecab - Med Emptybed

v_med_emptybed - Med Fumesink

v_med_fumesink - Med Gastank

v_med_gastank - Med Hazmatscan

v_med_hazmatscan - Med Hospheadwall1

v_med_hospheadwall1 - Med Lrgisolator

v_med_lrgisolator - Med Medwastebin

v_med_medwastebin - Med Metalfume

v_med_metalfume - Med Oscillator1

v_med_oscillator1 - Med Oscillator2

v_med_oscillator2 - Med Oscillator3

v_med_oscillator3 - Med Oscillator4

v_med_oscillator4 - Med P Figfish

v_med_p_figfish - Med P Tidybox

v_med_p_tidybox - Med P Wallhead

v_med_p_wallhead - Med Soapdisp

v_med_soapdisp - Med Soapdispencer

v_med_soapdispencer - Med Vats

v_med_vats - Res Cakedome

v_res_cakedome - Res D Closetdoorl

v_res_d_closetdoorl - Res D Closetdoorr

v_res_d_closetdoorr - Res D Dildo

v_res_d_dildo_a - Res D Dildo

v_res_d_dildo_b - Res D Dildo

v_res_d_dildo_c - Res D Dildo

v_res_d_dildo_d - Res D Dildo

v_res_d_dildo_e - Res D Dildo

v_res_d_dildo_f - Res D Lube

v_res_d_lube - Res D Paddedwall

v_res_d_paddedwall - Res D Ramskull

v_res_d_ramskull - Res D Sideunit

v_res_d_sideunit - Res D Whips

v_res_d_whips - Res D Zimmerframe

v_res_d_zimmerframe - Res Fa Butknife

v_res_fa_butknife - Res Fa Chopbrd

v_res_fa_chopbrd - Res Fa Grater

v_res_fa_grater - Res Fa Idol02

v_res_fa_idol02 - Res Fa Magtidy

v_res_fa_magtidy - Res Fa Pyramid

v_res_fa_pyramid - Res Fa Trainer01l

v_res_fa_trainer01l - Res Fa Trainer01r

v_res_fa_trainer01r - Res Fa Trainer02l

v_res_fa_trainer02l - Res Fa Trainer02r

v_res_fa_trainer02r - Res Fa Trainer03l

v_res_fa_trainer03l - Res Fa Trainer03r

v_res_fa_trainer03r - Res Fa Trainer04l

v_res_fa_trainer04l - Res Fa Trainer04r

v_res_fa_trainer04r - Res Fashmag1

v_res_fashmag1 - Res Fashmagopen

v_res_fashmagopen - Res Fh Aftershavebox

v_res_fh_aftershavebox - Res Fh Coftbldisp

v_res_fh_coftbldisp - Res Fh Dineeamesa

v_res_fh_dineeamesa - Res Fh Dineeamesb

v_res_fh_dineeamesb - Res Fh Dineeamesc

v_res_fh_dineeamesc - Res Fh Pouf

v_res_fh_pouf - Res Fh Sidebrddine

v_res_fh_sidebrddine - Res Fh Sidebrdlng

v_res_fh_sidebrdlng - Res Fh Sidebrdlngb

v_res_fh_sidebrdlngb - Res Fh Singleseat

v_res_fh_singleseat - Res Fh Towerfan

v_res_fh_towerfan - Res Glasspot

v_res_glasspot - Res Investbook01

v_res_investbook01 - Res Investbook08

v_res_investbook08 - Res Ipoddock

v_res_ipoddock - Res J Magrack

v_res_j_magrack - Res M Armoire

v_res_m_armoire - Res M Armoirmove

v_res_m_armoirmove - Res M Dinetble Replace

v_res_m_dinetble_replace - Res M Fameshame

v_res_m_fameshame - Res M Kscales

v_res_m_kscales - Res M Palmstairs

v_res_m_palmstairs - Res M Sinkunit

v_res_m_sinkunit - Res M Urn

v_res_m_urn - Res M Wbowl Move

v_res_m_wbowl_move - Res M Woodbowl

v_res_m_woodbowl - Res Mbaccessory

v_res_mbaccessory - Res Mbath

v_res_mbath - Res Mbbin

v_res_mbbin - Res Mbowlornate

v_res_mbowlornate
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['ind_meattherm'] = {
label = 'Ind Meattherm',
weight = 500,
stack = true,
close = true,
description = 'Ind Meattherm',
},
['ind_meatwellie'] = {
label = 'Ind Meatwellie',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatwellie',
},
['ind_plazbags'] = {
label = 'Ind Plazbags',
weight = 500,
stack = true,
close = true,
description = 'Ind Plazbags',
},
['ind_rc_dustmask'] = {
label = 'Ind Rc Dustmask',
weight = 500,
stack = true,
close = true,
description = 'Ind Rc Dustmask',
},
['ind_rc_plaztray'] = {
label = 'Ind Rc Plaztray',
weight = 500,
stack = true,
close = true,
description = 'Ind Rc Plaztray',
},
['ind_rc_workbag'] = {
label = 'Ind Rc Workbag',
weight = 500,
stack = true,
close = true,
description = 'Ind Rc Workbag',
},
