CATEGORY 16 OF 24 · 1,445 ICONS
FiveM race, stunt and casino props — page 6
Page 6 of 13: models 601 to 720 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.
1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 601 to 720 of 1,445 · page 6 of 13
- Mk Race Chevron

prop_mk_race_chevron_01 - Mk Race Chevron

prop_mk_race_chevron_02 - Mk Race Chevron

prop_mk_race_chevron_03 - Boost

prop_mp_boost_01 - Ramp

prop_mp_ramp_01 - Ramp 01 Tu

prop_mp_ramp_01_tu - Ramp

prop_mp_ramp_02 - Ramp 02 Tu

prop_mp_ramp_02_tu - Ramp

prop_mp_ramp_03 - Ramp 03 Tu

prop_mp_ramp_03_tu - Ping Pong

prop_ping_pong - Podium Mic

prop_podium_mic - Pool Ball

prop_pool_ball_01 - Pool Cue

prop_pool_cue - Pool Tri

prop_pool_tri - Poolball

prop_poolball_1 - Poolball

prop_poolball_10 - Poolball

prop_poolball_11 - Poolball

prop_poolball_12 - Poolball

prop_poolball_13 - Poolball

prop_poolball_14 - Poolball

prop_poolball_15 - Poolball

prop_poolball_2 - Poolball

prop_poolball_3 - Poolball

prop_poolball_4 - Poolball

prop_poolball_5 - Poolball

prop_poolball_6 - Poolball

prop_poolball_7 - Poolball

prop_poolball_8 - Poolball

prop_poolball_9 - Poolball Cue

prop_poolball_cue - Poolskimmer

prop_poolskimmer - Pooltable

prop_pooltable_02 - Pooltable

prop_pooltable_3b - Poster Tube

prop_poster_tube_01 - Poster Tube

prop_poster_tube_02 - Range Target

prop_range_target_01 - Range Target

prop_range_target_02 - Range Target

prop_range_target_03 - Rolled Yoga Mat

prop_rolled_yoga_mat - Skate Flatramp

prop_skate_flatramp - Skate Flatramp Cr

prop_skate_flatramp_cr - Skate Funbox

prop_skate_funbox - Skate Funbox Cr

prop_skate_funbox_cr - Skate Halfpipe

prop_skate_halfpipe - Skate Halfpipe Cr

prop_skate_halfpipe_cr - Skate Kickers

prop_skate_kickers - Skate Kickers Cr

prop_skate_kickers_cr - Skate Quartpipe

prop_skate_quartpipe - Skate Quartpipe Cr

prop_skate_quartpipe_cr - Skate Rail

prop_skate_rail - Skate Spiner

prop_skate_spiner - Skate Spiner Cr

prop_skate_spiner_cr - Speedball

prop_speedball_01 - Sprink Golf

prop_sprink_golf_01 - Start Finish Line

prop_start_finish_line_01 - Start Grid

prop_start_grid_01 - Table Tennis

prop_table_tennis - Target Arm

prop_target_arm - Target Arm

prop_target_arm_b - Target Arm Long

prop_target_arm_long - Target Arm Sm

prop_target_arm_sm - Target Backboard

prop_target_backboard - Target Backboard

prop_target_backboard_b - Target Blue

prop_target_blue - Target Blue Arrow

prop_target_blue_arrow - Target Bull

prop_target_bull - Target Bull

prop_target_bull_b - Target Comp Metal

prop_target_comp_metal - Target Comp Wood

prop_target_comp_wood - Target Frame

prop_target_frame_01 - Target Inner1

prop_target_inner1 - Target Inner2

prop_target_inner2 - Target Inner2

prop_target_inner2_b - Target Inner3

prop_target_inner3 - Target Inner3

prop_target_inner3_b - Target Inner

prop_target_inner_b - Target Ora Purp

prop_target_ora_purp_01 - Target Oran Cross

prop_target_oran_cross - Target Orange Arrow

prop_target_orange_arrow - Target Purp Arrow

prop_target_purp_arrow - Target Purp Cross

prop_target_purp_cross - Target Red

prop_target_red - Target Red Arrow

prop_target_red_arrow - Target Red Blue

prop_target_red_blue_01 - Target Red Cross

prop_target_red_cross - Tennis Ball

prop_tennis_ball - Tennis Ball Lobber

prop_tennis_ball_lobber - Tennis Rack

prop_tennis_rack_01 - Tennis Rack

prop_tennis_rack_01b - Umpire

prop_umpire_01 - Water Ramp

prop_water_ramp_01 - Water Ramp

prop_water_ramp_02 - Water Ramp

prop_water_ramp_03 - Yell Plastic Target

prop_yell_plastic_target - Yoga Mat

prop_yoga_mat_01 - Yoga Mat

prop_yoga_mat_02 - Yoga Mat

