CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 26
Page 26 of 32: models 3,001 to 3,120 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 3,001 to 3,120 of 3,831 · page 26 of 32
- Ph Cellgate

v_ilev_ph_cellgate - Ph Cellgate02

v_ilev_ph_cellgate02 - Ph Door002

v_ilev_ph_door002 - Ph Door01

v_ilev_ph_door01 - Ph Doorframe

v_ilev_ph_doorframe - Ph Gendoor

v_ilev_ph_gendoor - Ph Gendoor002

v_ilev_ph_gendoor002 - Ph Gendoor003

v_ilev_ph_gendoor003 - Ph Gendoor004

v_ilev_ph_gendoor004 - Ph Gendoor005

v_ilev_ph_gendoor005 - Ph Gendoor006

v_ilev_ph_gendoor006 - Phroofdoor

v_ilev_phroofdoor - Po Door

v_ilev_po_door - Emr

v_ilev_prop_74_emr_3b - Emr

v_ilev_prop_74_emr_3b_02 - Fib Glass

v_ilev_prop_fib_glass - Ra Door1

v_ilev_ra_door1_l - Ra Door1

v_ilev_ra_door1_r - Ra Door2

v_ilev_ra_door2 - Ra Door3

v_ilev_ra_door3 - Ra Door4l

v_ilev_ra_door4l - Ra Door4r

v_ilev_ra_door4r - Ra Doorsafe

v_ilev_ra_doorsafe - Rc Door1

v_ilev_rc_door1 - Rc Door1 St

v_ilev_rc_door1_st - Rc Door2

v_ilev_rc_door2 - Rc Door3

v_ilev_rc_door3_l - Rc Door3

v_ilev_rc_door3_r - Rc Doorel

v_ilev_rc_doorel_l - Rc Doorel

v_ilev_rc_doorel_r - Rc Win Col

v_ilev_rc_win_col - Roc Door1

v_ilev_roc_door1_l - Roc Door1

v_ilev_roc_door1_r - Roc Door2

v_ilev_roc_door2 - Roc Door3

v_ilev_roc_door3 - Roc Door4

v_ilev_roc_door4 - Roc Door5

v_ilev_roc_door5 - Serv Door01

v_ilev_serv_door01 - Shrf2door

v_ilev_shrf2door - Shrfdoor

v_ilev_shrfdoor - Sol Off Door01

v_ilev_sol_off_door01 - Sol Windl

v_ilev_sol_windl - Sol Windr

v_ilev_sol_windr - Spraydoor

v_ilev_spraydoor - Ss Door01

v_ilev_ss_door01 - Ss Door02

v_ilev_ss_door02 - Ss Door03

v_ilev_ss_door03 - Ss Door04

v_ilev_ss_door04 - Ss Door5

v_ilev_ss_door5_l - Ss Door5

v_ilev_ss_door5_r - Ss Doorext

v_ilev_ss_doorext - Stad Fdoor

v_ilev_stad_fdoor - Staffdoor

v_ilev_staffdoor - Store Door

v_ilev_store_door - Ta Door

v_ilev_ta_door - Ta Door2

v_ilev_ta_door2 - Ta Tatgun

v_ilev_ta_tatgun - Tort Door

v_ilev_tort_door - Tow Doorlifta

v_ilev_tow_doorlifta - Tow Doorliftb

v_ilev_tow_doorliftb - Trev Door

v_ilev_trev_door - Trev Doorbath

v_ilev_trev_doorbath - Trev Doorfront

v_ilev_trev_doorfront - Trev Patiodoor

v_ilev_trev_patiodoor - Trevtraildr

v_ilev_trevtraildr - Uventity

v_ilev_uventity - Uvjb700

v_ilev_uvjb700 - Uvline

v_ilev_uvline - Uvmonroe

v_ilev_uvmonroe - Uvsquiggle

v_ilev_uvsquiggle - Uvtext

v_ilev_uvtext - Vag Door

v_ilev_vag_door - Vagostoiletdoor

v_ilev_vagostoiletdoor - Winblnd Opn

v_ilev_winblnd_opn - Ind Cf Bugzap

v_ind_cf_bugzap - Ind Cf Paltruck

v_ind_cf_paltruck - Ind Cf Wheat2

v_ind_cf_wheat2 - Ind Cfbin

v_ind_cfbin - Ind Cfbox

v_ind_cfbox - Ind Cfbox2

v_ind_cfbox2 - Ind Cfcup

v_ind_cfcup - Ind Cfknife

v_ind_cfknife - Ind Cfpaste

v_ind_cfpaste - Ind Cfscoop

v_ind_cfscoop - Ind Cftray

v_ind_cftray - Ind Cftub

v_ind_cftub - Ind Cfwaste

v_ind_cfwaste - Ind Chickensx3

v_ind_chickensx3 - Ind Cm Aircomp

v_ind_cm_aircomp - Ind Cm Ladder

v_ind_cm_ladder - Ind Cm Paintbckt01