['ind_sinkequip'] = {
label = 'Ind Sinkequip',
weight = 500,
stack = true,
close = true,
description = 'Ind Sinkequip',
},
['ind_sinkhand'] = {
label = 'Ind Sinkhand',
weight = 500,
stack = true,
close = true,
description = 'Ind Sinkhand',
},
['lirg_frankaunt_ward_face'] = {
label = 'Lirg Frankaunt Ward Face',
weight = 500,
stack = true,
close = true,
description = 'Lirg Frankaunt Ward Face',
},
['lirg_frankaunt_ward_main'] = {
label = 'Lirg Frankaunt Ward Main',
weight = 500,
stack = true,
close = true,
description = 'Lirg Frankaunt Ward Main',
},
['lirg_frankhill_ward_face'] = {
label = 'Lirg Frankhill Ward Face',
weight = 500,
stack = true,
close = true,
description = 'Lirg Frankhill Ward Face',
},
['lirg_frankhill_ward_main'] = {
label = 'Lirg Frankhill Ward Main',
weight = 500,
stack = true,
close = true,
description = 'Lirg Frankhill Ward Main',
},
['lirg_michael_ward_default'] = {
label = 'Lirg Michael Ward Default',
weight = 500,
stack = true,
close = true,
description = 'Lirg Michael Ward Default',
},
['lirg_michael_ward_face'] = {
label = 'Lirg Michael Ward Face',
weight = 500,
stack = true,
close = true,
description = 'Lirg Michael Ward Face',
},
['lirg_michael_ward_main'] = {
label = 'Lirg Michael Ward Main',
weight = 500,
stack = true,
close = true,
description = 'Lirg Michael Ward Main',
},
['lirg_mphigh_ward_face'] = {
label = 'Lirg Mphigh Ward Face',
weight = 500,
stack = true,
close = true,
description = 'Lirg Mphigh Ward Face',
},
['lirg_mphigh_ward_main'] = {
label = 'Lirg Mphigh Ward Main',
weight = 500,
stack = true,
close = true,
description = 'Lirg Mphigh Ward Main',
},
['lirg_shop_high'] = {
label = 'Lirg Shop High',
weight = 500,
stack = true,
close = true,
description = 'Lirg Shop High',
},
['lirg_shop_low'] = {
label = 'Lirg Shop Low',
weight = 500,
stack = true,
close = true,
description = 'Lirg Shop Low',
},
['lirg_shop_mid'] = {
label = 'Lirg Shop Mid',
weight = 500,
stack = true,
close = true,
description = 'Lirg Shop Mid',
},
['lirg_trevapt_ward_face'] = {
label = 'Lirg Trevapt Ward Face',
weight = 500,
stack = true,
close = true,
description = 'Lirg Trevapt Ward Face',
},
['lirg_trevapt_ward_main'] = {
label = 'Lirg Trevapt Ward Main',
weight = 500,
stack = true,
close = true,
description = 'Lirg Trevapt Ward Main',
},
['lirg_trevstrip_ward_face'] = {
label = 'Lirg Trevstrip Ward Face',
weight = 500,
stack = true,
close = true,
description = 'Lirg Trevstrip Ward Face',
},
['lirg_trevstrip_ward_main'] = {
label = 'Lirg Trevstrip Ward Main',
weight = 500,
stack = true,
close = true,
description = 'Lirg Trevstrip Ward Main',
},
['lirg_trevtrail_ward_face'] = {
label = 'Lirg Trevtrail Ward Face',
weight = 500,
stack = true,
close = true,
description = 'Lirg Trevtrail Ward Face',
},
['lirg_trevtrail_ward_main'] = {
label = 'Lirg Trevtrail Ward Main',
weight = 500,
stack = true,
close = true,
description = 'Lirg Trevtrail Ward Main',
},
['med_bed1'] = {
label = 'Med Bed1',
weight = 500,
stack = true,
close = true,
description = 'Med Bed1',
},
['med_bed2'] = {
label = 'Med Bed2',
weight = 500,
stack = true,
close = true,
description = 'Med Bed2',
},
['med_cor_cembin'] = {
label = 'Med Cor Cembin',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Cembin',
},
['med_cor_chemical'] = {
label = 'Med Cor Chemical',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Chemical',
},
['med_cor_dividerframe'] = {
label = 'Med Cor Dividerframe',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Dividerframe',
},
['med_cor_masks'] = {
label = 'Med Cor Masks',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Masks',
},
['med_cor_medhose'] = {
