Grand opening25% off everything with FAM-261023-261025-UL4B9this weekendTick it in your cart Halloween Edition36 maps, limited runlimited runShop the drop

CATEGORY 20 OF 24 · 3,831 ICONS

FiveM building and interior structure props — page 25

Page 25 of 32: models 2,881 to 3,000 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.

3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

3,831 icons

Showing 2,881 to 3,000 of 3,831 · page 25 of 32

  • Cor Firedoorwide (v_ilev_cor_firedoorwide) FiveM inventory icon
    Cor Firedoorwidev_ilev_cor_firedoorwide
    png
  • Cor Windowsolid (v_ilev_cor_windowsolid) FiveM inventory icon
    Cor Windowsolidv_ilev_cor_windowsolid
    png
  • Door (v_ilev_cs_door) FiveM inventory icon
    Doorv_ilev_cs_door
    png
  • Door01 (v_ilev_cs_door01) FiveM inventory icon
    Door01v_ilev_cs_door01
    png
  • V Ilev Cs Door01 (v_ilev_cs_door01_r) FiveM inventory icon
    V Ilev Cs Door01v_ilev_cs_door01_r
    png
  • Csr Door (v_ilev_csr_door_l) FiveM inventory icon
    Csr Doorv_ilev_csr_door_l
    png
  • Csr Door (v_ilev_csr_door_r) FiveM inventory icon
    Csr Doorv_ilev_csr_door_r
    png
  • Csr Garagedoor (v_ilev_csr_garagedoor) FiveM inventory icon
    Csr Garagedoorv_ilev_csr_garagedoor
    png
  • Ct Door01 (v_ilev_ct_door01) FiveM inventory icon
    Ct Door01v_ilev_ct_door01
    png
  • Ct Door02 (v_ilev_ct_door02) FiveM inventory icon
    Ct Door02v_ilev_ct_door02
    png
  • Ct Door03 (v_ilev_ct_door03) FiveM inventory icon
    Ct Door03v_ilev_ct_door03
    png
  • Ct Doorl (v_ilev_ct_doorl) FiveM inventory icon
    Ct Doorlv_ilev_ct_doorl
    png
  • Ct Doorr (v_ilev_ct_doorr) FiveM inventory icon
    Ct Doorrv_ilev_ct_doorr
    png
  • Depboxdoor01 (v_ilev_depboxdoor01) FiveM inventory icon
    Depboxdoor01v_ilev_depboxdoor01
    png
  • Dev Door (v_ilev_dev_door) FiveM inventory icon
    Dev Doorv_ilev_dev_door
    png
  • Dev Windowdoor (v_ilev_dev_windowdoor) FiveM inventory icon
    Dev Windowdoorv_ilev_dev_windowdoor
    png
  • Deviantfrontdoor (v_ilev_deviantfrontdoor) FiveM inventory icon
    Deviantfrontdoorv_ilev_deviantfrontdoor
    png
  • Door Orange (v_ilev_door_orange) FiveM inventory icon
    Door Orangev_ilev_door_orange
    png
  • Door Orangesolid (v_ilev_door_orangesolid) FiveM inventory icon
    Door Orangesolidv_ilev_door_orangesolid
    png
  • Epsstoredoor (v_ilev_epsstoredoor) FiveM inventory icon
    Epsstoredoorv_ilev_epsstoredoor
    png
  • Fa Backdoor (v_ilev_fa_backdoor) FiveM inventory icon
    Fa Backdoorv_ilev_fa_backdoor
    png
  • Fa Dinedoor (v_ilev_fa_dinedoor) FiveM inventory icon
    Fa Dinedoorv_ilev_fa_dinedoor
    png
  • Fa Frontdoor (v_ilev_fa_frontdoor) FiveM inventory icon
    Fa Frontdoorv_ilev_fa_frontdoor
    png
  • Fa Roomdoor (v_ilev_fa_roomdoor) FiveM inventory icon
    Fa Roomdoorv_ilev_fa_roomdoor
    png
  • Fa Slidedoor (v_ilev_fa_slidedoor) FiveM inventory icon
    Fa Slidedoorv_ilev_fa_slidedoor
    png
  • Fa Warddoorl (v_ilev_fa_warddoorl) FiveM inventory icon
    Fa Warddoorlv_ilev_fa_warddoorl
    png
  • Fa Warddoorr (v_ilev_fa_warddoorr) FiveM inventory icon
    Fa Warddoorrv_ilev_fa_warddoorr
    png
  • Fb Door01 (v_ilev_fb_door01) FiveM inventory icon
    Fb Door01v_ilev_fb_door01
    png
  • Fb Door02 (v_ilev_fb_door02) FiveM inventory icon
    Fb Door02v_ilev_fb_door02
    png
  • Fb Doorshortl (v_ilev_fb_doorshortl) FiveM inventory icon
    Fb Doorshortlv_ilev_fb_doorshortl
    png
  • Fb Doorshortr (v_ilev_fb_doorshortr) FiveM inventory icon
    Fb Doorshortrv_ilev_fb_doorshortr
    png
  • Fb Sl Door01 (v_ilev_fb_sl_door01) FiveM inventory icon
    Fb Sl Door01v_ilev_fb_sl_door01
    png
  • Fbisecgate (v_ilev_fbisecgate) FiveM inventory icon
    Fbisecgatev_ilev_fbisecgate
    png
  • Fh Dineeamesa (v_ilev_fh_dineeamesa) FiveM inventory icon
    Fh Dineeamesav_ilev_fh_dineeamesa
    png
  • Fh Door01 (v_ilev_fh_door01) FiveM inventory icon
    Fh Door01v_ilev_fh_door01
    png