v_ind_cm_paintbckt01 - Ind Cm Paintbckt02

v_ind_cm_paintbckt02 - Ind Cm Paintbckt03

v_ind_cm_paintbckt03 - Ind Cm Paintbckt04

v_ind_cm_paintbckt04 - Ind Cm Paintbckt06

v_ind_cm_paintbckt06 - Ind Cm Panelstd

v_ind_cm_panelstd - Ind Cm Sprgun

v_ind_cm_sprgun - Ind Cs Chemcan

v_ind_cs_chemcan - Ind Cs Oiltin

v_ind_cs_oiltin - Ind Cs Powersaw

v_ind_cs_powersaw - Ind Cs Screwdrivr1

v_ind_cs_screwdrivr1 - Ind Cs Screwdrivr2

v_ind_cs_screwdrivr2 - Ind Cs Screwdrivr3

v_ind_cs_screwdrivr3 - Ind Cs Tray04

v_ind_cs_tray04 - Ind Dc Filecab01

v_ind_dc_filecab01 - Ind Fatbox

v_ind_fatbox - Ind Meatbox

v_ind_meatbox - Ind Meatboxsml

v_ind_meatboxsml - Ind Meatboxsml

v_ind_meatboxsml_02 - Ind Meatbutton

v_ind_meatbutton - Ind Meatclner

v_ind_meatclner - Ind Meatcoatblu

v_ind_meatcoatblu - Ind Meatcoatwhte

v_ind_meatcoatwhte - Ind Meatcpboard

v_ind_meatcpboard - Ind Meatdogpack

v_ind_meatdogpack - Ind Meatexit

v_ind_meatexit - Ind Meathatblu

v_ind_meathatblu - Ind Meathatwht

v_ind_meathatwht - Ind Meatpacks

v_ind_meatpacks - Ind Meatpacks

v_ind_meatpacks_03
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['ph_cellgate'] = {
label = 'Ph Cellgate',
weight = 500,
stack = true,
close = true,
description = 'Ph Cellgate',
},
['ph_cellgate02'] = {
label = 'Ph Cellgate02',
weight = 500,
stack = true,
close = true,
description = 'Ph Cellgate02',
},
['ph_door002'] = {
label = 'Ph Door002',
weight = 500,
stack = true,
close = true,
description = 'Ph Door002',
},
['ph_door01'] = {
label = 'Ph Door01',
weight = 500,
stack = true,
close = true,
description = 'Ph Door01',
},
['ph_doorframe'] = {
label = 'Ph Doorframe',
weight = 500,
stack = true,
close = true,
description = 'Ph Doorframe',
},
['ph_gendoor'] = {
label = 'Ph Gendoor',
weight = 500,
stack = true,
close = true,
description = 'Ph Gendoor',
},
['ph_gendoor002'] = {
label = 'Ph Gendoor002',
weight = 500,
stack = true,
close = true,
description = 'Ph Gendoor002',
},
['ph_gendoor003'] = {
label = 'Ph Gendoor003',
weight = 500,
stack = true,
close = true,
description = 'Ph Gendoor003',
},
['ph_gendoor004'] = {
label = 'Ph Gendoor004',
weight = 500,
stack = true,
close = true,
description = 'Ph Gendoor004',
},
['ph_gendoor005'] = {
label = 'Ph Gendoor005',
weight = 500,
stack = true,
close = true,
description = 'Ph Gendoor005',
},
['ph_gendoor006'] = {
label = 'Ph Gendoor006',
weight = 500,
stack = true,
close = true,
description = 'Ph Gendoor006',
},
['phroofdoor'] = {
label = 'Phroofdoor',
weight = 500,
stack = true,
close = true,
description = 'Phroofdoor',
},
['po_door'] = {
label = 'Po Door',
weight = 500,
stack = true,
close = true,
description = 'Po Door',
},
['emr'] = {
label = 'Emr',
weight = 500,
stack = true,
close = true,
description = 'Emr',
},
['emr_2'] = {
label = 'Emr',
weight = 500,
stack = true,
close = true,
description = 'Emr',
},
['fib_glass'] = {
label = 'Fib Glass',
weight = 500,
stack = true,
close = true,
description = 'Fib Glass',
},
['ra_door1'] = {
label = 'Ra Door1',
weight = 500,
stack = true,
close = true,