label = 'Med Cor Medhose',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Medhose',
},
['med_cor_neckrest'] = {
label = 'Med Cor Neckrest',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Neckrest',
},
['med_cor_photocopy'] = {
label = 'Med Cor Photocopy',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Photocopy',
},
['med_cor_pinboard'] = {
label = 'Med Cor Pinboard',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Pinboard',
},
['med_cor_stepladder'] = {
label = 'Med Cor Stepladder',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Stepladder',
},
['med_cor_unita'] = {
label = 'Med Cor Unita',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Unita',
},
['med_cor_wallunita'] = {
label = 'Med Cor Wallunita',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Wallunita',
},
['med_cor_wallunitb'] = {
label = 'Med Cor Wallunitb',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Wallunitb',
},
['med_corlowfilecab'] = {
label = 'Med Corlowfilecab',
weight = 500,
stack = true,
close = true,
description = 'Med Corlowfilecab',
},
['med_emptybed'] = {
label = 'Med Emptybed',
weight = 500,
stack = true,
close = true,
description = 'Med Emptybed',
},
['med_fumesink'] = {
label = 'Med Fumesink',
weight = 500,
stack = true,
close = true,
description = 'Med Fumesink',
},
['med_gastank'] = {
label = 'Med Gastank',
weight = 500,
stack = true,
close = true,
description = 'Med Gastank',
},
['med_hazmatscan'] = {
label = 'Med Hazmatscan',
weight = 500,
stack = true,
close = true,
description = 'Med Hazmatscan',
},
['med_hospheadwall1'] = {
label = 'Med Hospheadwall1',
weight = 500,
stack = true,
close = true,
description = 'Med Hospheadwall1',
},
['med_lrgisolator'] = {
label = 'Med Lrgisolator',
weight = 500,
stack = true,
close = true,
description = 'Med Lrgisolator',
},
['med_medwastebin'] = {
label = 'Med Medwastebin',
weight = 500,
stack = true,
close = true,
description = 'Med Medwastebin',
},
['med_metalfume'] = {
label = 'Med Metalfume',
weight = 500,
stack = true,
close = true,
description = 'Med Metalfume',
},
['med_oscillator1'] = {
label = 'Med Oscillator1',
weight = 500,
stack = true,
close = true,
description = 'Med Oscillator1',
},
['med_oscillator2'] = {
label = 'Med Oscillator2',
weight = 500,
stack = true,
close = true,
description = 'Med Oscillator2',
},
['med_oscillator3'] = {
label = 'Med Oscillator3',
weight = 500,
stack = true,
close = true,
description = 'Med Oscillator3',
},
['med_oscillator4'] = {
label = 'Med Oscillator4',
weight = 500,
stack = true,
close = true,
description = 'Med Oscillator4',
},
['med_p_figfish'] = {
label = 'Med P Figfish',
weight = 500,
stack = true,
close = true,
description = 'Med P Figfish',
},
['med_p_tidybox'] = {
label = 'Med P Tidybox',
weight = 500,
stack = true,
close = true,
description = 'Med P Tidybox',
},
['med_p_wallhead'] = {
label = 'Med P Wallhead',
weight = 500,
stack = true,
close = true,
description = 'Med P Wallhead',
},
['med_soapdisp'] = {
label = 'Med Soapdisp',
weight = 500,
stack = true,
close = true,
description = 'Med Soapdisp',
},
['med_soapdispencer'] = {
label = 'Med Soapdispencer',
weight = 500,
stack = true,
close = true,
description = 'Med Soapdispencer',
},
['med_vats'] = {
label = 'Med Vats',
weight = 500,
stack = true,
close = true,
description = 'Med Vats',
},
['res_cakedome'] = {
label = 'Res Cakedome',
weight = 500,
stack = true,
close = true,
description = 'Res Cakedome',
},
['res_d_closetdoorl'] = {
label = 'Res D Closetdoorl',
weight = 500,
stack = true,
close = true,
description = 'Res D Closetdoorl',
},
['res_d_closetdoorr'] = {
label = 'Res D Closetdoorr',
weight = 500,
stack = true,