  • Fh Door02 (v_ilev_fh_door02) FiveM inventory icon
    Fh Door02v_ilev_fh_door02
    png
  • Fh Door5 (v_ilev_fh_door5) FiveM inventory icon
    Fh Door5v_ilev_fh_door5
    png
  • Fh Frntdoor (v_ilev_fh_frntdoor) FiveM inventory icon
    Fh Frntdoorv_ilev_fh_frntdoor
    png
  • Fh Frontdoor (v_ilev_fh_frontdoor) FiveM inventory icon
    Fh Frontdoorv_ilev_fh_frontdoor
    png
  • Fh Slidingdoor (v_ilev_fh_slidingdoor) FiveM inventory icon
    Fh Slidingdoorv_ilev_fh_slidingdoor
    png
  • Fib Door1 (v_ilev_fib_door1) FiveM inventory icon
    Fib Door1v_ilev_fib_door1
    png
  • Fib Door1 (v_ilev_fib_door1_s) FiveM inventory icon
    Fib Door1v_ilev_fib_door1_s
    png
  • Fib Door2 (v_ilev_fib_door2) FiveM inventory icon
    Fib Door2v_ilev_fib_door2
    png
  • Fib Door3 (v_ilev_fib_door3) FiveM inventory icon
    Fib Door3v_ilev_fib_door3
    png
  • Fib Door Maint (v_ilev_fib_door_maint) FiveM inventory icon
    Fib Door Maintv_ilev_fib_door_maint
    png
  • Fib Doorbrn (v_ilev_fib_doorbrn) FiveM inventory icon
    Fib Doorbrnv_ilev_fib_doorbrn
    png
  • Fib Doore (v_ilev_fib_doore_l) FiveM inventory icon
    Fib Doorev_ilev_fib_doore_l
    png
  • Fib Doore (v_ilev_fib_doore_r) FiveM inventory icon
    Fib Doorev_ilev_fib_doore_r
    png
  • Fib Postbox Door (v_ilev_fib_postbox_door) FiveM inventory icon
    Fib Postbox Doorv_ilev_fib_postbox_door
    png
  • Fibl Door01 (v_ilev_fibl_door01) FiveM inventory icon
    Fibl Door01v_ilev_fibl_door01
    png
  • Fibl Door02 (v_ilev_fibl_door02) FiveM inventory icon
    Fibl Door02v_ilev_fibl_door02
    png
  • Fin Vaultdoor (v_ilev_fin_vaultdoor) FiveM inventory icon
    Fin Vaultdoorv_ilev_fin_vaultdoor
    png
  • Finale Shut01 (v_ilev_finale_shut01) FiveM inventory icon
    Finale Shut01v_ilev_finale_shut01
    png
  • Finelevdoor01 (v_ilev_finelevdoor01) FiveM inventory icon
    Finelevdoor01v_ilev_finelevdoor01
    png
  • Fingate (v_ilev_fingate) FiveM inventory icon
    Fingatev_ilev_fingate
    png
  • Fos Tvstage (v_ilev_fos_tvstage) FiveM inventory icon
    Fos Tvstagev_ilev_fos_tvstage
    png
  • Frnkwarddr1 (v_ilev_frnkwarddr1) FiveM inventory icon
    Frnkwarddr1v_ilev_frnkwarddr1
    png
  • Frnkwarddr2 (v_ilev_frnkwarddr2) FiveM inventory icon
    Frnkwarddr2v_ilev_frnkwarddr2
    png
  • Gangsafe (v_ilev_gangsafe) FiveM inventory icon
    Gangsafev_ilev_gangsafe
    png
  • Gangsafedial (v_ilev_gangsafedial) FiveM inventory icon
    Gangsafedialv_ilev_gangsafedial
    png
  • Gangsafedoor (v_ilev_gangsafedoor) FiveM inventory icon
    Gangsafedoorv_ilev_gangsafedoor
    png
  • Garageliftdoor (v_ilev_garageliftdoor) FiveM inventory icon
    Garageliftdoorv_ilev_garageliftdoor
    png
  • Gb Teldr (v_ilev_gb_teldr) FiveM inventory icon
    Gb Teldrv_ilev_gb_teldr
    png
  • Gb Vaubar (v_ilev_gb_vaubar) FiveM inventory icon
    Gb Vaubarv_ilev_gb_vaubar
    png
  • Gb Vauldr (v_ilev_gb_vauldr) FiveM inventory icon
    Gb Vauldrv_ilev_gb_vauldr
    png
  • Gc Door01 (v_ilev_gc_door01) FiveM inventory icon
    Gc Door01v_ilev_gc_door01
    png
  • Gc Door03 (v_ilev_gc_door03) FiveM inventory icon
    Gc Door03v_ilev_gc_door03
    png
  • Gc Door04 (v_ilev_gc_door04) FiveM inventory icon
    Gc Door04v_ilev_gc_door04
    png
  • Gc Handguns (v_ilev_gc_handguns) FiveM inventory icon
    Gc Handgunsv_ilev_gc_handguns
    png
  • Gcshape Assmg (v_ilev_gcshape_assmg_25) FiveM inventory icon
    Gcshape Assmgv_ilev_gcshape_assmg_25
    png
  • Gcshape Assmg (v_ilev_gcshape_assmg_50) FiveM inventory icon
    Gcshape Assmgv_ilev_gcshape_assmg_50
    png
  • Gcshape Asssmg (v_ilev_gcshape_asssmg_25) FiveM inventory icon
    Gcshape Asssmgv_ilev_gcshape_asssmg_25
    png
  • Gcshape Asssmg (v_ilev_gcshape_asssmg_50) FiveM inventory icon
    Gcshape Asssmgv_ilev_gcshape_asssmg_50
    png
  • Gcshape Asssnip (v_ilev_gcshape_asssnip_25) FiveM inventory icon
    Gcshape Asssnipv_ilev_gcshape_asssnip_25
    png
  • Gcshape Asssnip (v_ilev_gcshape_asssnip_50) FiveM inventory icon