prop_yoga_mat_03 - Art Basketball

sf_prop_sf_art_basketball_01a - Baseball

sf_prop_sf_baseball_01a - Basketball

sf_prop_sf_basketball_01a - Football

sf_prop_sf_football_01a - Golf Iron

sf_prop_sf_golf_iron_01a - Golf Iron

sf_prop_sf_golf_iron_01b - Golf Wood

sf_prop_sf_golf_wood_01a - Golf Wood

sf_prop_sf_golf_wood_02a - Pogo

sf_prop_sf_pogo_01a - Track Mouse

sf_prop_sf_track_mouse_01a - Spec Target

sr_prop_spec_target_b_01a - Spec Target M

sr_prop_spec_target_m_01a - Spec Target

sr_prop_spec_target_s_01a - Spec Tube Crn

sr_prop_spec_tube_crn_01a - Spec Tube Crn

sr_prop_spec_tube_crn_02a - Spec Tube Crn

sr_prop_spec_tube_crn_03a - Spec Tube Crn

sr_prop_spec_tube_crn_04a - Spec Tube Crn

sr_prop_spec_tube_crn_05a - Spec Tube Crn

sr_prop_spec_tube_crn_30d_01a - Spec Tube Crn

sr_prop_spec_tube_crn_30d_02a - Spec Tube Crn

sr_prop_spec_tube_crn_30d_03a - Spec Tube Crn

sr_prop_spec_tube_crn_30d_04a
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['mk_race_chevron'] = {
label = 'Mk Race Chevron',
weight = 500,
stack = true,
close = true,
description = 'Mk Race Chevron',
},
['mk_race_chevron_2'] = {
label = 'Mk Race Chevron',
weight = 500,
stack = true,
close = true,
description = 'Mk Race Chevron',
},
['mk_race_chevron_3'] = {
label = 'Mk Race Chevron',
weight = 500,
stack = true,
close = true,
description = 'Mk Race Chevron',
},
['boost'] = {
label = 'Boost',
weight = 500,
stack = true,
close = true,
description = 'Boost',
},
['ramp'] = {
label = 'Ramp',
weight = 500,
stack = true,
close = true,
description = 'Ramp',
},
['ramp_01_tu'] = {
label = 'Ramp 01 Tu',
weight = 500,
stack = true,
close = true,
description = 'Ramp 01 Tu',
},
['ramp_2'] = {
label = 'Ramp',
weight = 500,
stack = true,
close = true,
description = 'Ramp',
},
['ramp_02_tu'] = {
label = 'Ramp 02 Tu',
weight = 500,
stack = true,
close = true,
description = 'Ramp 02 Tu',
},
['ramp_3'] = {
label = 'Ramp',
weight = 500,
stack = true,
close = true,
description = 'Ramp',
},
['ramp_03_tu'] = {
label = 'Ramp 03 Tu',
weight = 500,
stack = true,
close = true,
description = 'Ramp 03 Tu',
},
['ping_pong'] = {
label = 'Ping Pong',
weight = 500,
stack = true,
close = true,
description = 'Ping Pong',
},
['podium_mic'] = {
label = 'Podium Mic',
weight = 500,
stack = true,
close = true,
description = 'Podium Mic',
},
['pool_ball'] = {
label = 'Pool Ball',
weight = 500,
stack = true,
close = true,
description = 'Pool Ball',
},
['pool_cue'] = {
label = 'Pool Cue',
weight = 500,
stack = true,
close = true,
description = 'Pool Cue',
},
['pool_tri'] = {
label = 'Pool Tri',
weight = 500,
stack = true,
close = true,
description = 'Pool Tri',
},
['poolball'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_2'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_3'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_4'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_5'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_6'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_7'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_8'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_9'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_10'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_11'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_12'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_13'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_14'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_15'] = {
label = 'Poolball',
weight = 500,
stack = true,
close = true,
description = 'Poolball',
},
['poolball_cue'] = {
label = 'Poolball Cue',
weight = 500,
stack = true,
close = true,