description = 'Ra Door1',
},
['ra_door1_2'] = {
label = 'Ra Door1',
weight = 500,
stack = true,
close = true,
description = 'Ra Door1',
},
['ra_door2'] = {
label = 'Ra Door2',
weight = 500,
stack = true,
close = true,
description = 'Ra Door2',
},
['ra_door3'] = {
label = 'Ra Door3',
weight = 500,
stack = true,
close = true,
description = 'Ra Door3',
},
['ra_door4l'] = {
label = 'Ra Door4l',
weight = 500,
stack = true,
close = true,
description = 'Ra Door4l',
},
['ra_door4r'] = {
label = 'Ra Door4r',
weight = 500,
stack = true,
close = true,
description = 'Ra Door4r',
},
['ra_doorsafe'] = {
label = 'Ra Doorsafe',
weight = 500,
stack = true,
close = true,
description = 'Ra Doorsafe',
},
['rc_door1'] = {
label = 'Rc Door1',
weight = 500,
stack = true,
close = true,
description = 'Rc Door1',
},
['rc_door1_st'] = {
label = 'Rc Door1 St',
weight = 500,
stack = true,
close = true,
description = 'Rc Door1 St',
},
['rc_door2'] = {
label = 'Rc Door2',
weight = 500,
stack = true,
close = true,
description = 'Rc Door2',
},
['rc_door3'] = {
label = 'Rc Door3',
weight = 500,
stack = true,
close = true,
description = 'Rc Door3',
},
['rc_door3_2'] = {
label = 'Rc Door3',
weight = 500,
stack = true,
close = true,
description = 'Rc Door3',
},
['rc_doorel'] = {
label = 'Rc Doorel',
weight = 500,
stack = true,
close = true,
description = 'Rc Doorel',
},
['rc_doorel_2'] = {
label = 'Rc Doorel',
weight = 500,
stack = true,
close = true,
description = 'Rc Doorel',
},
['rc_win_col'] = {
label = 'Rc Win Col',
weight = 500,
stack = true,
close = true,
description = 'Rc Win Col',
},
['roc_door1'] = {
label = 'Roc Door1',
weight = 500,
stack = true,
close = true,
description = 'Roc Door1',
},
['roc_door1_2'] = {
label = 'Roc Door1',
weight = 500,
stack = true,
close = true,
description = 'Roc Door1',
},
['roc_door2'] = {
label = 'Roc Door2',
weight = 500,
stack = true,
close = true,
description = 'Roc Door2',
},
['roc_door3'] = {
label = 'Roc Door3',
weight = 500,
stack = true,
close = true,
description = 'Roc Door3',
},
['roc_door4'] = {
label = 'Roc Door4',
weight = 500,
stack = true,
close = true,
description = 'Roc Door4',
},
['roc_door5'] = {
label = 'Roc Door5',
weight = 500,
stack = true,
close = true,
description = 'Roc Door5',
},
['serv_door01'] = {
label = 'Serv Door01',
weight = 500,
stack = true,
close = true,
description = 'Serv Door01',
},
['shrf2door'] = {
label = 'Shrf2door',
weight = 500,
stack = true,
close = true,
description = 'Shrf2door',
},
['shrfdoor'] = {
label = 'Shrfdoor',
weight = 500,
stack = true,
close = true,
description = 'Shrfdoor',
},
['sol_off_door01'] = {
label = 'Sol Off Door01',
weight = 500,
stack = true,
close = true,
description = 'Sol Off Door01',
},
['sol_windl'] = {
label = 'Sol Windl',
weight = 500,
stack = true,
close = true,
description = 'Sol Windl',
},
['sol_windr'] = {
label = 'Sol Windr',
weight = 500,
stack = true,
close = true,
description = 'Sol Windr',
},
['spraydoor'] = {
label = 'Spraydoor',
weight = 500,
stack = true,
close = true,
description = 'Spraydoor',
},