    Gcshape Asssnipv_ilev_gcshape_asssnip_50
    png
  • Gcshape Bull (v_ilev_gcshape_bull_25) FiveM inventory icon
    Gcshape Bullv_ilev_gcshape_bull_25
    png
  • Gcshape Bull (v_ilev_gcshape_bull_50) FiveM inventory icon
    Gcshape Bullv_ilev_gcshape_bull_50
    png
  • Gcshape Hvyrif (v_ilev_gcshape_hvyrif_25) FiveM inventory icon
    Gcshape Hvyrifv_ilev_gcshape_hvyrif_25
    png
  • Gcshape Hvyrif (v_ilev_gcshape_hvyrif_50) FiveM inventory icon
    Gcshape Hvyrifv_ilev_gcshape_hvyrif_50
    png
  • Gcshape Progar (v_ilev_gcshape_progar_25) FiveM inventory icon
    Gcshape Progarv_ilev_gcshape_progar_25
    png
  • Gcshape Progar (v_ilev_gcshape_progar_50) FiveM inventory icon
    Gcshape Progarv_ilev_gcshape_progar_50
    png
  • Genbankdoor1 (v_ilev_genbankdoor1) FiveM inventory icon
    Genbankdoor1v_ilev_genbankdoor1
    png
  • Genbankdoor2 (v_ilev_genbankdoor2) FiveM inventory icon
    Genbankdoor2v_ilev_genbankdoor2
    png
  • Gendoor01 (v_ilev_gendoor01) FiveM inventory icon
    Gendoor01v_ilev_gendoor01
    png
  • Gendoor02 (v_ilev_gendoor02) FiveM inventory icon
    Gendoor02v_ilev_gendoor02
    png
  • Gtdoor (v_ilev_gtdoor) FiveM inventory icon
    Gtdoorv_ilev_gtdoor
    png
  • Gtdoor02 (v_ilev_gtdoor02) FiveM inventory icon
    Gtdoor02v_ilev_gtdoor02
    png
  • Gunhook (v_ilev_gunhook) FiveM inventory icon
    Gunhookv_ilev_gunhook
    png
  • Hd Door (v_ilev_hd_door_l) FiveM inventory icon
    Hd Doorv_ilev_hd_door_l
    png
  • Hd Door (v_ilev_hd_door_r) FiveM inventory icon
    Hd Doorv_ilev_hd_door_r
    png
  • Housedoor1 (v_ilev_housedoor1) FiveM inventory icon
    Housedoor1v_ilev_housedoor1
    png
  • Door (v_ilev_j2_door) FiveM inventory icon
    Doorv_ilev_j2_door
    png
  • Janitor Frontdoor (v_ilev_janitor_frontdoor) FiveM inventory icon
    Janitor Frontdoorv_ilev_janitor_frontdoor
    png
  • Leath Chr (v_ilev_leath_chr) FiveM inventory icon
    Leath Chrv_ilev_leath_chr
    png
  • Lester Doorfront (v_ilev_lester_doorfront) FiveM inventory icon
    Lester Doorfrontv_ilev_lester_doorfront
    png
  • Lester Doorveranda (v_ilev_lester_doorveranda) FiveM inventory icon
    Lester Doorverandav_ilev_lester_doorveranda
    png
  • Lostdoor (v_ilev_lostdoor) FiveM inventory icon
    Lostdoorv_ilev_lostdoor
    png
  • Losttoiletdoor (v_ilev_losttoiletdoor) FiveM inventory icon
    Losttoiletdoorv_ilev_losttoiletdoor
    png
  • Mchalkbrd (v_ilev_mchalkbrd_1) FiveM inventory icon
    Mchalkbrdv_ilev_mchalkbrd_1
    png
  • Mchalkbrd (v_ilev_mchalkbrd_2) FiveM inventory icon
    Mchalkbrdv_ilev_mchalkbrd_2
    png
  • Mchalkbrd (v_ilev_mchalkbrd_3) FiveM inventory icon
    Mchalkbrdv_ilev_mchalkbrd_3
    png
  • Mchalkbrd (v_ilev_mchalkbrd_4) FiveM inventory icon
    Mchalkbrdv_ilev_mchalkbrd_4
    png
  • Mchalkbrd (v_ilev_mchalkbrd_5) FiveM inventory icon
    Mchalkbrdv_ilev_mchalkbrd_5
    png
  • Melt Set01 (v_ilev_melt_set01) FiveM inventory icon
    Melt Set01v_ilev_melt_set01
    png
  • Methdoorbust (v_ilev_methdoorbust) FiveM inventory icon
    Methdoorbustv_ilev_methdoorbust
    png
  • Methdoorscuff (v_ilev_methdoorscuff) FiveM inventory icon
    Methdoorscuffv_ilev_methdoorscuff
    png
  • Methtraildoor (v_ilev_methtraildoor) FiveM inventory icon
    Methtraildoorv_ilev_methtraildoor
    png
  • Mldoor02 (v_ilev_mldoor02) FiveM inventory icon
    Mldoor02v_ilev_mldoor02
    png
  • Mm Door (v_ilev_mm_door) FiveM inventory icon
    Mm Doorv_ilev_mm_door
    png
  • Mm Doordaughter (v_ilev_mm_doordaughter) FiveM inventory icon
    Mm Doordaughterv_ilev_mm_doordaughter
    png
  • Mm Doorm (v_ilev_mm_doorm_l) FiveM inventory icon
    Mm Doormv_ilev_mm_doorm_l
    png
  • Mm Doorm (v_ilev_mm_doorm_r) FiveM inventory icon
    Mm Doormv_ilev_mm_doorm_r
    png
  • Mm Doorson (v_ilev_mm_doorson) FiveM inventory icon
    Mm Doorsonv_ilev_mm_doorson
    png
  • Mm Doorw (v_ilev_mm_doorw) FiveM inventory icon
    Mm Doorwv_ilev_mm_doorw
    png