description = 'Poolball Cue',
},
['poolskimmer'] = {
label = 'Poolskimmer',
weight = 500,
stack = true,
close = true,
description = 'Poolskimmer',
},
['pooltable'] = {
label = 'Pooltable',
weight = 500,
stack = true,
close = true,
description = 'Pooltable',
},
['pooltable_2'] = {
label = 'Pooltable',
weight = 500,
stack = true,
close = true,
description = 'Pooltable',
},
['poster_tube'] = {
label = 'Poster Tube',
weight = 500,
stack = true,
close = true,
description = 'Poster Tube',
},
['poster_tube_2'] = {
label = 'Poster Tube',
weight = 500,
stack = true,
close = true,
description = 'Poster Tube',
},
['range_target'] = {
label = 'Range Target',
weight = 500,
stack = true,
close = true,
description = 'Range Target',
},
['range_target_2'] = {
label = 'Range Target',
weight = 500,
stack = true,
close = true,
description = 'Range Target',
},
['range_target_3'] = {
label = 'Range Target',
weight = 500,
stack = true,
close = true,
description = 'Range Target',
},
['rolled_yoga_mat'] = {
label = 'Rolled Yoga Mat',
weight = 500,
stack = true,
close = true,
description = 'Rolled Yoga Mat',
},
['skate_flatramp'] = {
label = 'Skate Flatramp',
weight = 500,
stack = true,
close = true,
description = 'Skate Flatramp',
},
['skate_flatramp_cr'] = {
label = 'Skate Flatramp Cr',
weight = 500,
stack = true,
close = true,
description = 'Skate Flatramp Cr',
},
['skate_funbox'] = {
label = 'Skate Funbox',
weight = 500,
stack = true,
close = true,
description = 'Skate Funbox',
},
['skate_funbox_cr'] = {
label = 'Skate Funbox Cr',
weight = 500,
stack = true,
close = true,
description = 'Skate Funbox Cr',
},
['skate_halfpipe'] = {
label = 'Skate Halfpipe',
weight = 500,
stack = true,
close = true,
description = 'Skate Halfpipe',
},
['skate_halfpipe_cr'] = {
label = 'Skate Halfpipe Cr',
weight = 500,
stack = true,
close = true,
description = 'Skate Halfpipe Cr',
},
['skate_kickers'] = {
label = 'Skate Kickers',
weight = 500,
stack = true,
close = true,
description = 'Skate Kickers',
},
['skate_kickers_cr'] = {
label = 'Skate Kickers Cr',
weight = 500,
stack = true,
close = true,
description = 'Skate Kickers Cr',
},
['skate_quartpipe'] = {
label = 'Skate Quartpipe',
weight = 500,
stack = true,
close = true,
description = 'Skate Quartpipe',
},
['skate_quartpipe_cr'] = {
label = 'Skate Quartpipe Cr',
weight = 500,
stack = true,
close = true,
description = 'Skate Quartpipe Cr',
},
['skate_rail'] = {
label = 'Skate Rail',
weight = 500,
stack = true,
close = true,
description = 'Skate Rail',
},
['skate_spiner'] = {
label = 'Skate Spiner',
weight = 500,
stack = true,
close = true,
description = 'Skate Spiner',
},
['skate_spiner_cr'] = {
label = 'Skate Spiner Cr',
weight = 500,
stack = true,
close = true,
description = 'Skate Spiner Cr',
},
['speedball'] = {
label = 'Speedball',
weight = 500,
stack = true,
close = true,
description = 'Speedball',
},
['sprink_golf'] = {
label = 'Sprink Golf',
weight = 500,
stack = true,
close = true,
description = 'Sprink Golf',
},
['start_finish_line'] = {
label = 'Start Finish Line',
weight = 500,
stack = true,
close = true,
description = 'Start Finish Line',
},
['start_grid'] = {
label = 'Start Grid',
weight = 500,
stack = true,
close = true,
description = 'Start Grid',
},
['table_tennis'] = {
label = 'Table Tennis',
weight = 500,
stack = true,
close = true,
description = 'Table Tennis',
},
['target_arm'] = {
label = 'Target Arm',
weight = 500,
stack = true,
close = true,
description = 'Target Arm',
},
['target_arm_2'] = {
label = 'Target Arm',
weight = 500,
stack = true,
close = true,
description = 'Target Arm',
},
['target_arm_long'] = {
label = 'Target Arm Long',
weight = 500,
stack = true,