close = true,
description = 'Res D Closetdoorr',
},
['res_d_dildo'] = {
label = 'Res D Dildo',
weight = 500,
stack = true,
close = true,
description = 'Res D Dildo',
},
['res_d_dildo_2'] = {
label = 'Res D Dildo',
weight = 500,
stack = true,
close = true,
description = 'Res D Dildo',
},
['res_d_dildo_3'] = {
label = 'Res D Dildo',
weight = 500,
stack = true,
close = true,
description = 'Res D Dildo',
},
['res_d_dildo_4'] = {
label = 'Res D Dildo',
weight = 500,
stack = true,
close = true,
description = 'Res D Dildo',
},
['res_d_dildo_5'] = {
label = 'Res D Dildo',
weight = 500,
stack = true,
close = true,
description = 'Res D Dildo',
},
['res_d_dildo_6'] = {
label = 'Res D Dildo',
weight = 500,
stack = true,
close = true,
description = 'Res D Dildo',
},
['res_d_lube'] = {
label = 'Res D Lube',
weight = 500,
stack = true,
close = true,
description = 'Res D Lube',
},
['res_d_paddedwall'] = {
label = 'Res D Paddedwall',
weight = 500,
stack = true,
close = true,
description = 'Res D Paddedwall',
},
['res_d_ramskull'] = {
label = 'Res D Ramskull',
weight = 500,
stack = true,
close = true,
description = 'Res D Ramskull',
},
['res_d_sideunit'] = {
label = 'Res D Sideunit',
weight = 500,
stack = true,
close = true,
description = 'Res D Sideunit',
},
['res_d_whips'] = {
label = 'Res D Whips',
weight = 500,
stack = true,
close = true,
description = 'Res D Whips',
},
['res_d_zimmerframe'] = {
label = 'Res D Zimmerframe',
weight = 500,
stack = true,
close = true,
description = 'Res D Zimmerframe',
},
['res_fa_butknife'] = {
label = 'Res Fa Butknife',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Butknife',
},
['res_fa_chopbrd'] = {
label = 'Res Fa Chopbrd',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Chopbrd',
},
['res_fa_grater'] = {
label = 'Res Fa Grater',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Grater',
},
['res_fa_idol02'] = {
label = 'Res Fa Idol02',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Idol02',
},
['res_fa_magtidy'] = {
label = 'Res Fa Magtidy',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Magtidy',
},
['res_fa_pyramid'] = {
label = 'Res Fa Pyramid',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Pyramid',
},
['res_fa_trainer01l'] = {
label = 'Res Fa Trainer01l',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Trainer01l',
},
['res_fa_trainer01r'] = {
label = 'Res Fa Trainer01r',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Trainer01r',
},
['res_fa_trainer02l'] = {
label = 'Res Fa Trainer02l',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Trainer02l',
},
['res_fa_trainer02r'] = {
label = 'Res Fa Trainer02r',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Trainer02r',
},
['res_fa_trainer03l'] = {
label = 'Res Fa Trainer03l',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Trainer03l',
},
['res_fa_trainer03r'] = {
label = 'Res Fa Trainer03r',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Trainer03r',
},
['res_fa_trainer04l'] = {
label = 'Res Fa Trainer04l',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Trainer04l',
},
['res_fa_trainer04r'] = {
label = 'Res Fa Trainer04r',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Trainer04r',
},
['res_fashmag1'] = {
label = 'Res Fashmag1',
weight = 500,
stack = true,
close = true,
description = 'Res Fashmag1',
},
['res_fashmagopen'] = {
label = 'Res Fashmagopen',
weight = 500,
stack = true,
close = true,
description = 'Res Fashmagopen',
},
['res_fh_aftershavebox'] = {
label = 'Res Fh Aftershavebox',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Aftershavebox',
},
['res_fh_coftbldisp'] = {
label = 'Res Fh Coftbldisp',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Coftbldisp',