  • Mm Scre Off (v_ilev_mm_scre_off) FiveM inventory icon
    Mm Scre Offv_ilev_mm_scre_off
    png
  • Mm Windowwc (v_ilev_mm_windowwc) FiveM inventory icon
    Mm Windowwcv_ilev_mm_windowwc
    png
  • Moteldoorcso (v_ilev_moteldoorcso) FiveM inventory icon
    Moteldoorcsov_ilev_moteldoorcso
    png
  • High Frontdoor (v_ilev_mp_high_frontdoor) FiveM inventory icon
    High Frontdoorv_ilev_mp_high_frontdoor
    png
  • Low Frontdoor (v_ilev_mp_low_frontdoor) FiveM inventory icon
    Low Frontdoorv_ilev_mp_low_frontdoor
    png
  • Mid Frontdoor (v_ilev_mp_mid_frontdoor) FiveM inventory icon
    Mid Frontdoorv_ilev_mp_mid_frontdoor
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['cor_firedoorwide'] = {
        label = 'Cor Firedoorwide',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cor Firedoorwide',
    },
    ['cor_windowsolid'] = {
        label = 'Cor Windowsolid',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cor Windowsolid',
    },
    ['door'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['door01'] = {
        label = 'Door01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door01',
    },
    ['v_ilev_cs_door01'] = {
        label = 'V Ilev Cs Door01',
        weight = 500,
        stack = true,
        close = true,
        description = 'V Ilev Cs Door01',
    },
    ['csr_door'] = {
        label = 'Csr Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Csr Door',
    },
    ['csr_door_2'] = {
        label = 'Csr Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Csr Door',
    },
    ['csr_garagedoor'] = {
        label = 'Csr Garagedoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Csr Garagedoor',
    },
    ['ct_door01'] = {
        label = 'Ct Door01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ct Door01',
    },
    ['ct_door02'] = {
        label = 'Ct Door02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ct Door02',
    },
    ['ct_door03'] = {
        label = 'Ct Door03',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ct Door03',
    },
    ['ct_doorl'] = {
        label = 'Ct Doorl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ct Doorl',
    },
    ['ct_doorr'] = {
        label = 'Ct Doorr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ct Doorr',
    },
    ['depboxdoor01'] = {
        label = 'Depboxdoor01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Depboxdoor01',
    },
    ['dev_door'] = {
        label = 'Dev Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dev Door',
    },
    ['dev_windowdoor'] = {
        label = 'Dev Windowdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dev Windowdoor',
    },
    ['deviantfrontdoor'] = {
        label = 'Deviantfrontdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deviantfrontdoor',
    },
    ['door_orange'] = {
        label = 'Door Orange',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Orange',
    },
    ['door_orangesolid'] = {
        label = 'Door Orangesolid',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Orangesolid',
    },
    ['epsstoredoor'] = {
        label = 'Epsstoredoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Epsstoredoor',
    },
    ['fa_backdoor'] = {
        label = 'Fa Backdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fa Backdoor',
    },
    ['fa_dinedoor'] = {
        label = 'Fa Dinedoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fa Dinedoor',
    },
    ['fa_frontdoor'] = {
        label = 'Fa Frontdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fa Frontdoor',
    },
    ['fa_roomdoor'] = {
        label = 'Fa Roomdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fa Roomdoor',
    },
    ['fa_slidedoor'] = {
        label = 'Fa Slidedoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fa Slidedoor',
    },
    ['fa_warddoorl'] = {
        label = 'Fa Warddoorl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fa Warddoorl',
    },
    ['fa_warddoorr'] = {