close = true,
description = 'Target Arm Long',
},
['target_arm_sm'] = {
label = 'Target Arm Sm',
weight = 500,
stack = true,
close = true,
description = 'Target Arm Sm',
},
['target_backboard'] = {
label = 'Target Backboard',
weight = 500,
stack = true,
close = true,
description = 'Target Backboard',
},
['target_backboard_2'] = {
label = 'Target Backboard',
weight = 500,
stack = true,
close = true,
description = 'Target Backboard',
},
['target_blue'] = {
label = 'Target Blue',
weight = 500,
stack = true,
close = true,
description = 'Target Blue',
},
['target_blue_arrow'] = {
label = 'Target Blue Arrow',
weight = 500,
stack = true,
close = true,
description = 'Target Blue Arrow',
},
['target_bull'] = {
label = 'Target Bull',
weight = 500,
stack = true,
close = true,
description = 'Target Bull',
},
['target_bull_2'] = {
label = 'Target Bull',
weight = 500,
stack = true,
close = true,
description = 'Target Bull',
},
['target_comp_metal'] = {
label = 'Target Comp Metal',
weight = 500,
stack = true,
close = true,
description = 'Target Comp Metal',
},
['target_comp_wood'] = {
label = 'Target Comp Wood',
weight = 500,
stack = true,
close = true,
description = 'Target Comp Wood',
},
['target_frame'] = {
label = 'Target Frame',
weight = 500,
stack = true,
close = true,
description = 'Target Frame',
},
['target_inner1'] = {
label = 'Target Inner1',
weight = 500,
stack = true,
close = true,
description = 'Target Inner1',
},
['target_inner2'] = {
label = 'Target Inner2',
weight = 500,
stack = true,
close = true,
description = 'Target Inner2',
},
['target_inner2_2'] = {
label = 'Target Inner2',
weight = 500,
stack = true,
close = true,
description = 'Target Inner2',
},
['target_inner3'] = {
label = 'Target Inner3',
weight = 500,
stack = true,
close = true,
description = 'Target Inner3',
},
['target_inner3_2'] = {
label = 'Target Inner3',
weight = 500,
stack = true,
close = true,
description = 'Target Inner3',
},
['target_inner'] = {
label = 'Target Inner',
weight = 500,
stack = true,
close = true,
description = 'Target Inner',
},
['target_ora_purp'] = {
label = 'Target Ora Purp',
weight = 500,
stack = true,
close = true,
description = 'Target Ora Purp',
},
['target_oran_cross'] = {
label = 'Target Oran Cross',
weight = 500,
stack = true,
close = true,
description = 'Target Oran Cross',
},
['target_orange_arrow'] = {
label = 'Target Orange Arrow',
weight = 500,
stack = true,
close = true,
description = 'Target Orange Arrow',
},
['target_purp_arrow'] = {
label = 'Target Purp Arrow',
weight = 500,
stack = true,
close = true,
description = 'Target Purp Arrow',
},
['target_purp_cross'] = {
label = 'Target Purp Cross',
weight = 500,
stack = true,
close = true,
description = 'Target Purp Cross',
},
['target_red'] = {
label = 'Target Red',
weight = 500,
stack = true,
close = true,
description = 'Target Red',
},
['target_red_arrow'] = {
label = 'Target Red Arrow',
weight = 500,
stack = true,
close = true,
description = 'Target Red Arrow',
},
['target_red_blue'] = {
label = 'Target Red Blue',
weight = 500,
stack = true,
close = true,
description = 'Target Red Blue',
},
['target_red_cross'] = {
label = 'Target Red Cross',
weight = 500,
stack = true,
close = true,
description = 'Target Red Cross',
},
['tennis_ball'] = {
label = 'Tennis Ball',
weight = 500,
stack = true,
close = true,
description = 'Tennis Ball',
},
['tennis_ball_lobber'] = {
label = 'Tennis Ball Lobber',
weight = 500,
stack = true,
close = true,
description = 'Tennis Ball Lobber',
},
['tennis_rack'] = {
label = 'Tennis Rack',
weight = 500,
stack = true,
close = true,
description = 'Tennis Rack',
},
['tennis_rack_2'] = {
label = 'Tennis Rack',