['ss_door01'] = {
label = 'Ss Door01',
weight = 500,
stack = true,
close = true,
description = 'Ss Door01',
},
['ss_door02'] = {
label = 'Ss Door02',
weight = 500,
stack = true,
close = true,
description = 'Ss Door02',
},
['ss_door03'] = {
label = 'Ss Door03',
weight = 500,
stack = true,
close = true,
description = 'Ss Door03',
},
['ss_door04'] = {
label = 'Ss Door04',
weight = 500,
stack = true,
close = true,
description = 'Ss Door04',
},
['ss_door5'] = {
label = 'Ss Door5',
weight = 500,
stack = true,
close = true,
description = 'Ss Door5',
},
['ss_door5_2'] = {
label = 'Ss Door5',
weight = 500,
stack = true,
close = true,
description = 'Ss Door5',
},
['ss_doorext'] = {
label = 'Ss Doorext',
weight = 500,
stack = true,
close = true,
description = 'Ss Doorext',
},
['stad_fdoor'] = {
label = 'Stad Fdoor',
weight = 500,
stack = true,
close = true,
description = 'Stad Fdoor',
},
['staffdoor'] = {
label = 'Staffdoor',
weight = 500,
stack = true,
close = true,
description = 'Staffdoor',
},
['store_door'] = {
label = 'Store Door',
weight = 500,
stack = true,
close = true,
description = 'Store Door',
},
['ta_door'] = {
label = 'Ta Door',
weight = 500,
stack = true,
close = true,
description = 'Ta Door',
},
['ta_door2'] = {
label = 'Ta Door2',
weight = 500,
stack = true,
close = true,
description = 'Ta Door2',
},
['ta_tatgun'] = {
label = 'Ta Tatgun',
weight = 500,
stack = true,
close = true,
description = 'Ta Tatgun',
},
['tort_door'] = {
label = 'Tort Door',
weight = 500,
stack = true,
close = true,
description = 'Tort Door',
},
['tow_doorlifta'] = {
label = 'Tow Doorlifta',
weight = 500,
stack = true,
close = true,
description = 'Tow Doorlifta',
},
['tow_doorliftb'] = {
label = 'Tow Doorliftb',
weight = 500,
stack = true,
close = true,
description = 'Tow Doorliftb',
},
['trev_door'] = {
label = 'Trev Door',
weight = 500,
stack = true,
close = true,
description = 'Trev Door',
},
['trev_doorbath'] = {
label = 'Trev Doorbath',
weight = 500,
stack = true,
close = true,
description = 'Trev Doorbath',
},
['trev_doorfront'] = {
label = 'Trev Doorfront',
weight = 500,
stack = true,
close = true,
description = 'Trev Doorfront',
},
['trev_patiodoor'] = {
label = 'Trev Patiodoor',
weight = 500,
stack = true,
close = true,
description = 'Trev Patiodoor',
},
['trevtraildr'] = {
label = 'Trevtraildr',
weight = 500,
stack = true,
close = true,
description = 'Trevtraildr',
},
['uventity'] = {
label = 'Uventity',
weight = 500,
stack = true,
close = true,
description = 'Uventity',
},
['uvjb700'] = {
label = 'Uvjb700',
weight = 500,
stack = true,
close = true,
description = 'Uvjb700',
},
['uvline'] = {
label = 'Uvline',
weight = 500,
stack = true,
close = true,
description = 'Uvline',
},
['uvmonroe'] = {
label = 'Uvmonroe',
weight = 500,
stack = true,
close = true,
description = 'Uvmonroe',
},
['uvsquiggle'] = {
label = 'Uvsquiggle',
weight = 500,
stack = true,
close = true,
description = 'Uvsquiggle',
},
['uvtext'] = {
label = 'Uvtext',
weight = 500,
stack = true,
close = true,
description = 'Uvtext',
},
['vag_door'] = {