        label = 'Fa Warddoorr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fa Warddoorr',
    },
    ['fb_door01'] = {
        label = 'Fb Door01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fb Door01',
    },
    ['fb_door02'] = {
        label = 'Fb Door02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fb Door02',
    },
    ['fb_doorshortl'] = {
        label = 'Fb Doorshortl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fb Doorshortl',
    },
    ['fb_doorshortr'] = {
        label = 'Fb Doorshortr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fb Doorshortr',
    },
    ['fb_sl_door01'] = {
        label = 'Fb Sl Door01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fb Sl Door01',
    },
    ['fbisecgate'] = {
        label = 'Fbisecgate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fbisecgate',
    },
    ['fh_dineeamesa'] = {
        label = 'Fh Dineeamesa',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Dineeamesa',
    },
    ['fh_door01'] = {
        label = 'Fh Door01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Door01',
    },
    ['fh_door02'] = {
        label = 'Fh Door02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Door02',
    },
    ['fh_door5'] = {
        label = 'Fh Door5',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Door5',
    },
    ['fh_frntdoor'] = {
        label = 'Fh Frntdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Frntdoor',
    },
    ['fh_frontdoor'] = {
        label = 'Fh Frontdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Frontdoor',
    },
    ['fh_slidingdoor'] = {
        label = 'Fh Slidingdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Slidingdoor',
    },
    ['fib_door1'] = {
        label = 'Fib Door1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fib Door1',
    },
    ['fib_door1_2'] = {
        label = 'Fib Door1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fib Door1',
    },
    ['fib_door2'] = {
        label = 'Fib Door2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fib Door2',
    },
    ['fib_door3'] = {
        label = 'Fib Door3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fib Door3',
    },
    ['fib_door_maint'] = {
        label = 'Fib Door Maint',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fib Door Maint',
    },
    ['fib_doorbrn'] = {
        label = 'Fib Doorbrn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fib Doorbrn',
    },
    ['fib_doore'] = {
        label = 'Fib Doore',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fib Doore',
    },
    ['fib_doore_2'] = {
        label = 'Fib Doore',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fib Doore',
    },
    ['fib_postbox_door'] = {
        label = 'Fib Postbox Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fib Postbox Door',
    },
    ['fibl_door01'] = {
        label = 'Fibl Door01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fibl Door01',
    },
    ['fibl_door02'] = {
        label = 'Fibl Door02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fibl Door02',
    },
    ['fin_vaultdoor'] = {
        label = 'Fin Vaultdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fin Vaultdoor',
    },
    ['finale_shut01'] = {
        label = 'Finale Shut01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finale Shut01',
    },
    ['finelevdoor01'] = {
        label = 'Finelevdoor01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finelevdoor01',
    },
    ['fingate'] = {
        label = 'Fingate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fingate',
    },
    ['fos_tvstage'] = {
        label = 'Fos Tvstage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fos Tvstage',
    },
    ['frnkwarddr1'] = {
        label = 'Frnkwarddr1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Frnkwarddr1',
    },
    ['frnkwarddr2'] = {
        label = 'Frnkwarddr2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Frnkwarddr2',
    },
    ['gangsafe'] = {