weight = 500,
stack = true,
close = true,
description = 'Tennis Rack',
},
['umpire'] = {
label = 'Umpire',
weight = 500,
stack = true,
close = true,
description = 'Umpire',
},
['water_ramp'] = {
label = 'Water Ramp',
weight = 500,
stack = true,
close = true,
description = 'Water Ramp',
},
['water_ramp_2'] = {
label = 'Water Ramp',
weight = 500,
stack = true,
close = true,
description = 'Water Ramp',
},
['water_ramp_3'] = {
label = 'Water Ramp',
weight = 500,
stack = true,
close = true,
description = 'Water Ramp',
},
['yell_plastic_target'] = {
label = 'Yell Plastic Target',
weight = 500,
stack = true,
close = true,
description = 'Yell Plastic Target',
},
['yoga_mat'] = {
label = 'Yoga Mat',
weight = 500,
stack = true,
close = true,
description = 'Yoga Mat',
},
['yoga_mat_2'] = {
label = 'Yoga Mat',
weight = 500,
stack = true,
close = true,
description = 'Yoga Mat',
},
['yoga_mat_3'] = {
label = 'Yoga Mat',
weight = 500,
stack = true,
close = true,
description = 'Yoga Mat',
},
['art_basketball'] = {
label = 'Art Basketball',
weight = 500,
stack = true,
close = true,
description = 'Art Basketball',
},
['baseball'] = {
label = 'Baseball',
weight = 500,
stack = true,
close = true,
description = 'Baseball',
},
['basketball'] = {
label = 'Basketball',
weight = 500,
stack = true,
close = true,
description = 'Basketball',
},
['football'] = {
label = 'Football',
weight = 500,
stack = true,
close = true,
description = 'Football',
},
['golf_iron'] = {
label = 'Golf Iron',
weight = 500,
stack = true,
close = true,
description = 'Golf Iron',
},
['golf_iron_2'] = {
label = 'Golf Iron',
weight = 500,
stack = true,
close = true,
description = 'Golf Iron',
},
['golf_wood'] = {
label = 'Golf Wood',
weight = 500,
stack = true,
close = true,
description = 'Golf Wood',
},
['golf_wood_2'] = {
label = 'Golf Wood',
weight = 500,
stack = true,
close = true,
description = 'Golf Wood',
},
['pogo'] = {
label = 'Pogo',
weight = 500,
stack = true,
close = true,
description = 'Pogo',
},
['track_mouse'] = {
label = 'Track Mouse',
weight = 500,
stack = true,
close = true,
description = 'Track Mouse',
},
['spec_target'] = {
label = 'Spec Target',
weight = 500,
stack = true,
close = true,
description = 'Spec Target',
},
['spec_target_m'] = {
label = 'Spec Target M',
weight = 500,
stack = true,
close = true,
description = 'Spec Target M',
},
['spec_target_2'] = {
label = 'Spec Target',
weight = 500,
stack = true,
close = true,
description = 'Spec Target',
},
['spec_tube_crn'] = {
label = 'Spec Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Spec Tube Crn',
},
['spec_tube_crn_2'] = {
label = 'Spec Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Spec Tube Crn',
},
['spec_tube_crn_3'] = {
label = 'Spec Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Spec Tube Crn',
},
['spec_tube_crn_4'] = {
label = 'Spec Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Spec Tube Crn',
},
['spec_tube_crn_5'] = {
label = 'Spec Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Spec Tube Crn',
},
['spec_tube_crn_6'] = {
label = 'Spec Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Spec Tube Crn',
},
['spec_tube_crn_7'] = {
label = 'Spec Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Spec Tube Crn',
},
['spec_tube_crn_8'] = {
label = 'Spec Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Spec Tube Crn',
},
['spec_tube_crn_9'] = {
label = 'Spec Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Spec Tube Crn',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in sport, race and casino
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like prop_mk_race_chevron_01 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.