label = 'Vag Door',
weight = 500,
stack = true,
close = true,
description = 'Vag Door',
},
['vagostoiletdoor'] = {
label = 'Vagostoiletdoor',
weight = 500,
stack = true,
close = true,
description = 'Vagostoiletdoor',
},
['winblnd_opn'] = {
label = 'Winblnd Opn',
weight = 500,
stack = true,
close = true,
description = 'Winblnd Opn',
},
['ind_cf_bugzap'] = {
label = 'Ind Cf Bugzap',
weight = 500,
stack = true,
close = true,
description = 'Ind Cf Bugzap',
},
['ind_cf_paltruck'] = {
label = 'Ind Cf Paltruck',
weight = 500,
stack = true,
close = true,
description = 'Ind Cf Paltruck',
},
['ind_cf_wheat2'] = {
label = 'Ind Cf Wheat2',
weight = 500,
stack = true,
close = true,
description = 'Ind Cf Wheat2',
},
['ind_cfbin'] = {
label = 'Ind Cfbin',
weight = 500,
stack = true,
close = true,
description = 'Ind Cfbin',
},
['ind_cfbox'] = {
label = 'Ind Cfbox',
weight = 500,
stack = true,
close = true,
description = 'Ind Cfbox',
},
['ind_cfbox2'] = {
label = 'Ind Cfbox2',
weight = 500,
stack = true,
close = true,
description = 'Ind Cfbox2',
},
['ind_cfcup'] = {
label = 'Ind Cfcup',
weight = 500,
stack = true,
close = true,
description = 'Ind Cfcup',
},
['ind_cfknife'] = {
label = 'Ind Cfknife',
weight = 500,
stack = true,
close = true,
description = 'Ind Cfknife',
},
['ind_cfpaste'] = {
label = 'Ind Cfpaste',
weight = 500,
stack = true,
close = true,
description = 'Ind Cfpaste',
},
['ind_cfscoop'] = {
label = 'Ind Cfscoop',
weight = 500,
stack = true,
close = true,
description = 'Ind Cfscoop',
},
['ind_cftray'] = {
label = 'Ind Cftray',
weight = 500,
stack = true,
close = true,
description = 'Ind Cftray',
},
['ind_cftub'] = {
label = 'Ind Cftub',
weight = 500,
stack = true,
close = true,
description = 'Ind Cftub',
},
['ind_cfwaste'] = {
label = 'Ind Cfwaste',
weight = 500,
stack = true,
close = true,
description = 'Ind Cfwaste',
},
['ind_chickensx3'] = {
label = 'Ind Chickensx3',
weight = 500,
stack = true,
close = true,
description = 'Ind Chickensx3',
},
['ind_cm_aircomp'] = {
label = 'Ind Cm Aircomp',
weight = 500,
stack = true,
close = true,
description = 'Ind Cm Aircomp',
},
['ind_cm_ladder'] = {
label = 'Ind Cm Ladder',
weight = 500,
stack = true,
close = true,
description = 'Ind Cm Ladder',
},
['ind_cm_paintbckt01'] = {
label = 'Ind Cm Paintbckt01',
weight = 500,
stack = true,
close = true,
description = 'Ind Cm Paintbckt01',
},
['ind_cm_paintbckt02'] = {
label = 'Ind Cm Paintbckt02',
weight = 500,
stack = true,
close = true,
description = 'Ind Cm Paintbckt02',
},
['ind_cm_paintbckt03'] = {
label = 'Ind Cm Paintbckt03',
weight = 500,
stack = true,
close = true,
description = 'Ind Cm Paintbckt03',
},
['ind_cm_paintbckt04'] = {
label = 'Ind Cm Paintbckt04',
weight = 500,
stack = true,
close = true,
description = 'Ind Cm Paintbckt04',
},
['ind_cm_paintbckt06'] = {
label = 'Ind Cm Paintbckt06',
weight = 500,
stack = true,
close = true,
description = 'Ind Cm Paintbckt06',
},
['ind_cm_panelstd'] = {
label = 'Ind Cm Panelstd',
weight = 500,
stack = true,
close = true,
description = 'Ind Cm Panelstd',
},