        label = 'Gangsafe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gangsafe',
    },
    ['gangsafedial'] = {
        label = 'Gangsafedial',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gangsafedial',
    },
    ['gangsafedoor'] = {
        label = 'Gangsafedoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gangsafedoor',
    },
    ['garageliftdoor'] = {
        label = 'Garageliftdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Garageliftdoor',
    },
    ['gb_teldr'] = {
        label = 'Gb Teldr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gb Teldr',
    },
    ['gb_vaubar'] = {
        label = 'Gb Vaubar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gb Vaubar',
    },
    ['gb_vauldr'] = {
        label = 'Gb Vauldr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gb Vauldr',
    },
    ['gc_door01'] = {
        label = 'Gc Door01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gc Door01',
    },
    ['gc_door03'] = {
        label = 'Gc Door03',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gc Door03',
    },
    ['gc_door04'] = {
        label = 'Gc Door04',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gc Door04',
    },
    ['gc_handguns'] = {
        label = 'Gc Handguns',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gc Handguns',
    },
    ['gcshape_assmg'] = {
        label = 'Gcshape Assmg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Assmg',
    },
    ['gcshape_assmg_2'] = {
        label = 'Gcshape Assmg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Assmg',
    },
    ['gcshape_asssmg'] = {
        label = 'Gcshape Asssmg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Asssmg',
    },
    ['gcshape_asssmg_2'] = {
        label = 'Gcshape Asssmg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Asssmg',
    },
    ['gcshape_asssnip'] = {
        label = 'Gcshape Asssnip',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Asssnip',
    },
    ['gcshape_asssnip_2'] = {
        label = 'Gcshape Asssnip',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Asssnip',
    },
    ['gcshape_bull'] = {
        label = 'Gcshape Bull',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Bull',
    },
    ['gcshape_bull_2'] = {
        label = 'Gcshape Bull',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Bull',
    },
    ['gcshape_hvyrif'] = {
        label = 'Gcshape Hvyrif',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Hvyrif',
    },
    ['gcshape_hvyrif_2'] = {
        label = 'Gcshape Hvyrif',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Hvyrif',
    },
    ['gcshape_progar'] = {
        label = 'Gcshape Progar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Progar',
    },
    ['gcshape_progar_2'] = {
        label = 'Gcshape Progar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gcshape Progar',
    },
    ['genbankdoor1'] = {
        label = 'Genbankdoor1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Genbankdoor1',
    },
    ['genbankdoor2'] = {
        label = 'Genbankdoor2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Genbankdoor2',
    },
    ['gendoor01'] = {
        label = 'Gendoor01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gendoor01',
    },
    ['gendoor02'] = {
        label = 'Gendoor02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gendoor02',
    },
    ['gtdoor'] = {
        label = 'Gtdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gtdoor',
    },
    ['gtdoor02'] = {
        label = 'Gtdoor02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gtdoor02',
    },
    ['gunhook'] = {
        label = 'Gunhook',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gunhook',
    },
    ['hd_door'] = {
        label = 'Hd Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hd Door',
    },
    ['hd_door_2'] = {
        label = 'Hd Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hd Door',
    },
    ['housedoor1'] = {