},
['res_fh_dineeamesa'] = {
label = 'Res Fh Dineeamesa',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Dineeamesa',
},
['res_fh_dineeamesb'] = {
label = 'Res Fh Dineeamesb',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Dineeamesb',
},
['res_fh_dineeamesc'] = {
label = 'Res Fh Dineeamesc',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Dineeamesc',
},
['res_fh_pouf'] = {
label = 'Res Fh Pouf',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Pouf',
},
['res_fh_sidebrddine'] = {
label = 'Res Fh Sidebrddine',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Sidebrddine',
},
['res_fh_sidebrdlng'] = {
label = 'Res Fh Sidebrdlng',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Sidebrdlng',
},
['res_fh_sidebrdlngb'] = {
label = 'Res Fh Sidebrdlngb',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Sidebrdlngb',
},
['res_fh_singleseat'] = {
label = 'Res Fh Singleseat',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Singleseat',
},
['res_fh_towerfan'] = {
label = 'Res Fh Towerfan',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Towerfan',
},
['res_glasspot'] = {
label = 'Res Glasspot',
weight = 500,
stack = true,
close = true,
description = 'Res Glasspot',
},
['res_investbook01'] = {
label = 'Res Investbook01',
weight = 500,
stack = true,
close = true,
description = 'Res Investbook01',
},
['res_investbook08'] = {
label = 'Res Investbook08',
weight = 500,
stack = true,
close = true,
description = 'Res Investbook08',
},
['res_ipoddock'] = {
label = 'Res Ipoddock',
weight = 500,
stack = true,
close = true,
description = 'Res Ipoddock',
},
['res_j_magrack'] = {
label = 'Res J Magrack',
weight = 500,
stack = true,
close = true,
description = 'Res J Magrack',
},
['res_m_armoire'] = {
label = 'Res M Armoire',
weight = 500,
stack = true,
close = true,
description = 'Res M Armoire',
},
['res_m_armoirmove'] = {
label = 'Res M Armoirmove',
weight = 500,
stack = true,
close = true,
description = 'Res M Armoirmove',
},
['res_m_dinetble_replace'] = {
label = 'Res M Dinetble Replace',
weight = 500,
stack = true,
close = true,
description = 'Res M Dinetble Replace',
},
['res_m_fameshame'] = {
label = 'Res M Fameshame',
weight = 500,
stack = true,
close = true,
description = 'Res M Fameshame',
},
['res_m_kscales'] = {
label = 'Res M Kscales',
weight = 500,
stack = true,
close = true,
description = 'Res M Kscales',
},
['res_m_palmstairs'] = {
label = 'Res M Palmstairs',
weight = 500,
stack = true,
close = true,
description = 'Res M Palmstairs',
},
['res_m_sinkunit'] = {
label = 'Res M Sinkunit',
weight = 500,
stack = true,
close = true,
description = 'Res M Sinkunit',
},
['res_m_urn'] = {
label = 'Res M Urn',
weight = 500,
stack = true,
close = true,
description = 'Res M Urn',
},
['res_m_wbowl_move'] = {
label = 'Res M Wbowl Move',
weight = 500,
stack = true,
close = true,
description = 'Res M Wbowl Move',
},
['res_m_woodbowl'] = {
label = 'Res M Woodbowl',
weight = 500,
stack = true,
close = true,
description = 'Res M Woodbowl',
},
['res_mbaccessory'] = {
label = 'Res Mbaccessory',
weight = 500,
stack = true,
close = true,
description = 'Res Mbaccessory',
},
['res_mbath'] = {
label = 'Res Mbath',
weight = 500,
stack = true,
close = true,
description = 'Res Mbath',
},
['res_mbbin'] = {
label = 'Res Mbbin',
weight = 500,
stack = true,
close = true,
description = 'Res Mbbin',
},
['res_mbowlornate'] = {
label = 'Res Mbowlornate',
weight = 500,
stack = true,
close = true,
description = 'Res Mbowlornate',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_ind_meattherm carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.