['ind_cm_sprgun'] = {
label = 'Ind Cm Sprgun',
weight = 500,
stack = true,
close = true,
description = 'Ind Cm Sprgun',
},
['ind_cs_chemcan'] = {
label = 'Ind Cs Chemcan',
weight = 500,
stack = true,
close = true,
description = 'Ind Cs Chemcan',
},
['ind_cs_oiltin'] = {
label = 'Ind Cs Oiltin',
weight = 500,
stack = true,
close = true,
description = 'Ind Cs Oiltin',
},
['ind_cs_powersaw'] = {
label = 'Ind Cs Powersaw',
weight = 500,
stack = true,
close = true,
description = 'Ind Cs Powersaw',
},
['ind_cs_screwdrivr1'] = {
label = 'Ind Cs Screwdrivr1',
weight = 500,
stack = true,
close = true,
description = 'Ind Cs Screwdrivr1',
},
['ind_cs_screwdrivr2'] = {
label = 'Ind Cs Screwdrivr2',
weight = 500,
stack = true,
close = true,
description = 'Ind Cs Screwdrivr2',
},
['ind_cs_screwdrivr3'] = {
label = 'Ind Cs Screwdrivr3',
weight = 500,
stack = true,
close = true,
description = 'Ind Cs Screwdrivr3',
},
['ind_cs_tray04'] = {
label = 'Ind Cs Tray04',
weight = 500,
stack = true,
close = true,
description = 'Ind Cs Tray04',
},
['ind_dc_filecab01'] = {
label = 'Ind Dc Filecab01',
weight = 500,
stack = true,
close = true,
description = 'Ind Dc Filecab01',
},
['ind_fatbox'] = {
label = 'Ind Fatbox',
weight = 500,
stack = true,
close = true,
description = 'Ind Fatbox',
},
['ind_meatbox'] = {
label = 'Ind Meatbox',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatbox',
},
['ind_meatboxsml'] = {
label = 'Ind Meatboxsml',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatboxsml',
},
['ind_meatboxsml_2'] = {
label = 'Ind Meatboxsml',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatboxsml',
},
['ind_meatbutton'] = {
label = 'Ind Meatbutton',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatbutton',
},
['ind_meatclner'] = {
label = 'Ind Meatclner',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatclner',
},
['ind_meatcoatblu'] = {
label = 'Ind Meatcoatblu',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatcoatblu',
},
['ind_meatcoatwhte'] = {
label = 'Ind Meatcoatwhte',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatcoatwhte',
},
['ind_meatcpboard'] = {
label = 'Ind Meatcpboard',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatcpboard',
},
['ind_meatdogpack'] = {
label = 'Ind Meatdogpack',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatdogpack',
},
['ind_meatexit'] = {
label = 'Ind Meatexit',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatexit',
},
['ind_meathatblu'] = {
label = 'Ind Meathatblu',
weight = 500,
stack = true,
close = true,
description = 'Ind Meathatblu',
},
['ind_meathatwht'] = {
label = 'Ind Meathatwht',
weight = 500,
stack = true,
close = true,
description = 'Ind Meathatwht',
},
['ind_meatpacks'] = {
label = 'Ind Meatpacks',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatpacks',
},
['ind_meatpacks_2'] = {
label = 'Ind Meatpacks',
weight = 500,
stack = true,
close = true,
description = 'Ind Meatpacks',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_ilev_ph_cellgate carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.