        label = 'Housedoor1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Housedoor1',
    },
    ['door_2'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['janitor_frontdoor'] = {
        label = 'Janitor Frontdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Janitor Frontdoor',
    },
    ['leath_chr'] = {
        label = 'Leath Chr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Leath Chr',
    },
    ['lester_doorfront'] = {
        label = 'Lester Doorfront',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lester Doorfront',
    },
    ['lester_doorveranda'] = {
        label = 'Lester Doorveranda',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lester Doorveranda',
    },
    ['lostdoor'] = {
        label = 'Lostdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lostdoor',
    },
    ['losttoiletdoor'] = {
        label = 'Losttoiletdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Losttoiletdoor',
    },
    ['mchalkbrd'] = {
        label = 'Mchalkbrd',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mchalkbrd',
    },
    ['mchalkbrd_2'] = {
        label = 'Mchalkbrd',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mchalkbrd',
    },
    ['mchalkbrd_3'] = {
        label = 'Mchalkbrd',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mchalkbrd',
    },
    ['mchalkbrd_4'] = {
        label = 'Mchalkbrd',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mchalkbrd',
    },
    ['mchalkbrd_5'] = {
        label = 'Mchalkbrd',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mchalkbrd',
    },
    ['melt_set01'] = {
        label = 'Melt Set01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Melt Set01',
    },
    ['methdoorbust'] = {
        label = 'Methdoorbust',
        weight = 500,
        stack = true,
        close = true,
        description = 'Methdoorbust',
    },
    ['methdoorscuff'] = {
        label = 'Methdoorscuff',
        weight = 500,
        stack = true,
        close = true,
        description = 'Methdoorscuff',
    },
    ['methtraildoor'] = {
        label = 'Methtraildoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Methtraildoor',
    },
    ['mldoor02'] = {
        label = 'Mldoor02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mldoor02',
    },
    ['mm_door'] = {
        label = 'Mm Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mm Door',
    },
    ['mm_doordaughter'] = {
        label = 'Mm Doordaughter',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mm Doordaughter',
    },
    ['mm_doorm'] = {
        label = 'Mm Doorm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mm Doorm',
    },
    ['mm_doorm_2'] = {
        label = 'Mm Doorm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mm Doorm',
    },
    ['mm_doorson'] = {
        label = 'Mm Doorson',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mm Doorson',
    },
    ['mm_doorw'] = {
        label = 'Mm Doorw',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mm Doorw',
    },
    ['mm_scre_off'] = {
        label = 'Mm Scre Off',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mm Scre Off',
    },
    ['mm_windowwc'] = {
        label = 'Mm Windowwc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mm Windowwc',
    },
    ['moteldoorcso'] = {
        label = 'Moteldoorcso',
        weight = 500,
        stack = true,
        close = true,
        description = 'Moteldoorcso',
    },
    ['high_frontdoor'] = {
        label = 'High Frontdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Frontdoor',
    },
    ['low_frontdoor'] = {
        label = 'Low Frontdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Low Frontdoor',
    },
    ['mid_frontdoor'] = {
        label = 'Mid Frontdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mid Frontdoor',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in building structure

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_ilev_cor_firedoorwide carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.